This one's looking pretty good to me, but I want a second opinion. Of most concern to me is the "freeform" nature in which the GM has very little planned out (or is refusing to tell me what he has planned after asking twice). Players in general are reactive, not pro-active, and I've seen more than one game die due to lack of player motivation. I need opinions in this area. (As a reminder, we're here to serve the player and lurker by providing interesting games run by good gamemasters that are unlikely to fold before a natural closure to the game is reached. Judge the proposal by those criteria.) ========== id = STC title = Star Trek : Camelot blurb = Star Trek Camelot is based in the Trek Universe. It is now approximately 2 years after the Dominion war, and the Bajor sector is undergoing some drastic changes. The Cardassians are rebuilding, the Bajoran's colonizing through the worm hole, and a small sector of unclaimed space... has been claimed, by a very mixed ethnic group. A Human, Andorian, Klingon, and a Cardassian. They liberated the abandoned Empok Nor, and refitted her extensively, in the 18 months they have been in control of their 4 cubic light years, they have become a small economic nation, with no small amount of resources. First recognized by the Cardassians in a political ploy to put pressure on the Federation, the UFP recognized them approximately 4 months later. Camelot station now sits above a 90 Kilometer Planetoid dead center of Camelonian space, only 10 light years from Bajor, Camelot borders the Badlands on one side, Bajor space on another, Federation on the third, and touches Cardassian space. PBeM with the occasional 'live' session in a Chat/IRC room. This setting is a continuation of a Trek RPG that was being played for approximately 7 months, the GM and players all had RL situations come up that precluded the continuation of the game at the table, so I thought I'd take over and make a rather interesting setting available to others who may be interested in a setting where you don't have to be a Fleet officer, as DS9 suggests, this can be the seedier side of the Trek universe. web = genre = Trek system = Last Unicorn Games DS9 about = I've been a trek fan since the mid 70's. I've been playing and running RPG's since 1985. my first PBeM's where in the fledgling days of FidoNet and Furnet and now with the internet in general. [ requested more info ] I've been Role Playing since 1985. My ventures into electronic RP started in 1994 via Fidonet and Furnet. I currently am still a member of a Babylon 5 PBeM that's been suspended for a bit [though it's a 3.5 year old game.] (Need to nudge that GM some, perhaps he'd like to move to Phoenyx as well :), have played in a short term Morrow Project game (Chat room style.) run a DC hero's PBeM. (Plagued with problems [like a reliable Listserver] an communication problems [had several players from other than the US.] which can make for some interesting RP when local slang comes into play O.O ....) I've never been one for 'sims'. Where the person posing is writing for my character as well as others. My 'style' revolves around Action/reaction and e-mail conversation, with myself being the moderator. I am familier with, and have played in a few other short term games. [ requested more info again ] > I'd like to know a little more about the game itself... specifically > the story. You've given me background details and where everything > starts, but it's not clear where you plan to go, what kind of > characters you expect from players, etc. Show me that you've planned > this game out beyond "here's a setting, now what do I do with it." I understand. I run a free flowing, player driven game. I have events in mind that have happened and will be happening. The Players control which direction they go. I don't require they become one 'team' or 'group', If someone wishes to play a smuggler and someone else a Cardassian starship captain, it's no problem. If one has the universe worked out, it's the players that direct their game. I'm not running a trek 'Sim', where I'm going to hand the plot to the players on a platter, or "Fleet wants you to investigate X'. This is a darker, DS9 type game. The characters will need to develope characters with history, and make use of merits from the book (Such as contacts, so they'll hear about 'Fleet sending the USS Potempkin to investigate X'. :) If someone's happy to set up shop on Camelot station and be a merchant or broker (ala Quark), or get involved in the local Orion Syndicate conflict (There is an Orion on the station hiring Merc's and the like). There's a Klingon Vor'cha class cruiser undergoing repairs before she ventures back into the badlands to continue her survey. Opportunities... lots of opportunities for any character looking for adventure. > Also important is whether this game is going to be open to new > players. The Phoenyx main service is to provide games for players to > play in, and if you're game is full and won't accept new players, it > doesn't give us anything to offer to our "customer." I'm not looking for any one type of character. Loner's are just as good as team players, and those looking for others will most likely quickly find the other PC's or various NPC's that inhabit the station. Camelot does not have extradition, and as long as a person on the run doesn't violate Camelot's rules, they're welcome to stay as long as they want (or can afford.). so even the Romulan defector is welcome. I'm currently working on the website which I hope to have finished over this long weekend, and will send you the address as soon as I'm sure it's working properly. (Don't want to send you on any wild goose chases :) -- -------------------------------------------------------------- Listowner tools are found at http://www.phoenyx.net/listowners


