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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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LouisPasztor
Louis Pasztor

Tue

Apr 18
2000

11:59Z

[Cel] [Actions] Razanians 1418 Actions

Society Name: Razanians

Action I. - Invasion of Northern Aryisa

The Northern Razanian Armies continue their push to get completly across the 
Timber Veil, with support of Gurders and Catapults. They also have Partial 
help from the Razanian Front Rebels behind enemy lines, but with the 
reorganization of the Aryisan military, may be a bit harder to get through.

Action I. - Strategy, External

Actor: Northern Kingdoms
Objective: Invade Aryisa from the North
Type: Invasion
Secrecy: None
Difficulty: Very Hard, Aryisa tight Defences
Prime Determinants: Secondary Philosophical Orientation, Force Great on 
razanian soil
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms have problems working together
(+1) great on razanian soil    (this counts anywhere on the Coast, including 
Aryisa)
(+1) Razanian Front
(+1) Use of Gurders and Minot Catapults
(-1) Aryisa military reorganized
Reaction: Heroic


***

Action II. - Western Defences

Now that the Aryisans was push off the west side of the Razan river, they'll 
start fortifying all along the river to prevent the Aryisans to take this 
territory again. Will be hard while the Aryisans retaliates, but they must 
keep the lands they have re-captured finally in hundred of years.

Action II. - Strategy, External

Actors: Western Kingdoms
Objective: Fortifying along the west side of the Razan River
Type: Defence
Secrecy: None
Difficulty: Hard
Prime Determinant: Primary Philosophical Orientation
Resources: Fair
Engineering: Great
Modifiers:
(+1) Primary Philosophical Orientation: Survival
(-1) kingdoms have problems working together
(+1) great on Razanian Soil
(+1) Razanian Front
(+1) lead by the kingdom of Karan
(-1) possible Aryisan retaliation and raids
Reaction: Cautious



***

Action III. - Southern Armies contruct Fortications along the Haran River (2 
out of 2)

The Southern Armies decided to permently fortify their positions along the 
Haran River and using a similar technique they used along the Sout River, 
but will take about two years or so, especially with the threat of Aryisan 
Reingforments north of the River. The Southern Armies will destroy the 
remaining Bridges  across the river, to prevent the Aryisans to get through.
Action III. - Strategy, Internal

Actor: Southern Kingdoms
Type: Defence
Secrecy: None, but being cautious of any Aryisan Spies/Scouts.
Difficulty: Hard
Prime Determinant: Primary Philosophical Orientation: Survival, Great on 
Razanian Soil
Resources: Fair
Engineering: Great
Crafts: Fair
Modifiers:
(+1) Primary Philosophical Orientation: Survival
(+1) Haran River, easy to defend chokepoints
(+1) Razanian Front
(+1) Great on Razanian Soil
(-1) problems working together
(+1) united force
(+1) use of gurders
Reaction: Cautious


***

Action IV. - New target, Haran ( 1 to 5 )

	The Razanian Front leaders had made a meeting somewhere, hidden from the 
Aryisans. They have to start focusing than spread out all over the place, 
not doing enough damage in one place, barely. The Aryisans have already 
starting to find some Razanian Front hideouts and resistence cells, so they 
must start concentrating on a target, Haran. After some agreements, they 
decide that should try concentrating on liberating Haran, where the Aryisans 
have their second largest city and port. The Majority of Razanian Front 
resources will be put into doing this, but they'll still have other hideouts 
at other parts of Aryisa to keep the Asagmari a hard time. Thought.
They will start preparing Haran by causing riots, especially in the city of 
Haran.


Action IV. - Strategic/Tactical, internal/external (Razanian Front)

Actors: Razanian Front
Objective: The Beginning of Liberating Kingdom of Haran
Type: Espionage/Rebelling/hiding/whatever
Secrecy: Yes
Difficulty: Very Hard
Prime Determinant: War
Secondary Determinant: Survival
Modifiers:
+Razanian Front already spread out in Haran
+Aryisan military busy with several fronts
+concentration in one area than all over the place
-Risk of having the Aryisan stopping the Front for good
+Century Council support
Reaction: Cautious

***


Action V - Secret Action
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