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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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EdmUnd
Edmund

Mon

Nov 29
1999

20:42Z

[Main] web site

Is not yet finished.   But there is something up there now, that we
can build on.  It's at -

http://matrix.crosswinds.net/~spaceih

It's got large bits missing, and the aliens game is almost totally ignored
for the moment. I'll make mention of it soon, and get some other stuff up
once it's less up in the air. (ie starting...) I'll add more content and
more sections as it appears and the need arises.

Where it goes from here, is -

1) I check that everyone's browser can read it OK. If anything looks weird
please tell me.
2) Could someone please write an introduction to the humans game for me?
3) Does anyone want to write a proper 'article' about currents? It seems a
conspicous omission to me :)
4) We need to decide how to present the societies on the web site

For the last one, the old Elyria templates are a starting point, and Rylen's
sorted out the determinants for me (an example of which should go up soon),
but we want a structure that we can fit the *space* society descriptions
into.

The way I see it, is that we have three choices

1) People describe their societies however they want, mail me the text and
it goes in free-form.
2) We copy the structure of the Elyria and Qaiyore pages (ie sections for
politics, environment, etc)
3) We use those as a starting point but make our own structure.

I'm going for (1) or (3).  I think we should at least simplify the Elyria
structure a bit if we use it, so people don't *have* to go in to so much
detail if they don't want.  We can always add complexity later.  I also
think it would be good if we get the descriptions about each society on one
page - on the Qaiyore website few societies have used the description
sub-pages.

A one-page design would allow a quick paragraph on each point to get us
started, with links to more in-depth articles as and when they appear on the
list.

There *are* some things that are peculiar to a space game, like the
appearance and biological considerations of aliens, the genetic background
of the human races etc as well.  We could create sections for those.

The 'call for societies' thread is also a good source, and we could put
those up unaltered if people didn't want to create something more concrete.

Or, just go freeform and have everyone write up their own website
presentation in their own way...

---

I'm planning to put up the major system descriptions in a similar (if less
detailed) manner, since Rylen's going to get us writing histories and such
:)  Just a few quick notes about the environment/resources and history would
probably do along with a link to the controlling society(ies).  So expect to
have to worry about those as well 

--
Edmund (who is scared stiff of people's opinions of the site...)


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JtSl
jtsl

Mon

Nov 29
1999

21:48Z

[Main] web site

Sendain and Riv are also Grand Duchies.  Heathra controls two more colonies.
Neather of which have been named but since their seems to be a lot of confussion
I will name th other two.  One is Honeth and the other is Nendran.  These two
are the Heathran Colonies.

King of The Heathrans
Jason Todd Heaps

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JtSl
jtsl

Mon

Nov 29
1999

21:50Z

[Main] web site

Another thing.  We proble should add a Story page for those of use how love to
right stories.

King of the Heathrans
Jason Todd Heaps

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RylenDreskin
Rylen Dreskin

Tue

Nov 30
1999

03:46Z

[Main] web site

Edmund wrote:

> Is not yet finished.   But there is something up there now, that we
> can build on.  It's at -
>
> http://matrix.crosswinds.net/~spaceih
>
> It's got large bits missing, and the aliens game is almost totally ignored
> for the moment. I'll make mention of it soon, and get some other stuff up
> once it's less up in the air. (ie starting...) I'll add more content and
> more sections as it appears and the need arises.
>

You've got a good bare bones.  I like the weathered metal.  What's that
background called?

>
> Where it goes from here, is -
>
> 1) I check that everyone's browser can read it OK. If anything looks weird
> please tell me.

Netscape 4.7  Works fine.

>
> 2) Could someone please write an introduction to the humans game for me?
> 3) Does anyone want to write a proper 'article' about currents? It seems a
> conspicous omission to me :)
> 4) We need to decide how to present the societies on the web site
>
> For the last one, the old Elyria templates are a starting point, and Rylen's
> sorted out the determinants for me (an example of which should go up soon),
> but we want a structure that we can fit the *space* society descriptions
> into.
>
> The way I see it, is that we have three choices
>
> 1) People describe their societies however they want, mail me the text and
> it goes in free-form.

I'll have to assign values at some point, if just for a handy refrence.

>
> 2) We copy the structure of the Elyria and Qaiyore pages (ie sections for
> politics, environment, etc)
> 3) We use those as a starting point but make our own structure.
>
> I'm going for (1) or (3).  I think we should at least simplify the Elyria
> structure a bit if we use it, so people don't *have* to go in to so much
> detail if they don't want.

Lots of things are supefluous.  We don't need to worry about agriculture or even
monetary systems.  But these could form important parts of a society and their
interactions.

>  We can always add complexity later.  I also
> think it would be good if we get the descriptions about each society on one
> page - on the Qaiyore website few societies have used the description
> sub-pages.

Full description is the ideal.  Of course we all have the things that intrest
and bore us.  No one is forced to talk about marriage patterns among telepaths
when they'd rather examine the effects of emmanumission on gene-engineered
slaves.

> A one-page design would allow a quick paragraph on each point to get us
> started, with links to more in-depth articles as and when they appear on the
> list.
>
> There *are* some things that are peculiar to a space game, like the
> appearance and biological considerations of aliens, the genetic background
> of the human races etc as well.  We could create sections for those.
>
> The 'call for societies' thread is also a good source, and we could put
> those up unaltered if people didn't want to create something more concrete.

> Or, just go freeform and have everyone write up their own website
> presentation in their own way...
>
> ---
>
> I'm planning to put up the major system descriptions in a similar (if less
> detailed) manner, since Rylen's going to get us writing histories and such
> :)

You make me sound like a taskmaster :)

>  Just a few quick notes about the environment/resources and history would
> probably do along with a link to the controlling society(ies).  So expect to
> have to worry about those as well 
>
> --
> Edmund (who is scared stiff of people's opinions of the site...)
>

It's good.  We'll expect you to maintain that sort of quailty.  (Now that's
something to be scared of.)

Rylen


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JuhaVesanto
juuso

Tue

Nov 30
1999

06:40Z

[Main] web site

On Mon, 29 Nov 1999, Edmund wrote:
> http://matrix.crosswinds.net/~spaceih

Looks great!
 
> 1) I check that everyone's browser can read it OK. If anything looks weird
> please tell me.

Looks ok on Netscape 4.61 in IRIX.

> The way I see it, is that we have three choices
> 
> 1) People describe their societies however they want, mail me the text and
> it goes in free-form.
> 2) We copy the structure of the Elyria and Qaiyore pages (ie sections for
> politics, environment, etc)
> 3) We use those as a starting point but make our own structure.
> 
> I'm going for (1) or (3). I think we should at least simplify the Elyria
> structure a bit if we use it, so people don't *have* to go in to so much
> detail if they don't want. 

I admit that Elyria had slightly too much details. It would have been
great if all the detail had been available, but this never happened.

> A one-page design would allow a quick paragraph on each point to get
> us started, with links to more in-depth articles as and when they
> appear on the list.

This is a very good approach. In Elyria, people tended to provide in-depth
information of one subject at a time (like 'military' or 'royal family'),
rather than add something everywhere. The one-page design accomodates
this much better, and makes it easier to get a fast look on the society.
 
> There *are* some things that are peculiar to a space game, like the
> appearance and biological considerations of aliens, the genetic background
> of the human races etc as well.  We could create sections for those.

Is the term 'heritage' familiar to you? Aria uses it to group
this kinds of things together. If you don't have Aria, take a look
at an example heritage template at

 http://www.hut.fi/~vesanto/link.elyria/soc/oparolde/heritage.html

Of course, you probably want to throw the majority of the detail 
away, at least initially, but the skeleton would IMHO suit your purposes
really well.

> I'm planning to put up the major system descriptions in a similar (if less
> detailed) manner, since Rylen's going to get us writing histories and such
> :)  Just a few quick notes about the environment/resources and history would
> probably do along with a link to the controlling society(ies).  

It would be nice if the timeline page would be updated as the game
goes along. The stories page someone suggested is also a great idea.


juuso
--
IMHP Juuso Vesanto       juuso@iki.fi         http://www.iki.fi/juuso   
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

		The small girl smiles. One eyelid flickers.	
		She draws a pistol from her knickers.
		She aims it at the creature's head,
		And bang bang bang she shoots him dead.

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PhlphAeton
phlphaeton

Tue

Nov 30
1999

09:08Z

[Main] web site

It's fantabulous! (That word is actually in my dictionary) I really like the 
color scheme, it's easy on the eyes. Great job!

---

A Story page is important. The excellent writings by you people should be 
available to everyone, especially visitors to the website. Reading your work 
could be the kicker that gets a new player involved.

Can we also have an 'Actions in the Game' page or is it too much space? I 
think that's a great way to find out what a society has been up to over time, 
particulary for newbies.

---

I use Internet Explorer 5. In the title, is the N in Main on the next line 
with anyone else?

(Brace for possible nit-picking)
The poem is not actually by Washington Irving (rest his soul) but is used by 
him in his story 'The Voyage' as found in 'The Sketch Book,' a collection of 
his short stories. In place of an author are the words--Old Poem.

The following artwork might be perfect as a background image for the lines of 
poetry. The author has some other works that are quite good too.

http://users.cybercity.dk/~bcc5877/gallery/sf/space_travellers.html

Sincerely,
Phil Phaeton
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JuhaVesanto
juuso

Tue

Nov 30
1999

10:04Z

[Main] web site

On Tue, 30 Nov 1999 phlphaeton@aol.com wrote:
> Can we also have an 'Actions in the Game' page or is it too much space?

The society-specific action pages do take quite a lot of space (at least
they do on the Elyria web site), but the biggest problem might still be
that they are a lot of work -- even if you automate much of the process
with perl-scripts like I did.

> I think that's a great way to find out what a society has been up to
> over time, particulary for newbies.

True. How about if at regular intervals (say, every 5 turns or so),
the players would be requested to provide a short summary of the
actions during the last interval: ie. update their society
timeline. Of course this is upto Edmund. If he thinks he can do it
himself, it's that much easier for everyone.

juuso
--
IMHP Juuso Vesanto       juuso@iki.fi         http://www.iki.fi/juuso   
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

		The small girl smiles. One eyelid flickers.	
		She draws a pistol from her knickers.
		She aims it at the creature's head,
		And bang bang bang she shoots him dead.

----------------------------------------------------------------
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EdmUnd
Edmund

Tue

Nov 30
1999

18:22Z

[Main] web site

>
> You've got a good bare bones.  I like the weathered metal.  What's that
> background called?
>

You've got Kenny to thank for that one (again... :) What he emailed me was
called bg2.jpg, but I saved it as rusty.jpg so I would remember what it
looked like.   Don't know if that was what you wanted...

> > I'm planning to put up the major system descriptions in a similar (if
less
> > detailed) manner, since Rylen's going to get us writing histories and
such
> > :)

> You make me sound like a taskmaster :)

> > Edmund (who is scared stiff of people's opinions of the site...)
> >
>
> It's good.  We'll expect you to maintain that sort of quailty.  (Now
that's
> something to be scared of.)

I was right.  You are a taskmaster... :)  I am no longer scared of your
vauge threats about the future :) 

--
Edmund

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EdmUnd
Edmund

Tue

Nov 30
1999

19:39Z

[Main] web site

> >  We can always add complexity later.  I also
> > think it would be good if we get the descriptions about each society on
one
> > page - on the Qaiyore website few societies have used the description
> > sub-pages.
>
> Full description is the ideal.  Of course we all have the things that
intrest
> and bore us.  No one is forced to talk about marriage patterns among
telepaths
> when they'd rather examine the effects of emmanumission on gene-engineered
> slaves.

So how about we get some headings for the main society page, that breifly
take an overview of things all societies will want to talk about (probably
nicked from Elyria) People write a paragraph or two about each.  Then, we
have more in-depth articles that are posted when people start writing them,
which can be about anything the player desires.

Here's what I propose, with a quick example society 

The [Main] Mailing List

---Overview
The mailing list is a collection of interested people from all over
cyberspace. It's overriding aim is to create a working space IH game.

---Systems Controlled - none (or all of them?)

---Appearance and Racial Heritage
The list consists only of Mail, an epheremal substance floated along cables.
Posters appear as approximations of their real form in cyberspace - ie :-)

---Politics and Society
Although having two factions - the Aliens and Humanity, Humanity has been
the strongest power for a long time now.  The Aliens are biding their time.
The GM of Humanity is Rylen, who is a hard taskmaster :)

The list works on a who-posts-longest-and-last-wins basis, with ideas
decided by the last person to complain about them, or the person who writes
the longest article.  Achievements in this area are recorded on the web
site. 

---Military and Other Organisations
The only other organisation to speak of is the silent and mysterious
Lurkers, who do nefarious things in the dark places between posts. :)

---Religion
It is believed that there are beings beyond our comprehension who administer
to the internal workings of the list.

---Arts and Sciences
Stories are what makes the world go round, and Technobabble.  A select few
are looked up to in each field, although creativity is rife.

---Economy, Resources & Technology
The only currency is ideas... but Technology frequently fails them as
servers far out in cyberspace go down and interfere with Mail.

links to trading partners here, perhaps...

---Articles
links to larger pieces describing specific aspects of the society, ie.

Legend of the Origionator - many on the list forget that in their ancient
past, their was a post, entitled 'how about starting up a Space Base version
IH  game?' on the Other List.  All should thank the past and to the writer
of the post. (Louis? :)

Dissertation on the Power of the Web Site - very powerful, I think 

Then, links to -
  History (holds ancient history outline, and then an actions summary/recent
history summary)
  Determinants (the rules...)

I would also like to add a Predjudice (what the group likes/hates in other
societies) heading to give more idea of how the society interacts with
others.

How about this for the description structure?  *I* like it :)  We can
amalgamate Religion and Arts and Sciences back into Humanities if you like.
Or perhaps add a Psi section as everyone seems so keen to emphasise it (I
think that would probably fit into Appearance and Racial Heritage, though).

--
Edmund

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MkeAton
Archangel

Tue

Nov 30
1999

18:50Z

[Main] web site

Using Outlook Express Version 1.6.  Everything looks good, the N in Main is
fine, and I especially like the by-lines of various sections and societies
going directly to e-mail.  It is a wonderful piece of work with one caveat:
MUST HAVE STORY ARCH PAGE (preferably on top, I hate the fact that the
stories in E and Qai are sometimes buried so deep that nobody can find
them).  Also, I have a slight technical problem regarding the map.  For
obvious and rational reasons, majordomo cannot take attachments so, how do I
send you guys the map? (Not saying the map is done or anything, just
wondering out loud).  Speaking of the map, any ideas about how the heck to
put currents on it?  No matter how I work it, the map is an ugly bundle of
sticks and balls.

M. Keaton
----- Original Message -----

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EdmUnd
Edmund

Tue

Nov 30
1999

19:39Z

[Main] web site

> Is the term 'heritage' familiar to you? Aria uses it to group
> this kinds of things together. If you don't have Aria, take a look
> at an example heritage template at
> 
>  http://www.hut.fi/~vesanto/link.elyria/soc/oparolde/heritage.html
> 
> Of course, you probably want to throw the majority of the detail 
> away, at least initially, but the skeleton would IMHO suit your purposes
> really well.

Thanks for that... I'll take a look.

-- 
Edmund

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EdmUnd
Edmund

Tue

Nov 30
1999

19:40Z

[Main] web site

> On Tue, 30 Nov 1999 phlphaeton@aol.com wrote:
> > Can we also have an 'Actions in the Game' page or is it too much space?
>
> The society-specific action pages do take quite a lot of space (at least
> they do on the Elyria web site), but the biggest problem might still be
> that they are a lot of work -- even if you automate much of the process
> with perl-scripts like I did.

> > I think that's a great way to find out what a society has been up to
> > over time, particulary for newbies.
>
> True. How about if at regular intervals (say, every 5 turns or so),
> the players would be requested to provide a short summary of the
> actions during the last interval: ie. update their society
> timeline. Of course this is upto Edmund. If he thinks he can do it
> himself, it's that much easier for everyone.

Everyone but me, you mean. :)

There's two different issues here - the human timeline that gives an
overview of each Age, and summaries of actions that are individual to
societies.  I agree (as was said before) that it would be great if the Ages
could continue to be updated as the game continues.  But the scale of that
timeline isn't well suited to it - it's talking in hundreds of years.

But if someone would volunteer to write an 'overview' of either game
(perhaps from another 'point of view' - ie. a long-lived tourist :) as they
go on it would be great as a seperate item.  So... volunteers?



For the individual timelines, I like the 5-turn idea (people could update
more regularly if they wanted).  Giving players responsiblity for their web
pages was what I was after in the first place - it's all of our web site.
And I don't think my Perl is up to placing every single action up there.

--
Edmund (who abandoned his 'point of view' in order to get something up :)

BTW, is this list archived anywhere?  And how far back does it go?


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LouisPasztor
Louis Pasztor

Tue

Nov 30
1999

21:13Z

[Main] web site

>
>There's two different issues here - the human timeline that gives an
>overview of each Age, and summaries of actions that are individual to
>societies.  I agree (as was said before) that it would be great if the Ages
>could continue to be updated as the game continues.  But the scale of that
>timeline isn't well suited to it - it's talking in hundreds of years.
>
>But if someone would volunteer to write an 'overview' of either game
>(perhaps from another 'point of view' - ie. a long-lived tourist :) as they
>go on it would be great as a seperate item.  So... volunteers?
>
>
>
>For the individual timelines, I like the 5-turn idea (people could update
>more regularly if they wanted).  Giving players responsiblity for their web
>pages was what I was after in the first place - it's all of our web site.
>And I don't think my Perl is up to placing every single action up there.
>

Okay, but when i we start up the Aliens game, which might end up being 
called something else then Aliens, we would need a seperate timeline, of 
course using the same HE system not to be confusing. Also, since the Human 
Game will be set in the 'Human Sector', it will have its own map while the 
Aliens game will be set in th '(Aliens) Sector' beside the Human Sector. 
Will need two seperate Starmaps. I am just saying and not trying to start 
working on the Aliens game right now, but i am just pointing out on how to 
get the site ready when the alien games does start. For each game, they will 
have sub-menues like Geography, Timeline/History, Societies,etc... Will have 
the News sectionon the Main Menu of course. Also setup for now a Archives 
where we can dl stuff related to the Main. Like that Starmap program, IH 
rules and the sort. And Links. ANyway, the website is great. :) -LordLMP

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NStevens
N Stevens

Tue

Nov 30
1999

21:32Z

[Main] web site

On Tue, 30 Nov 1999, Edmund wrote:
> 
> BTW, is this list archived anywhere?  And how far back does it go?
> 

Well, I don't know about anywhere online, but I have all the messages from
this discussion on SFIH from the get go.


N Stevens

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JuhaVesanto
juuso

Wed

Dec 1
1999

05:53Z

[Main] web site

On Tue, 30 Nov 1999, Edmund wrote:
> Here's what I propose, with a quick example society 
> 
> The [Main] Mailing List

This was absolutely hilarious :) Unless you object, I'm forwarding
(the understandable parts of) it to the listowners list :)
 
> I would also like to add a Predjudice (what the group likes/hates in other
> societies) heading to give more idea of how the society interacts with
> others.

Oh yes. This is a must. It is one of things that I *really* like in 
World of Darkness books.
 
> How about this for the description structure?  

IMHO, it's great.

juuso
--
IMHP Juuso Vesanto       juuso@iki.fi         http://www.iki.fi/juuso   
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

		The small girl smiles. One eyelid flickers.	
		She draws a pistol from her knickers.
		She aims it at the creature's head,
		And bang bang bang she shoots him dead.

----------------------------------------------------------------
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JuhaVesanto
juuso

Wed

Dec 1
1999

05:55Z

[Main] web site

On Tue, 30 Nov 1999, Edmund wrote:
> BTW, is this list archived anywhere?  And how far back does it go?

I think it is archieved by the Phoenyx site, going back to the 
beginning. Unfortunately I'm don't know how to access those
archives, but I could find find out if you want to.
 
juuso
--
IMHP Juuso Vesanto       juuso@iki.fi         http://www.iki.fi/juuso   
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

		The small girl smiles. One eyelid flickers.	
		She draws a pistol from her knickers.
		She aims it at the creature's head,
		And bang bang bang she shoots him dead.

----------------------------------------------------------------
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EdmUnd
Edmund

Wed

Dec 1
1999

18:08Z

[Main] web site

> Using Outlook Express Version 1.6.  Everything looks good, the N in Main
is
> fine, and I especially like the by-lines of various sections and societies
> going directly to e-mail.  It is a wonderful piece of work with one
caveat:
> MUST HAVE STORY ARCH PAGE (preferably on top, I hate the fact that the
> stories in E and Qai are sometimes buried so deep that nobody can find
> them).  Also, I have a slight technical problem regarding the map.  For
> obvious and rational reasons, majordomo cannot take attachments so, how do
I
> send you guys the map? (Not saying the map is done or anything, just
> wondering out loud).  Speaking of the map, any ideas about how the heck to
> put currents on it?  No matter how I work it, the map is an ugly bundle of
> sticks and balls.

You could send the map to me and I'll put it on the web site to download. :)
Along with some screenshots/a drawn flat plan map on the pages for people
who can't run the viewer program.  Then we can argue about it 

Is there not some kind of 'trade routes' thing you can use for currents?  I
think, using ChView, you can connect stars with routes by selecting two
stars (hold shift to select the second one) then going Edit->Routes and
selecting the route you want.  Different numbered routes have different
colours.  The example map I got had them all over the place...

And it'll be a functional bundle of sticks and balls.

--
Edmund (who is wondering how to fix the n at the moment...)




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EdmUnd
Edmund

Wed

Dec 1
1999

18:08Z

[Main] web site

> On Tue, 30 Nov 1999, Edmund wrote:
> > Here's what I propose, with a quick example society 
> >
> > The [Main] Mailing List
>
> This was absolutely hilarious :) Unless you object, I'm forwarding
> (the understandable parts of) it to the listowners list :)

Glad you liked it :) I don't mind at all.

> > I would also like to add a Predjudice (what the group likes/hates in
other
> > societies) heading to give more idea of how the society interacts with
> > others.
>
> Oh yes. This is a must. It is one of things that I *really* like in
> World of Darkness books.

Great!  Consider it added to my proposal.

> > How about this for the description structure?
>
> IMHO, it's great.

Thanks for seconding it. :)  Now it just needs GM approval (Rylen?).

Then I can start getting people to fill in a whole *new* questionaire   There should be quite a bit of cut and paste between this, the
determinants templates (ie for key elements) and the 'call for societies',
though.  Hopefully :)

> juuso

--
Edmund (who is pushing things forward at an insane pace...)



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RylenDreskin
Rylen Dreskin

Thu

Dec 2
1999

02:39Z

[Main] web site

>
> So how about we get some headings for the main society page, that breifly
> take an overview of things all societies will want to talk about (probably
> nicked from Elyria) People write a paragraph or two about each.  Then, we
> have more in-depth articles that are posted when people start writing them,
> which can be about anything the player desires.
>

Neat.  And a great way to get people thinking in depth.  You might add an Ideas
and Borrowings sections.  For instance 'The Human faction adopted the Calendra
presence from the Aliens in order to appease many undecides, in the process
tenatively linking it with psionis, a Human adaptation of an idea either popular
with or reviled by the List across party lines.'

>
> Here's what I propose, with a quick example society 
>
> The [Main] Mailing List
>

Good show.

Rylen (who when he isn't cracking a whip brings milk and cookies)

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RylenDreskin
Rylen Dreskin

Thu

Dec 2
1999

02:41Z

[Main] web site

N Stevens wrote:

> On Tue, 30 Nov 1999, Edmund wrote:
> >
> > BTW, is this list archived anywhere?  And how far back does it go?
> >
>
> Well, I don't know about anywhere online, but I have all the messages from
> this discussion on SFIH from the get go.
>
> N Stevens

Go to the Calendra page on Phoneyx.  From there, click "Web Read."  The
messages date back to the original Louis posts.  Archives go further back but
I've no idea how to reach them.

With my mail problems that's how I've been pretending to keep up.

Rylen (who knows all, sees all, but after it no longer matters)

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LouisPasztor
Louis Pasztor

Tue

Nov 30
1999

21:25Z

[Main] web site

>
>So how about we get some headings for the main society page, that breifly
>take an overview of things all societies will want to talk about (probably
>nicked from Elyria) People write a paragraph or two about each.  Then, we
>have more in-depth articles that are posted when people start writing them,
>which can be about anything the player desires.
>
>Here's what I propose, with a quick example society 
>
>The [Main] Mailing List
>
>---Overview
>The mailing list is a collection of interested people from all over
>cyberspace. It's overriding aim is to create a working space IH game.
>
>---Systems Controlled - none (or all of them?)
>
>---Appearance and Racial Heritage
>The list consists only of Mail, an epheremal substance floated along 
>cables.
>Posters appear as approximations of their real form in cyberspace - ie :-)
>
>---Politics and Society
>Although having two factions - the Aliens and Humanity, Humanity has been
>the strongest power for a long time now.  The Aliens are biding their time.
>The GM of Humanity is Rylen, who is a hard taskmaster :)
>
>The list works on a who-posts-longest-and-last-wins basis, with ideas
>decided by the last person to complain about them, or the person who writes
>the longest article.  Achievements in this area are recorded on the web
>site. 
>
>---Military and Other Organisations
>The only other organisation to speak of is the silent and mysterious
>Lurkers, who do nefarious things in the dark places between posts. :)
>
>---Religion
>It is believed that there are beings beyond our comprehension who 
>administer
>to the internal workings of the list.
>
>---Arts and Sciences
>Stories are what makes the world go round, and Technobabble.  A select few
>are looked up to in each field, although creativity is rife.
>
>---Economy, Resources & Technology
>The only currency is ideas... but Technology frequently fails them as
>servers far out in cyberspace go down and interfere with Mail.
>
>links to trading partners here, perhaps...
>
>---Articles
>links to larger pieces describing specific aspects of the society, ie.
>
>Legend of the Origionator - many on the list forget that in their ancient
>past, their was a post, entitled 'how about starting up a Space Base 
>version
>IH  game?' on the Other List.  All should thank the past and to the writer
>of the post. (Louis? :)
>

Yes, would be nice mention how it started. At that time, i didn't expect 
such a large response and interest. Its like i push the right button to 
start the whole thing up and running. ;)
-LordLMP





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