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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RylenDreskin
Rylen Dreskin

Wed

Dec 1
1999

03:30Z

[Main] NPS -- Stygia, Archen, Gethen

Stygia – Survivor’s Reach

 Arriving, the colonists looked on their new world and called it hell.
Stygia was a habitable but unpleasant example of the terraformed worlds,
lacking a complex water cycle the majority of the surface is desert of
scrub.  Largely the colonists elected to remain in orbital settlements,
living off the rich asteroid belts and shipping those they did not like
to the surface.  They managed a prosperous stability, took part in radio
conversations exchanging ideas, and were the first to achieve
hyperspace.  Using this, they visited local systems eventually traveling
as far as Orion, rescuing a few struggling societies, and planting two
colonies – Vebulen and Archen.  But the people stranded on Stygia were
not idle; they built themselves up, traded, and argued with their space
neighbors.  Eventually their resentment led to war, shattering the space
societies ability to support themselves and reducing the surface to
primitive subsistence.

Archen – Survivor’s Reach

 Archen was settled in two waves.  The first arrivals found a lush
paradise that they named Gardenia where they sought a peaceful farming
existence.  Since this system was calculated as a prime candidate for a
habitable planet, they were forced to fight off or incorporate several
groups.  But in the end the group interested in simple pastoral life
triumphed, and they eventually achieved their quiet, static agricultural
world.  Industry was exclusively small scale and few technical things
were produced.  The culture largely approved of this, though some longed
for the things their ancestors threw away.
 The Stygians changed everything.  Arriving by hyperspace they renamed
the system in honor of their home.  Recognizing the world that according
to parts of their theology they had been denied they quickly established
a presence across the entire sky.  Over decades they increasingly
dominated the land dwellers.  Hearing of the devastation of their parent
culture, the Stygians reached lasting compromises with the Gardeners –
each would trade materials and permit people to travel freely between
their two life styles.  With this safety valve, Archen has become a
prosperous, stable, and unagressive system.  They share considerable
trade volume with the better located Vebulen and their optics are viewed
as the best in Human Space.

++
Sexuality and reproduction occupy and important role in the Science
Fiction thought experiment.  Largely we’ve focused on other
modifications – bodies and abilities – and left something this basic
alone.  I’d like to remind you and future players of this part of the
tradition, of experiments such as le Guin’s “Left Hand of Darkness,”
Brin’s “Glory Seasons,” and Scott’s confusing “Shadow Man.”  If one of
the NPS makers wants to do real creative work, I’ll swap this one out.
Otherwise Gethen is a direct butchery of  le Guin’s “Left Hand of
Darkness” and her short story  “Coming of age in Karhide.”
++

Gethen – Empty Quarter

 Gethen historians trace their origins back to Home in a union between
dissident philosophers interested in how reality effects identity and
the Language Group, a section of the WorldGov Communications Ministry
dedicated to providing unambiguous communication between Home and the
colonies and among the rapidly growing number of cultures at Home.
Naturally, both groups became fascinated by the nature and effects of
gender.  Using Communication resources, the Language Group recruited
people for several colonization ventures implementing some of the
philosopher’s ideas and sent the expeditions out towards several
presumably hospitable systems.  Gethen is the only known success of
these ventures.
 The people of Gethen are essentially hermaprodies.  The majority of the
time they are sexually neutral.  But every month they enter a sexually
active period during which they become either male or female and are
fertile in either mode.  This has led to some of the linguistic
simplifications that their founders presumably desired.  The planet is
heavily glaciated with a narrow habitable zone and the people, perhaps
as a result, are generally practical.  Families are usually large
extended affairs.  Honor is considered extremely serious.
 They have a marginal space presence and little interest in travel to or
communication with the outside world.  The few expeditions there have
been politely rebuffed and the Gethen express no interest in trade.
Given their distance from most space going systems, people have left
them alone.


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