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Follow the adventures of the crew of the starship /Akus Moby/ as they explore The Spinward Main.
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ErisReddoch
Eris Reddoch

Mon

Feb 10
2003

20:13Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

Ricardo has three messages waiting for him when he arrives back 
at the Starport with the ship.

Message One: An email from the football team's manager asking 
when the new launch date is and when they can board. He includes 
a reminder that his group must be on Mark by 272, and if you 
can't get them there by then, he'll have to make other arrangements.

2.  There is a Stellagram from Mark that arrived yesterday from 
Sir Authur Gunt. [Remember that Sequi is only a couple of light 
days from Mark, and there is regular service of electronic mail 
between the neighboring planets} Gunt expresses his condolences 
for the loss of your partners aboard the /Santago/, but reminds 
you that your company has already taken 50,000 marks of his money 
to deliver a package to his business partner on Montrose, and he 
wants to know  if you intend to honor that contract, or if he 
needs to contact his lawyers. He is willing to provide you with a 
duplicate package for delivery to Montrose, but further reminds 
you that there is a deadline for this delivery. He will await 
your reply until 268 before instituding legal proceedings.

3.  There is another Stellagram from your lawyers on Mark. They 
have recieved notification that another cousin has been found by 
the law firm on Argent, and that this person is expected to 
arrive on Mark before 270. The question is do you want us to 
direct this person to your next stop or to Sequi?

Eris
AKU GM

TerryMixon
Terry Mixon

Mon

Feb 10
2003

21:40Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

--- Eris Reddoch  wrote:

> 3.  There is another Stellagram from your lawyers on Mark. They 
> have recieved notification that another cousin has been found by 
> the law firm on Argent, and that this person is expected to 
> arrive on Mark before 270. The question is do you want us to 
> direct this person to your next stop or to Sequi?

 Smells like fresh meat. 

Terry

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ErisReddoch
Eris Reddoch

Mon

Feb 10
2003

21:59Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

Terry Mixon wrote:
> --- Eris Reddoch  wrote:
> 
> 
>>3.  There is another Stellagram from your lawyers on Mark. They 
>>have recieved notification that another cousin has been found by 
>>the law firm on Argent, and that this person is expected to 
>>arrive on Mark before 270. The question is do you want us to 
>>direct this person to your next stop or to Sequi?
> 
> 
>  Smells like fresh meat. 

OOC: Yep, I have a couple of folks that are developing characters 
for the game.

Eris

SuzDollar
Mira

Mon

Feb 10
2003

22:03Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

> >  Smells like fresh meat. 
>
>OOC: Yep, I have a couple of folks that are developing characters
>for the game.

yeah. He even knows them a bit 

Suz

TerryMixon
Terry Mixon

Mon

Feb 10
2003

22:07Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

--- Mira Hasta-Rur  wrote:

> > >  Smells like fresh meat. 
> >
> >OOC: Yep, I have a couple of folks that are developing characters
> >for the game.
> 
> yeah. He even knows them a bit 

Fess up! Who are they? JR?

Terry

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SuzDollar
Mira

Mon

Feb 10
2003

22:09Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

> > >OOC: Yep, I have a couple of folks that are developing characters
> > >for the game.
> >
> > yeah. He even knows them a bit 
>
>Fess up! Who are they? JR?



Suz

TerryMixon
Terry Mixon

Mon

Feb 10
2003

22:15Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

--- Mira Hasta-Rur  wrote:

> > > yeah. He even knows them a bit 
> >
> >Fess up! Who are they? JR?
> 
> 

 I guess we know who the priviliged ones are around here. 

Terry

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SuzDollar
Mira

Mon

Feb 10
2003

22:23Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

> > 
>
> I guess we know who the priviliged ones are around here. 

Hey, I seduced... er, I mean, recruited them (with gm blessing, of course). 
That earns a privilege or two, don't you think? 

Suz

TerryMixon
Terry Mixon

Mon

Feb 10
2003

22:30Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

--- Mira Hasta-Rur  wrote:

> > > 
> >
> > I guess we know who the priviliged ones are around here.
> 
> 
> Hey, I seduced... er, I mean, recruited them (with gm blessing, of
> course). That earns a privilege or two, don't you think? 

LOL! All this seduction going on. Sounds so secret, like you are a
secret agent. We'll have to call you Mira Hari. 

Terry

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SuzDollar
Mira

Mon

Feb 10
2003

22:36Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

>LOL! All this seduction going on. Sounds so secret, like you are a
>secret agent. We'll have to call you Mira Hari. 

roflmao!

Suz

ErisReddoch
Eris Reddoch

Mon

Feb 10
2003

22:42Z

OOC: News

Mira Hasta-Rur wrote:
>>>
>>
>> I guess we know who the priviliged ones are around here. 
> 
> 
> Hey, I seduced... er, I mean, recruited them (with gm blessing, of course). 
> That earns a privilege or two, don't you think? 

She recuited them then said, "Oh, Eris, I hope you didn't mind, 
but..." 

There's no secret here, though. The two new prospective players 
are Bob and Hope Kondrk. Bob is developing a new character, the 
"missing cousin", and Hope is re-working April Rose, the cousin 
that disappeared on the way to Mark. Hope and I will have to work 
out why April disappeared, where she's been and why she's 
back...well, okay, I've worked that out and need to let her in on 
it ...before she can rejoin you.

Adding Joe Roberts to the game has a certain appeal to me as 
well. Maybe as Kelly or Martan. I'll need to talk to him.

Final bit of news, Earl Hampton (Cory) has resurfaced after his 
move across country. He wrote that he is getting internet service 
  this week and hopes to resub with his new address...and 
presumably bring Cory out of his slumber and back into the game.

I'm expecting to be making an official "Business" post sometime 
this week.

Eris
AKU GM

TerryMixon
Terry Mixon

Mon

Feb 10
2003

22:48Z

OOC: News

--- Eris Reddoch  wrote:

> > Hey, I seduced... er, I mean, recruited them (with gm blessing, of
> course). 
> > That earns a privilege or two, don't you think? 
> 
> She recuited them then said, "Oh, Eris, I hope you didn't mind, 
> but..." 

ROFLMAO!!!
 
> There's no secret here, though. The two new prospective players 
> are Bob and Hope Kondrk. Bob is developing a new character, the 
> "missing cousin", and Hope is re-working April Rose, the cousin 
> that disappeared on the way to Mark. Hope and I will have to work 
> out why April disappeared, where she's been and why she's 
> back...well, okay, I've worked that out and need to let her in on 
> it ...before she can rejoin you.

Cool! I like them both as players. Good work, Suz!

> Adding Joe Roberts to the game has a certain appeal to me as 
> well. Maybe as Kelly or Martan. I'll need to talk to him.

Again, cool!

> Final bit of news, Earl Hampton (Cory) has resurfaced after his 
> move across country. He wrote that he is getting internet service 
>   this week and hopes to resub with his new address...and 
> presumably bring Cory out of his slumber and back into the game.

You are just chock full of good news today.

Terry

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SuzDollar
Mira

Mon

Feb 10
2003

22:50Z

OOC: News

>She recuited them then said, "Oh, Eris, I hope you didn't mind,
>but..." 

 well... they were sitting there saying they needed another game... what 
was  a poor girl supposed to do? 

>There's no secret here, though. The two new prospective players
>are Bob and Hope Kondrk. Bob is developing a new character, the
>"missing cousin", and Hope is re-working April Rose, the cousin
>that disappeared on the way to Mark. Hope and I will have to work
>out why April disappeared, where she's been and why she's
>back...well, okay, I've worked that out and need to let her in on
>it ...before she can rejoin you.
>
>Adding Joe Roberts to the game has a certain appeal to me as
>well. Maybe as Kelly or Martan. I'll need to talk to him.

Ooooohhhhh!!!! He'd make a great Kelly! But don't tell him I said that. Let 
him choose 

>Final bit of news, Earl Hampton (Cory) has resurfaced after his
>move across country. He wrote that he is getting internet service
>   this week and hopes to resub with his new address...and
>presumably bring Cory out of his slumber and back into the game.

Yahoo!  That's why I 'volunteered' Cory to help me clean house. I know its 
absolutely Earl's most favoritest pasttime 

>I'm expecting to be making an official "Business" post sometime
>this week.

I think you sort of just did 

Suz

SuzDollar
Mira

Mon

Feb 10
2003

22:52Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

> > 
>
> I guess we know who the priviliged ones are around here. 

Oh, yeah. And did I mention that I know who the three new players in DE are 
too???



Suz

TerryMixon
Terry Mixon

Mon

Feb 10
2003

22:56Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

--- Mira Hasta-Rur  wrote:

> > > 
> >
> > I guess we know who the priviliged ones are around here.
> 
> 
> Oh, yeah. And did I mention that I know who the three new players in
> DE are too???
> 
> 

Will the seduction never end?!?!? 

Terry



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SuzDollar
Mira

Mon

Feb 10
2003

23:01Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

>Will the seduction never end?!?!? 

I didn't seduce those three. Tod dug them up somewhere. Oooh bad turn of 
phrase that, with Tod it could be literally. You know what I mean. I just 
have a little bird on my shoulder in that instance. 

Suz

TerryMixon
Terry Mixon

Mon

Feb 10
2003

23:10Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

--- Mira Hasta-Rur  wrote:

> >Will the seduction never end?!?!? 
> 
> I didn't seduce those three. Tod dug them up somewhere. Oooh bad turn
> of phrase that, with Tod it could be literally. You know what I 
> mean. I just have a little bird on my shoulder in that instance. 

And that is the right game for the recently dead. I'm surprised we
don't see more of the great calling come back to roost.

Terry

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SuzDollar
Mira

Tue

Feb 11
2003

00:56Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

>And that is the right game for the recently dead. I'm surprised we
>don't see more of the great calling come back to roost.

shhhh. don't say that so loud or he might get ideas.... 

Suz

BruceJohnson
Bruce Johnson

Tue

Feb 11
2003

23:33Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

Eris Reddoch wrote:
> Ricardo has three messages waiting for him when he arrives back 
> at the Starport with the ship.
> 
> Message One: An email from the football team's manager asking 
> when the new launch date is and when they can board. He includes 
> a reminder that his group must be on Mark by 272, and if you 
> can't get them there by then, he'll have to make other arrangements.

At this point I'm totally lost in time...can we do this? We're ten days 
off of 272, a week in jump, does Ricardo have an idea of how long the 
preparations and transit to jump and back to Mark will take, or this 
dependent on the success Shawn has with plotting a course?

If this is doable I call the manager (not e-mail) and ask him to send 
asap any dietary requirements for the team so that Woof has the 
appropriate list for the chandler.

> 2.  There is a Stellagram from Mark that arrived yesterday from 
> Sir Authur Gunt. 

Ricardo will send a reply back to Sir Gunt that we are returning to 
Mark, with an ETA of XXX fill in the blanks, and afterwards we are 
continuing on towards our original course, so that if the resultant time 
delay is acceptable we'll execute the contract.

> 3.  There is another Stellagram from your lawyers on Mark.

Ricardo thinks for a moment, then decides that asking his lawyers to 
simply space the person would probably be a bad idea, and sends a reply 
that we are returning to Mark, eta XXX as per the above, and to out them 
up at the other law firm's dime until we get there and can take official 
delivery of the new cousin.

If this stuff cannot be done without Shawn doing the astrogation, then 
Ricardo will take over for Shawn in the cargo loading, since he can do 
it as well...we'll need the fastest path to Mark at this point, so the 
better he can astrogate the better for all concerned.

I'd *like* to get offworld and outbound in a day, day and a half at the 
most.

Ricardo will know a heck of a lot better than Bruce as to whether this 
is possible.

What's Kelly's et on the repairs on the "Walk' and can any be done while 
in Jump?


-- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

Institutions do not have opinions, merely customs

ErisReddoch
Eris Reddoch

Thu

Feb 13
2003

05:46Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

On 02/11/03 at 05:33 PM,  Bruce Johnson  said:

>Eris Reddoch wrote:
>> Ricardo has three messages waiting for him when he arrives back 
>> at the Starport with the ship.
>> 
>> Message One: An email from the football team's manager asking 
>> when the new launch date is and when they can board. He includes 
>> a reminder that his group must be on Mark by 272, and if you 
>> can't get them there by then, he'll have to make other arrangements.

>At this point I'm totally lost in time...can we do this? We're ten
>days  off of 272, a week in jump, does Ricardo have an idea of how
>long the  preparations and transit to jump and back to Mark will
>take, or this  dependent on the success Shawn has with plotting a
>course?

Yes, if you get launched by 265, and that shouldn't be a problem.

>If this is doable I call the manager (not e-mail) and ask him to
>send  asap any dietary requirements for the team so that Woof has
>the  appropriate list for the chandler.

"Good morning, Cap'n!" he says to you, "Glad to hear from ya', and that you'll be able to get us to Mark by the seventy-second. We have our first match on the seventy-fourth. No, special requirements, fur food, just plenty of it and fish and meat, lots of it 'specially for our vargr players. Spiced wine and beer, oh and will we have a place to work out?"

>> 2.  There is a Stellagram from Mark that arrived yesterday from 
>> Sir Authur Gunt. 

>Ricardo will send a reply back to Sir Gunt that we are returning to
> Mark, with an ETA of XXX fill in the blanks, and afterwards we are
> continuing on towards our original course, so that if the
>resultant time  delay is acceptable we'll execute the contract.

Done.

>> 3.  There is another Stellagram from your lawyers on Mark.

>Ricardo thinks for a moment, then decides that asking his lawyers
>to  simply space the person would probably be a bad idea, and sends
>a reply  that we are returning to Mark, eta XXX as per the above,
>and to out them  up at the other law firm's dime until we get there
>and can take official  delivery of the new cousin.

Done. 

>If this stuff cannot be done without Shawn doing the astrogation,
>then  Ricardo will take over for Shawn in the cargo loading, since
>he can do  it as well...we'll need the fastest path to Mark at this
>point, so the  better he can astrogate the better for all
>concerned.

Shawn can do the astrogation in the evenings, it'll be a two or three hour job for him, but nothing he can't handle.

>I'd *like* to get offworld and outbound in a day, day and a half at
>the  most.

Shooting for late 263 or early 264? That is doable, but everyone will need to hustle.

>Ricardo will know a heck of a lot better than Bruce as to whether
>this  is possible.

 It is possible.

>What's Kelly's et on the repairs on the "Walk' and can any be done
>while  in Jump?

The Walk needs a new sensor array, and Kelly can't fix that without parts. It'll fly just fine on visual (what's that called? it's on the tip of my tongue!), but you'll need a trip back to Pete's U Pull It back on Mark, before you have sensors for night or instrument flight.

Eris
AKU GM
-- 
-----------------------------------------------------------
"Eris Reddoch"     using MR/2 ICE #245
http://www.crosswinds.net/~erisr
-----------------------------------------------------------

TerryMixon
Terry Mixon

Thu

Feb 13
2003

13:58Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

Eris Reddoch wrote:

>The Walk needs a new sensor array, and Kelly can't fix that without parts. It'll fly just fine on visual (what's that called? it's on the tip of my tongue!), but you'll need a trip back to Pete's U Pull It back on Mark, before you have sensors for night or instrument flight.
>  
>
VFR? As opposed to IFR?

Terry

ErisReddoch
Eris Reddoch

Thu

Feb 13
2003

19:10Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

Terry Mixon wrote:
 > Eris Reddoch wrote:
 >
 >
 >> The Walk needs a new sensor array, and Kelly can't fix that
 >> without parts. It'll fly just fine on visual (what's that
 >> called? it's on the tip of my tongue!), but you'll need a
 >> trip back to Pete's U Pull It back on Mark, before you have
 >> sensors for night or instrument flight.
 >
 > VFR? As opposed to IFR?

Exactly! Thanks, Terry.

Eris

BruceJohnson
Bruce Johnson

Thu

Feb 13
2003

23:35Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

Eris Reddoch wrote:
> 
>> At this point I'm totally lost in time...can we do this? We're ten
>>  days  off of 272, a week in jump, does Ricardo have an idea of how
>>  long the  preparations and transit to jump and back to Mark will 
>> take, or this  dependent on the success Shawn has with plotting a 
>> course?
> 
> 
> Yes, if you get launched by 265, and that shouldn't be a problem.
> 
> 
>> If this is doable I call the manager (not e-mail) and ask him to 
>> send  asap any dietary requirements for the team so that Woof has 
>> the  appropriate list for the chandler.
> 
> 
> "Good morning, Cap'n!" he says to you, "Glad to hear from ya', and 
> that you'll be able to get us to Mark by the seventy-second. We have 
> our first match on the seventy-fourth. No, special requirements, fur 
> food, just plenty of it and fish and meat, lots of it 'specially for 
> our vargr players. Spiced wine and beer, oh and will we have a place 
> to work out?"

"I'll relay to our steward. He's from here so he'll know what to get.

How much space will you need? There's a passenger common area, and we
may have some cargo deck space...I'll know more when all the cargo 
arrives for packing. How much space do you need for equipment and 
personals?"


> Shawn can do the astrogation in the evenings, it'll be a two or three
>  hour job for him, but nothing he can't handle.
> 
> 
>> I'd *like* to get offworld and outbound in a day, day and a half at
>>  the  most.
> 
> 
> Shooting for late 263 or early 264? That is doable, but everyone will
>  need to hustle.

Then we aim for mid-day or afternoon 264. That gives us some wriggle
room, but gets our passengers to Mark on time without us being exhausted.

Ricardo relays that information to the crew.

> The Walk needs a new sensor array, and Kelly can't fix that without 
> parts. It'll fly just fine on visual (what's that called? it's on the
>  tip of my tongue!), but you'll need a trip back to Pete's U Pull It 
> back on Mark, before you have sensors for night or instrument flight.
> 
> 
Goody, maybe I can play with the gators this time ;-P


-- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

Institutions do not have opinions, merely customs

ErisReddoch
Eris Reddoch

Thu

Feb 13
2003

23:45Z

Mae Lee: 0997:262.0800-01100: Ricardo has mail

Bruce Johnson wrote:

>>>If this is doable I call the manager (not e-mail) and ask him to 
>>>send  asap any dietary requirements for the team so that Woof has 
>>>the  appropriate list for the chandler.

>>"Good morning, Cap'n!" he says to you, "Glad to hear from ya', and 
>>that you'll be able to get us to Mark by the seventy-second. We have 
>>our first match on the seventy-fourth. No, special requirements, fur 
>>food, just plenty of it and fish and meat, lots of it 'specially for 
>>our vargr players. Spiced wine and beer, oh and will we have a place 
>>to work out?"
> 
> "I'll relay to our steward. He's from here so he'll know what to get.
> 
> How much space will you need? There's a passenger common area, and we
> may have some cargo deck space...I'll know more when all the cargo 
> arrives for packing. How much space do you need for equipment and 
> personals?"

"Not much. I'll be bringing a couple of treadmills along and the 
players can take turns running on them. An area, oh say 3 by 4 
meters ought to do, where we can do stretching and some other 
fitness training 'ud be good."

>>Shawn can do the astrogation in the evenings, it'll be a two or three
>> hour job for him, but nothing he can't handle.
>>
>>>I'd *like* to get offworld and outbound in a day, day and a half at
>>> the  most.
>>
>>Shooting for late 263 or early 264? That is doable, but everyone will
>> need to hustle.
> 
> Then we aim for mid-day or afternoon 264. That gives us some wriggle
> room, but gets our passengers to Mark on time without us being exhausted.

That will work.

> Ricardo relays that information to the crew.
> 
> 
>>The Walk needs a new sensor array, and Kelly can't fix that without 
>>parts. It'll fly just fine on visual (what's that called? it's on the
>> tip of my tongue!), but you'll need a trip back to Pete's U Pull It 
>>back on Mark, before you have sensors for night or instrument flight.
>>

> Goody, maybe I can play with the gators this time ;-P

There you go! 


Eris
AKU GM

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