
The web site again... This is what Kenny's suggested to me; that we write the web site from the point of view of an organisation, rather like a tourist pamphlet or undercover secret service knowledge base. This gives the information an appropriate perspective, rather than trying to relate it to the real world. I *really* like this idea and am going to use it. But deciding what kind of 'organisation' would be suitable to use to write the web site from their point of view presents some problems, and I'd like to hear other people's ideas. The way this will probably be done is to have a NPS that has very little impact (ie totally none) on the game but that I (and others) can hijack to create the website with. Probably their only purpouse for a culture is to collect information on the universe and other societies. But the human political situation makes a kind of 'galactic records office' difficult (as well as boring). Not to mention the fact that this NPS will have to have knowledge of alien races as well. One way of solving this problem is to make the NPS alien themselves, perhaps hidden from other societies. They could even have 'infiltrated' people solely for the purpouses of gathering information. Although there are probably other, less threatening solutions :) Any ideas? -- Edmund ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Edmund wrote: > The web site again... > > This is what Kenny's suggested to me; that we write the web site from the > point of view of an organisation, rather like a tourist pamphlet or > undercover secret service knowledge base. This gives the information an > appropriate perspective, rather than trying to relate it to the real world. > > I *really* like this idea and am going to use it. But deciding what kind of > 'organisation' would be suitable to use to write the web site from their > point of view presents some problems, and I'd like to hear other people's > ideas. A great idea. But I see one problem, the human and alien situations will be sufficiently different that a presentation for the first might not work for the second. Solutions include splitting the two at a high level, as we're doing in play, and coming up with something exceedingly sweeping. > > > The way this will probably be done is to have a NPS that has very little > impact (ie totally none) on the game but that I (and others) can hijack to > create the website with. Probably their only purpouse for a culture is to > collect information on the universe and other societies. But the human > political situation makes a kind of 'galactic records office' difficult (as > well as boring). Or something that has opinions on a lot of things. Material could be presented as a flowing from or a reaction to that something. Marxist ideology is a recent example of such an opinionated critter. Personally, I'd like to see an art movement. > Not to mention the fact that this NPS will have to have > knowledge of alien races as well. > > One way of solving this problem is to make the NPS alien themselves, perhaps > hidden from other societies. They could even have 'infiltrated' people > solely for the purpouses of gathering information. Although there are > probably other, less threatening solutions :) > > Any ideas? As mentioned above. For the Humans, a Museum of Home, part of the reclamation for Home tries to have information about all humanity. More specifically, the Arts College at such a place would have that information as a way of explaining the things present in each cultures way of viewing the world. Presenting their cultures in part through their arts would strengthen the impact of the Humanities determiant and provide a vehicle for the flow of attitudes and ideas between societies. As a solution to the Human / Alien divide and to secret activities, this place could exist in the future after alien contact. Rylen ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
At 02:49 PM 22-11-99 cdt, you wrote: >On Mon, 22 Nov 1999, Edmund wrote: > >> The web site again... > >Have some sort of InterStellar News Network. The information on each >society would be limited by how good it is at its intelligence, but it >would give a rough understanding of each socitey. > Or the Encylopedia Galactica. An excuse for the sort of barebones overviews of societies that a front page would require. Ian > > >N Stevens > >---------------------------------------------------------------- >To unsubscribe, send mail to celandra-off@phoenyx.net. > "I write because I am personally amused by what I do, and if other people are amused by it, then it's fine. If they're not, then that's also fine." -- Frank Zappa ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
> Make the organization the universe; make it alive. Have it tell of all > the little races running around from its own perspective. Add some of its > personal viewpoints, and make it biased to be even more interesting. Then > the societies may have a skewed perception of the other races. > That gives me some intresting ideas about Hyperspace. Then there's the old Kabbalistic idea that the universe exists so God can learn about himself. > > OR > > Have a higly technologically advanced race giving its viewpoints as an > outside observer. This race would remain apart from the game so we would > all not be killed off. > Why do we always associate technology and morality? At the risk of stretching the metaphor past the breaking point we can run with the sailing the spaceways metaphor. Swiping the decor from a late 19th century English ship of the line, everything is crisp white or highly polished brass. (Gilbert and Sullivan -- he polished up the brass so throughly that now he is the admiral of the queens navy.) This is set, through port holes perhaps, against a stark black backdrop speckled with stars. Societies could be presented as ports of call, the main page as the deck, the map page as a chart room, the rules section as the rigging or engine room. Does this sound good or too much? Rylen ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
>Why do we always associate technology and morality? > >At the risk of stretching the metaphor past the breaking point we can run >with the >sailing the spaceways metaphor. Swiping the decor from a late 19th century >English ship of the line, everything is crisp white or highly polished >brass. >(Gilbert and Sullivan -- he polished up the brass so throughly that now he >is the >admiral of the queens navy.) This is set, through port holes perhaps, >against a >stark black backdrop speckled with stars. Societies could be presented as >ports >of call, the main page as the deck, the map page as a chart room, the >rulesWHy not have a group of Mysterious Strangers/Traders/Whatever from >some unknown ancient race who left their home to explore and wander the >galaxy/universe. After many milliennias, this Mysterious race tells about >the Space Societies of the Main. Thier ships can be so advance that other >societies will not be able to find them, able to destroy them and >etc.....they are obsolute Mysterious and a Legend. ANyway, just posting ideas......... -LordLMP >section as the rigging or engine room. Does this sound good or too much? > >Rylen > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
>Why do we always associate technology and morality? > >At the risk of stretching the metaphor past the breaking point we can run >with the >sailing the spaceways metaphor. Swiping the decor from a late 19th century >English ship of the line, everything is crisp white or highly polished >brass. >(Gilbert and Sullivan -- he polished up the brass so throughly that now he >is the >admiral of the queens navy.) This is set, through port holes perhaps, >against a >stark black backdrop speckled with stars. Societies could be presented as >ports >of call, the main page as the deck, the map page as a chart room, the >rulesWHy not have a group of Mysterious Strangers/Traders/Whatever from >some unknown ancient race who left their home to explore and wander the >galaxy/universe. After many milliennias, this Mysterious race tells about >the Space Societies of the Main. Thier ships can be so advance that other >societies will not be able to find them, able to destroy them and >etc.....they are obsolute Mysterious and a Legend. ANyway, just posting ideas......... -LordLMP ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
> > Have a higly technologically advanced race giving its viewpoints as an > > outside observer. This race would remain apart from the game so we would > > all not be killed off. > > > > Why do we always associate technology and morality? Hmmm. Maybe we shouldn't :) But the two aren't really mutually exlusive, either. After all, we're going to be technologically advanced some day. Always look on the bright side and all that... Anyway, maybe we don't associate the two. Anyone seen The Outer Limits? That's always on about curiosity killed the cat and stuff. > At the risk of stretching the metaphor past the breaking point we can run with the > sailing the spaceways metaphor. Swiping the decor from a late 19th century > English ship of the line, everything is crisp white or highly polished brass. > (Gilbert and Sullivan -- he polished up the brass so throughly that now he is the > admiral of the queens navy.) This is set, through port holes perhaps, against a > stark black backdrop speckled with stars. Societies could be presented as ports > of call, the main page as the deck, the map page as a chart room, the rules > section as the rigging or engine room. Does this sound good or too much? Have you and Kenny been conspiring behind my back or something? That's two of you now with a 'sailing the seas' theme.Hmmm. Looks like I'll have to bow to popular demand, here. Maybe Unless I come up with something better. :) -- Edmund (who is doing a major rethink of this right now...) ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Edmund wrote: > > The web site again... //Snip Organisation Viewpoint// > I *really* like this idea and am going to use it. //Deciding?// [Rylen] > At the risk of stretching the metaphor past the breaking point we > can run with the sailing the spaceways metaphor. Swiping the > decor from a late 19th century English ship of the line, > everything is crisp white or highly polished brass. > This is set, through port holes perhaps, against a stark black > backdrop speckled with stars. Societies could be presented as > ports of call, the main page as the deck, the map page as a chart > room, the rules section as the rigging or engine room. Does this > sound good or too much? Ohh this is so sweet! (If we can pull it off nicely) And combine this with Louis's idea about the "Explorer Race". How about using the old "Victorian Explorer Club" type thing? Like Captain Nemo's Nautilaus, or other "old science" type images. Lots of wood, brass etc etc. Only problem - anyone here any good at graphics? But back to that explorer race - that sounds really cool. That whole "intensly curious" thing is awesome, and thay may not have the correct view on everthing, but are relying on observation by grabbing transmissions (news casts, radio etc etc) to take their point of view... I like it! -- Kenneth Crowe, ICL Data Oy, Finland Ph +358 9 567 5116 GSM +358 50 364 4507 kenneth.crowe@icl.fi ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
? > > Ohh this is so sweet! (If we can pull it off nicely) >And combine this with Louis's idea about the "Explorer Race". > How about the Mysterious Wanderers? > How about using the old "Victorian Explorer Club" type >thing? Like Captain Nemo's Nautilaus, or other "old science" type >images. Lots of wood, brass etc etc. > > Only problem - anyone here any good at graphics? > >But back to that explorer race - that sounds really cool. That >whole "intensly curious" thing is awesome, and thay may not have >the correct view on everthing, but are relying on observation >by grabbing transmissions (news casts, radio etc etc) to take their >point of view... > Yes, would be a good race :), but they are not really considered a society or NPS, can say they are the host of the universe. :) > I like it! -LordLMP ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Actually, it's 3 for the seafaring theme but I've been on the road for about the past three H. Epochs (or so it feels). Right now, my ears are still humming and I'm too tired to see straight but I'm back. Rylen, I will have a human PS, just hold a spot and let me catch my breath. I should be ready to work on the map by tomorrow M. Keaton (who has driven non-stop across five US states and really needs a nap) ----- Original Message ----- > Have you and Kenny been conspiring behind my back or something? That's two > of you now with a 'sailing the seas' theme.Hmmm. Looks > like I'll have to bow to popular demand, here. Maybe Unless I > come up with something better. :) > > -- > Edmund (who is doing a major rethink of this right now...) > > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I ditched this idea to get a website up and running. If anyone really liked it and can get everyone to agree, please have a go at something - at the moment I think it's beyond me. It would be nice if whatever was decided also fit into the existing page design without too much hassle. :) -- Edmund (who is not confident of getting any replies to this) ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
But if someone would volunteer to write an 'overview' of either game (perhaps from another 'point of view' - ie. a long-lived tourist :) as they go on it would be great as a separate item. So... volunteers?Dammit. > I ditched this idea to get a website up and running. If anyone really liked > it and can get everyone to agree, please have a go at something - at the > moment I think it's beyond me. It would be nice if whatever was decided > also fit into the existing page design without too much hassle. :) > > -- > Edmund (who is not confident of getting any replies to this ) Take a look at the Remnant. If Rylen is OK with it, my people provide both a "long-term" POV (claiming to have existed most of human history) as well as an internal need and desire to maintain a canticle of what has transpired. (I designed the Remnant for this 'utility' position actually). There is a downside to having me do this, however: regular Qai readers know my writing skills and are unlikely to give me free reign with a pen again (malicious grin and fond remembrance of disrupting the plots of a dozen societies with a narrative). If no one minds, though, this is the society and idea I have had from the beginning and I would actually enjoy keeping the "Canticle of the Main" as part of the Remnant's archives (so to speak). MK (confident of his ability to reply to ANY e-mail even if it doesn't concern him) ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
> There is a downside to having me do this, however: regular Qai readers know > my writing skills and are unlikely to give me free reign with a pen again > (malicious grin and fond remembrance of disrupting the plots of a dozen > societies with a narrative). I should know. He has been dictating my society. I am still grumboling about him having Lorg earse all thoughts things on the Eerith. Jason Todd Heaps ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
"M. Keaton" wrote: > But if someone would volunteer to write an 'overview' of either game > (perhaps from another 'point of view' - ie. a long-lived tourist :) as they > go on it would be great as a separate item. So... volunteers? > >> > Dammit. > > > I ditched this idea to get a website up and running. If anyone really > liked > > it and can get everyone to agree, please have a go at something - at the > > moment I think it's beyond me. It would be nice if whatever was decided > > also fit into the existing page design without too much hassle. :) > > > > -- > > Edmund (who is not confident of getting any replies to this ) > > Take a look at the Remnant. If Rylen is OK with it, my people provide both > a "long-term" POV (claiming to have existed most of human history) as well > as an internal need and desire to maintain a canticle of what has > transpired. (I designed the Remnant for this 'utility' position actually). > There is a downside to having me do this, however: regular Qai readers know > my writing skills and are unlikely to give me free reign with a pen again > (malicious grin and fond remembrance of disrupting the plots of a dozen > societies with a narrative). If no one minds, though, this is the society > and idea I have had from the beginning and I would actually enjoy keeping > the "Canticle of the Main" as part of the Remnant's archives (so to speak). > It's a great offer. I always intended to keep up with Qai but never did. I'll look through the files and see how disruptive you were but unless there are serious complicaitons, on behalf of Humanity I accept your offer. > > MK (confident of his ability to reply to ANY e-mail even if it doesn't > concern him) > Rylen (confident he could make sense while doing so) ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Hey!!! Mr Keaton has indeed provided a nice groups to write the "stories" of the Main. The more I look at the pages, the more I am starting to feel that they should be written from a "game level" view - but that is a bit booring isn't it... Perhaps it may be good to have the base "determinants" and some small descriptions which are the "base" level. But players can write more about their own society in whatever way they hold dear to them (stories, reviews etc) ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.