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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AaronENowack
Aaron E Nowack

Sat

Aug 28
1999

22:26Z

[Cel] Year 1413 Closed

The subject says it all.  Year 1414 will begin soon with new players for:

Milankur
Cedonia 
Razanians
Torphan Empire


                                                   Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/TimesSquare/Dungeon/5930/

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AaronENowack
Aaron E Nowack

Sat

Aug 28
1999

22:27Z

[Cel]

Action 4:

Negotiate the Treaty of Anneayena detailing the conditions of the release
of the Eerith by the Mir.



Type: External/Diplomatic

Actors: Same as action 1:  One Searcher (primary actor), Two Defenders
(muscle in case of trouble)

Weight: Single

Secrecy: None 

Determinant: External Politics-Mir (Miserable –4)

Task: Normal (it will probably be harder for the players to negotiate
this than the races, the tentative offer currently under discussion has 
no real downside for the Eerith) (0)

Modifiers:   + The Eerith want release and the Mir require no outstanding
concesions from them (other than don't kill us and fight 
that guy you were going to fight anyway)

                    + The Mir are currently vulnerable politically as a
result of their previous actions and the Mir initiated this discussion

                    +  The Mir also want the treaty

                    + The mixture of Searcher and Defenders should
balance each other and prevent extreme reactions and extreme naivete. 

                    - The Eerith are overly paranoid that this may be a
trap and will be prone to over-reaction. 

                    +  The previous actions by Eerith and Mir have been
leading up to this point (Council of Nations, et al)

                    +  Both sides are desperate for this to resolve


Results: -4 +5 + (0 +1  -1 -1)= 0 Mixed Results

Suggestion:  A treaty is agreeded to, but elements on both sides are
discontented about thepeace with their ancient enemies.
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Edward
Edward

Sat

Dec 4
1999

22:27Z

[Cel]

>Result: +0 + 1 + (0 +1 0 +1)= +3 Superior
Success
>Suggestion: [Work out between players.]

Torphan and Mirish realtions improve to good. 
The Sorcerers learn everything about the Enemy
that the Mirish Sorcerer know.  Torphan is
excepted as an ally against the Enemy, and
because of the fact that East Torphan is part of
the Alliance against the Enemy, Torphan agrees to
leave East Torphan alone for now.

Emperor Edaeth of the Torphan Empire.
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NStevens
N Stevens

Wed

Nov 1
2000

03:56Z

[Cel]

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NStevens
N Stevens

Wed

Nov 1
2000

04:01Z

[Cel] oops!

How'd that happen?  Oh well, disregard. 



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NStevens
N Stevens

Thu

Jan 25
2001

23:26Z

[Cel]

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NStevens
N Stevens

Thu

Jan 25
2001

23:27Z

[Cel]

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NStevens
N Stevens

Thu

Jan 25
2001

23:36Z

[Cel] oops

Oops, just trying to figure out how to add subgroups.  I've got it figured
out now.



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