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CarlCravens
Carl D Cravens

Wed

Sep 6
2000

14:24



Wikify

Req> Proposal for review: STC

This one's looking pretty good to me, but I want a second opinion.  Of
most concern to me is the "freeform" nature in which the GM has very
little planned out (or is refusing to tell me what he has planned after
asking twice).  Players in general are reactive, not pro-active, and I've
seen more than one game die due to lack of player motivation.  I need
opinions in this area.  (As a reminder, we're here to serve the player and
lurker by providing interesting games run by good gamemasters that are
unlikely to fold before a natural closure to the game is reached.  Judge
the proposal by those criteria.) 

==========

id = STC
title = Star Trek : Camelot
blurb = Star Trek Camelot is based in the Trek Universe. It is now 
approximately 2 years after the Dominion war, and the Bajor 
sector is undergoing some drastic changes.  The Cardassians 
are rebuilding, the Bajoran's colonizing through the worm 
hole, and a small sector of unclaimed space... has been 
claimed, by a very mixed ethnic group. A Human, Andorian, 
Klingon, and a Cardassian.  They liberated the abandoned 
Empok Nor, and refitted her extensively, in the 18 months 
they have been in control of their 4 cubic light years, 
they have become a small economic nation, with no small 
amount of resources.  First recognized by the Cardassians 
in a political ploy to put pressure on the Federation, the 
UFP recognized them approximately 4 months later.  Camelot 
station now sits above a 90 Kilometer Planetoid dead center 
of Camelonian space, only 10 light years from Bajor, 
Camelot borders the Badlands on one side, Bajor space on 
another, Federation on the third, and touches Cardassian 
space.   

PBeM with the occasional 'live' session in a Chat/IRC room.

This setting is a continuation of a Trek RPG that was being 
played for approximately 7 months, the GM and players all 
had RL situations come up that precluded the continuation 
of the game at the table, so I thought I'd take over and 
make a rather interesting setting available to others who 
may be interested in a setting where you don't have to be a 
Fleet officer, as DS9 suggests, this can be the seedier 
side of the Trek universe.
web = 
genre = Trek
system = Last Unicorn Games DS9
about = I've been a trek fan since the mid 70's.  I've been playing 
and running RPG's since 1985.  my first PBeM's where in the 
fledgling days of FidoNet and Furnet and now with the 
internet in general.

[ requested more info ] 

I've been Role Playing since 1985. My ventures into electronic RP started 
in 1994 via Fidonet and Furnet.  I currently am still a member of a Babylon 
5 PBeM that's been suspended for a bit [though it's a 3.5 year old game.] 
(Need to nudge that GM some, perhaps he'd like to move to Phoenyx as well 
:), have played in a short term Morrow Project game (Chat room style.)  run 
a DC hero's PBeM. (Plagued with problems [like a reliable Listserver] an 
communication problems [had several players from other than the US.]  which 
can make for some interesting RP when local slang comes into 
play   O.O   ....)   I've never been one for 'sims'.  Where the person 
posing is writing for my character as well as others.  My 'style' revolves 
around Action/reaction and e-mail conversation, with myself being the 
moderator.  I am familier with, and have played in a few other short term 
games.

[ requested more info again ]

> I'd like to know a little more about the game itself... specifically
> the story.  You've given me background details and where everything
> starts, but it's not clear where you plan to go, what kind of
> characters you expect from players, etc.  Show me that you've planned
> this game out beyond "here's a setting, now what do I do with it."

I understand.  I run a free flowing, player driven game.  I have events in 
mind that have happened and will be happening.  The Players control which 
direction they go.  I don't require they become one 'team' or 'group', If 
someone wishes to play a smuggler and someone else a Cardassian starship 
captain, it's no problem.  If one has the universe worked out, it's the 
players that direct their game.  I'm not running a trek 'Sim', where I'm 
going to hand the plot to the players on a platter, or "Fleet wants you to 
investigate X'.  This is a darker, DS9 type game.  The characters will need 
to develope characters with history, and make use of merits from the book 
(Such as contacts, so they'll hear about 'Fleet sending the USS Potempkin 
to investigate X'.   :)   If someone's happy to set up shop on Camelot 
station and be a merchant or broker (ala Quark), or get involved in the 
local Orion Syndicate conflict (There is an Orion on the station hiring 
Merc's and the like).  There's a Klingon Vor'cha class cruiser undergoing 
repairs before she ventures back into the badlands to continue her 
survey.  Opportunities... lots of opportunities for any character looking 
for adventure.

> Also important is whether this game is going to be open to new
> players.  The Phoenyx main service is to provide games for players to
> play in, and if you're game is full and won't accept new players, it
> doesn't give us anything to offer to our "customer."

I'm not looking for any one type of character.  Loner's are just as good
as team players, and those looking for others will most likely quickly
find the other PC's or various NPC's that inhabit the station.  Camelot
does not have extradition, and as long as a person on the run doesn't
violate Camelot's rules, they're welcome to stay as long as they want (or
can afford.). so even the Romulan defector is welcome.  I'm currently
working on the website which I hope to have finished over this long
weekend, and will send you the address as soon as I'm sure it's working
properly.  (Don't want to send you on any wild goose chases :)

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