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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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KennyCrowe
Kenny Crowe

Thu

Dec 2
1999

07:03Z

[Main] Web Site.

HI people.

I've been out of action for the last few days - giving some
lessons :(

But now I've got time to catch up on the wealter of messages...

Anyway - the site looks nice - I like the colour scheeme, easy on
the eye for the most part, fairly easy to read as well :)

> 1) I check that everyone's browser can read it OK. If anything 
> looks weird please tell me.

	fine on NS communicator 4.6

> 2) Could someone please write an introduction to the humans game 
> for me?

	Didn't Rylen do a "blurb" earlier? 

> 3) Does anyone want to write a proper 'article' about currents? 
> It seems a conspicous omission to me :)

	What? 
	Oh. We have forgotten about that. We have already got the
article on Hyperspace travel.. Just reading that again... Does it
seem to anyone that the description implies "instantaneous"
travel? 
	it is still nice, but I am stumped as to how to make
"currents" consistent with the existing description. Probably
because I know v.little about quantum stuff :(

> 4) We need to decide how to present the societies on the web site

	Hmmm... Do we have some kind of template - use a buggerised
version of the Elyria society templates... 

	Ahh.. yeah - read first kenny. You talk about thatr one-page
thing. That sounds really good actually! 

	About the systems etc.
	How about we have a "stellar cartography" page/section. 
Which will list every system etc and have a link to description
of any that exist... Something like

X Y Z: Type : Name : Majority Presence

eg

0 0 0: G7: Home : Human(independant)

And you place a link on the name which goes to a description 
or history of the system. Does that sound OK?
-- 
Kenneth Crowe, ICL Data Oy, Finland
Ph +358 9 567 5116  GSM +358 50 364 4507
kenneth.crowe@icl.fi
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EdmUnd
Edmund

Thu

Dec 2
1999

18:43Z

[Main] Web Site.


> > 2) Could someone please write an introduction to the humans game
> > for me?
>
> Didn't Rylen do a "blurb" earlier?

Yes, I already had that one :)  I was thinking of something more
human-specific.  ie. humans game, gm is Rylen, focuses on stuff, here are
societies, rather than this is game, this is what we do.  If you follow that
:)

I think I'll have to hassle Rylen again, then *he* can delegate it 

> > 3) Does anyone want to write a proper 'article' about currents?
> > It seems a conspicous omission to me :)
>
> What? 
> Oh. We have forgotten about that. We have already got the
> article on Hyperspace travel.. Just reading that again... Does it
> seem to anyone that the description implies "instantaneous"
> travel?
> it is still nice, but I am stumped as to how to make
> "currents" consistent with the existing description. Probably
> because I know v.little about quantum stuff :(

Someone else please do this.  Please :)  (and not *just* becasue I'm
confused as to the physics of currents :)  I can probably technobabble my
way through *something*, though whether it would be plausible or not...


> About the systems etc.
> How about we have a "stellar cartography" page/section.
> Which will list every system etc and have a link to description
> of any that exist... Something like
>
> X Y Z: Type : Name : Majority Presence
>
> eg
>
> 0 0 0: G7: Home : Human(independant)
>
> And you place a link on the name which goes to a description
> or history of the system. Does that sound OK?

Good ideas there.  And if anyone wants to draw up a Hertzprung-Russel
diagram of our stars, I'm not going to stop them. :)  Although I was
envisioning total description, linking only the systems people have
described fits in with how we're going to describe societies...

--
Edmund (who's society is looking smaller and smaller compared to everyone
elses' :)



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RylenDreskin
Rylen Dreskin

Thu

Dec 2
1999

22:08Z

[Main] Web Site.

Edmund wrote:

> 
> > > 2) Could someone please write an introduction to the humans game
> > > for me?
> >
> > Didn't Rylen do a "blurb" earlier?
>
> Yes, I already had that one :)

Right.  That was for Phoenyx.  This one will be for the web page and the Human
game.

>  I was thinking of something more
> human-specific.  ie. humans game, gm is Rylen, focuses on stuff, here are
> societies, rather than this is game, this is what we do.  If you follow that
> :)
>
> I think I'll have to hassle Rylen again, then *he* can delegate it  grin>
>

I delegate myself to do it.  But if someone volunteers, I won't argue.

>
> > > 3) Does anyone want to write a proper 'article' about currents?
> > > It seems a conspicous omission to me :)
> >
> > What? 
> > Oh. We have forgotten about that. We have already got the
> > article on Hyperspace travel.. Just reading that again... Does it
> > seem to anyone that the description implies "instantaneous"
> > travel?
> > it is still nice, but I am stumped as to how to make
> > "currents" consistent with the existing description. Probably
> > because I know v.little about quantum stuff :(
>
> Someone else please do this.  Please :)  (and not *just* becasue I'm
> confused as to the physics of currents :)  I can probably technobabble my
> way through *something*, though whether it would be plausible or not...
>

I haven't worried about underlying nature so much as game mechanics.

>
> 
> > About the systems etc.
> > How about we have a "stellar cartography" page/section.
> > Which will list every system etc and have a link to description
> > of any that exist... Something like
> >
> > X Y Z: Type : Name : Majority Presence
> >
> > eg
> >
> > 0 0 0: G7: Home : Human(independant)
> >
> > And you place a link on the name which goes to a description
> > or history of the system. Does that sound OK?
>
> Good ideas there.  And if anyone wants to draw up a Hertzprung-Russel
> diagram of our stars, I'm not going to stop them. :)  Although I was
> envisioning total description, linking only the systems people have
> described fits in with how we're going to describe societies...
>
> --
> Edmund (who's society is looking smaller and smaller compared to everyone
> elses' :)
>

But spread out.  And very powerful at times.

Rylen


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