
Ricardo drains the last of the kaffe from his cup. He picks up the list of needed modules that Kelly gave him, and walks off to look for Zeek. "If nothing else I can run faster than him and Pete's watch-gators will eat him first." He says to himself. Poking about the ship, he finds Zeek in an empty cargo bay doing some strange tai chi variant. "Hey Zeek! clean up and meet me on the tarmac in ten. We're going shopping." When Zeek shows up, they go to the terminal and catch a taxi. "Pete's Salvage yard" Ricardo says to the cabbie... -- Bruce Johnson University of Arizona College of Pharmacy Information Technology Group Institutions do not have opinions, merely customs
54> 54> Ricardo drains the last of the kaffe from his cup. He picks up the list 54> of needed modules that Kelly gave him, and walks off to look for Zeek. 54> 54> "If nothing else I can run faster than him and Pete's watch-gators will 54> eat him first." He says to himself. Poking about the ship, he finds Zeek 54> in an empty cargo bay doing some strange tai chi variant. "Hey Zeek! 54> clean up and meet me on the tarmac in ten. We're going shopping." "On my way Skipper." Zeek gets changes into fresh fatigues and unit cap and goes to the tarmac. 54> When Zeek shows up, they go to the terminal and catch a taxi. "Pete's 54> Salvage yard" Ricardo says to the cabbie... Zeek scowls at the cabbie and squeezes in after Ricardo. He looks around the cab and says: "Hmmmm, back in the Dolon Raids they tried to use cars like this to punch through our lines." Zeek smiles at the cabbies, "We called them Swiss Cheese."
Bruce Johnson wrote: > Ricardo drains the last of the kaffe from his cup. He picks up the > list of needed modules that Kelly gave him, and walks off to look for > Zeek. > > "If nothing else I can run faster than him and Pete's watch-gators > will eat him first." He says to himself. Poking about the ship, he > finds Zeek in an empty cargo bay doing some strange tai chi variant. > "Hey Zeek! clean up and meet me on the tarmac in ten. We're going > shopping." > > When Zeek shows up, they go to the terminal and catch a taxi. "Pete's > Salvage yard" Ricardo says to the cabbie... "Got' ya Si!" the cabbie says and turns back to drive. The taxi goes out of the Starport, through the crowded streets of Startown and across the river to a less populated, more industrial area. Then following a road around the bay eventually draws to a stop outside the sheet metal walled compound that is "Pete's U Pull It." There is still a barking dog in the compound, and the wooden and sheet metal buildings are still there. Beyond them you can see piles of wreckage and stacks of hull plate, and far behind them the hulking shapes of spaceships and the white domes covering, and protecting, the more salvageable ships. Eris AKU GM Eris AKU
Eris Reddoch wrote: > > "Got' ya Si!" the cabbie says and turns back to drive. > > The taxi goes out of the Starport, through the crowded streets of > Startown and across the river to a less populated, more industrial area. > Then following a road around the bay eventually draws to a stop outside > the sheet metal walled compound that is "Pete's U Pull It." There is > still a barking dog in the compound, and the wooden and sheet metal > buildings are still there. Beyond them you can see piles of wreckage and > stacks of hull plate, and far behind them the hulking shapes of > spaceships and the white domes covering, and protecting, the more > salvageable ships. "Ahhh, cheapskate's paradise!" Ricardo says as he gets out of the cab. "Follow me" he says to Zeek. "And stay on the paths if you don't want to get eaten...Pete's got some interesting critters in there..." He heads in the entrance. Pete home? -- Bruce Johnson University of Arizona College of Pharmacy Information Technology Group Institutions do not have opinions, merely customs
54> > "Got' ya Si!" the cabbie says and turns back to drive. 54> > 54> > The taxi goes out of the Starport, through the crowded streets of 54> > Startown and across the river to a less populated, more industrial 54> area. 54> > Then following a road around the bay eventually draws to a stop 54> outside 54> > the sheet metal walled compound that is "Pete's U Pull It." There is 54> > still a barking dog in the compound, and the wooden and sheet metal 54> > buildings are still there. Beyond them you can see piles of wreckage 54> and 54> > stacks of hull plate, and far behind them the hulking shapes of 54> > spaceships and the white domes covering, and protecting, the more 54> > salvageable ships. 54> 54> "Ahhh, cheapskate's paradise!" Ricardo says as he gets out of the cab. 54> "Follow me" he says to Zeek. "And stay on the paths if you don't want to 54> get eaten...Pete's got some interesting critters in there..." He heads 54> in the entrance. Pete home? Zeek follows.
Bruce Johnson wrote: >>The taxi goes out of the Starport, through the crowded streets of >>Startown and across the river to a less populated, more industrial area. >>Then following a road around the bay eventually draws to a stop outside >>the sheet metal walled compound that is "Pete's U Pull It." There is >>still a barking dog in the compound, and the wooden and sheet metal >>buildings are still there. Beyond them you can see piles of wreckage and >>stacks of hull plate, and far behind them the hulking shapes of >>spaceships and the white domes covering, and protecting, the more >>salvageable ships. > > "Ahhh, cheapskate's paradise!" Ricardo says as he gets out of the cab. > "Follow me" he says to Zeek. "And stay on the paths if you don't want to > get eaten...Pete's got some interesting critters in there..." He heads > in the entrance. Pete home? OOC: Office/Warehouse...you know that for sure having been here before, but he might also live here. That you don't know. The two men walk through the open gate in the metal fence and across the lot of crushed stone toward the metal buildings. As the way there is a crunching sound under there boots that mixes well with the smell of oils, ozone and chemicals that permeate the air. The door to the "Office" is unlocked and opens into a dimly lighted interior. There is an empty table and chairs in the center of the room. To the left there is a counter with stacks of boxes behind it, and an open door that leads out into the warehouse. To the right there is are shelves with a number of parts, boxes, and unidentified "stuff" on them, as well as a door that leads out into the "yards" where the surplused and salvageable ships are kept. Behind the counter are a pair of men. One is short and gray haired, Ricardo recognizes him as Pete. The other is tall and young with his long hair tied back in a pony tail, you don't recognize him. "Morning! Can I help you." Pete calls out from behind the counter as he limps around it toward you. As he moves out from behind the counter you see that he is wearing short gray pants to match his gray tee shirt. You can also see that his left leg is artificial, and the knee joint isn't bending properly as he walks causing the limp. Eris AKU GM
Eris Reddoch wrote: > The two men walk through the open gate in the metal fence and across > the lot of crushed stone toward the metal buildings. As the way there > is a crunching sound under there boots that mixes well with the smell > of oils, ozone and chemicals that permeate the air. > > The door to the "Office" is unlocked and opens into a dimly lighted > interior. There is an empty table and chairs in the center of the > room. To the left there is a counter with stacks of boxes behind it, > and an open door that leads out into the warehouse. To the right > there is are shelves with a number of parts, boxes, and unidentified > "stuff" on them, as well as a door that leads out into the "yards" > where the surplused and salvageable ships are kept. > > Behind the counter are a pair of men. One is short and gray haired, > Ricardo recognizes him as Pete. The other is tall and young with his > long hair tied back in a pony tail, you don't recognize him. > > "Morning! Can I help you." Pete calls out from behind the counter as > he limps around it toward you. As he moves out from behind the > counter you see that he is wearing short gray pants to match his gray > tee shirt. You can also see that his left leg is artificial, and the > knee joint isn't bending properly as he walks causing the limp. Pete, for this *is* Pete, welcomes Ricardo and Zeek and taking the list that Kelly has made up starts helping them find the parts and modules. Collecting everything that Kelly says you need takes all day because you have to personally remove some parts from the salvaged ships out in the back lot. Ricardo has been back there before, but it is new to Zeek. The ships, ranging in size from boats under 100 dtons to ships of over 1,000 dtons, are scattered in the large swampy area behind the warehouses. The swampy area has many small islands, and many of the small islands is topped with a large inflated white plastic dome. Under each of the domes is a ships protected from the elements by the dome. The small islands are connected by metal bridges and narrow earthen causeways. Open water channels run past each of the islands giving barge access to them, that is how some of the wreaks are moved into place and how parts can be removed. During the day, as you walk along the causeways and bridges, you occasionally see ripples in the water of the canals, and see the grasses of the swampy areas ripple as something large moves through them, cut neither of you catch sight of any large animals. After working for several hours you have all of the parts on your list collected and moved to the office. You'll need a lorry, or grav truck to carry the parts back to the ship, though. Eris AKU
54> Subject: Re: [akus] Mae Lee 997.272.0900: Rousting the Help 54> 54> > The two men walk through the open gate in the metal fence and across 54> > the lot of crushed stone toward the metal buildings. As the way there 54> > is a crunching sound under there boots that mixes well with the smell 54> > of oils, ozone and chemicals that permeate the air. 54> > 54> > The door to the "Office" is unlocked and opens into a dimly lighted 54> > interior. There is an empty table and chairs in the center of the 54> > room. To the left there is a counter with stacks of boxes behind it, 54> > and an open door that leads out into the warehouse. To the right 54> > there is are shelves with a number of parts, boxes, and unidentified 54> > "stuff" on them, as well as a door that leads out into the "yards" 54> > where the surplused and salvageable ships are kept. 54> > 54> > Behind the counter are a pair of men. One is short and gray haired, 54> > Ricardo recognizes him as Pete. The other is tall and young with his 54> > long hair tied back in a pony tail, you don't recognize him. 54> > 54> > "Morning! Can I help you." Pete calls out from behind the counter as 54> > he limps around it toward you. As he moves out from behind the 54> > counter you see that he is wearing short gray pants to match his gray 54> > tee shirt. You can also see that his left leg is artificial, and the 54> > knee joint isn't bending properly as he walks causing the limp. 54> 54> Pete, for this *is* Pete, welcomes Ricardo and Zeek and taking the list 54> that Kelly has made up starts helping them find the parts and modules. 54> Collecting everything that Kelly says you need takes all day because you 54> have to personally remove some parts from the salvaged ships out in the 54> back lot. 54> 54> Ricardo has been back there before, but it is new to Zeek. The ships, 54> ranging in size from boats under 100 dtons to ships of over 1,000 dtons, 54> are scattered in the large swampy area behind the warehouses. The swampy 54> area has many small islands, and many of the small islands is topped 54> with a large inflated white plastic dome. Under each of the domes is a 54> ships protected from the elements by the dome. The small islands are 54> connected by metal bridges and narrow earthen causeways. Open water 54> channels run past each of the islands giving barge access to them, that 54> is how some of the wreaks are moved into place and how parts can be 54> removed. 54> 54> During the day, as you walk along the causeways and bridges, you 54> occasionally see ripples in the water of the canals, and see the grasses 54> of the swampy areas ripple as something large moves through them, cut 54> neither of you catch sight of any large animals. "Skipper, looks like good fishing here." Zeek then tosses a small rock at one of the ripples. 54> After working for several hours you have all of the parts on your list 54> collected and moved to the office. You'll need a lorry, or grav truck to 54> carry the parts back to the ship, though. "Major, do you have a truck that we can borrow to get this stuff back to our boat?." Zeek says looking at Pete. "I don't think a cabbie would like us carrying this on board."
On Monday, October 27, 2003, at 09:07 AM, Erik Timmermann, CG wrote: > > 54> During the day, as you walk along the causeways and bridges, you > 54> occasionally see ripples in the water of the canals, and see the > grasses > 54> of the swampy areas ripple as something large moves through them, > cut > 54> neither of you catch sight of any large animals. > > "Skipper, looks like good fishing here." Zeek then tosses a small rock > at one of the ripples. Ricardo chuckles. "Yeah, just gotta be careful about who plays the role of the fish, here", then goes back to telling Pete about '...And the tornado was right *there*, almst sucking people out the hatch before we got away, and that's how I broke the antenna. I didn't just *LAND* on it! " He glares briefly at Zeek for telling that one... > > 54> After working for several hours you have all of the parts on your > list > 54> collected and moved to the office. You'll need a lorry, or grav > truck to > 54> carry the parts back to the ship, though. > > "Major, do you have a truck that we can borrow to get this stuff back > to > our boat?." Zeek says looking at Pete. "I don't think a cabbie would > like us carrying this on board." Ricardo nods. "Yeah, we gotta see about getting a truck for the "Mae Lee". That reminds me, I should see if the insurance payout for our grav car came through." OOC> Eris, I forget now, did I see Sir Gunt yet? > -- "Wherever you go, there you are." - B. Banzai, Ph.D. Bruce Johnson
Bruce Johnson wrote: > Ricardo nods. "Yeah, we gotta see about getting a truck for the "Mae > Lee". That reminds me, I should see if the insurance payout for our > grav car came through." OOC: You can talk to your lawyers about that. > OOC> Eris, I forget now, did I see Sir Gunt yet? OOC: Nope, you haven't, and you need to! If you want to keep the payment (and not get sued), you will have to talk to him, but we can hustle through that scene if you want to. Eris AKU
On Monday, October 27, 2003, at 12:07 PM, Eris Reddoch wrote: > Bruce Johnson wrote: > >> Ricardo nods. "Yeah, we gotta see about getting a truck for the "Mae >> Lee". That reminds me, I should see if the insurance payout for our >> grav car came through." > > OOC: You can talk to your lawyers about that. > >> OOC> Eris, I forget now, did I see Sir Gunt yet? > > OOC: Nope, you haven't, and you need to! If you want to keep the > payment (and not get sued), you will have to talk to him, but we > can hustle through that scene if you want to. OOC> Why don't we. I've been putting it off because I keep putting off figuring where we're going next...which depends on how quickly his information needs to get to Montrose. Mark> Leuet > Montose is fastest, but Mark > Serbia> Newton > Wrothag > Montrose may be more profitable, because of Argent shipping going coreward along the other, mostly J1 route via Kurzu >Muan Gwi>Leuet. Also, going via Newton will let us learn more about what's off in the spinward-coreward direction. Lots of J2 and J3 routes that way, and Xtce, too, I want to replace that 3+ set of jump drive sensors theMark Navy stole, dammit! > -- "Wherever you go, there you are." - B. Banzai, Ph.D. Bruce Johnson