The next release (after the current release, which is actually not
released until the DNS gets changed to point at the new server) will have
the "mustering" system on it: you put up your game proposal, and people
throw characters at it, and when you have enough you like you throw the
switch and it becomes a real live group. You can pitch multiple games and
start whichever one gets the most interest, or you can express interest in
multiple games and commit to whichever one starts first (or whatever).
That much I have no problem with. Also, the character sheets themselves...
very freeform, should work for anything, eventually we'll get templates so
people can just fill in the blanks. It's the relationships of characters
to players to gamemasters to groups/topics that I'm having trouble with.
What if you have the same character in more than one game? Should a GM be
making character-sheet changes in the first place?
Or should the *player* always be able to make character-sheet changes once
the character is in the game? I suppose if it's part of the daily status
report, it's not like they'd be sneaking changes in.
And how tightly should a character be tied to a player, anyway? Can we
settle for a single owner (at a time, anyway), and what happens when a
player disappears? Should the GM have authority to reassign
character-sheet ownership (and if so, what about the character in multiple
games again) or should there just be the capability of "photocopying" a
character sheet?
Thoughts? Or is this too vague to think about yet without seeing some
examples?