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Follow the adventures of the crew of the starship /Akus Moby/ as they explore The Spinward Main.
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BruceJohnson
Bruce Johnson

Tue

Oct 7
2003

00:11Z

Mae Lee 997.272.0900: Rousting the Help

Ricardo drains the last of the kaffe from his cup. He picks up the list 
of needed modules that Kelly gave him, and walks off to look for Zeek.

"If nothing else I can run faster than him and Pete's watch-gators will 
eat him first." He says to himself. Poking about the ship, he finds Zeek 
in an empty cargo bay doing some strange tai chi variant.  "Hey Zeek! 
clean up and meet me on the tarmac in ten. We're going shopping."

When Zeek shows up, they go to the terminal and catch a taxi. "Pete's 
Salvage yard" Ricardo says to the cabbie...


-- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

Institutions do not have opinions, merely customs

ErikTimmermannCG
Erik Timmermann, (CG)

Tue

Oct 7
2003

00:28Z

Mae Lee 997.272.0900: Rousting the Help

54> 
54> Ricardo drains the last of the kaffe from his cup. He picks up the
list
54> of needed modules that Kelly gave him, and walks off to look for
Zeek.
54> 
54> "If nothing else I can run faster than him and Pete's watch-gators
will
54> eat him first." He says to himself. Poking about the ship, he finds
Zeek
54> in an empty cargo bay doing some strange tai chi variant.  "Hey
Zeek!
54> clean up and meet me on the tarmac in ten. We're going shopping."

"On my way Skipper."  Zeek gets changes into fresh fatigues and unit cap
and goes to the tarmac.
 
54> When Zeek shows up, they go to the terminal and catch a taxi.
"Pete's
54> Salvage yard" Ricardo says to the cabbie...

Zeek scowls at the cabbie and squeezes in after Ricardo.  He looks
around the cab and says: "Hmmmm, back in the Dolon Raids they tried to
use cars like this to punch through our lines."  Zeek smiles at the
cabbies, "We called them Swiss Cheese."

ErisReddoch
Eris Reddoch

Tue

Oct 7
2003

04:24Z

Mae Lee 997.272.0900: Rousting the Help

Bruce Johnson wrote:

>  Ricardo drains the last of the kaffe from his cup. He picks up the
>  list of needed modules that Kelly gave him, and walks off to look for
>  Zeek.
>
>  "If nothing else I can run faster than him and Pete's watch-gators
>  will eat him first." He says to himself. Poking about the ship, he
>  finds Zeek in an empty cargo bay doing some strange tai chi variant.
>  "Hey Zeek! clean up and meet me on the tarmac in ten. We're going
>  shopping."
>
>  When Zeek shows up, they go to the terminal and catch a taxi. "Pete's
>  Salvage yard" Ricardo says to the cabbie...

"Got' ya Si!" the cabbie says and turns back to drive.

The taxi goes out of the Starport, through the crowded streets of 
Startown and across the river to a less populated, more industrial area. 
Then following a road around the bay eventually draws to a stop outside 
the sheet metal walled compound that is "Pete's U Pull It."  There is 
still a barking dog in the compound, and the wooden and sheet metal 
buildings are still there. Beyond them you can see piles of wreckage and 
stacks of hull plate, and far behind them the hulking shapes of 
spaceships and the white domes covering, and protecting, the more 
salvageable ships.

Eris
AKU GM
Eris
AKU

BruceJohnson
Bruce Johnson

Wed

Oct 8
2003

20:58Z

Mae Lee 997.272.0900: Rousting the Help

Eris Reddoch wrote:


> 
> "Got' ya Si!" the cabbie says and turns back to drive.
> 
> The taxi goes out of the Starport, through the crowded streets of 
> Startown and across the river to a less populated, more industrial area. 
> Then following a road around the bay eventually draws to a stop outside 
> the sheet metal walled compound that is "Pete's U Pull It."  There is 
> still a barking dog in the compound, and the wooden and sheet metal 
> buildings are still there. Beyond them you can see piles of wreckage and 
> stacks of hull plate, and far behind them the hulking shapes of 
> spaceships and the white domes covering, and protecting, the more 
> salvageable ships.

"Ahhh, cheapskate's paradise!" Ricardo says as he gets out of the cab. 
"Follow me" he says to Zeek. "And stay on the paths if you don't want to 
get eaten...Pete's got some interesting critters in there..." He heads 
in the entrance. Pete home?

-- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

Institutions do not have opinions, merely customs

ErikTimmermannCG
Erik Timmermann, (CG)

Wed

Oct 8
2003

21:24Z

Mae Lee 997.272.0900: Rousting the Help

54> > "Got' ya Si!" the cabbie says and turns back to drive.
54> >
54> > The taxi goes out of the Starport, through the crowded streets of
54> > Startown and across the river to a less populated, more industrial
54> area.
54> > Then following a road around the bay eventually draws to a stop
54> outside
54> > the sheet metal walled compound that is "Pete's U Pull It."  There
is
54> > still a barking dog in the compound, and the wooden and sheet
metal
54> > buildings are still there. Beyond them you can see piles of
wreckage
54> and
54> > stacks of hull plate, and far behind them the hulking shapes of
54> > spaceships and the white domes covering, and protecting, the more
54> > salvageable ships.
54> 
54> "Ahhh, cheapskate's paradise!" Ricardo says as he gets out of the
cab.
54> "Follow me" he says to Zeek. "And stay on the paths if you don't
want to
54> get eaten...Pete's got some interesting critters in there..." He
heads
54> in the entrance. Pete home?

Zeek follows.

ErisReddoch
Eris Reddoch

Thu

Oct 23
2003

19:45Z

Mae Lee 997.272.0900: Rousting the Help

Bruce Johnson wrote:

>>The taxi goes out of the Starport, through the crowded streets of 
>>Startown and across the river to a less populated, more industrial area. 
>>Then following a road around the bay eventually draws to a stop outside 
>>the sheet metal walled compound that is "Pete's U Pull It."  There is 
>>still a barking dog in the compound, and the wooden and sheet metal 
>>buildings are still there. Beyond them you can see piles of wreckage and 
>>stacks of hull plate, and far behind them the hulking shapes of 
>>spaceships and the white domes covering, and protecting, the more 
>>salvageable ships.
> 
> "Ahhh, cheapskate's paradise!" Ricardo says as he gets out of the cab. 
> "Follow me" he says to Zeek. "And stay on the paths if you don't want to 
> get eaten...Pete's got some interesting critters in there..." He heads 
> in the entrance. Pete home?

OOC: Office/Warehouse...you know that for sure having been here 
before, but he might also live here. That you don't know.

The two men walk through the open gate in the metal fence and 
across the lot of crushed stone toward the metal buildings. As 
the way there is a crunching sound under there boots that mixes 
well with the smell of oils, ozone and chemicals that permeate 
the air.

The door to the "Office" is unlocked and opens into a dimly 
lighted interior.  There is an empty table and chairs in the 
center of the room. To the left there is a counter with stacks of 
boxes behind it, and an open door that leads out into the 
warehouse. To the right there is are shelves with a number of 
parts, boxes, and unidentified "stuff" on them, as well as a door 
that leads out into the "yards" where the surplused and 
salvageable ships are kept.

Behind the counter are a pair of men. One is short and gray 
haired, Ricardo recognizes him as Pete. The other is tall and 
young with his long hair tied back in a pony tail, you don't 
recognize him.

"Morning! Can I help you." Pete calls out from behind the counter 
as he limps around it toward you. As he moves out from behind the 
counter you see that he is wearing short gray pants to match his 
  gray tee shirt. You can also see that his left leg is 
artificial, and the knee joint isn't bending properly as he walks 
causing the limp.

Eris
AKU GM

ErisReddoch
Eris Reddoch

Sun

Oct 26
2003

20:59Z

Mae Lee 997.272.0900: Rousting the Help

Eris Reddoch wrote:

>  The two men walk through the open gate in the metal fence and across
>  the lot of crushed stone toward the metal buildings. As the way there
>  is a crunching sound under there boots that mixes well with the smell
>  of oils, ozone and chemicals that permeate the air.
>
>  The door to the "Office" is unlocked and opens into a dimly lighted
>  interior. There is an empty table and chairs in the center of the
>  room. To the left there is a counter with stacks of boxes behind it,
>  and an open door that leads out into the warehouse. To the right
>  there is are shelves with a number of parts, boxes, and unidentified
>  "stuff" on them, as well as a door that leads out into the "yards"
>  where the surplused and salvageable ships are kept.
>
>  Behind the counter are a pair of men. One is short and gray haired,
>  Ricardo recognizes him as Pete. The other is tall and young with his
>  long hair tied back in a pony tail, you don't recognize him.
>
>  "Morning! Can I help you." Pete calls out from behind the counter as
>  he limps around it toward you. As he moves out from behind the
>  counter you see that he is wearing short gray pants to match his gray
>  tee shirt. You can also see that his left leg is artificial, and the
>  knee joint isn't bending properly as he walks causing the limp.

Pete, for this *is* Pete, welcomes Ricardo and Zeek and taking the list 
that Kelly has made up starts helping them find the parts and modules. 
Collecting everything that Kelly says you need takes all day because you 
have to personally remove some parts from the salvaged ships out in the 
back lot.

Ricardo has been back there before, but it is new to Zeek. The ships, 
ranging in size from boats under 100 dtons to ships of over 1,000 dtons, 
are scattered in the large swampy area behind the warehouses. The swampy 
area has many small islands, and many of the small islands is topped 
with a large inflated white plastic dome. Under each of the domes is a 
ships protected from the elements by the dome. The small islands are 
connected by metal bridges and narrow earthen causeways. Open water 
channels run past each of the islands giving barge access to them, that 
is how some of the wreaks are moved into place and how parts can be 
removed.

During the day, as you walk along the causeways and bridges, you 
occasionally see ripples in the water of the canals, and see the grasses 
of the swampy areas ripple as something large moves through them, cut 
neither of you catch sight of any large animals.

After working for several hours you have all of the parts on your list 
collected and moved to the office. You'll need a lorry, or grav truck to 
carry the parts back to the ship, though.

Eris
AKU

ErikTimmermannCG
Erik Timmermann, (CG)

Mon

Oct 27
2003

17:07Z

Mae Lee 997.272.0900: Rousting the Help

54> Subject: Re: [akus] Mae Lee 997.272.0900: Rousting the Help
54> 
54> >  The two men walk through the open gate in the metal fence and
across
54> >  the lot of crushed stone toward the metal buildings. As the way
there
54> >  is a crunching sound under there boots that mixes well with the
smell
54> >  of oils, ozone and chemicals that permeate the air.
54> >
54> >  The door to the "Office" is unlocked and opens into a dimly
lighted
54> >  interior. There is an empty table and chairs in the center of the
54> >  room. To the left there is a counter with stacks of boxes behind
it,
54> >  and an open door that leads out into the warehouse. To the right
54> >  there is are shelves with a number of parts, boxes, and
unidentified
54> >  "stuff" on them, as well as a door that leads out into the
"yards"
54> >  where the surplused and salvageable ships are kept.
54> >
54> >  Behind the counter are a pair of men. One is short and gray
haired,
54> >  Ricardo recognizes him as Pete. The other is tall and young with
his
54> >  long hair tied back in a pony tail, you don't recognize him.
54> >
54> >  "Morning! Can I help you." Pete calls out from behind the counter
as
54> >  he limps around it toward you. As he moves out from behind the
54> >  counter you see that he is wearing short gray pants to match his
gray
54> >  tee shirt. You can also see that his left leg is artificial, and
the
54> >  knee joint isn't bending properly as he walks causing the limp.
54> 
54> Pete, for this *is* Pete, welcomes Ricardo and Zeek and taking the
list
54> that Kelly has made up starts helping them find the parts and
modules.
54> Collecting everything that Kelly says you need takes all day because
you
54> have to personally remove some parts from the salvaged ships out in
the
54> back lot.
54> 
54> Ricardo has been back there before, but it is new to Zeek. The
ships,
54> ranging in size from boats under 100 dtons to ships of over 1,000
dtons,
54> are scattered in the large swampy area behind the warehouses. The
swampy
54> area has many small islands, and many of the small islands is topped
54> with a large inflated white plastic dome. Under each of the domes is
a
54> ships protected from the elements by the dome. The small islands are
54> connected by metal bridges and narrow earthen causeways. Open water
54> channels run past each of the islands giving barge access to them,
that
54> is how some of the wreaks are moved into place and how parts can be
54> removed.
54> 
54> During the day, as you walk along the causeways and bridges, you
54> occasionally see ripples in the water of the canals, and see the
grasses
54> of the swampy areas ripple as something large moves through them,
cut
54> neither of you catch sight of any large animals.

"Skipper, looks like good fishing here."  Zeek then tosses a small rock
at one of the ripples.

54> After working for several hours you have all of the parts on your
list
54> collected and moved to the office. You'll need a lorry, or grav
truck to
54> carry the parts back to the ship, though.

"Major, do you have a truck that we can borrow to get this stuff back to
our boat?." Zeek says looking at Pete. "I don't think a cabbie would
like us carrying this on board." 

BruceJohnson
Bruce Johnson

Mon

Oct 27
2003

19:57Z

Mae Lee 997.272.0900: Rousting the Help

On Monday, October 27, 2003, at 09:07  AM, Erik Timmermann, CG wrote:
>

> 54> During the day, as you walk along the causeways and bridges, you
> 54> occasionally see ripples in the water of the canals, and see the
> grasses
> 54> of the swampy areas ripple as something large moves through them,
> cut
> 54> neither of you catch sight of any large animals.
>
> "Skipper, looks like good fishing here."  Zeek then tosses a small rock
> at one of the ripples.

Ricardo chuckles. "Yeah, just gotta be careful about who plays the role 
of the fish, here", then goes back to telling Pete about '...And the 
tornado was right *there*, almst sucking people out the hatch before we 
got away, and that's how I broke the antenna. I didn't just *LAND* on 
it! " He glares briefly at Zeek for telling that one...
>
> 54> After working for several hours you have all of the parts on your
> list
> 54> collected and moved to the office. You'll need a lorry, or grav
> truck to
> 54> carry the parts back to the ship, though.
>
> "Major, do you have a truck that we can borrow to get this stuff back 
> to
> our boat?." Zeek says looking at Pete. "I don't think a cabbie would
> like us carrying this on board."

Ricardo nods. "Yeah, we gotta see about getting a truck for the "Mae 
Lee". That reminds me, I should see if the insurance payout for our 
grav car came through."

OOC> Eris, I forget now, did I see Sir Gunt yet?
>
--
"Wherever you go, there you are." - B. Banzai, Ph.D.
Bruce Johnson

ErisReddoch
Eris Reddoch

Mon

Oct 27
2003

20:07Z

Mae Lee 997.272.0900: Rousting the Help

Bruce Johnson wrote:

> Ricardo nods. "Yeah, we gotta see about getting a truck for the "Mae 
> Lee". That reminds me, I should see if the insurance payout for our 
> grav car came through."

OOC: You can talk to your lawyers about that.

> OOC> Eris, I forget now, did I see Sir Gunt yet?

OOC: Nope, you haven't, and you need to!  If you want to keep the 
payment (and not get sued), you will have to talk to him, but we 
can hustle through that scene if you want to.

Eris
AKU

BruceJohnson
Bruce Johnson

Wed

Oct 29
2003

18:10Z

Mae Lee 997.272.0900: Rousting the Help

On Monday, October 27, 2003, at 12:07  PM, Eris Reddoch wrote:

> Bruce Johnson wrote:
>
>> Ricardo nods. "Yeah, we gotta see about getting a truck for the "Mae
>> Lee". That reminds me, I should see if the insurance payout for our
>> grav car came through."
>
> OOC: You can talk to your lawyers about that.
>
>> OOC> Eris, I forget now, did I see Sir Gunt yet?
>
> OOC: Nope, you haven't, and you need to!  If you want to keep the
> payment (and not get sued), you will have to talk to him, but we
> can hustle through that scene if you want to.

OOC> Why don't we.

I've been putting it off because I keep putting off figuring where 
we're going next...which depends on how quickly his information needs 
to get to Montrose.

Mark> Leuet > Montose is fastest, but Mark > Serbia>  Newton > Wrothag 
 > Montrose may be more profitable, because of Argent shipping going 
coreward along the other,  mostly J1 route via Kurzu >Muan Gwi>Leuet.

Also, going via Newton will let us learn more about what's off in the 
spinward-coreward direction. Lots of J2 and J3 routes that way, and 
Xtce, too, I want to replace that 3+ set of jump drive sensors the 
 Mark Navy stole, dammit!

> --
"Wherever you go, there you are." - B. Banzai, Ph.D.
Bruce Johnson

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