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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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MkeAton
Archangel

Sat

Feb 12
2000

00:27Z

[Cel] [Action II, III] 1416 Mir, [actions 1 and 2 Eerith]

The combined double actions of two societies was a little difficult for me
to combine into one results. I finally decided to apply the following values
(very subjective, I know, but fair, I think):

Weight: Double, double (for a net bonus of +3)
Secrecy: -1 to roll
Determinant: Magic sophistication +4 (the lowest of the two societies)
Difficulty of Task: Mythic (-5)
Modifiers: +1 The actors themselves. +1 for the Myr-Kun carryover bonus from
1415. I decided that the other modifiers would end up in a push between the
two sides involved.

So, +3-1+4-5+1+1(+3 total and the die rolls).
+3+(-1+1+0-1)=+2 (Complete Success)

Suggestion:  The mission to "retrieve" the golden mirror is, on the surface,
a complete success, with all actors escaping with minimal injury.  Near the
end of the mission, secrecy is abandoned in favor of speed and the "enemy"
is aware of both the theft and the actors (almost certain to seek
retribution at a later date). Matters are further complicated as the Mir and
Eerith actors differ about where the Mirror should be delivered. The issue
if finally resolved by the creation of a duplicate mirror. Each society
retains one and neither the actors nor the enemy are certain which of the
two Mirrors is the actual relic, thus insuring that, before the Mirror can
be used, both peoples must again act together.


>Action 1 and 2:
Steal the Mirror
Type: External Politics
Actor: The Prophet and Mirish assistance (oh yea, and the dog)
Weight: Double
Secrecy: Immense
Prime Determinant: (defer to Mirish co-action)
Task: Mythic
Modifiers: This is a joint action with the Mir, all eerith values are in
supplement to that action.


M. Keaton
----- Original Message -----
From: 
To: 
Sent: Thursday, February 10, 2000 2:30 PM
Subject: [Cel] [Action II, III, IV] 1416 Mir


> The Grand Archmage and Dioya stood together in a chamber talking.  The
> Grand Archmage looked at Dioya and then said.
>
> "I understand wanting to get any Artifact back safely to Mir but what is
> so important about the Golden Mirror?"  He said
>
> "The Traitor has but a spell on the Oracle and we need the Golden Mirror
> to brake the spell." Dioya said.  Then the Grand Archmage spoke.
>
> "But you would still need the Priest of the Oracle to work it."  He
> said.  Dioya smiled.  The Grand Archmage looked at him and said.  "Don't
> tell me you have one of them hidden in a closet."  Dioya just smiled.
> "Well their is a way into the city.  In Myr-Kun we had a spell that
> aloud you to enter it but the Traitor destroyed it."
>
> "He is always one step ahead isn't he." Dioya shouted.  It was the Grand
> Archmage's turn to grin.
>
> "But I know it."  Dioya looked at the Grand Archmage then smiled.
>
> "Teach it to him."  A voice said behind them.  They turned to find an
> Eerith standing behind them.  "And after you have taught him.  He needs
> to meet someone."
>
> Action II, III: Get back the Golden Mirror
>
> With the Help of the Grand Archmage of Myr-Kun Dioya has learned the
> spell that will let him enter the city.  Then an Eerith will take him to
> meet with the Prophet.  Toghether they will try to enter the city and
> take back the Golden Mirror.  Then they will get it back to Mir as a
> Teleportation spell will take them.
>
> Primary Determent: Magic Sophistication (+4)
> Diffculty: Huge (-3)
> Weight: Double
> Actors: Dioya and the Prophet
> Secrecy: Secret Action but results not
> Modifiers: + bones last year for stuff that deals with Myr-Kun which the
> spell does.
> ++ Eerith also doing this action
> + The Prophet is a thief.
> + The spell is Mirish based.
> -- The Enemy


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