
On 03/11/02 at 09:25 PM, "Erik Timmermann"said: >> Location: /The Mae Lee/ >> Ship time: 0997.261.0800 >> Ranch time: 0997.261.0900 >> Characters: Mira, Ricardo, Shawn, JaCarter, Kelly,Kilten, Bettik >> Cory, Arvitis, Uganav,Zeek >> >Zeek not too sure what to say says "I heard a grunt in one of my >> >units used to cut off the enemies feet and collect them. You should >> >as her sometime what she thinks." Zeek looks at Cory's feet, "Well, >> >I guess." Zeek then catches the eye of the driver in the rear view >> >mirror and asks leaning forward "Do I know you?" >> >> "Doubt it big guy." the cabbie replies then adds something in vargr >> that makes Bettik bark with laughter and he sits back in the seat, >> then he says in anglic, "You ain't hairy enough to be a vargr, and >> you're too big to boot. The fare'll be 22.75 marks, and..." >> >> The cab swerves to avoid a slow moving truch and the cabbie leans of >> the window and shouts something then leans back and glancing over his >> shoulder says, "...and if the zendars will stay outta the way it'll be >> about 40 minutes." >"Hairless Vagr . . ." Zeek puts his hand on his knife but then looks >at the puppy. He takes his hand off the knife and says "No, I >suppose not." He leans back and gives Bettik a wink. Bettik cocks his ears when Zeek winks and tries to close one eye, fails and blinks, then barks a laugh and says, "How'd you *do* that?" The next half hour has Zeek trying to teach Betik to wink, and by the time the cab roars up to the gate for the amusment park Betik has it down with his left eye, but he still has to use his hand to help with the right. "Here you go!" the cabbie calls back, "That'll be 22.75 marks." Betik begins to bounce again and tries to climb over Zeek to get out the door. You all can hear loud music coming from inside the park and as well as loud howls and squeals. You can see the tops of the huge ferris wheels and roller coasters over the high wall that surrounds the park. The wall itself is covered in scenes of vargr, and a few humans, engaged in all sorts of fun on various rides. Eris AKU GM -- ----------------------------------------------------------- "Eris Reddoch" using MR/2 ICE #245 http://www.crosswinds.net/~erisr -----------------------------------------------------------
On 03/17/02 at 10:37 PM, "Eris Reddoch"said: >>> Location: Amusement Park south of Graphon >>> Ship time: 0997.261.1000 >>> Ranch time: 0997.261.1100 >>> Characters: Mira, Bettik, Cory, Zeek >"Here you go!" the cabbie calls back, "That'll be 22.75 marks." >Betik begins to bounce again and tries to climb over Zeek to get out >the door. You all can hear loud music coming from inside the park and >as well as loud howls and squeals. You can see the tops of the huge >ferris wheels and roller coasters over the high wall that surrounds >the park. The wall itself is covered in scenes of vargr, and a few >humans, engaged in all sorts of fun on various rides. Bettick literally crawls over Zeek trying to get out of the taxi, "Come on! Come on! Don't be so slow!" The cabbie is looking from one adult to the next, and repeats, "That's 22.75." Eris AKU GM -- ----------------------------------------------------------- "Eris Reddoch" using MR/2 ICE #245 http://www.crosswinds.net/~erisr -----------------------------------------------------------
> >>> Location: Amusement Park south of Graphon > >>> Ship time: 0997.261.1000 > >>> Ranch time: 0997.261.1100 > >>> Characters: Mira, Bettik, Cory, Zeek > > >"Here you go!" the cabbie calls back, "That'll be 22.75 marks." > > >Betik begins to bounce again and tries to climb over Zeek to get out > >the door. You all can hear loud music coming from inside the park and > >as well as loud howls and squeals. You can see the tops of the huge > >ferris wheels and roller coasters over the high wall that surrounds > >the park. The wall itself is covered in scenes of vargr, and a few > >humans, engaged in all sorts of fun on various rides. > >Bettick literally crawls over Zeek trying to get out of the taxi, >"Come on! Come on! Don't be so slow!" > >The cabbie is looking from one adult to the next, and repeats, "That's >22.75." Mira fishes in her pockets and comes up with 26cr to pay the cabbie. "Everybody out!" She catches Bettik and makes him look at her, "Now. Ground rules." she looks up at the men, "This goes for all of us. One: We stay together. Two: If we get separated, we go back to the last spot we remember seeing each other and stay there. Four: Under no circumstances is anyone allowed to not have fun." She grins, "Think you guys can handle that?" "Ok. Let's get tickets and get inside. I need a hat of some sort and then we can go get in line for a killer coaster." She leads the way to the admissions sales counter and looks at the pricing for one and two day admissions. Dr. Mira Hasta-Rur Cousins & Company
> -----Original Message----- > From: akus-error@phoenyx.net [mailto:akus-error@phoenyx.net]On Behalf Of > Dr. Mira Hasta-Rur > Sent: Friday, March 22, 2002 6:44 PM > To: akus@phoenyx.net > Subject: Re: [akus] At the Amusment Park: Mira, Cory, Zeek and Betik > > > > >>> Location: Amusement Park south of Graphon > > >>> Ship time: 0997.261.1000 > > >>> Ranch time: 0997.261.1100 > > >>> Characters: Mira, Bettik, Cory, Zeek > > > > >"Here you go!" the cabbie calls back, "That'll be 22.75 marks." > > > > >Betik begins to bounce again and tries to climb over Zeek to get out > > >the door. You all can hear loud music coming from inside the park and > > >as well as loud howls and squeals. You can see the tops of the huge > > >ferris wheels and roller coasters over the high wall that surrounds > > >the park. The wall itself is covered in scenes of vargr, and a few > > >humans, engaged in all sorts of fun on various rides. > > > >Bettick literally crawls over Zeek trying to get out of the taxi, > >"Come on! Come on! Don't be so slow!" > > > >The cabbie is looking from one adult to the next, and repeats, "That's > >22.75." > > Mira fishes in her pockets and comes up with 26cr to pay the cabbie. > "Everybody out!" > > She catches Bettik and makes him look at her, "Now. Ground rules." she > looks up at the men, "This goes for all of us. One: We stay > together. Two: > If we get separated, we go back to the last spot we remember seeing each > other and stay there. Four: Under no circumstances is anyone > allowed to not > have fun." She grins, "Think you guys can handle that?" "Yeeees Moooooom . . ." Zeek says this while idly dragging his foot in front of him. "I want to shoot duckies!" > "Ok. Let's get tickets and get inside. I need a hat of some sort and then > we can go get in line for a killer coaster." She leads the way to the > admissions sales counter and looks at the pricing for one and two day > admissions.
> > > >>> Location: Amusement Park south of Graphon > > > >>> Ship time: 0997.261.1000 > > > >>> Ranch time: 0997.261.1100 > > > >>> Characters: Mira, Bettik, Cory, Zeek > > > > > She catches Bettik and makes him look at her, "Now. Ground rules." she > > looks up at the men, "This goes for all of us. One: We stay > > together. Two: > > If we get separated, we go back to the last spot we remember seeing each > > other and stay there. Four: Under no circumstances is anyone > > allowed to not > > have fun." She grins, "Think you guys can handle that?" > >"Yeeees Moooooom . . ." Zeek says this while idly dragging his foot in front >of him. "I want to shoot duckies!" Mira laughs, "We have to ride a great big coaster first. Then we'll try and find duckies." She looks down at Bettik and winks. Mira
On Friday 22 March 2002 15:24, you wrote: > On 03/17/02 at 10:37 PM, "Eris Reddoch"said: > >>> Location: Amusement Park south of Graphon > >>> Ship time: 0997.261.1000 > >>> Ranch time: 0997.261.1100 > >>> Characters: Mira, Bettik, Cory, Zeek > > > >"Here you go!" the cabbie calls back, "That'll be 22.75 marks." > > > >Betik begins to bounce again and tries to climb over Zeek to get out > >the door. You all can hear loud music coming from inside the park and > >as well as loud howls and squeals. You can see the tops of the huge > >ferris wheels and roller coasters over the high wall that surrounds > >the park. The wall itself is covered in scenes of vargr, and a few > >humans, engaged in all sorts of fun on various rides. > Cory smiles as Bettick starts squirming. > Bettick literally crawls over Zeek trying to get out of the taxi, > "Come on! Come on! Don't be so slow!" > > The cabbie is looking from one adult to the next, and repeats, "That's > 22.75." > Cory hands the cabbie some cash then follows Bettick out attempting to crawl over the top of Zeek and flip the latch, while shouting "Yea Lets go. Oh boy-Oh boy, Lets go." Half in and half out of the car Cory yells "Bettick, help I"m stuck?" while one arm flails at the side of the cab. -- Earl F Hampton III
On 03/22/02 at 07:48 PM,said: >> >>> Location: Amusement Park south of Graphon >> >>> Ship time: 0997.261.1000 >> >>> Ranch time: 0997.261.1100 >> >>> Characters: Mira, Bettik, Cory, Zeek >> >"Here you go!" the cabbie calls back, "That'll be 22.75 marks." >> > >> >Betik begins to bounce again and tries to climb over Zeek to get out >> >the door. You all can hear loud music coming from inside the park and >> >as well as loud howls and squeals. You can see the tops of the huge >> >ferris wheels and roller coasters over the high wall that surrounds >> >the park. The wall itself is covered in scenes of vargr, and a few >> >humans, engaged in all sorts of fun on various rides. >> >Cory smiles as Bettick starts squirming. >> Bettick literally crawls over Zeek trying to get out of the taxi, >> "Come on! Come on! Don't be so slow!" >> >> The cabbie is looking from one adult to the next, and repeats, "That's >> 22.75." >> >Cory hands the cabbie some cash then follows Bettick out attempting >to crawl over the top of Zeek and flip the latch, while shouting >"Yea Lets go. Oh boy-Oh boy, Lets go." >Mira fishes in her pockets and comes up with 26cr to pay the cabbie. > "Everybody out!" The cabbie, takes the money from both of you and rolling his eyes hands some back to Mira saying, "Good luck with your pups." >Half in and half out of the car Cory yells "Bettick, help I"m stuck?" >while one arm flails at the side of the cab. Bettick turns around and looks at Cory and starts laughing. He grabs Cory's are and pulls on him, "You stuck!" Eventually, everyone is out of the cab and on the curb. The cab pulls away leaving "Mira and her boys." >She catches Bettik and makes him look at her, "Now. Ground rules." >she looks up at the men, "This goes for all of us. One: We stay >together. Two: If we get separated, we go back to the last spot we >remember seeing each other and stay there. Four: Under no >circumstances is anyone allowed to not have fun." She grins, "Think >you guys can handle that?" "Yay!" Bettick bounces again and says to Mira grinning, "Doctor Hassa-Ruff, my leg don't hurt...see? I can bounce! See!" >"Ok. Let's get tickets and get inside. I need a hat of some sort and >then we can go get in line for a killer coaster." She leads the way >to the admissions sales counter and looks at the pricing for one >and two day admissions. Ten marks for a day ticket giving you unlimited rides. Food and drink are extra. There is a gift shop inside the gate where Mira can pick up a hat. While Mira is paying for the tickets, Bettick grabs Cory by the hand and starts pulling him toward the gate. When Mira checks the hats she see that most of the hats are styled for vargr comfort and taste. They are garishly colored and patterned and have ear slits. There are some caps and hats more appropriate for a human, but they tend to be just as colorful. Eris AKUS GM -- ----------------------------------------------------------- "Eris Reddoch" using MR/2 ICE #245 http://www.crosswinds.net/~erisr -----------------------------------------------------------
> >> >>> Location: Amusement Park south of Graphon > >> >>> Ship time: 0997.261.1000 > >> >>> Ranch time: 0997.261.1100 > >> >>> Characters: Mira, Bettik, Cory, Zeek > >Ten marks for a day ticket giving you unlimited rides. Food and drink >are extra. There is a gift shop inside the gate where Mira can pick up >a hat. She buys tickets for the four of them and gets maps all around. >While Mira is paying for the tickets, Bettick grabs Cory by the hand >and starts pulling him toward the gate. > >When Mira checks the hats she see that most of the hats are styled for >vargr comfort and taste. They are garishly colored and patterned and >have ear slits. There are some caps and hats more appropriate for a >human, but they tend to be just as colorful. She looks for something without any red in it. Something mainly bright green and yellow would be good. She's not too fussy. She checks to see if Bettik wants one. Then, laughing, she lets Bettik drag her to whichever ride catches his fancy first, as long as its a coaster and especially if it has at least three loops in it. Mira
On 03/22/02 at 08:30 PM, "Dr. Mira Hasta-Rur"said: >> >> >>> Location: Amusement Park south of Graphon >> >> >>> Ship time: 0997.261.1000 >> >> >>> Ranch time: 0997.261.1100 >> >> >>> Characters: Mira, Bettik, Cory, Zeek >>Ten marks for a day ticket giving you unlimited rides. Food and drink >>are extra. There is a gift shop inside the gate where Mira can pick up >>a hat. >She buys tickets for the four of them and gets maps all around. >>While Mira is paying for the tickets, Bettick grabs Cory by the hand >>and starts pulling him toward the gate. >> >>When Mira checks the hats she see that most of the hats are styled for >>vargr comfort and taste. They are garishly colored and patterned and >>have ear slits. There are some caps and hats more appropriate for a >>human, but they tend to be just as colorful. >She looks for something without any red in it. Something mainly >bright green and yellow would be good. She's not too fussy. Mira settles for a straw hat with an amble rim to protect her nose and ears. The hat is a bright green and cyan pattern with Sea and Spray printed in large purple letters around the brim. > She checks to see if Bettik wants one. He does and grabs a pink and yellow brimmed hat with horn like extentions that go over each of his ears. >Then, laughing, she lets Bettik drag her to whichever ride catches >his fancy first, as long as its a coaster and especially if it has >at least three loops in it. Bettik tells Mira, "We haf'ta ride The Super Sea Serpent first!" and pulls her toward the big roller coaster that almost circles the park. There is already a line even this early in the morning, but it's only about a 10 minute wait. Eris AKU GM -- ----------------------------------------------------------- "Eris Reddoch" using MR/2 ICE #245 http://www.crosswinds.net/~erisr -----------------------------------------------------------
On Friday 22 March 2002 18:48, you wrote: > On 03/22/02 at 08:30 PM, "Dr. Mira Hasta-Rur"said: > >> >> >>> Location: Amusement Park south of Graphon > >> >> >>> Ship time: 0997.261.1000 > >> >> >>> Ranch time: 0997.261.1100 > >> >> >>> Characters: Mira, Bettik, Cory, Zeek > >> > >>Ten marks for a day ticket giving you unlimited rides. Food and drink > >>are extra. There is a gift shop inside the gate where Mira can pick up > >>a hat. > > > >She buys tickets for the four of them and gets maps all around. > > > >>While Mira is paying for the tickets, Bettick grabs Cory by the hand > >>and starts pulling him toward the gate. > >> > >>When Mira checks the hats she see that most of the hats are styled for > >>vargr comfort and taste. They are garishly colored and patterned and > >>have ear slits. There are some caps and hats more appropriate for a > >>human, but they tend to be just as colorful. > > > >She looks for something without any red in it. Something mainly > >bright green and yellow would be good. She's not too fussy. > > Mira settles for a straw hat with an amble rim to protect her nose and > ears. The hat is a bright green and cyan pattern with Sea and Spray > printed in large purple letters around the brim. > > > She checks to see if Bettik wants one. > > He does and grabs a pink and yellow brimmed hat with horn like > extentions that go over each of his ears. > > >Then, laughing, she lets Bettik drag her to whichever ride catches > >his fancy first, as long as its a coaster and especially if it has > >at least three loops in it. > Cory follows the 2 hats out of the gift shop and to the coaster. > Bettik tells Mira, "We haf'ta ride The Super Sea Serpent first!" and > pulls her toward the big roller coaster that almost circles the park. > There is already a line even this early in the morning, but it's only > about a 10 minute wait. > Cory stands in line quietly till just as they start boarding the ride, then he asks Bettik in a quivering voice half way between tears and terror "Is this a Scarry ride?" -- Earl F Hampton III
On 03/23/02 at 11:22 PM,said: >> >> >> >>> Location: Amusement Park south of Graphon >> >> >> >>> Ship time: 0997.261.1000 >> >> >> >>> Ranch time: 0997.261.1100 >> >> >> >>> Characters: Mira, Bettik, Cory, Zeek >> >Then, laughing, she lets Bettik drag her to whichever ride catches >> >his fancy first, as long as its a coaster and especially if it has >> >at least three loops in it. >Cory follows the 2 hats out of the gift shop and to the coaster. >> Bettik tells Mira, "We haf'ta ride The Super Sea Serpent first!" and >> pulls her toward the big roller coaster that almost circles the park. >> There is already a line even this early in the morning, but it's only >> about a 10 minute wait. >Cory stands in line quietly till just as they start boarding the >ride, then he asks Bettik in a quivering voice half way between >tears and terror "Is this a Scarry ride?" Bettik looks up at Cory and laughs and says eagerly, "Yes! It zooms and spins and Telli said that when he rode it he throwed up and almost wet on himself. That's why we haffa ride it first!" "Come on!" Bettik grabs Cory hand and pulls him toward one of the cars. Eris AKU GM -- ----------------------------------------------------------- "Eris Reddoch" using MR/2 ICE #245 http://www.crosswinds.net/~erisr -----------------------------------------------------------
54> On 03/23/02 at 11:22 PM,said: 54> 54> >> >> >> >>> Location: Amusement Park south of Graphon 54> >> >> >> >>> Ship time: 0997.261.1000 54> >> >> >> >>> Ranch time: 0997.261.1100 54> >> >> >> >>> Characters: Mira, Bettik, Cory, Zeek 54> 54> >> >Then, laughing, she lets Bettik drag her to whichever ride catches 54> >> >his fancy first, as long as its a coaster and especially if it has 54> >> >at least three loops in it. 54> 54> >Cory follows the 2 hats out of the gift shop and to the coaster. 54> 54> >> Bettik tells Mira, "We haf'ta ride The Super Sea Serpent first!" and 54> >> pulls her toward the big roller coaster that almost circles the park. 54> >> There is already a line even this early in the morning, but it's only 54> >> about a 10 minute wait. 54> 54> >Cory stands in line quietly till just as they start boarding the 54> >ride, then he asks Bettik in a quivering voice half way between 54> >tears and terror "Is this a Scarry ride?" 54> 54> Bettik looks up at Cory and laughs and says eagerly, "Yes! It zooms 54> and spins and Telli said that when he rode it he throwed up and almost 54> wet on himself. That's why we haffa ride it first!" 54> 54> "Come on!" Bettik grabs Cory hand and pulls him toward one of the 54> cars. Zeek squeezes into the car behind Bettik and Cory.
> > Location: Amusement Park south of Graphon > > Ship time: 0997.261.1000 > > Ranch time: 0997.261.1100 > > Characters: Mira, Bettik, Cory, Zeek >54> >54> Bettik looks up at Cory and laughs and says eagerly, "Yes! It zooms >54> and spins and Telli said that when he rode it he throwed up and almost >54> wet on himself. That's why we haffa ride it first!" >54> >54> "Come on!" Bettik grabs Cory hand and pulls him toward one of the >54> cars. > >Zeek squeezes into the car behind Bettik and Cory. Mira gamely takes the next car, wishing she was up in the front. Mira
54> From: akus-error@phoenyx.net [mailto:akus-error@phoenyx.net]On Behalf Of 54> Mira Hasta-Rur 54> Sent: Monday, March 25, 2002 11:21 AM 54> To: akus@phoenyx.net 54> Subject: Re: [akus] At the Amusment Park: Mira, Cory, Zeek and Betik 54> 54> 54> > > Location: Amusement Park south of Graphon 54> > > Ship time: 0997.261.1000 54> > > Ranch time: 0997.261.1100 54> > > Characters: Mira, Bettik, Cory, Zeek 54> >54> 54> >54> Bettik looks up at Cory and laughs and says eagerly, "Yes! It zooms 54> >54> and spins and Telli said that when he rode it he throwed 54> up and almost 54> >54> wet on himself. That's why we haffa ride it first!" 54> >54> 54> >54> "Come on!" Bettik grabs Cory hand and pulls him toward one of the 54> >54> cars. 54> > 54> >Zeek squeezes into the car behind Bettik and Cory. 54> 54> Mira gamely takes the next car, wishing she was up in the front. SATIRE: Mira spends the whole ride staring into Zeeks back listening to him scream like a little girl.
On 03/25/02 at 12:21 PM, Mira Hasta-Rursaid: >> > Location: Amusement Park south of Graphon >> > Ship time: 0997.261.1000 >> > Ranch time: 0997.261.1100 >> > Characters: Mira, Bettik, Cory, Zeek >>54> >>54> Bettik looks up at Cory and laughs and says eagerly, "Yes! It zooms >>54> and spins and Telli said that when he rode it he throwed up and almost >>54> wet on himself. That's why we haffa ride it first!" >>54> >>54> "Come on!" Bettik grabs Cory hand and pulls him toward one of the >>54> cars. >> >>Zeek squeezes into the car behind Bettik and Cory. >Mira gamely takes the next car, wishing she was up in the front. OOC: Suz, there's room for you in the car with Cory and Bettik if you all sqeeze tight. Eris AKU GM -- ----------------------------------------------------------- "Eris Reddoch" using MR/2 ICE #245 http://www.crosswinds.net/~erisr -----------------------------------------------------------
> >> > Location: Amusement Park south of Graphon > >> > Ship time: 0997.261.1000 > >> > Ranch time: 0997.261.1100 > >> > Characters: Mira, Bettik, Cory, Zeek > >>54> > >>54> Bettik looks up at Cory and laughs and says eagerly, "Yes! It zooms > >>54> and spins and Telli said that when he rode it he throwed up and almost > >>54> wet on himself. That's why we haffa ride it first!" > >>54> > >>54> "Come on!" Bettik grabs Cory hand and pulls him toward one of the > >>54> cars. > >> > >>Zeek squeezes into the car behind Bettik and Cory. > > >Mira gamely takes the next car, wishing she was up in the front. > >OOC: Suz, there's room for you in the car with Cory and Bettik if you >all sqeeze tight. Works for Mira. And I'm almost certain Cory likes to squeeze...Suz
On Monday 25 March 2002 11:23, you wrote: > > >> > Location: Amusement Park south of Graphon > > >> > Ship time: 0997.261.1000 > > >> > Ranch time: 0997.261.1100 > > >> > Characters: Mira, Bettik, Cory, Zeek > > >> > > >>54> > > >>54> Bettik looks up at Cory and laughs and says eagerly, "Yes! It zooms > > >>54> and spins and Telli said that when he rode it he throwed up and > > >> almost 54> wet on himself. That's why we haffa ride it first!" > > >>54> > > >>54> "Come on!" Bettik grabs Cory hand and pulls him toward one of the > > >>54> cars. > > >> > > >>Zeek squeezes into the car behind Bettik and Cory. > > > > > >Mira gamely takes the next car, wishing she was up in the front. > > > >OOC: Suz, there's room for you in the car with Cory and Bettik if you > >all sqeeze tight. > > Works for Mira. And I'm almost certain Cory likes to squeeze...> Cory lifts Bettik and slide under him to the far side of the car so he can be wedged between him an Mira. Once all are in place he leans over Bettiks head and says "Did you here? Telli says this ride'll make you wet". He then turns back to Zeek and says in a loud voice "Hey no reason to worry about Bettik's loose bladder." "He says we go fast enough to where it only gets on the people behind you" he says as he looks down at Bettik and winks. -- Earl F Hampton III
> On Monday 25 March 2002 11:23, you wrote: > > > >> > Location: Amusement Park south of Graphon > > > >> > Ship time: 0997.261.1000 > > > >> > Ranch time: 0997.261.1100 > > > >> > Characters: Mira, Bettik, Cory, Zeek > > > >> > > > >>54> > > > >>54> Bettik looks up at Cory and laughs and says eagerly, > "Yes! It zooms > > > >>54> and spins and Telli said that when he rode it he throwed up and > > > >> almost 54> wet on himself. That's why we haffa ride it first!" > > > >>54> > > > >>54> "Come on!" Bettik grabs Cory hand and pulls him toward > one of the > > > >>54> cars. > > > >> > > > >>Zeek squeezes into the car behind Bettik and Cory. > > > > > > > >Mira gamely takes the next car, wishing she was up in the front. > > > > > >OOC: Suz, there's room for you in the car with Cory and Bettik if you > > >all sqeeze tight. > > > > Works for Mira. And I'm almost certain Cory likes to squeeze...> > > Cory lifts Bettik and slide under him to the far side of the car > so he can be > wedged between him an Mira. Once all are in place he leans over > Bettiks head > and says "Did you here? Telli says this ride'll make you wet". > > He then turns back to Zeek and says in a loud voice "Hey no > reason to worry > about Bettik's loose bladder." "He says we go fast enough to > where it only > gets on the people behind you" he says as he looks down at Bettik > and winks. Zeek Scowls menacingly he then rubs Bettik's head and whispers in his ear, "If you gotta go, go on Cory. He'll give you a treat if you do." Zeek sits back grinning. He takes off his shirt and places it somewhere where he thinks it won't get too wet. He then leans forward and says, "We shoot duckies next, right?"
> > > >> > Location: Amusement Park south of Graphon > > > >> > Ship time: 0997.261.1000 > > > >> > Ranch time: 0997.261.1100 > > > >> > Characters: Mira, Bettik, Cory, Zeek > > > >> > > > >>54> > > > >>54> Bettik looks up at Cory and laughs and says eagerly, "Yes! It zooms > > > >>54> and spins and Telli said that when he rode it he throwed up and > > > >> almost 54> wet on himself. That's why we haffa ride it first!" > > > >>54> > > > >>54> "Come on!" Bettik grabs Cory hand and pulls him toward one of the > > > >>54> cars. > > > >> > > > >>Zeek squeezes into the car behind Bettik and Cory. > > > > > > > >Mira gamely takes the next car, wishing she was up in the front. > > > > > >OOC: Suz, there's room for you in the car with Cory and Bettik if you > > >all sqeeze tight. > > > > Works for Mira. And I'm almost certain Cory likes to squeeze...> > >Cory lifts Bettik and slide under him to the far side of the car so he can be >wedged between him an Mira. Once all are in place he leans over Bettiks head >and says "Did you here? Telli says this ride'll make you wet". Mira chuckles and digs back with a grin, "At least something will." >He then turns back to Zeek and says in a loud voice "Hey no reason to worry >about Bettik's loose bladder." "He says we go fast enough to where it only >gets on the people behind you" he says as he looks down at Bettik and winks. Mira shakes her head at Cory's banter. > Zeek Scowls menacingly he then rubs Bettik's head and whispers in his ear, > "If you gotta go, go on Cory. He'll give you a treat if you do." Zeek sits > back grinning. He takes off his shirt and places it somewhere where he > thinks it won't get too wet. He then leans forward and says, "We shoot > duckies next, right?" Mira chuckles, "Look at the map and see if you can see something on there that looks like it might have a shooting gallery and we'll head in that direction from here." Mira
On 03/26/02 at 09:25 AM, Mira Hasta-Rursaid: >> > > >> > Location: Amusement Park south of Graphon >> > > >> > Ship time: 0997.261.1000 >> > > >> > Ranch time: 0997.261.1100 >> > > >> > Characters: Mira, Bettik, Cory, Zeek >>He then turns back to Zeek and says in a loud voice "Hey >>no reason to worry about Bettik's loose bladder." "He >>says we go fast enough to where it only gets on the people >>behind you" he says as he looks down at Bettik and winks. >Mira shakes her head at Cory's banter. > > Zeek Scowls menacingly he then rubs Bettik's head and > > whispers in his ear, "If you gotta go, go on Cory. > > He'll give you a treat if you do." Zeek sits back > > grinning. He takes off his shirt and places it > > somewhere where he thinks it won't get too wet. He then > > leans forward and says, "We shoot duckies next, right?" >Mira chuckles, "Look at the map and see if you can see >something on there that looks like it might have a shooting >gallery and we'll head in that direction from here." Just as Zeek starts to unfold the map the car gives a small jerk and begins to inch forward. Eris AKU GM -- ----------------------------------------------------------- "Eris Reddoch" using MR/2 ICE #245 http://www.crosswinds.net/~erisr -----------------------------------------------------------
On 03/25/02 at 10:42 PM,said: >On Monday 25 March 2002 11:23, you wrote: >> > >> > Location: Amusement Park south of Graphon >> > >> > Ship time: 0997.261.1000 >> > >> > Ranch time: 0997.261.1100 >> > >> > Characters: Mira, Bettik, Cory, Zeek >> > >> Bettik looks up at Cory and laughs and says eagerly, >> > >> "Yes! It zooms and spins and Telli said that when >> > >> he rode it he throwed up and almost wet on himself. >> > >> That's why we haffa ride it first!" >> > >> >> > >>"Come on!" Bettik grabs Cory hand and pulls him >> > >> toward one of the cars. >> > >> >> > > Zeek squeezes into the car behind Bettik and Cory. >Cory lifts Bettik and slide under him to the far side of >the car so he can be wedged between him an Mira. Once all >are in place he leans over Bettiks head and says "Did you >here? Telli says this ride'll make you wet". >He then turns back to Zeek and says in a loud voice "Hey no >reason to worry about Bettik's loose bladder." "He says we >go fast enough to where it only gets on the people behind >you" he says as he looks down at Bettik and winks. Bettik giggles and grabs the bar in front of him as the car jerks and starts to inch forward. Eris AKUS GM -- ----------------------------------------------------------- "Eris Reddoch" using MR/2 ICE #245 http://www.crosswinds.net/~erisr -----------------------------------------------------------
On Tuesday 26 March 2002 10:35, you wrote: > On 03/25/02 at 10:42 PM,said: > >On Monday 25 March 2002 11:23, you wrote: > >> > >> > Location: Amusement Park south of Graphon > >> > >> > Ship time: 0997.261.1000 > >> > >> > Ranch time: 0997.261.1100 > >> > >> > Characters: Mira, Bettik, Cory, Zeek > >> > >> > >> > >> Bettik looks up at Cory and laughs and says eagerly, > >> > >> "Yes! It zooms and spins and Telli said that when > >> > >> he rode it he throwed up and almost wet on himself. > >> > >> That's why we haffa ride it first!" > >> > >> > >> > >>"Come on!" Bettik grabs Cory hand and pulls him > >> > >> toward one of the cars. > >> > > > >> > > Zeek squeezes into the car behind Bettik and Cory. > > > >Cory lifts Bettik and slide under him to the far side of > >the car so he can be wedged between him an Mira. Once all > >are in place he leans over Bettiks head and says "Did you > >here? Telli says this ride'll make you wet". > > > >He then turns back to Zeek and says in a loud voice "Hey no > >reason to worry about Bettik's loose bladder." "He says we > >go fast enough to where it only gets on the people behind > >you" he says as he looks down at Bettik and winks. > > Bettik giggles and grabs the bar in front of him as the car jerks and > starts to inch forward. "AAAAH, OH NO. OH NO." Cory shouts then smiling at Bettik asks "We're a bit jumpy today aren't we?" -- Earl F Hampton III
On 03/27/02 at 06:22 PM,said: > Location: Amusement Park south of Graphon > Ship time: 0997.261.1000 > Ranch time: 0997.261.1100 > Characters: Mira, Bettik, Cory, Zeek >> Bettik giggles and grabs the bar in front of him as the >> car jerks and starts to inch forward. >"AAAAH, OH NO. OH NO." Cory shouts then smiling at Bettik >asks "We're a bit jumpy today aren't we?" Bettik's reply is lost as the car quickly picks up speed and you are literally pushed back in your seats. It occurs to Cory that this ride isn't using any sort of inertial compensation, and looking over the side he doesn't see any gravitic modules either, but his look is quickly interrupted as the car whips to the right and then up to almost 90 degrees. Mira looks down at Bettik as the car begins to whip around the turns. He is grinning from ear to ear and has his nose up letting the wind drive right up his nostrils. Her observation is interrupted as the car lurches and dives, now it seems you are falling straight down with your stomach somewhere in the seat behind you. Behind this trio Zeek is hanging onto the bar. He has had similar sensations during fast insertions, but the rapid changes in attitude and direction are much more severe than he is used to. The IC's usually deal with most of this. Zeek wonders if the compensators are broken and the uneven movement plays havoc with his inner ears. He starts to understand why Jobin might have tossed on this ride. Eris AKUS GM -- ----------------------------------------------------------- "Eris Reddoch" using MR/2 ICE #245 http://www.crosswinds.net/~erisr -----------------------------------------------------------
On 03/28/02 at 01:25 PM, "Eris Reddoch"said: >> Location: Amusement Park south of Graphon >> Ship time: 0997.261.1000 >> Ranch time: 0997.261.1100 >> Characters: Mira, Bettik, Cory, Zeek >>> Bettik giggles and grabs the bar in front of him as the >>> car jerks and starts to inch forward. >>"AAAAH, OH NO. OH NO." Cory shouts then smiling at Bettik >>asks "We're a bit jumpy today aren't we?" >Bettik's reply is lost as the car quickly picks up speed and you are >literally pushed back in your seats. > >It occurs to Cory that this ride isn't using any sort of inertial >compensation, and looking over the side he doesn't see any gravitic >modules either, but his look is quickly interrupted as the car whips >to the right and then up to almost 90 degrees. >Mira looks down at Bettik as the car begins to whip around >the turns. He is grinning from ear to ear and has his nose >up letting the wind drive right up his nostrils. Her >observation is interrupted as the car lurches and dives, >now it seems you are falling straight down with your >stomach somewhere in the seat behind you. An involuntary yelp escapes Bettik but is drowned by a louder one from Mira as she is thrown back and then from side to side. >Behind this trio Zeek is hanging onto the bar. He has had similar >sensations during fast insertions, but the rapid changes in attitude >and direction are much more severe than he is used to. The IC's >usually deal with most of this. Zeek wonders if the compensators are >broken and the uneven movement plays havoc with his inner ears. He >starts to understand why Jobin might have tossed on this ride. In front of him, his three companions are being tossed from side to side and both Mira and Bettik are yelling. The cars swoop down and then back up and you find yourselves momentarily upside down as th e cars loop and twist. Picking up speed you see what looks like emptiness ahead of you and realize, just before you hit it that there is a open space of at least 20 meters before the tracks begin again 10 to 15 meters lower. The cars are going to hurtle off their track and fly across that gap! Ahead of you the cars begin to hurtle through space amid screams. When your cars leave the track the sound of metal wheels on metal ends and it is eerily quiet...except for the screams...as the cars dip down and fall toward the track ahead. "Thump!", you feel the cars land on the track ahead with a jolt through your bodies. The cars hurtle along a flat stretch, then twist left toward what looks like a sparkling silver waterfall of water. The cars crash through this wall and before you can draw a breath you are though it too with mists of water spraying all around you, and into a dark tunnel. You feel like you are falling and falling in the dark. Then you whip right and hurtle through toward a dim light. Entering this lighted area you slow down, and see you are in a clear tunnel completely surrounded by water. Beyond the tunnel you see small submarines moving about among schools of large fish. Bettik strains to look everywhere at once. He lets go of the safety bar with one hand and points at the subs shouting, "I want to ride a uzerzeebot next." The cars tilt up and you are pushed back with a rapid acceleration, and with an almost explosive sound you emerge from under the water and are moving almost straight up the track again. Not slowing down a bit as you near the top, you are afraid the cars will launch right off the track into the air, but there is a whipping twist the the left and you are traveling upside down through another loop before you can think. A loop that goes around and around, completely taking your breath away. Then with a rapid deceleration your cars come to a stop back at the place where you began. Ahead of you people are starting to leave their cars. Most of them look pretty shaken, a few positively green, and more than one stumbles as they step onto the platform. Eris AKUS GM -- ----------------------------------------------------------- "Eris Reddoch" using MR/2 ICE #245 http://www.crosswinds.net/~erisr -----------------------------------------------------------
54> On 03/28/02 at 01:25 PM, "Eris Reddoch"said: 54> 54> >> Location: Amusement Park south of Graphon 54> >> Ship time: 0997.261.1000 54> >> Ranch time: 0997.261.1100 54> >> Characters: Mira, Bettik, Cory, Zeek 54> 54> >>> Bettik giggles and grabs the bar in front of him as the 54> >>> car jerks and starts to inch forward. 54> 54> >>"AAAAH, OH NO. OH NO." Cory shouts then smiling at Bettik 54> >>asks "We're a bit jumpy today aren't we?" 54> 54> >Bettik's reply is lost as the car quickly picks up speed and you are 54> >literally pushed back in your seats. 54> > 54> >It occurs to Cory that this ride isn't using any sort of inertial 54> >compensation, and looking over the side he doesn't see any gravitic 54> >modules either, but his look is quickly interrupted as the car whips 54> >to the right and then up to almost 90 degrees. 54> 54> >Mira looks down at Bettik as the car begins to whip around 54> >the turns. He is grinning from ear to ear and has his nose 54> >up letting the wind drive right up his nostrils. Her 54> >observation is interrupted as the car lurches and dives, 54> >now it seems you are falling straight down with your 54> >stomach somewhere in the seat behind you. 54> 54> An involuntary yelp escapes Bettik but is drowned by a 54> louder one from Mira as she is thrown back and then from 54> side to side. 54> 54> >Behind this trio Zeek is hanging onto the bar. He has had similar 54> >sensations during fast insertions, but the rapid changes in attitude 54> >and direction are much more severe than he is used to. The IC's 54> >usually deal with most of this. Zeek wonders if the compensators are 54> >broken and the uneven movement plays havoc with his inner ears. He 54> >starts to understand why Jobin might have tossed on this ride. 54> 54> In front of him, his three companions are being tossed from side to 54> side and both Mira and Bettik are yelling. 54> 54> The cars swoop down and then back up and you find yourselves 54> momentarily upside down as th e cars loop and twist. 54> 54> Picking up speed you see what looks like emptiness ahead of you and 54> realize, just before you hit it that there is a open space of at least 54> 20 meters before the tracks begin again 10 to 15 meters lower. The 54> cars are going to hurtle off their track and fly across that gap! 54> 54> Ahead of you the cars begin to hurtle through space amid 54> screams. When your cars leave the track the sound of metal wheels on 54> metal ends and it is eerily quiet...except for the 54> screams...as the cars dip down and fall toward the track 54> ahead. 54> 54> "Thump!", you feel the cars land on the track ahead with a jolt 54> through your bodies. 54> 54> The cars hurtle along a flat stretch, then twist left toward what 54> looks like a sparkling silver waterfall of water. The cars crash 54> through this wall and before you can draw a breath you are though it 54> too with mists of water spraying all around you, and into a dark 54> tunnel. 54> 54> You feel like you are falling and falling in the dark. Then you whip 54> right and hurtle through toward a dim light. 54> 54> Entering this lighted area you slow down, and see you are in a clear 54> tunnel completely surrounded by water. Beyond the tunnel you see 54> small submarines moving about among schools of large fish. 54> 54> Bettik strains to look everywhere at once. 54> 54> He lets go of the safety bar with one hand and points at the subs 54> shouting, "I want to ride a uzerzeebot next." "I thought we were going to shoot duckies next!" Zeek says, "Wouldn't you prefer to destroy innocent fluffy things?" 54> The cars tilt up and you are pushed back with a rapid 54> acceleration, and with an almost explosive sound you emerge from under 54> the water and are moving almost straight up the track again. 54> 54> Not slowing down a bit as you near the top, you are afraid the cars 54> will launch right off the track into the air, but there is a whipping 54> twist the the left and you are traveling upside down through another 54> loop before you can think. A loop that goes around and around, 54> completely taking your breath away. 54> 54> Then with a rapid deceleration your cars come to a stop back at the 54> place where you began. Ahead of you people are starting to leave 54> their cars. Most of them look pretty shaken, a few positively green, 54> and more than one stumbles as they step onto the platform. Zeek gets out of the car and puts his sirt back on thinking is was like a moderately choppy drop. He'd been through much worse. In fact he is thinking of riding again by this point.
>54> >> Location: Amusement Park south of Graphon >54> >> Ship time: 0997.261.1000 >54> >> Ranch time: 0997.261.1100 >54> >> Characters: Mira, Bettik, Cory, Zeek >54> >54> Bettik strains to look everywhere at once. >54> >54> He lets go of the safety bar with one hand and points at the subs >54> shouting, "I want to ride a uzerzeebot next." > >"I thought we were going to shoot duckies next!" Zeek says, "Wouldn't you >prefer to destroy innocent fluffy things?" Mira laughs. >54> The cars tilt up and you are pushed back with a rapid >54> acceleration, and with an almost explosive sound you emerge from under >54> the water and are moving almost straight up the track again. >54> >54> Not slowing down a bit as you near the top, you are afraid the cars >54> will launch right off the track into the air, but there is a whipping >54> twist the the left and you are traveling upside down through another >54> loop before you can think. A loop that goes around and around, >54> completely taking your breath away. >54> >54> Then with a rapid deceleration your cars come to a stop back at the >54> place where you began. Ahead of you people are starting to leave >54> their cars. Most of them look pretty shaken, a few positively green, >54> and more than one stumbles as they step onto the platform. > >Zeek gets out of the car and puts his sirt back on thinking is was like a >moderately choppy drop. He'd been through much worse. In fact he is >thinking of riding again by this point. Mira looks exhilarated, "We're going to ride this one again before we leave, right?" Then, "Have you all worked out where we're going next? At least we know the uzerz... er subs are close." Dr. Mira Hasta-Rur
54> >54> >> Location: Amusement Park south of Graphon 54> >54> >> Ship time: 0997.261.1000 54> >54> >> Ranch time: 0997.261.1100 54> >54> >> Characters: Mira, Bettik, Cory, Zeek 54> >54> 54> >54> Bettik strains to look everywhere at once. 54> >54> 54> >54> He lets go of the safety bar with one hand and points at the subs 54> >54> shouting, "I want to ride a uzerzeebot next." 54> > 54> >"I thought we were going to shoot duckies next!" Zeek says, 54> "Wouldn't you 54> >prefer to destroy innocent fluffy things?" 54> 54> Mira laughs. 54> 54> 54> >54> The cars tilt up and you are pushed back with a rapid 54> >54> acceleration, and with an almost explosive sound you 54> emerge from under 54> >54> the water and are moving almost straight up the track again. 54> >54> 54> >54> Not slowing down a bit as you near the top, you are afraid the cars 54> >54> will launch right off the track into the air, but there is 54> a whipping 54> >54> twist the the left and you are traveling upside down 54> through another 54> >54> loop before you can think. A loop that goes around and around, 54> >54> completely taking your breath away. 54> >54> 54> >54> Then with a rapid deceleration your cars come to a stop back at the 54> >54> place where you began. Ahead of you people are starting to leave 54> >54> their cars. Most of them look pretty shaken, a few 54> positively green, 54> >54> and more than one stumbles as they step onto the platform. 54> > 54> >Zeek gets out of the car and puts his sirt back on thinking is 54> was like a 54> >moderately choppy drop. He'd been through much worse. In fact he is 54> >thinking of riding again by this point. 54> 54> Mira looks exhilarated, "We're going to ride this one again before we 54> leave, right?" "Ten Four little lady." Zeek says with a big smile. He can't wait to ride it again. 54> Then, "Have you all worked out where we're going next? At least 54> we know the 54> uzerz... er subs are close." "Ok, FINE! We do the subs now." Zeek says then exclaims, "Seesh!" while shaking his head.
> > Location: Amusement Park south of Graphon > > Ship time: 0997.261.1000 > > Ranch time: 0997.261.1100 > > Characters: Mira, Bettik, Cory, Zeek > > > > Mira looks exhilarated, "We're going to ride this one again before we > > leave, right?" > >"Ten Four little lady." Zeek says with a big smile. He can't wait to ride >it again. > > > Then, "Have you all worked out where we're going next? At least > > we know the > > uzerz... er subs are close." > >"Ok, FINE! We do the subs now." Zeek says then exclaims, "Seesh!" while >shaking his head. Mira grins and pats his arm, looking way up at him, "You are so patient with us." She lets Bettik drag them along to the subs. Mira
On 04/08/02 at 12:54 PM, Mira Hasta-Rursaid: >> > Location: Amusement Park south of Graphon >> > Ship time: 0997.261.1000 >> > Ranch time: 0997.261.1100 >> > Characters: Mira, Bettik, Cory, Zeek >> > >> > Mira looks exhilarated, "We're going to ride this one again before we >> > leave, right?" >> >>"Ten Four little lady." Zeek says with a big smile. He can't wait to ride >>it again. >> >> > Then, "Have you all worked out where we're going next? At least >> > we know the >> > uzerz... er subs are close." >> >>"Ok, FINE! We do the subs now." Zeek says then exclaims, "Seesh!" while >>shaking his head. >Mira grins and pats his arm, looking way up at him, "You are so >patient with us." >She lets Bettik drag them along to the subs. The subs are too small for Zeek to climb into. Bettik and Mira can fit into one together. Cory can wait with Zeek or take a sub of his own. The ride lasts about 10 minutes and is semi-automated. The subs are automatically controlled as then leave the "dock" and the controls lock out and the automatically returns to the dock at the end the alloted time. However, between leaving and returning the subs are controlled by the drivers. Bettik has a fine time making the sub dive and then rushing back up to the surface. While waiting at the dock Zeek looks over a nearby directory and sees that a shooting gallery is just a little back "that way." Eris AKU GM -- ----------------------------------------------------------- "Eris Reddoch" using MR/2 ICE #245 http://www.crosswinds.net/~erisr -----------------------------------------------------------
On Monday 08 April 2002 21:33, you wrote: > On 04/08/02 at 12:54 PM, Mira Hasta-Rursaid: > >> > Location: Amusement Park south of Graphon > >> > Ship time: 0997.261.1000 > >> > Ranch time: 0997.261.1100 > >> > Characters: Mira, Bettik, Cory, Zeek > >> > > >> > Mira looks exhilarated, "We're going to ride this one again before we > >> > leave, right?" > >> > >>"Ten Four little lady." Zeek says with a big smile. He can't wait to > >> ride it again. > >> > >> > Then, "Have you all worked out where we're going next? At least > >> > we know the > >> > uzerz... er subs are close." > >> > >>"Ok, FINE! We do the subs now." Zeek says then exclaims, "Seesh!" while > >>shaking his head. > > > >Mira grins and pats his arm, looking way up at him, "You are so > >patient with us." > > > >She lets Bettik drag them along to the subs. > > The subs are too small for Zeek to climb into. Bettik and Mira can fit > into one together. Cory can wait with Zeek or take a sub of his own. > Cory waits around with Zeek. > The ride lasts about 10 minutes and is semi-automated. The subs are > automatically controlled as then leave the "dock" and the controls > lock out and the automatically returns to the dock at the end the > alloted time. However, between leaving and returning the subs are > controlled by the drivers. Bettik has a fine time making the sub dive > and then rushing back up to the surface. > > While waiting at the dock Zeek looks over a nearby directory and sees > that a shooting gallery is just a little back "that way." > After watching the crowd flow past for a few he asks "Did you notice those rides didn't have any grav modules? Isn't that a bit unsafe. I mean look" sticking out his tongue to display the wound "A MIT MA ELF". "Someone could do serious damage and I didn't see a warning or anything did you?" -- Earl F Hampton III
54> On Monday 08 April 2002 21:33, you wrote: 54> > On 04/08/02 at 12:54 PM, Mira Hasta-Rursaid: 54> > >> > Location: Amusement Park south of Graphon 54> > >> > Ship time: 0997.261.1000 54> > >> > Ranch time: 0997.261.1100 54> > >> > Characters: Mira, Bettik, Cory, Zeek 54> > >> > 54> > >> > Mira looks exhilarated, "We're going to ride this one 54> again before we 54> > >> > leave, right?" 54> > >> 54> > >>"Ten Four little lady." Zeek says with a big smile. He 54> can't wait to 54> > >> ride it again. 54> > >> 54> > >> > Then, "Have you all worked out where we're going next? At least 54> > >> > we know the 54> > >> > uzerz... er subs are close." 54> > >> 54> > >>"Ok, FINE! We do the subs now." Zeek says then exclaims, 54> "Seesh!" while 54> > >>shaking his head. 54> > > 54> > >Mira grins and pats his arm, looking way up at him, "You are so 54> > >patient with us." 54> > > 54> > >She lets Bettik drag them along to the subs. 54> > 54> > The subs are too small for Zeek to climb into. Bettik and Mira can fit 54> > into one together. Cory can wait with Zeek or take a sub of his own. 54> > 54> Cory waits around with Zeek. 54> 54> > The ride lasts about 10 minutes and is semi-automated. The subs are 54> > automatically controlled as then leave the "dock" and the controls 54> > lock out and the automatically returns to the dock at the end the 54> > alloted time. However, between leaving and returning the subs are 54> > controlled by the drivers. Bettik has a fine time making the sub dive 54> > and then rushing back up to the surface. 54> > 54> > While waiting at the dock Zeek looks over a nearby directory and sees 54> > that a shooting gallery is just a little back "that way." 54> > 54> 54> After watching the crowd flow past for a few he asks "Did you 54> notice those 54> rides didn't have any grav modules? Isn't that a bit unsafe. I 54> mean look" 54> sticking out his tongue to display the wound "A MIT MA ELF". 54> 54> "Someone could do serious damage and I didn't see a warning or 54> anything did 54> you?" "Safe? Of course it was safe. As far as your tongue goes, it's just a flesh wound. I remember one cadet back on Diego bit his tongue off during a bad drop. We just cauterized the wound and picked it up and stuffed it into a bag. It was reattached when we got back. No worries little funny man!" Zeek smiles as if this was a nice memory. Then Zeek looks at Cory perplexed, "What the hell were you doing sticking your tongue out on a coaster?"
On Tuesday 09 April 2002 10:27, you wrote: > 54> On Monday 08 April 2002 21:33, you wrote: > 54> > On 04/08/02 at 12:54 PM, Mira Hasta-Rursaid: > 54> > >> > Location: Amusement Park south of Graphon > 54> > >> > Ship time: 0997.261.1000 > 54> > >> > Ranch time: 0997.261.1100 > 54> > >> > Characters: Mira, Bettik, Cory, Zeek > 54> > >> > > 54> > >> > Mira looks exhilarated, "We're going to ride this one > 54> again before we > 54> > >> > leave, right?" > 54> > >> > 54> > >>"Ten Four little lady." Zeek says with a big smile. He > 54> can't wait to > 54> > >> ride it again. > 54> > >> > 54> > >> > Then, "Have you all worked out where we're going next? At least > 54> > >> > we know the > 54> > >> > uzerz... er subs are close." > 54> > >> > 54> > >>"Ok, FINE! We do the subs now." Zeek says then exclaims, > 54> "Seesh!" while > 54> > >>shaking his head. > 54> > > > 54> > >Mira grins and pats his arm, looking way up at him, "You are so > 54> > >patient with us." > 54> > > > 54> > >She lets Bettik drag them along to the subs. > 54> > > 54> > The subs are too small for Zeek to climb into. Bettik and Mira can > fit 54> > into one together. Cory can wait with Zeek or take a sub of his > own. 54> > > 54> Cory waits around with Zeek. > 54> > 54> > The ride lasts about 10 minutes and is semi-automated. The subs are > 54> > automatically controlled as then leave the "dock" and the controls > 54> > lock out and the automatically returns to the dock at the end the > 54> > alloted time. However, between leaving and returning the subs are > 54> > controlled by the drivers. Bettik has a fine time making the sub dive > 54> > and then rushing back up to the surface. > 54> > > 54> > While waiting at the dock Zeek looks over a nearby directory and sees > 54> > that a shooting gallery is just a little back "that way." > 54> > > 54> > 54> After watching the crowd flow past for a few he asks "Did you > 54> notice those > 54> rides didn't have any grav modules? Isn't that a bit unsafe. I > 54> mean look" > 54> sticking out his tongue to display the wound "A MIT MA ELF". > 54> > 54> "Someone could do serious damage and I didn't see a warning or > 54> anything did > 54> you?" > > "Safe? Of course it was safe. As far as your tongue goes, it's just a > flesh wound. I remember one cadet back on Diego bit his tongue off during > a bad drop. We just cauterized the wound and picked it up and stuffed it > into a bag. It was reattached when we got back. No worries little funny > man!" Zeek smiles as if this was a nice memory. Then Zeek looks at Cory > perplexed, "What the hell were you doing sticking your tongue out on a > coaster?" Cory looks back at Zeek when he realizes he's been asked a question and says "I was wondering if you could estimate the speed by how fast you're tongue dries out." "Do you think you'd have to know the wet ball index to get it right? Is that what you do to decide how soon you'll hit the ground when you drop. You know I've never thought about how useful your tongue can be.