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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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MkeAton
Archangel

Wed

Dec 1
1999

06:42Z

[Main] NPS: The Seven Dynasties

? In the 'old' days of slow-travel, a society which developed where there
would elapse decades between contacts and the society became based, not on
individuals, but on families (kind of a 'Forever War' meets feudal Japan).

> > > --What is your societies name?

The Seven Dynasties.  (originally known as 'The Dynasty' prior to the rise
of the Heg., reforming into the Twelve Dynasties at the end of the Century
of Fire, and gradually dwindling to its current Seven Dynasties.)

> > > --Summarize your society in a few lines.  This will be used on a
society cover page.

A set of loose knit, internally competitive, family-based clans.  Driven by
the demands of honor and duty and hounded by the memory of their once great
status, the Dynasties now desperately cling to each other and seek any means
of regaining power before they succumb to gradual internal decay.
Ostensibly united, the Dynasties willingly prey on each other when it is in
their best interest.

> > > Geography

Human core space, spaced within twenty ly of each other, rimward and in an
area lacking especially strong currents.  A total of over seven,
multi-planet systems, mostly agrarian.  Preferably, eleven systems with a
total of 36 occupied planets.

> > > --How much does your society interact with others?  (I.e.) How close
are you to other players?

The Dynasties have historically been isolationist, dealing primarily with
each other.  Their external dealing have primarily been heavily militant and
based on increasing the resources of the Dynasties.  However, within the
past century, the Dynasties have, apparently, acknowledged a need for
diplomacy and, as their internal power base slowly crumbles, have become
increasingly active in seeking out allies and trading partners.  External
trade has proven awkward since the Dynasties principle exports are hired
labor and human slavery.

> > > --How big is your society?  Does it contain a habitable or marginally
> > > habitable planet?  Does it cover multiple systems?  If so, how spread
> > > out is it?  You needn't give a population figure, just an estimate of
> > > large, tiny, etc.

See Geography

> > > --Is your society particularly rich or poor in any resources?

Rich in agriculture and high population.  Low in 'technological' resources
such as metals and radioactive materials and are, similarly limited in
technology (not the level of sophistication but the actual materials to
build it)

 > > History
> > > --What did your society do during the rise of the Hegemony?

The Dynasties have a long history tying to the Hegemony.  Originally, they
tried to out-run and out-colonized it.  Then they tried to fight it.  Then
they tried to ignore it.  Following this, they tried to use it, preying on
weakened cultures and scavenging the opportunities provided by the Heg.  In
the end, they tried to fight it again and lost.

> > > --What did they do during the Century of Fire?

They began by fighting a prolonged border war against the Heg. which
eventually lead to their economic collapse (sundering the original Dynasty
into the smaller bodies which exist today).  Emerging severely weakened by
the Century of Fire and the events therein, the smaller groups
re-established contact and eventually the current dynastic structure of
modern time.

> > > Culture
> > > --Societies often display a degree of schizophrenia regarding goals.
> > > What are a few major divisions?

The culture is highly influenced by the weak currents surrounding Dynasty
space and the resultant lack of trade and resources.  All commerce and
politics, both internal and external, is conducted on a basis of families as
opposed to individuals and on 'good-faith' and honor in dealings.  This
mindset is more oriental than occidental and should balance well against
most societies.

Even though the Dynasties are technically united, actually, each of the
seven Dynasties is a different power faction, competing against the others
as well as outsiders.  It is the standard practice that the ruling houses
shall 'rotate' at the end of each ten year period.  In order to insure the
power of the ruling house, each other house is required to yield to the
ruling house a sizable tribute on the first and fifth years of the house's
reign.  Should a Dynasty be unable to yield this tribute for two successive
periods, this dynasty is decided to have weakened to a point requiring
dissolution and the absorption of its assets and holdings into the remaining
Dynasties.  This was the fate of the ninth house, which was dissolved
roughly two hundred years ago.  In a dramatic illustration of the tense
internal politics, the eight house was dealt a fatal blow when the other
seven houses refused to pay the fifth year tribute, sealing the economic
doom of the eighth house and increasing the fortunes of the other seven.


A further source of great internal unrest is the current movement by the now
ruling third house to compensate for the lack of 'metallic resources through
strange biological experiments in 'living technology'.


> > > --Does your society have any areas (technological developments or
> > > skills) where it's better or worse then the average of Human space?

Weak tech. availability, high labor, fanatic internal loyalty

> > > --Is there any special emphasis towards or away from the military?

Historically, they have leaned strongly toward "military diplomacy" but have
shifted away from this recently, probably not abandoning the premise, only
delaying their aggressive stance until they can regain a position of power.

> > > --Do they have any special relation with Psionics?  Mass hatred,
> > > promoted in the gene pool, etc.

Partially due to their culture and their isolationist tendencies, the
Dynasties have a lower than normal Psi ratio within the culture and those
with talents are quickly brought into government service.

> > > --Are there any setup effecting aspects of your society I haven't
asked about?

I deliberately designed the Dynasties as a utility NPS full of possible
hooks but stable enough to be ignored for long periods of time.  Their
aggressive, occupational expansion, desperate fear of failure and the
continued loss of once-great prestige and their fanatic willingness to do
almost anything for the good of their houses all combine to create good play
potential but their current weakness removes a sense of urgency which might
otherwise force an NPS into early action.  They also make a good, though
dangerous source of first or early-alien contact esp. when combined with
their willingness to engage in the sale of live human beings for profit.  A
bit cliched, I know, but useful for our purposes.


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