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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Mon

Jan 10
2000

06:48Z

[Cel] Actions

These are the actions that have been resolved and the once that were
sent in but have not been and the once that have not been sent in.
Could you guys please send them in soon because I would like to end the
year by the end of next week.  Aaron/Dyl I have another request.  Could
you guys send me all the secret actions/results so that I know what has
happened?

Results/which actions
Mir/ all actions
Burcany / all actions
Cedonian/ 1,2,3 (note on this one. Aaron did you resolve the forth
action or were you waiting to see what Taltheran says?)
Eerith / all
Milakanuri/ all
Razanians/ Action 1
Shanari / 1,2
Torphan/ 1,2,3

Actions not resolved/which actions
Razanians/ 2,3,4
Shanari/ 3
Torphan/ 4

Actions not sent in/which actions
Aixelsydan/all
Parglug/all
Taltheran/all
Sinari/ 4

Archmage of Mir
Jason Todd Heaps

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JtSl
jtsl

Fri

Jan 14
2000

06:25Z

[Cel] Actions

Thought of you that have not sent in actions will you send them in by
monday that way I can try to get them resolved and the year over and the
new one begun by the end of the week.

Thanks

Jason Todd Heaps

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MkeAton
Archangel

Thu

Jan 20
2000

20:33Z

[Cel] Actions

Sorry, I've been travelling.  What year are we on and do you have Eerith
actions for it?

M. Keaton
----- Original Message -----
From: 
To: 
Sent: Friday, January 14, 2000 1:25 AM
Subject: [Cel] Actions


> Thought of you that have not sent in actions will you send them in by
> monday that way I can try to get them resolved and the year over and the
> new one begun by the end of the week.
>
> Thanks
>
> Jason Todd Heaps
>
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>

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JtSl
jtsl

Thu

Jan 20
2000

21:38Z

[Cel] Actions

"M. Keaton" wrote:

> Sorry, I've been travelling.  What year are we on and do you have Eerith
> actions for it?

Yes you have we are still 1415, but I will close the year tommorrow.

Jason Todd Heaps

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JtSl
jtsl

Sat

Jan 22
2000

05:09Z

[Cel] Actions

Hi Qaiyore.

 I am going to try for a two to three week year.  So could you please
send in your actions as soon as you could.

Thanks

Jason Todd Heaps

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JtSl
jtsl

Mon

Jan 31
2000

04:57Z

[Cel] Actions

It seems quiet.  I know I am getting annoing, but you could you guys try
to send in your actions soon.   I would like us to pick up the pase that
the game has been traveling.

Thanks You

Jason Todd Heaps

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JtSl
jtsl

Tue

Feb 8
2000

03:48Z

[Cel] Actions

I would like to end the year by the end of next week.  So if you have
not sent in you actions would you please do so.

Thanks

Jason Todd Heaps

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DylanMartinez
Dylan Martinez

Thu

Apr 13
2000

09:09Z

[Cel] Actions

Hi.

Someone used the old action submission option on the Qaiyore website which
meant I received their actions! :-)

Who shall I forward them to?

Dyl.
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JtSl
jtsl

Thu

Apr 13
2000

21:17Z

[Cel] Actions

Me.  Jason Todd Heaps

Dylan Martinez wrote:

> Hi.
>
> Someone used the old action submission option on the Qaiyore website which
> meant I received their actions! :-)
>
> Who shall I forward them to?
>
> Dyl.
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NathanGilson
NathanGilson

Thu

Apr 13
2000

21:18Z

[Cel] Actions

jtsl@attglobal.net thank you
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NathanGilson
NathanGilson

Mon

Aug 14
2000

22:33Z

[Cel] Actions

Action I Infiltration of Cedonia

The Vraa'al have been watching the world politices.  They fear that the 
Cedonians will become to powerful.  Mir and her influince is enough to scare 
the dark elfs.  But with Cedonia gain more power scares them more.  So the 
High Lord and the Council have decided that it is time to learn more about 
their enemy.  They are going to send some of their spies through free city 
ships. 

Primary Determinant: Spies
Difficulty: Hard -1
Actor: Spies
Modifers: +They have always had a good spy's
+Cedonia is not expecting Infiltration by the Vraa'al

Action 2 Gathering the Champions (4 of 5)

Gather the champions from the festival to be trained as Assassins and Spy's
Primary Determinant's: Authority
Actor: High/Champion's
Difficulty: Hard-1
Secrecy: Yes
Modifiers: -1 secrecy
+already incredible fighters



Action 3 Research lighter and stronger metal (4 of 8)


Primary Determinants: Craft
Actor: metallurgists
Difficulty: Very hard -2
Secrecy: no
Modifiers: +Magic
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JtSl
jtsl

Wed

Nov 8
2000

21:34Z

[Cel] Actions

Okay Could you guys please get your actions in.  I set the dead line nat
the end of next week.

Jason

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GrEg
Greg

Tue

Jan 22
2002

22:04Z

[Cel] Actions

Ops!

Sorry, I have not yet sent this turn's action. I promise to get to them
tomorrow. Thanks for patience ;)

- Greg (Aixelsydan)

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AndrewJanssen
Andrew Janssen

Fri

May 20
2005

02:55Z

[Cel] Actions

Who all needs to get their actions in yet? They were due Monday.

I know I've got mine in, and so do Jason & Chad. I think that leaves 
Jeff, Ibrahim, and the Vraa'al.

Andrew
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IbrahimDughlasGa
ibrahim

Fri

May 20
2005

04:41Z

[Cel] Actions

I'm working on mine.  Get it off today sometime.  I hope to get a 
writeup for the last two actions too.

Mostly internal actions focusing on reforms flowing on from the 
convening of the Great Council of the Republic last year.

Ibrahim

Andrew Janssen wrote:

>Who all needs to get their actions in yet? They were due Monday.
>
>I know I've got mine in, and so do Jason & Chad. I think that leaves 
>Jeff, Ibrahim, and the Vraa'al.
>
>Andrew
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>
>  
>

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ChadPowell
Chad Powell

Sat

Aug 26
2006

16:10Z

[Cel] Actions

Jason, I turned in my actions but have not put the fudge points in because I 
am waiting for your response on my email about them.  I would appreciate 
getting it back.


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JeffersonWilson
Jefferson

Fri

May 20
2005

06:27Z

[Cel] [Action] Exquaestio 1455 (oops!)

Andrew Janssen wrote:

> Who all needs to get their actions in yet? They were due Monday.
> 
> I know I've got mine in, and so do Jason & Chad. I think that leaves 
> Jeff, Ibrahim, and the Vraa'al.

Oops, for some reason I thought I'd sent these out on Saturday.  Hopefully 
it's not too late.

Exquaestio Actions 1455

Events

     * Exquaestio grows by 15% (16.051% remaining).
     * The Bishop of Tana is killed in a demon raid. His replacement is a 
female tana who had held the rank of Priest. She becomes the first woman to 
hold a seat on the Conclave.
     * The rohain put off appointing a new Preceptor (until the Demon War 
ends). The Training Master (a paladin) is appointed Interim Preceptor. A 
signifer is raised to paladin and appointed Master of Magic to hold the 
Rohain Seat at the University of Mirbalpur.

Action 1: Magical Alliance

Description:	Having figured out how to share divine authority, Feroze 
repeats the offers made in 1452 to open Exquaestio's magic to allied 
deities. Offers were made to Demerhaze, Miracradsa, Arrumanthus, and Arlova.

Difficulty:	Single Normal (0), 0 Fudge Points

Factors:	- Feroze is an outsider, + Offers of new knowledge to existing 
gods, 0 Offers made to gods on outskirts of existing alliances.

Results:	Training, Acceptance, Sophistication, Diversity = .


Action 2: Tanimbar Goblins

Description:	Exquaestio attempts to encourage trade with Tanimbar's goblins 
and prove they are not associated with the demons currently causing fear in 
the Burcancy.

Difficulty:	Single Normal (0), 0 Fudge Points

Factors:	- hostility towards goblins, + existing relations, + current 
knowledge, + value of goblin art, 0 Tanimbar hostility towards other 
governments.

Results:	Burcancy, trade, relations, Tanimbar =


Action 3: Rebuild Rohain

Description:	After the battle of Lildra last year the rohain are 
demoralized and disorganized. Lacking the ability to affect the battles in 
the northeast the rohain attempt to rebuild their organization.

Difficulty:	Single Routine (+2), 0 Fudge Points

Factors:	+ established organization, + religious support, + government support.

Results:	+2, morale, organization, communications, resources = .


Action 4: In-house Press (1 of 3?)

Description:	Something has to be done about Exquaestio's information 
bottleneck. This action gives Exquaestio Printing craft (or increases the 
existing craft). They will be starting out with block printing but switch 
to movable type as soon as it's available.

Difficulty:	Single Normal (0), 0 Fudge Points

Factors:	- resources, + scholarship, + philosophy

Results:	Personnel, Equipment, Organization, Popularity = .


Action 5: Group Magic (1 of ? #1)

Description:	Exquaestio attempts to develop magic by training magic-users 
to use group magic and non-mage assistants. This will increase Exquaestio's 
magical prevalence.

Difficulty:	Extra Hard (-1-1), 0 Fudge Points

Factors:	+ magic licensing, + example of Mir, - fundamental change,

Results:	mage reaction, non-mage reaction, religious dedication, general 
popularity =

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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IbrahimDughlasGa
ibrahim

Fri

May 20
2005

07:15Z

[Cel] [Action] Exquaestio 1455 (oops!)

Jefferson wrote:

>Exquaestio Actions 1455
>
>
>Action 1: Magical Alliance
>
>Description:	Having figured out how to share divine authority, Feroze 
>repeats the offers made in 1452 to open Exquaestio's magic to allied 
>deities. Offers were made to Demerhaze, Miracradsa, Arrumanthus, and Arlova.
>
>Difficulty:	Single Normal (0), 0 Fudge Points
>
>Factors:	- Feroze is an outsider, + Offers of new knowledge to existing 
>gods, 0 Offers made to gods on outskirts of existing alliances.
>
>Results:	Training, Acceptance, Sophistication, Diversity = .
>  
>
Jefferson, could you refresh my memory regarding Feroze's sharing of 
divine authority?

Ibrahim





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JeffersonWilson
Jefferson

Fri

May 20
2005

23:37Z

[Cel] [Action] Exquaestio 1455 (oops!)

ibrahim wrote:
> Jefferson wrote:
> 
>>Exquaestio Actions 1455
>>
>>Action 1: Magical Alliance
>>
>>Description:	Having figured out how to share divine authority, Feroze 
>>repeats the offers made in 1452 to open Exquaestio's magic to allied 
>>deities. Offers were made to Demerhaze, Miracradsa, Arrumanthus, and Arlova.
>>
>>Difficulty:	Single Normal (0), 0 Fudge Points
>>
>>Factors:	- Feroze is an outsider, + Offers of new knowledge to existing 
>>gods, 0 Offers made to gods on outskirts of existing alliances.
>>
>>Results:	Training, Acceptance, Sophistication, Diversity = .

In 1452 (http://www.picotech.net/~jeff_wilson63/rpg/Exq_1452.html) it was 
established

"Feroze is astonished to learn that while a few of the gods of Qaiyore are 
willing to share their supernatural authority, they have absolutely no idea 
how to do it. The best they can currently do is avoid interfering with the 
boons of another."

In 1454 (http://www.picotech.net/~jeff_wilson63/rpg/Exq_1454.html):

"Between them Feroze and Miracradsa successfully figure out how to merge 
divine authority, and the information spreads quickly. Though much easier 
than expected there are a few problems with mortal applications."

That's what's been defined.  If anything's unclear, let me know.  When/If 
the above action succeeds the espiri will be able to draw upon multiple 
divine sources, but another action will be required to have them actually 
start doing so.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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