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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Wed

Oct 20
1999

00:40Z

[Cel] Cedonian Actions, 1414

(Sorry about the extreme delay, but I got unsubscribed without realizing it. If
need be, these actions could work for 1415 as well as for 1414.)

The New Cedonian Empire has spent the past eight years consolidating their
holdings in Vizinia and Tirmar, handing out new titles in the retaken lands to
younger sons of Cedonian and Selarian nobles. The Empress Yzara made two of her
distant cousins the new Dukes of Vizinia and Tirmar. Now, though, the Cedonians
turn their eyes on the next portion of the Empire to be returned to the fold .
. . the Imperial City of Zelkor.

ACTION I: Destabilization pt. I
Empress Yzara's secret agents have slowly infiltrated Zelkor over the last
eight years. Now, they go into action. One group begins taking steps to
destabilize the economy of Zelkor by flooding the city with counterfeit
currency. Other agents try to destabilize the politics of Zelkor with rumor,
slander, and the occasional murder. The ultimate goal is to provoke an incident
that will give the Cedonians an excuse to move in and take over Zelkor, "in the
interests of local safety and stability."
Determinant: Wealth?
Mods: + good penetration of Zelkor
      + manufacturing an incident should be easy considering the hostility
between the two nations.

ACTION 2&3: Destabilization pt. II
In support of action 1, Yzara deploys two Imperial Legions to the
Vizinia-Zelkor border with instructions to try and lure the Zelkori border
guards into Cedonian lands, creating an excuse for war. At the same time, the
Cedonian navy begins conducting "exercises" off the Zelkori coast, said
exercises consisting of the harassment of Zelkori traders, but nothing overt
enough to be an international incident.
Determinant: Military Force, Size
Mods: + double action

ACTION 4(strategic): Power Play
The death of the old Emperor, Yzara's father, was always considered suspicious
by his half-brother, Duke Yarrow of Caladyn, who was also the former First
Imperial Minister. The Duke commands a large following among the nobility, all
of whom are displeased by the growing power of the Order of Lucia over the
Empress. The Duke initiates a probe of the Order, trying to determine as much
about them and their goals as he can.
Determinants:
  Key Element: Yarrow, Duke of Caladyn
  Consent: Fair
  Authority: Good
  Influence: Great
Mods: - The order is very secretive
      + The Duke has considerable resources.
(this action is for the moment, open ended)



=====
"Our Lady of Blessed Acceleration, don't fail me now!"
                             --Elwood Blues

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