
Let me clarify a bit of Jason's message. We have primarily divided responsibilities between the two of us in a way to insure there is no "conflict of interest" during play and so that there is minimal play disruption. JTH will coordinate the primary aspect of game mechanics (processing turns, resolving actions, etc.) with the exception of Mir itself (which I'll GM just to make sure he doesn't get too carried away). Story arch and narrative are still my primary focus. Amazingly, the "complete" storyline (the TRUTH of history and the secret plots of traitors) passed through the past two GMs is so close to my existing plot outline for the Eerith Cantos that everything should stay the same with no continuity gaps. If it's in the narrative (even in foreshadowing), it's still there (although don't assume that everything is cut and dried). It's also safe to say, I don't think anyone knows the entire story, if for no other reason than I am too cryptic--I couldn't give away the plot outside of writing the narrative completely (even if I tried). We do need someone to keep up the website. Frankly, I'm just too busy. I have a new writing job and I'm not sure if I can give the website the time it deserves without letting the narrative slide. If anyone can help, don't hesitate to offer. Otherwise, we'll muddle through. In short, JTH is taking over game-state issues (and I'll be here in case he gets too busy). I'm concentrating on continuity and presenting the narrative in a clear fashion. Unless JTH encounters technical problems, you should experience minimal disruption in gaming. And, as we say on Rallos'Tek: If you have question-give Tell. M. Keaton (Who, in a sudden fit of Edmundtizing, cannot resist the urge to say "Do not adjust your sets. I control the vertical. I control the horizontal. Your in our world now.") ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.