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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AaronENowack
Aaron E Nowack

Thu

Sep 9
1999

15:54Z

[Cel] Razanians 1414 RESULTS

[Gulp!  Time to get out my weighted dice :)]

Since these actions are so intertwined, I'll resolve them all, but write
one large suggestion.

Actions for Game Year 1414

Society Name: Razanians

Action I. - Create Rebellion in Aryisa


While the Aryisa military are busy fighting the Razanian Kingdoms in the 
front, it is time to start a all out rebellion throughout Aryisa. The 
Razanian Front were preparing for this moment since 1408. They have
smuggle 
enough weapons to start up uprisings in key areas, block off supplies
sent 
to the Aryisa armies in the front, disrupt communications, create unrest
in 
the city of Aryisa (Razan) and Haran,  and etc... All of the Razanians in

Aryisa are ask to help and they will be no honor lost if they escape from

Aryisa to join the Razanians Armies.

Action I. - Tactical, External

Actor: Razanian Front
Objective: Create Rebellion in Aryisa
Type: Rebellion
Secrecy: Some Secrecy while Mobilizing, but it is clear this would happen

eventually.
Difficulty: [Very] Hard (Asagmari control, but a large number of Razanian
serfs)
Prime Determinants: Razanian Front Consent/Influence: Good/Great
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) Aryisan offensive
(-1) Tight Aryisan borders
(-1) Possible reprisals against the Razanian serfs
(+1) Has support of Century Council
(+1) Aryisa Military occupied in other areas
(+1) Razanians hatred for the Asagmari
(-): Previous revolts have been costly failures
Reaction: Risky

Result: -2 +1 +2 + (0 +1 0 0)= +2 Success

Battle results

Rebels:  Force Poor (-3), Size Great (+2)
Aryisa: Force Great (+2), Size Fair (0)
              + for fighting on home ground
              -- for spread out forces

Rebels: -3 + (-1 +1 +1 -1)= -3
Aryisa: +2 -2 -1 + (0 0 +1 +1)= +1


***

Action II. - Taking Canor and Tesh back


The Century Council decides that is time to go to the Offensive. The 
Northern Kingdoms and Canor/Tesh surviving military prepare a large
military 
force at the Taranta southern borders to prepare to take back Canor and
Tesh 
from Aryisa. This will be the first united Razanian Military since the 
Draconians. They will take whatever means to drive the Asagmari off Canor

and Tesh.



Action II. - Strategy (Aslong as it takes), External

Actors: Northern Kingdoms and surviving Canor and Tesh Military
Objective: Take back Canor and Tesh with whatever means
Type: Conquer
Secrecy: None
Difficulty: Hard
Prime Determinant: Military force: Good (Great on Razanian Soil)
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) Aryisan offensive
(+1) Combined Military Force
(+1) Great on Razanian Soil
(+1) Razanians Hatred for the Asagmari
(+1) Local help from the Conquered Razanians Serfs in Canor and Tesh
(+1) ( If Action I succeeds)
(-1) Razanians Independence (technicly having hard time working together)
(-1) Aryisa superior army
Reaction: Heroic

Razanians: Force Fair, Size Fair
+  fighting on home ground
+ united
- resources divided on many fronts

Aryisa: Force Great, Size Fair
-- split forces
+ fighting from defensie positions

Razanians: 0 +1 + (0 0 0 -1)= 0 
Aryisa: +2 -1 + (0 0 -1 +1)= +1

***

Action III. - Fight Aryisan Military off Karan and Narton

While the Northern Kingdoms Military strike from the North, Karan and
Narton 
Forces with Minot Reinforcements fights off the already hurt Aryisan Army

off Karan and Narton.

Action III. - Strategy (Aslong as it takes), External

Actor:  Karan, Narton and Minot Military
Type: Defence/Offence (Not sure wat type i should base this action upon)
Secrecy: None
Difficulty: Hard
Prime Determinant: Military Force: Good (Great on Razanian Soil)
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) Aryisan offensive
(+1) Lead by the Karan Military (Karans military ways)
(+1) Aryisan Army in Karan and Narton suffered heavy loss' in previous 
engagement(s)
(+1) (If Action I succeeds)
(+1) Secondary Concript Army mobilized if not already
(-1) Razanian Independence (technicly having hard time working together)
(+1) Great on Razanian Soil
Reaction: Heroic

Razanians: Force Fair, Size Fair
+ Fighting in home territory
+ united
- resources divided on many fronts
Aryisa: Force Great Size Fair
-- split forces

Razanians: 0 +1 + (-1 +1 +1 +1)= +3
Aryisa: +2 -2 + (-1 -1 0 +1)= -1

***

Action IV. - Fortify Borders

As a attempt to defend themselves from the Aryisans raids upon their 
Kingdoms, Sayn, Non and Sargor fortify borders by establishing forts with

military help of Sout.

Action IV. - Tactical, External

Actors: Sayn, Non and Sargor
Objective: Fortify Borders
Type: Defence
Difficulty: Hard
Secrecy: None
Prime Determinant: Military Force: Good (Great on Razanian Soil)
Modifiers:
(+1) Primary Philosophical Orientation: Survival
(+1) Sout's military help
(+1) Great on Razanian Soil
Reaction: Cautious

Result: +0 +3 + (-1 0 +1 +1)= +4 Superb Success



Great Big Grand Suggestion:  In the year 1414, the Razanian coast erupts
into all out war.  In Aryisa, a massive uprising takes place, which is
brutally put down by the Aryisans as nobles who had withheld their
support join the fight in this hour of crisis.  From the north, the
Razanians invade Tesh and Canor.  Their attack is a failure, and the
Razanians are pushed back to the Taranta River by an offensive from the
Aryisan northern army.  In Karan, the largest forces meet in battle, and
in a tremendous conflict, the Aryisans lose their first pitched battle
this war, and retreat back to Aryisa.
In the south, the southern kingdoms fortify themselves to withstand a
siege.  However, as the southern Aryisan armies head north to reinforce
those fronts, the southern states take the oppurtunity to break the
sieges.  After a few days of fierce fighting, the Aryisans are forced to
retreat north.



                                                   Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/TimesSquare/Dungeon/5930/

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LouisPasztor
Louis Pasztor

Sun

Sep 12
1999

22:08Z

[Cel] Razanians 1414 RESULTS

>[Gulp!  Time to get out my weighted dice :)]
>Since these actions are so intertwined, I'll resolve them all, but >write 
>one large suggestion.

Okay, I will do so, but doubt i would be able to make a large one thought. I 
only mainly have plans and ideas for the Razanians and not very good in 
putting them in writing cause it pretty much equals 10-20 pages long you can 
say. :)
ANyway, here we go:

Despite the Razanian Front Uprisings got put down, they were successful in 
seriously disrupting communications and cutting off supplies for the Aryisan 
Armies. Also, with most of the Razanian Serfs revolting in Aryisa, the 
Aryisans will not be able to rely upon them as a workforce in general. The 
despite the failures of the Northern Kingdoms this in taking back Tesh and 
Canor and loosing some Taranta territory, The Eastern Kingdoms were able to 
drive the Aryisan Army off Narton and Karan back to Aryisa. The Southern 
Kingdoms were able to stop the siege and secure their borders from any more 
future raids from Aryisa. Also, gives them the chance to prepare themselves 
to take Old Haran in the near future. Its all out war thats for sure, but 
can the Asagmari prevent the newly united Razanian Kingdoms lead by the 
Century Council  from driving them back into exile?


I like your suggestion, so i just went a bit into details here.

-LordLMP

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