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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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MkeAton
Archangel

Wed

Dec 1
1999

07:51Z

[Main] NPS: The Regressionist Systems

? A world which has banned technology, esp. bionic applications, due to
violent explosions of 'psybersycosis' (aka Cyberpunk) and now adopts a
technophobic attitude for pragmatic and political reasons rather than the
usual religious ones.

M. Keaton
> > > > --What is your societies name?

The Regressionist Systems

> > > > --Summarize your society in a few lines.  This will be used on a
> society cover page.

A loose confederation of small systems united in their opposition to most
forms of technology.

> > > > Geography
> > > > --How much does your society interact with others?  (I.e.) How close
> are you to other players?

Isolationist, dealing only with each other.

> > > > --How big is your society?  Does it contain a habitable or
marginally
> > > > habitable planet?  Does it cover multiple systems?  If so, how
spread
> > > > out is it?  You needn't give a population figure, just an estimate
of
> > > > large, tiny, etc.

A small number of low-planet systems, somewhere around three systems with
four total planets.  Very close together, coreward.

> > > > --Is your society particularly rich or poor in any resources?

It's tempting to say poor in all areas due to their lack of tech. but I
think the situation would probably be a lot more interesting if the
regressionists were sitting on top of a proverbial gold mine which they
refuse to exploit.

>  > > History
> > > > --What did your society do during the rise of the Hegemony?

Feared it, tolerated it, served it when they had to

> > > > --What did they do during the Century of Fire?

Felt vindicated in their decisions and actually fared better than most
societies (kind of a Y2K crash for the Amish, uncomfortable, but not the end
of the world)

> > > > Culture
> > > > --Societies often display a degree of schizophrenia regarding goals.
> > > > What are a few major divisions?

Huge divisions over dealing with outsiders and new technologies.  The
current single largest factions are 1) Full Regressionists--those who would
throw off all technology including FTL
2) Moderate Regressionists--those who resist all technology but will accept
those advances which are "non-threatening" such as agriculture, travel, and
communication.
3) Liberal Regressionists--those who are still opposed to uncheck technology
but will even go so far as to allow medical research even though it could be
used for weapons.
4)  Hawks --those who oppose the traditional bans on technology.  These
individuals are frequently "persuaded" to resettle outside of Regressionist
space.

> > > > --Does your society have any areas (technological developments or
> > > > skills) where it's better or worse then the average of Human space?

Very poor tech.  Solid economic infrastructure on the small scale.

> > > > --Is there any special emphasis towards or away from the military?

On the whole, Regressionists are pasafistic.

> > > > --Do they have any special relation with Psionics?  Mass hatred,
> > > > promoted in the gene pool, etc.

Due to a limited gene pool one would expect low Psi but this is not the
case.  Regressionist psi is higher and stronger than human norm--an
occurance they attribute to their lack of technological dependance but which
most outsider scholars attribute to a high tolerance for in-breeding.

> > > > --Are there any setup effecting aspects of your society I haven't
> asked about?

Nope.  Other than the psi thing, it should be noted that the Regressionist
do have a very low level of internal crime and conflict and thereby maintain
their passive resistance to technology at least partially due to the fact
that it appears to work.  They are also unusually resilient people with low
disease rates, infant mortality, and death tolls despite their rather
limited medical technology.

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