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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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NStevens
N Stevens

Mon

Nov 1
1999

01:23Z

[Cel] SF basis

We seem to be quibbling over the setting of the game and the roles each of
us will take.  Whether the scale of the game should be galactic or more
local, vast empires vs. civil strife.  The game should take ideas from
different sources but obviously cannot have something we are not familiar
with at all.  
The races need to be different and thus allowing or necessitating
different technologies (i.e. distinct transportation types, magic,
etc.).  And so the cultures will be different, giving more
interaction.  Of course the technologies of societies will be different
because of their own histories.  
We need to agree upon a common outlook and work from there.


N Stevens


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