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Discussion, mostly technical, about running Phoenyx groups goes here. Hypotheticals and wishlists go in stakeholders.
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CarlCravens
Carl D Cravens

Tue

Aug 22
2000

20:10

Phoenyx mission statement

On Fri, 31 Dec 1999, Karen Cravens wrote:

> Well, I guess you'd call it a mission statement.  It's the thing that
> appears in the web page descriptions and at the top of the index page.  It
> needs rewriting.
> 
> "The Phoenyx is an Internet listserver dedicated to serving the
> roleplaying community online. It offers free mailing lists and archive
> areas for gamemasters wishing to run online (play-by-email) roleplaying
> games."

How's this for keeping something in my mailbox for a long time before
replying?

I've been thinking a lot about the Phoenyx "mission."  A few GM's and
prospective GM's have heard my refined philosophy about what the Phoenyx
is trying to accomplish, but I thought I'd share it with all the
gamemasters, see if we can refine it some more, and then incorporate it
into the stuff our prospective GM's read.  Here's the way I view the
Phoenyx...

Our "customer" is the player.  The service we provide is a selection of
high-quality games to play in, with the technical benefits of the Phoenyx
software being secondary.  This might be confusing to the gamemaster, who
sees the Phoenyx as a service that provides him with tools to host his
game... that is, sees himself as the customer.  While the Phoenyx does
provide a lot of handy features for the GM and a venue of good repute to
showcase his game, the gamemaster isn't our customer... he's our partner.  
The Phoenyx has no life without gamemasters.  We need you, but that need
is as a business partner and not as a customer. We are, of course, highly
dedicated to supporting our gamemasters... we want you to have the right
tools and knowledge to provide the customer the best game possible.  In
return for the support we give, we expect a level of commitment and
dedication from our gamemasters in serving our customers. 

It is by that criteria of player-as-customer that we choose gamemasters
and games.  That's why we generally reject games that are already full...
if there are no openings for new players, that game has nothing to offer
our customer.  (A really good game may be worth offering to lurkers.)  
It's why condescending attutudes get otherwise talented gamemasters
rejected... we don't want a condescending business partner annoying our
customers.  And it's why we reject certain kinds of games... we serve a
specific segment, not the entire player populace.  We want a reputation
for certain kinds of games, and those games emphasis story and character
over game mechanics and combat. 

I think it's important for GM's to understand this view and see their
position in the Phoenyx as one of partner, not customer. 

Thoughts?

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