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CarlCravens
Carl D Cravens

Thu

Nov 1
2001

03:20



Wikify

MGR: Game Request Form DragonGuild (PR#1126)

I'm of mixed feelings about this one.  I could use some opinions from the rest
of you. 

Spelling and grammar isn't terrible.  The concept seems a bit cheesy to me.

> id = DragonGuild
> title = The Dragon Guild of Glorhiem (3e DnD)
> blurb =      "I was only nine years old when the darkness came.  
> The hideous armies of the Lich-lord, Alukai, marched like 
> rolling thunder through my small village. I still hear the 
> echoes of the piercing screams and the great pressure of a 
> dragons wings buffeting my tiny frame as it flew overhead 
> burning my home.  I ran that night, as fast as my little 
> legs could carry me.  But today...... I stop running! 
> 
> I am Arledain. Paladin.  Leader of The Guild of Dragons. 
> 
> My men are few, but our path does not waver. We know now, 
> as we have for the last 25 years, what we must do. 
> 
> Destroy Alukai."
> 
>      The Guild of Dragons is a generic guild I transfer to 
> all my worlds, but on Glorhiem it has flourished.  Although 
> there is currently no game running, it was by far the 
> guilds shining moment.  I would like to reach that hieght 
> again and surpass it.  The guild is small, but diverse.  
> Holy paladins battle alongside devious rogues and power 
> hungry necromancers.  In the world of Glorhiem Alukai, 'The 
> Lich Lord' and 'Bringer of the Darkness', has virtually 
> complete control of the land area. only small islands, 
> undersea cities, and some lands far to the north and south 
> remain untouched so far.  Because of this, the guild is 
> almost nomadic, staying in caves or dungeons for as long as 
> they feel it's safe.  
>      PC's always start off as new members in the guild with 
> tragic backgrounds ending in a pure hate of Alukai or one 
> of his Mage Marshalls.  Their leader Arledain sends them on 
> missions of one kind or another and they work their way up 
> the change of command. Each member secretly hoping it will 
> be their sword or their spell that finally brings down 
> Alukai and his minions.  The land is treacherous, the 
> battles intense, the rewards few.  Always though, there is 
> hope.  That is the way of the guild." 
> web = 
> genre = Fantasy
> system = 3rd Edition Dungeons and Dragons
> about = Since I was little, there have always been Dungeons and 
> Dragons books in the house.  My first book (which I still 
> have in mint condition) is the 1978 players handbook.  It 
> wasn't until they released '2nd edition Advanced Dungeons 
> and Dragons' that I really got into it and started DMing. I 
> was hooked and have been a fanatic ever since. NOW, they 
> come out with 3rd edition and I was resistant, but to my 
> surprise, I actually like it better!  I haven't looked at a 
> 2e in months and have spent all my time converting my guild 
> of dragons into 3e.  This game will be the first run of 3rd 
> edition 'Guild of Dragons'.  I'm online at least a few 
> hours everyday, most of that time is spent developing the 
> campaign, researching new tid bits (like feats or prestige 
> classes, etc) or just exploring fantasy websites looking 
> for ideas.
> 
> This game definately has openings! I decided not to start 
> with existing players from other campaigns.  I want to 
> start fresh, right here. I need at least 4 players 
> (preferable diverse) to start up. Thank you for reviewing 
> this application.  :-)
> 
> ~ Steve Pennell
> 
> 
-- --------------------------------------------------------------
Game(s): Fudge, Worldmaking, Fantasy Co-Editor, Phoenyx Co-Owner
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