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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Wed

Mar 1
2000

04:19Z

[Cel] [Actions I, II, III IV] Mir 1417

Action I: Bring Cedonia in the Struggle against the Enemy.

The Sorcerers of Mir understand that they must unit the South and the
and the west against the Sinari.  The Archmage himself will travel to
the capital of Cedonia and meet with the Empress himself.  He will then
persed to tell her about the threat to the North.  He will tell her that
if they plan to with stand the threat to the North they must unit and
that their expantion must be put to a stop untill the world is safe
again.  He will tell her about what the Sinari do to people thy conquer.

Primary Determent: Relations (It does not say.  Fair I guess 0)
Diffculty: Vary Hard (-2)
Weight: Single
Actors: Eubraotsa
Secrecy: none
Modifiers: + Eubraotsa great speaker.
+ The Cedonians are also worred about the Sinari.
+ The Horrer stories about what the Sinari did to Myr-Kun and in
Bel'Adn.
+The Vision

Action II: Improve Military (1 of 3 years)

The Mirish Military is small and not vary good.  Mir will begin to
retrain its people and retrain its magic users to be great Warmages.

Primary Determent: Military Force (0)
Diffculty: Hard (-1)
Weight: Single
Actors: Military
Secrecy: none
Modifiers: + Eerith help
+ A new Warlord.

Action III: Try to bring peace on the Razianian coast.

The Razianian cost is in an all out war at the moment and that does not
help the world much.  Riacradsa will travel and try to bring the waring
countries back to peace.  She will basiclly say to the Razianans and
Ayrisan the same thing the Archmage is saying to the Cedonians.  If you
don't stop this then you will be destroyed.

Primary Determent: Realations (None again Fair I guess)
Diffculty: Vary Hard  (-2)
Weight: Single
Actors: Riacradsa
Secrecy: none
Modifiers: + Basiclly the threats

Action IV: Contact and persvaded the Grand Archmage.

The Fae are at least lisening but that is as far as it goes.  The time
has come to take direct messures.  The Archmage will talk with the Grand
Archmage himself.  After he has talked with the Empress he will teleport
to were the Grand Archmage is.  He will remind the Grand Archmage of the
agreement between the Archmage of Mir and the Gradn Archmage of the
Order of Knowlgde.  The Archmage will tell him of what is happening and
that they are indanger of begin destroyed.

Primary Determent: Realations (+1)
Secondary Determent: Magic Sophistication (+4)
Diffculty: Vary Hard  (-2)
Weight: Single
Actors: Eubraotsa
Secrecy: from the people on Qaiyore
Modifiers: ++ Fae must honor agreements
+ The Fae have just servived a similar experiance.

Actions V: Finish Searching the Dreaming (3 of 3 Years)

The Sorcerers are finishing up looking for dragons.  They are also
pleding with the Fae to join with them.

Primary Determent: Magic Sophistication (+4)
Secondary Determent: Diplomacy
Diffculty: Huge (-3)
Weight: Single
Actors: Half of the Sorcerers
Secrecy: Mega Top Secret
Modifiers: (++ if action four succeds because he carries almost as much
weight in the among the Fae as the Imperator does.)
+ Gateway to the Dreaming
+ Desperate
+ The Vision
- Extral action

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LouisPasztor
Louis Pasztor

Wed

Mar 1
2000

05:52Z

[Cel] [Actions I, II, III IV] Mir 1417

>Action III: Try to bring peace on the Razianian coast.
>
>The Razianian cost is in an all out war at the moment and that does not
>help the world much.  Riacradsa will travel and try to bring the waring
>countries back to peace.  She will basiclly say to the Razianans and
>Ayrisan the same thing the Archmage is saying to the Cedonians.  If you
>don't stop this then you will be destroyed.
>
>Primary Determent: Realations (None again Fair I guess)
>Diffculty: Vary Hard  (-2)
>Weight: Single
>Actors: Riacradsa
>Secrecy: none
>Modifiers: + Basiclly the threats
>

What will threats do to solve the problems in the Razanian Coast? The 
Razanians want all of their coast back, they won't stop until they do.
For the Aryisans, i would think they want payback? atleast the crusaders do 
or whatever... Also, the Razanians hates Mir, don't you think? Since they 
use magic and they did before toke over the Razanian Coast, despite how long 
ago it is.
-LordLMP
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JtSl
jtsl

Wed

Mar 1
2000

13:58Z

[Cel] [Actions I, II, III IV] Mir 1417

Louis Pasztor wrote:

> >Action III: Try to bring peace on the Razianian coast.
> >
> >The Razianian cost is in an all out war at the moment and that does not
> >help the world much.  Riacradsa will travel and try to bring the waring
> >countries back to peace.  She will basiclly say to the Razianans and
> >Ayrisan the same thing the Archmage is saying to the Cedonians.  If you
> >don't stop this then you will be destroyed.
> >
> >Primary Determent: Realations (None again Fair I guess)
> >Diffculty: Vary Hard  (-2)
> >Weight: Single
> >Actors: Riacradsa
> >Secrecy: none
> >Modifiers: + Basiclly the threats
> >
>
> What will threats do to solve the problems in the Razanian Coast? The
> Razanians want all of their coast back, they won't stop until they do.
> For the Aryisans, i would think they want payback? atleast the crusaders do
> or whatever... Also, the Razanians hates Mir, don't you think? Since they
> use magic and they did before toke over the Razanian Coast, despite how long
> ago it is.

What Mir is trying to do is say.  Get them to stop fighting each other at the
moment and help deal with the threat.  After the threat has been taken care of
then they can go back to butchering each other.

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AaronENowack
Aaron E Nowack

Wed

Mar 1
2000

15:54Z

[Cel] [Actions I, II, III IV] Mir 1417

On Tue, 29 Feb 2000 23:52:46 cst "Louis Pasztor" 
writes:
> What will threats do to solve the problems in the Razanian Coast? 
> The 
> Razanians want all of their coast back, they won't stop until they 
> do.
> For the Aryisans, i would think they want payback? atleast the 
> crusaders do 
> or whatever... Also, the Razanians hates Mir, don't you think? Since 
> they 
> use magic and they did before toke over the Razanian Coast, despite 
> how long 
> ago it is.
> -LordLMP

I have to agree. (The end is nigh!)

The only thing such a delegation might do is pause the fighting for a
moment while the delegation is slaughtered.  These are two cultures that
have a deep-rooted distrust of magic (Indeed, in the first Cloak and
DAgger stories, the Archmage disguised himself while in Aryisa so he
wouldn't be slaughtered out of hand.) The Asagmari would like to control
the whole coast, and they are definitly not giving up a single inch of
land.


                                                   Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/TimesSquare/Dungeon/5930/

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JtSl
jtsl

Wed

Mar 1
2000

16:35Z

[Cel] [Actions I, II, III IV] Mir 1417

Aaron E Nowack wrote:

> On Tue, 29 Feb 2000 23:52:46 cst "Louis Pasztor" 
> writes:
> > What will threats do to solve the problems in the Razanian Coast?
> > The
> > Razanians want all of their coast back, they won't stop until they
> > do.
> > For the Aryisans, i would think they want payback? atleast the
> > crusaders do
> > or whatever... Also, the Razanians hates Mir, don't you think? Since
> > they
> > use magic and they did before toke over the Razanian Coast, despite
> > how long
> > ago it is.
> > -LordLMP
>
> I have to agree. (The end is nigh!)
>
> The only thing such a delegation might do is pause the fighting for a
> moment while the delegation is slaughtered.  These are two cultures that
> have a deep-rooted distrust of magic (Indeed, in the first Cloak and
> DAgger stories, the Archmage disguised himself while in Aryisa so he
> wouldn't be slaughtered out of hand.) The Asagmari would like to control
> the whole coast, and they are definitly not giving up a single inch of
> land.

Why do you think that I sent Riacradsa.  She is after all the Warlord and
could proble hold off attack until she teleported out of there, and she did
come with guards.  Not to mention that the leaders of those two societies,
while they are in the back waters, would not be so stuped as to let a
deleget form another country get killed while he/she was on a peaceful
mission to their country. Now I could see them saying "no" then "you have a
half hour to get out of here before you get killed."

Jason Todd Heaps

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LouisPasztor
Louis Pasztor

Thu

Mar 2
2000

04:16Z

[Cel] [Actions I, II, III IV] Mir 1417

>What Mir is trying to do is say.  Get them to stop fighting each other at 
>the
>moment and help deal with the threat.  After the threat has been taken care 
>of
>then they can go back to butchering each other.
>

I know, just saying that the Mage will have trouble playing Peacekeeper, 
especially when Magic and Mir, but not has bad as before, is hated among the 
Razanians.
Anyway, just saying you'll have hard time convincing the Razanians either 
way, since the Threat isn't the biggest threat of the Razanian Coast at the 
moment...and as if the Razanians will be able to help stop the threat 
anyway. Their Navies is small and not up to standard compare to other more 
develop societies. The Razanians are more interested getting rid of the 
Asagmari, especially when they are going head way with it...if they stop, 
risk gettingcounter attacked, will give Aryisa time to fortify their current 
Borders and get military more ready later on.
Anyway, me personally have better ideas what i can do with the Razanians 
then war all of the time, but since Aaron is playing again, won't be able to 
go straight forward in taking Razan(Aryisa City) and the other city back 
atleast...

-LordLMP

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LouisPasztor
Louis Pasztor

Thu

Mar 2
2000

04:26Z

[Cel] [Actions I, II, III IV] Mir 1417

>Why do you think that I sent Riacradsa.  She is after all the Warlord and
>could proble hold off attack until she teleported out of there, and she did
>come with guards.  Not to mention that the leaders of those two societies,
>while they are in the back waters, would not be so stuped as to let a
>deleget form another country get killed while he/she was on a peaceful
>mission to their country. Now I could see them saying "no" then "you have a
>half hour to get out of here before you get killed."
>
>Jason Todd Heaps
>

Also remember that the Razanians is comprise of several Kingdoms, currently 
at the moment united against Aryisa under the Century Council. So depend 
where the Mir delagation is arriving...especially by surprise and without 
early notice...even if you did, will be hard for Razanians to get it, since 
all Kingdoms are independent, yet united under the Century Council 
currently.
Dunno how many turns you want to waste to stop the war between the Razanians 
and Aryisa, but i sure know it will be Very Hard indeed. ;)

-LordLMP
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