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Discussion, mostly technical, about running Phoenyx groups goes here. Hypotheticals and wishlists go in stakeholders.
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CarlCravens
Carl D Cravens

Thu

Oct 4
2001

14:16



Wikify

[Ed] List setup...

When you have a list ready to set up, you need to send me email telling me
so.  I don't watch all the tracking notifications closely enough to catch
these.  (I see *all* notifications, so I don't always notice when it's
something that's dropped in one of my folders.)

For what it's worth, Karen and I have pretty much decided that we either
need to do some major hacking on jbug or just write our own ticket system
customized to our needs.  I think I'm going to do the latter, but I have
no idea when that will happen.

On Thu, 4 Oct 2001 support@phoenyx.net wrote:

> Phoenyx Request Tracking notification
>
> mikef changed notes
>
> Message summary for PR#1080
> 	From: sleroux@crosswinds.net
> 	Subject: Game Request Form pbem_limax
> 	Date: Tue, 18 Sep 2001 14:51:19 -0500
> 	3 replies 	2 followups
> 	Notes: 10/04/01: Still waiting on Carl. .  . . -- Mike
> 9/26/01: OK, he seems to know what he's doing.  He's new, but everyone has to
> start some where.  Approved. -- Mike
> 9/23/01: Have more info, asked for GMing experiance. -- Mike
> 9/21/01: Requested more information. -- Mike
>
>
> ====> ORIGINAL MESSAGE FOLLOWS <====
>
> >From sleroux@crosswinds.net  Tue Sep 18 14:51:19 2001
> Return-Path: 
> Received: from localhost (www-data@localhost [127.0.0.1])
> 	by lists.wirebird.com (8.9.3/8.9.3/Debian/GNU) with SMTP id OAA06835
> 	for ; Tue, 18 Sep 2001 14:51:19 -0500
> Date: Tue, 18 Sep 2001 14:51:19 -0500
> From: sleroux@crosswinds.net
> Message-Id: <200109181951.OAA06835@lists.wirebird.com>
> To: help@phoenyx.net
> Reply-to: sleroux@crosswinds.net
> X-Mailer: Perl Powered Socket Mailer
> Subject: Game Request Form pbem_limax
>
> On Tue Sep 18 14:51:19 2001,
> The following information was submitted:
> Host: 200.48.38.7
> name = Sergio Le Roux
> submit_by = sleroux@crosswinds.net
> id = pbem_limax
> title = Intrigue in Limax City (GURPS, Sci-Fi)
> blurb = Limax City is a near-future campaign, involving normal
> people as the PCs, who are either visitors or citizens
> (preferrably). There will be conspiracies, secret plots
> and coverups, and plenty of chances for character
> improvement.
>
> Characters are built by GURPS rules, standard (100-point)
> characters with the recommended disadvantage limit. Must
> be approved by GM. Don't bother spending money on
> equipment (yet) and a background would be nice. Don't
> spend a lot on combat oriented or secret-agent type
> skills, try to find an "archetype" (ex: businessman,
> doctor, mechanic, mugger, yuppie, street girl, etc) and
> choose the skills accordingly.
>
> It'll be run as smoothly as possible, but there *will* be
> skill rolls for difficult actions, and while combat would
> be rare, it is a possibility (I'll probably simplify a
> lot, for speed).
>
> web = http://www.crosswinds.net/~sleroux/pbem_limax/
> genre = Near-Future
> system = GURPS
> about = I'm an amateur GM. I've hosted a few table-top games like
> classic D&D, Rifts and GURPS (less than a dozen times) but
> I think PBeM has a lot more potential (specially since
> more players are available) - I'm playing a campaign right
> now but I'm going to give a shot at GMing.
>
>
>

-- --------------------------------------------------------------
Game(s): Fudge, Worldmaking, Fantasy Co-Editor, Phoenyx Co-Owner
Listowner tools are found at http://www.phoenyx.net/listowners/

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