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games > akus > main

Follow the adventures of the crew of the starship /Akus Moby/ as they explore The Spinward Main.
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JohnSanchez
Sanchez, John G SSG RET

Tue

Jan 9
2007

20:55Z

Test Message

Test Message.

What's needed so that I'm not crossing swords with someone else?

John

ErisReddoch
Eris Reddoch

Wed

Jan 10
2007

22:32Z

Test Message

john.sanchez@us.army.mil wrote:
> Test Message.
> 
> What's needed so that I'm not crossing swords with someone else?

John, I'm trying to get the characters posted on the list as I 
get them, so those still creating their characters can see 
what might be needed.

The ship you'll be crewing has two turrets, but no bridge 
control for them, so you'll need two gunners. Let's see...a 2 
people on the bridge (pilot, navigator, comm, sensors), 2 
gunners, 1 or 2 engineers. You'll want 1 person with steward 
skills and 1 with trader/broker skills. You'll want 1 or 2 
folks with some bodyguarding/gun combat type skills. You'll 
need 1 or 2 people that can drive a ground car/atv and/or fly 
an air/raft.  How does that look?

Eris
AKU

JoeRTexas
Joseph Roberts

Thu

Jan 11
2007

01:20Z

Test Message

>The ship you'll be crewing has two turrets, but no bridge 
>control for them, so you'll need two gunners. Let's see...a 2 
>people on the bridge (pilot, navigator, comm, sensors), 2 
>gunners, 1 or 2 engineers. You'll want 1 person with steward 
>skills and 1 with trader/broker skills. You'll want 1 or 2 
>folks with some bodyguarding/gun combat type skills. You'll 
>need 1 or 2 people that can drive a ground car/atv and/or fly 
>an air/raft.  How does that look?

Eris, did you ever get the char info I sent?

JR

JohnSanchez
Sanchez, John G SSG RET

Wed

Jan 10
2007

23:11Z

Test Message

> > What's needed so that I'm not crossing swords with someone else?
> 
> John, I'm trying to get the characters posted on the list as I 
> get them, so those still creating their characters can see 
> what might be needed.
> 
> The ship you'll be crewing has two turrets, but no bridge 
> control for them, so you'll need two gunners. Let's see...a 2 
> people on the bridge (pilot, navigator, comm, sensors), 2 
> gunners, 1 or 2 engineers. You'll want 1 person with steward 
> skills and 1 with trader/broker skills. You'll want 1 or 2 
> folks with some bodyguarding/gun combat type skills. You'll 
> need 1 or 2 people that can drive a ground car/atv and/or fly 
> an air/raft.  How does that look?

WE-all...

Persephone is well qualified as a Steward; she's got single levels in pilot, engineering and gunnery.  she's also a mild gunbunny with autopistol skills.  with permission, we could probably pop one or two of those single-level skills into, say, gunnery or trader or something.

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