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CarlCravens
Carl D Cravens

Fri

Nov 10
2000

20:48



Wikify

Req> Game Request Form Toronto By Night (PR#464)

I'd like some opinions on this.  

id = Toronto By Night
title = Toronto By Night...
blurb = A semi-freeform supernatural-horror game, based not-so-
loosly on White Wolf's World Of Darkness, set in an 
extremly alternative future-gothic vision of Toronto, 
Ontario, Canada.

"...Forget what you belive.  This is what is.  Vampires are 
real.  Werewolves are real.  Magic is real.  The dead crawl 
from there graves and walk, and the true Men In Black ain't 
hunting giant cockroches.  Deal with it, son, 'cause you're 
a part of it now..."
web = 
genre = Horror
system = Freeform based on The World Of Darkness
about = 

> I have spent the last 18 years completely immersed in all things gaming and
> fandom.  It is my hobby, my occupation & my vice, all rolled into one.  If
I'm
> not at my Comic/Gaming store in Oakville, I'm playing Cyberpunk, Space Master
or
> Rifts with my roomates, or planning the next convention hop, or hunting the
> online auctions sites for old classics to add to my collection... (desperatly
> seeking original Boot Hill Boxed Set!!!).
> 
> As for Toronto By Night, I see it as sort of an interactive action/horror
movie,
> which, as I stated in the application, will be using a modified version of
the
> W.O.D. rules.
> 
> The initial plot revolves around a serial killer at loose on the streets of
the
> city.  The initial PC's that need to be cast include a homicide detective
> (MORTAL), a famous true-crime writer (MORTAL), a bartender from a Queen
Street
> Goth Bar called The Velvet Undergound (HOLLOW ONE), a mysterious street kid
> (SLUAGH), and the owner of BAKKA, a sci-fi specialty bookstore on Queen
Street
> (VIRTUAL ADEPT).
> 
> I have several other characters in mind, including a wererat version of the
> Robin Williams character in The Fisher King, a few vampires, more changeling
> characters, a werewolf, a risen character not unlike Eric Draven & a handful
> more mortal characters.  All of these caharacters will be made availible a
> little later in the story, either to existing players who wish to turn their
> current characters into NPC's under my control, or to new players.

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