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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Mon

Nov 1
1999

02:57Z

[Cel]Space -- Jason's culture

Rylen Dreskin wrote:

> Thanks.  This is a good bit more detailed.
>
> > Well they live for several hundred years
>
> Works.  Good genes.  Good medicine.

Good Genes  well and the fact that their medicine is very advanced helps a little.

> > , and tend to have a lot of children.
>
> Harder.  Needs considerable prosperity and room to expand.  Unless they can't help themselves in
> which case it creates all sorts of intresting problems.

They love children.  They could control it if they had to but because of the main religious belief
they usally don't (a belief that is common throught out all the diffent versions of the races
religion.) The end resolts is a lot of large cities and very large Armies

> >  Their are very
> > far advased.  But the reason they are not one nation because each group has diffrent
> > personalities.
>
> Inside of any large group there are smaller groups struggling to get out.
>
> >  Like one nation maybe small because it does not care about growth but art and
> > stuff along that line.  Were their mit be another that are Empire Builders.  They all speak
> > the same lanugege,
>
> At least to talk to each other

Ya.  They have the common laungege.  But in some they mit have changed it a bit.

> > and have a similar religion and basicly the are the same but their some
> > things that make them diffent.
>
> But it might be broken into several sects with differing doctrine.

Yes.  But they all beleave in the same God/Goddess (Their two gods are "husband and wife")

> >  As I said the idea is still being built.  And as for Louise
> > Paszor saying he would like to he would like unique and diffrent Societies well we could have
> > the main game with all these diffrent Societies then we could have a subgame set a side for
> > this Common Culter.  Like what they did with Elyria.
>
> Sounds good.  I'll think for a bit and take a turn late tomorrow.  Could you come up with a
> name/description for the culture that isn't that of the species?  For example Islam in the 10th
> century was "The Garden of Islam."  We all live in the "Free World."  Niven set his stories in
> "Known Space" and Simmon's placed Hyperion outside the "Hegemony of Man".  Helps sharpen the
> cultures self image.

Waketh.  The Waketh culter is devided into about twelve nations.  If threatened by an outside source
they can usally show a united front but once the threat is gone they return to their bickering.  The
main bickering is between the United Ten Nations agenst Imprial Waken or the Empire.  They are also
a Society of that loves the Humanities, but their are some nations that perfer military over the
Humanities but deep down all Wakeths have more then a passiging glace for the Humanities.

> Rylen
>
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Archmage of Mir
Jason Todd Heaps

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