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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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NStevens
N Stevens

Tue

Nov 2
1999

01:26Z

[Spa] magic

The more I think about magic, the less I am inclined to think it is
necessary, especially if we leave out any relation to Celandra.  Since for
most cultures, magic and high technology do not mix well together, and we
are trying, I think, to get away from the more mundane tech and go all out
to the far future.  
Psionics would be acceptable for elite groups within most societies and
perhaps existing in all of certain very unique races.  
The original goal was, I thought, to be more SFiction than SFantasy, thus
doing away with most forms of magic.  And so we are left with a very
high-tech mixture of cultures and societies and low- or no-magic
socities.  Unless of course the main tech for the society is highly
developed magic, complementing or doing away with technology.


N Stevens


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