For those not following along in Stakeholders: this is a
very-much-under-development toy, and acts (to be charitable) weird
sometimes. The current weirdness is that dragging things out of the
library means (1) they always go to the upper left, and (2) they don't
actually appear until you reload the page.
Also, you can't edit the names of the counters yet, so if you decide to
actually use the thingy before I get to that, I can do that manually.
And if you find other people rearranging your stuff, I can accelerate
the implementation of owner-restricted pieces.
For those not following along in Stakeholders: this is a
very-much-under-development toy, and acts (to be
charitable) weird sometimes. The current weirdness is that
dragging things out of the library means (1) they always go
to the upper left, and (2) they don't actually appear until
you reload the page.
Also, you can't edit the names of the counters yet, so if
you decide to actually use the thingy before I get to that,
I can do that manually.
And if you find other people rearranging your stuff, I can
accelerate the implementation of owner-restricted pieces.
Karen, this is way, *way*, cool! Thank you so much for
implementing this. Greg and I moved some icons around and they
updated on each others screen. I don't seem to be able to drag
icons from the library onto the map yet though...not
implemented yet?
For those not following along in Stakeholders: this is a
very-much-under-development toy, and acts (to be
charitable) weird sometimes. The current weirdness is that
dragging things out of the library means (1) they always go
to the upper left, and (2) they don't actually appear until
you reload the page.
Also, you can't edit the names of the counters yet, so if
you decide to actually use the thingy before I get to that,
I can do that manually.
And if you find other people rearranging your stuff, I can
accelerate the implementation of owner-restricted pieces.
Karen, this is way, *way*, cool! Thank you so much for implementing this.
Greg and I moved some icons around and they updated on each others screen.
I don't seem to be able to drag icons from the library onto the map yet
though...not implemented yet?
Eris
Actually, Karen, what Eris means is that when we used the dungeon map,
nothing showed up on the dungeon map. It *did* show up on the Akus Moby
map, but that isn't where we were pulling it. And yes, it did go into the
upper corner and didn't appear till I reloaded, but /me shrugs. Looks
great!
Oh, that's interesting. (thinks...) Yeah, I know what's causing that.
Fixed. (It was pulling from the "mainloop" variable, which is actually
the areas menu. "maploop" is really the main loop. Bad, bad naming. I'm
recruiting JavaScript authors, if anybody out there's interested. New
hires get a 10% raise over what I'm making, *and* you can telecommute
and set your own hours. How can you turn it down?)
But while we're on the subject of Phoenyx utilities, I installed the
new TWiki:
http://wiki.phoenyx.net/
I haven't brought over the Akus web from the old install (it was a
fresh install instead of a conversion because the old TWiki was so old
it didn't even have a version number, just a release date. Sometime in
the Cenozoic era, literally). I can do that if you're actively using it
or plan to, or I can set up a new web if you want a fresh start with
the Reset and all.
I don't seem to be able to drag icons from the library onto the map
yet though...not implemented yet?
Actually, it is (should be) now, but it's Having Issues with adding new
icons to your current display. The workaround is that that addition
forces a reload, though that won't help anybody else who's watching the
same map (moral: reload once in awhile just because).
They also still go to the upper left of the screen instead of where you
drop them, because they're not properly detecting the X/Y coordinates
in the onDrop.
they're not properly detecting the X/Y coordinates in the onDrop.
Aaaaaaand now they are. There's still the pause, because it's still
reloading the WHOLE DARN THING when you drop it, but I'll get that
fixed Real Soon Now.
I also put in a recycle bin, which was becoming much needed on the Akus
Moby to clear up that spider infestation.
On Monday 13 August 2007 19:24:11 Karen Cravens wrote:
they're not properly detecting the X/Y coordinates in the onDrop.
Aaaaaaand now they are. There's still the pause, because it's still
reloading the WHOLE DARN THING when you drop it, but I'll get that
fixed Real Soon Now.
I also put in a recycle bin, which was becoming much needed on the Akus
Moby to clear up that spider infestation.
Let's see. Does the left mouse let you drop a spider. How about the right
button. Hmmm what about center button. Will the left and right together work.
Maybe I need to reload. Lets reload again just to make sure ....
Infestation.
OOPS
PS And today, I had the real exterminator out to the house. Now I know why.