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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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EdmUnd
Edmund

Mon

Nov 22
1999

19:00Z

[Main] Looking for a point of view

The web site again...

This is what Kenny's suggested to me; that we write the web site from the
point of view of an organisation, rather like a tourist pamphlet or
undercover secret service knowledge base.  This gives the information an
appropriate perspective, rather than trying to relate it to the real world.

I *really* like this idea and am going to use it.  But deciding what kind of
'organisation' would be suitable to use to write the web site from their
point of view presents some problems, and I'd like to hear other people's
ideas.

The way this will probably be done is to have a NPS that has very little
impact (ie totally none) on the game but that I (and others) can hijack to
create the website with.  Probably their only purpouse for a culture is to
collect information on the universe and other societies.  But the human
political situation makes a kind of 'galactic records office' difficult (as
well as boring).  Not to mention the fact that this NPS will have to have
knowledge of alien races as well.

One way of solving this problem is to make the NPS alien themselves, perhaps
hidden from other societies.  They could even have 'infiltrated' people
solely for the purpouses of gathering information.  Although there are
probably other, less threatening solutions :)

Any ideas?

--
Edmund


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RylenDreskin
Rylen Dreskin

Mon

Nov 22
1999

20:53Z

[Main] Looking for a point of view

Edmund wrote:

> The web site again...
>
> This is what Kenny's suggested to me; that we write the web site from the
> point of view of an organisation, rather like a tourist pamphlet or
> undercover secret service knowledge base.  This gives the information an
> appropriate perspective, rather than trying to relate it to the real world.
>
> I *really* like this idea and am going to use it.  But deciding what kind of
> 'organisation' would be suitable to use to write the web site from their
> point of view presents some problems, and I'd like to hear other people's
> ideas.

A great idea.  But I see one problem, the human and alien situations will be
sufficiently different that a presentation for the first might not work for the
second.  Solutions include splitting the two at a high level, as we're doing in
play, and coming up with something exceedingly sweeping.

>
>
> The way this will probably be done is to have a NPS that has very little
> impact (ie totally none) on the game but that I (and others) can hijack to
> create the website with.  Probably their only purpouse for a culture is to
> collect information on the universe and other societies.  But the human
> political situation makes a kind of 'galactic records office' difficult (as
> well as boring).

Or something that has opinions on a lot of things.  Material could be presented
as a flowing from or a reaction to that something.  Marxist ideology is a recent
example of such an opinionated critter.  Personally, I'd like to see an art
movement.

>  Not to mention the fact that this NPS will have to have
> knowledge of alien races as well.
>
> One way of solving this problem is to make the NPS alien themselves, perhaps
> hidden from other societies.  They could even have 'infiltrated' people
> solely for the purpouses of gathering information.  Although there are
> probably other, less threatening solutions :)
>
> Any ideas?

As mentioned above.  For the Humans, a Museum of Home, part of the reclamation
for Home tries to have information about all humanity.  More specifically, the
Arts College at such a place would have that information as a way of explaining
the things present in each cultures way of viewing the world.  Presenting their
cultures in part through their arts would strengthen the impact of the
Humanities determiant and provide a vehicle for the flow of attitudes and ideas
between societies.

As a solution to the Human / Alien divide and to secret activities, this place
could exist in the future after alien contact.

Rylen

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IanCunningham
a hyperintelligent shade of blue

Mon

Nov 22
1999

22:30Z

[Main] Looking for a point of view

At 02:49 PM 22-11-99 cdt, you wrote:
>On Mon, 22 Nov 1999, Edmund wrote:
>
>> The web site again...
>
>Have some sort of InterStellar News Network.  The information on each
>society would be limited by how good it is at its intelligence, but it
>would give a rough understanding of each socitey.  
>

	Or the Encylopedia Galactica. An excuse for the sort of barebones
overviews of societies that a front page would require.

						Ian

>
>
>N Stevens
>
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>
"I write because I am personally amused by what I do, and if other
 people are amused by it, then it's fine.  If they're not, then that's
 also fine." -- Frank Zappa
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RylenDreskin
Rylen Dreskin

Mon

Nov 22
1999

23:46Z

[Main] Looking for a point of view

> Make the organization the universe; make it alive.  Have it tell of all
> the little races running around from its own perspective.  Add some of its
> personal viewpoints, and make it biased to be even more interesting.  Then
> the societies may have a skewed perception of the other races.
>

That gives me some intresting ideas about Hyperspace.  Then there's the old
Kabbalistic idea that the universe exists so God can learn about himself.

>
> OR
>
> Have a higly technologically advanced race giving its viewpoints as an
> outside observer.  This race would remain apart from the game so we would
> all not be killed off.
>

Why do we always associate technology and morality?

At the risk of stretching the metaphor past the breaking point we can run with the
sailing the spaceways metaphor.  Swiping the decor from a late 19th century
English ship of the line, everything is crisp white or highly polished brass.
(Gilbert and Sullivan -- he polished up the brass so throughly that now he is the
admiral of the queens navy.)  This is set, through port holes perhaps, against a
stark black backdrop speckled with stars.  Societies could be presented as ports
of call, the main page as the deck, the map page as a chart room, the rules
section as the rigging or engine room.  Does this sound good or too much?

Rylen

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LouisPasztor
Louis Pasztor

Tue

Nov 23
1999

01:52Z

[Main] Looking for a point of view

>Why do we always associate technology and morality?
>
>At the risk of stretching the metaphor past the breaking point we can run 
>with the
>sailing the spaceways metaphor.  Swiping the decor from a late 19th century
>English ship of the line, everything is crisp white or highly polished 
>brass.
>(Gilbert and Sullivan -- he polished up the brass so throughly that now he 
>is the
>admiral of the queens navy.)  This is set, through port holes perhaps, 
>against a
>stark black backdrop speckled with stars.  Societies could be presented as 
>ports
>of call, the main page as the deck, the map page as a chart room, the 
>rulesWHy not have a group of Mysterious Strangers/Traders/Whatever from 
>some unknown ancient race who left their home to explore and wander the 
>galaxy/universe. After many milliennias, this Mysterious race tells about 
>the Space Societies of the Main. Thier ships can be so advance that other 
>societies will not be able to find them, able to destroy them and 
>etc.....they are obsolute Mysterious and a Legend.
ANyway, just posting ideas......... -LordLMP
>section as the rigging or engine room.  Does this sound good or too much?
>
>Rylen
>


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LouisPasztor
Louis Pasztor

Tue

Nov 23
1999

01:55Z

[Main] Looking for a point of view

>Why do we always associate technology and morality?
>
>At the risk of stretching the metaphor past the breaking point we can run 
>with the
>sailing the spaceways metaphor.  Swiping the decor from a late 19th century
>English ship of the line, everything is crisp white or highly polished 
>brass.
>(Gilbert and Sullivan -- he polished up the brass so throughly that now he 
>is the
>admiral of the queens navy.)  This is set, through port holes perhaps, 
>against a
>stark black backdrop speckled with stars.  Societies could be presented as 
>ports
>of call, the main page as the deck, the map page as a chart room, the 
>rulesWHy not have a group of Mysterious Strangers/Traders/Whatever from 
>some unknown ancient race who left their home to explore and wander the 
>galaxy/universe. After many milliennias, this Mysterious race tells about 
>the Space Societies of the Main. Thier ships can be so advance that other 
>societies will not be able to find them, able to destroy them and 
>etc.....they are obsolute Mysterious and a Legend.
ANyway, just posting ideas......... -LordLMP

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EdmUnd
Edmund

Tue

Nov 23
1999

22:15Z

[Main] Looking for a point of view

> > Have a higly technologically advanced race giving its viewpoints as an
> > outside observer.  This race would remain apart from the game so we
would
> > all not be killed off.
> >
>
> Why do we always associate technology and morality?

Hmmm.  Maybe we shouldn't :)  But the two aren't really mutually exlusive,
either.  After all, we're going to be technologically advanced some day.
Always look on the bright side and all that...

Anyway, maybe we don't associate the two.  Anyone seen The Outer Limits?
That's always on about curiosity killed the cat and stuff.

> At the risk of stretching the metaphor past the breaking point we can run
with the
> sailing the spaceways metaphor.  Swiping the decor from a late 19th
century
> English ship of the line, everything is crisp white or highly polished
brass.
> (Gilbert and Sullivan -- he polished up the brass so throughly that now he
is the
> admiral of the queens navy.)  This is set, through port holes perhaps,
against a
> stark black backdrop speckled with stars.  Societies could be presented as
ports
> of call, the main page as the deck, the map page as a chart room, the
rules
> section as the rigging or engine room.  Does this sound good or too much?

Have you and Kenny been conspiring behind my back or something?  That's two
of you now with a 'sailing the seas' theme.    Hmmm.  Looks
like I'll have to bow to popular demand, here.  Maybe   Unless I
come up with something better. :)

--
Edmund (who is doing a major rethink of this right now...)

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KennyCrowe
Kenny Crowe

Wed

Nov 24
1999

07:55Z

[Main] Looking for a point of view

Edmund wrote:
> 
> The web site again...
//Snip Organisation Viewpoint//
> I *really* like this idea and am going to use it.  
//Deciding?//
[Rylen]
> At the risk of stretching the metaphor past the breaking point we 
> can run with the sailing the spaceways metaphor.  Swiping the 
> decor from a late 19th century English ship of the line, 
> everything is crisp white or highly polished brass.
> This is set, through port holes perhaps, against a stark black 
> backdrop speckled with stars.  Societies could be presented as
> ports of call, the main page as the deck, the map page as a chart
> room, the rules section as the rigging or engine room.  Does this 
> sound good or too much?

	Ohh this is so sweet! (If we can pull it off nicely)
And combine this with Louis's idea about the "Explorer Race".

	How about using the old "Victorian Explorer Club" type
thing? Like Captain Nemo's Nautilaus, or other "old science" type
images. Lots of wood, brass etc etc.

	Only problem - anyone here any good at graphics?

But back to that explorer race - that sounds really cool. That 
whole "intensly curious" thing is awesome, and thay may not have
the correct view on everthing, but are relying on observation
by grabbing transmissions (news casts, radio etc etc) to take their
point of view... 
	
	I like it!
-- 
Kenneth Crowe, ICL Data Oy, Finland
Ph +358 9 567 5116  GSM +358 50 364 4507
kenneth.crowe@icl.fi
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LouisPasztor
Louis Pasztor

Wed

Nov 24
1999

12:21Z

[Main] Looking for a point of view

?
>
>	Ohh this is so sweet! (If we can pull it off nicely)
>And combine this with Louis's idea about the "Explorer Race".
>

How about the Mysterious Wanderers?

>	How about using the old "Victorian Explorer Club" type
>thing? Like Captain Nemo's Nautilaus, or other "old science" type
>images. Lots of wood, brass etc etc.
>
>	Only problem - anyone here any good at graphics?
>
>But back to that explorer race - that sounds really cool. That
>whole "intensly curious" thing is awesome, and thay may not have
>the correct view on everthing, but are relying on observation
>by grabbing transmissions (news casts, radio etc etc) to take their
>point of view...
>

Yes, would be a good race :), but they are not really considered a society 
or NPS, can say they are the host of the universe. :)

>	I like it!

-LordLMP

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MkeAton
Archangel

Tue

Nov 30
1999

00:19Z

[Main] Looking for a point of view

Actually, it's 3 for the seafaring theme but I've been on the road for about
the past three H. Epochs (or so it feels).  Right now, my ears are still
humming and I'm too tired to see straight but I'm back.  Rylen, I will have
a human PS, just hold a spot and let me catch my breath.  I should be ready
to work on the map by tomorrow

M. Keaton (who has driven non-stop across five US states and really needs a
nap)
----- Original Message -----
> Have you and Kenny been conspiring behind my back or something?  That's
two
> of you now with a 'sailing the seas' theme.    Hmmm.
Looks
> like I'll have to bow to popular demand, here.  Maybe   Unless
I
> come up with something better. :)
>
> --
> Edmund (who is doing a major rethink of this right now...)
>
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EdmUnd
Edmund

Tue

Nov 30
1999

19:39Z

[Main] Looking for a point of view

I ditched this idea to get a website up and running.  If anyone really liked
it and can get everyone to agree, please have a go at something - at the
moment I think it's beyond me.  It would be nice if whatever was decided
also fit into the existing page design without too much hassle. :)

--
Edmund (who is not confident of getting any replies to this )

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MkeAton
Archangel

Tue

Nov 30
1999

20:28Z

[Main] Looking for a point of view

But if someone would volunteer to write an 'overview' of either game
(perhaps from another 'point of view' - ie. a long-lived tourist :) as they
go on it would be great as a separate item.  So... volunteers?



Dammit.

> I ditched this idea to get a website up and running.  If anyone really
liked
> it and can get everyone to agree, please have a go at something - at the
> moment I think it's beyond me.  It would be nice if whatever was decided
> also fit into the existing page design without too much hassle. :)
>
> --
> Edmund (who is not confident of getting any replies to this )

Take a look at the Remnant.  If Rylen is OK with it, my people provide both
a "long-term" POV (claiming to have existed most of human history) as well
as an internal need and desire to maintain a canticle of what has
transpired.  (I designed the Remnant for this 'utility' position actually).
There is a downside to having me do this, however:  regular Qai readers know
my writing skills and are unlikely to give me free reign with a pen again
(malicious grin and fond remembrance of disrupting the plots of a dozen
societies with a narrative).  If no one minds, though, this is the society
and idea I have had from the beginning and I would actually enjoy keeping
the "Canticle of the Main" as part of the Remnant's archives (so to speak).

MK (confident of his ability to reply to ANY e-mail even if it doesn't
concern him)


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JtSl
jtsl

Wed

Dec 1
1999

01:27Z

[Main] Looking for a point of view

> There is a downside to having me do this, however:  regular Qai readers know
> my writing skills and are unlikely to give me free reign with a pen again
> (malicious grin and fond remembrance of disrupting the plots of a dozen
> societies with a narrative).

I should know.  He has been dictating my society.  I am still grumboling about
him having Lorg earse all thoughts things on the Eerith.

Jason Todd Heaps

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RylenDreskin
Rylen Dreskin

Thu

Dec 2
1999

02:47Z

[Main] Looking for a point of view

"M. Keaton" wrote:

> But if someone would volunteer to write an 'overview' of either game
> (perhaps from another 'point of view' - ie. a long-lived tourist :) as they
> go on it would be great as a separate item.  So... volunteers?
>
> 
>
> Dammit.
>
> > I ditched this idea to get a website up and running.  If anyone really
> liked
> > it and can get everyone to agree, please have a go at something - at the
> > moment I think it's beyond me.  It would be nice if whatever was decided
> > also fit into the existing page design without too much hassle. :)
> >
> > --
> > Edmund (who is not confident of getting any replies to this )
>
> Take a look at the Remnant.  If Rylen is OK with it, my people provide both
> a "long-term" POV (claiming to have existed most of human history) as well
> as an internal need and desire to maintain a canticle of what has
> transpired.  (I designed the Remnant for this 'utility' position actually).
> There is a downside to having me do this, however:  regular Qai readers know
> my writing skills and are unlikely to give me free reign with a pen again
> (malicious grin and fond remembrance of disrupting the plots of a dozen
> societies with a narrative).  If no one minds, though, this is the society
> and idea I have had from the beginning and I would actually enjoy keeping
> the "Canticle of the Main" as part of the Remnant's archives (so to speak).
>

It's a great offer.  I always intended to keep up with Qai but never did.  I'll
look through the files and see how disruptive you were but unless there are
serious complicaitons, on behalf of Humanity I accept your offer.

>
> MK (confident of his ability to reply to ANY e-mail even if it doesn't
> concern him)
>

Rylen (confident he could make sense while doing so)


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KennyCrowe
Kenny Crowe

Thu

Dec 2
1999

07:23Z

[Main] Looking for a point of view

Hey!!!

Mr Keaton has indeed provided a nice groups to write the "stories"
of the Main.

The more I look at the pages, the more I am starting to feel that
they should be written from a "game level" view - but that is a bit
booring isn't it...

Perhaps it may be good to have the base "determinants" and some
small descriptions which are the "base" level. But players
can write more about their own society in whatever way they hold
dear to them (stories, reviews etc)
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