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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Mon

Jul 24
2000

01:07Z

[Cel] Razanian RESULTS

Society Name: Razanians

Action I. - Invasion of Northern Aryisa

Northern Armies continue their push from the north...

Action I. - Strategy, External

Actor: Northern Kingdoms
Objective: Invade Aryisa from the North
Type: Invasion
Secrecy: None
Difficulty: Very Hard, Aryisa tight Defences
Prime Determinants: Secondary Philosophical Orientation, Force Great on
razanian soil
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms have problems working together
(+1) great on razanian soil    (this counts anywhere on the Coast,
including
Aryisa)
(+1) Razanian Front
(+1) Use of Gurders and Minot Catapults
(-1) Aryisa military reorganized
Reaction: Heroic

Razanian Good
Aryisa Great

Razanian +1 (+1 +1 0 0) = +3
Arysia +2 ( -1 -1 -1 +1) = 0

The Aryisa army is pushed south until the Razanian army controls all of
the west bank of the Razan River north of the were the Karan and the
Razan River join.  The Razanian control over the contry extends from
their to the coast.  Now the Razanian Western Army crosses the River to
join the Northern army, and the two northen Aryisa armies join into
one.  The Southern Army may need to be called up to help defend the
Capital of Arysia as it lies close to the Northern conflict.

***

Action II. - Western Armies raids West Aryisa

After fortifying their lines a bit, the Western Armies sends raids at
various Aryisan positions along the east side of the river. The river
would
be hard to get across, especially since many bridges are destroyed. So
they
attack during the night, to surprise the Aryisan Army.

Action II. - Strategy, External

Actors: Western Kingdoms
Objective: Fortifying along the west side of the Razan River
Type: Defence
Secrecy: None
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation
Resources:
Modifiers:
(+1) Secondary Philosophical Orientation: War
(-1) kingdoms have problems working together
(+1) great on Razanian Soil
(+1) Razanian Front
(+1) lead by the kingdom of Karan
(-1) river hard to get across
(+1) the Razanians good at raiding.
(-1) Aryisa haves tight defences
Reaction: Normal

-1 -2 +2 (0 +1 -1 0) = -1 Failure

Caught and killed.

***

Action III. - Southern Armies starts raiding aswell

Now that they are well fortified, they decided to start raiding various
Aryisan positions aswell.

Actor: Southern Kingdoms
Type: Defence
Secrecy: None, but being cautious of any Aryisan Spies/Scouts.
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation: War, Great on
Razanian Soil
Resources: Fair
Engineering: Great
Crafts: Fair
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) Razanian Front
(+1) Great on Razanian Soil
(-1) problems working together
Reaction: Cautious

-1 (+1 0 +1 -1) = 0 Mixed Results

Can't get over the river.

***

Action IV. - Liberation of Haran ( 2 to 5 )

        The Razanian Front leaders had made a meeting somewhere, hidden
from the
Aryisans. They have to start focusing than spread out all over the
place,
not doing enough damage in anyone place. The Aryisans have already
starting
to find some Razanian Front hideouts and resistence cells, so they must
start concentrating on a target, Haran. After some agreements, they
decide
that should try concentrating on liberating Haran, where the Aryisans
have
their second largest city and port. The Majority of Razanian Front
resources
will be put into doing this, but they'll still have other hideouts at
other
parts of Aryisa to keep the Asagmari a hard time.


Action IV. - Strategic/Tactical, internal/external (Razanian Front)

Actors: Razanian Front
Objective: Liberating Kingdom of Haran
Type: Espionage/Rebelling/hiding/whatever
Secrecy: Yes
Difficulty: Very Hard
Prime Determinant: War
Secondary Determinant: Survival
Modifiers:
+Razanian Front already spread out in Haran
+Aryisan military busy with several fronts
+concentration in one area than all over the place
-Risk of having the Aryisan stopping the Front for good
+Century Council support
Reaction: Cautious

Results -2 +3 -1 (0 +1 +1 +1 ) + ( +1 0 0 +1) + ( ) + ( ) + ( )


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JtSl
jtsl

Sat

Sep 9
2000

03:27Z

[Cel] Razanian RESULTS

Action I and II. - Invasion of Aryisa continues

Now that the Northern and Western Armies are together they'll continue
pushing into Aryisa, towards the capital. Northern Armies will continue
to
push from the north while the Western Armies continue pushing from the
west... With last years successful breakthroughs, they are closer to
their
objective...but the Aryisa military of the two fronts are into one now,
so
making the push harder still.

Action I. - Strategy, External
Actor: Northern Kingdoms
Objective: Invade Aryisa from the North
Type: Invasion
Secrecy: None
Difficulty: Very Hard, Aryisa tight Defences
Prime Determinants: Secondary Philosophical Orientation, Force Great on
razanian soil
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms have problems working together
(+1) great on razanian soil
(+1) Razanian Front
(+1) Use of Gurders and Minot Catapults
(-1) Aryisa military is more concentrative into one huge front now
(+1) Double Action
Reaction: Heroic

Razanian Force +1
+Moral

Aryisa Force +2
+Defencive

R +1 +1 (0 -1 -1 0) = 0
A +2 +1 (0 +1 -1 -1) = +2

Suggestion: Due to the major Aryisa defet last year the Razanian enter
this year over comfeneded and were defeted and lost half of the land the
gained last year.

***

Action III. - Southern Armies targets the City of Haran

The Aryisan southern military are stuck into the defensive and recently
acquiring the knowledge that the Razanian Front are preparing to
liberate
Haran and has already started causing problems to the Asagmari there and
at
the City of Haran... the city is still well defended, the most defended
place in Haran almost... the Front will have trouble liberating the
city.
The Southern Armies decided to make it easier for them by starting to
harass
various Aryisa positions across the river near the city by bombarding
them
with Catapults...

Actor: Southern Kingdoms
Type: Defence
Secrecy: None, but being cautious of any Aryisan Spies/Scouts.
Difficulty: Very Hard
Prime Determinant: Secondary Philosophical Orientation: War, Great on
Razanian Soil
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) Razanian Front
(+1) Great on Razanian Soil
(-1) problems working together
(-1) tight Aryisa Defenses
Reaction: Cautious

-2 +2 -1 (-1 -1 0 -1) = -4

It does not work.
***

Action IV. - Liberation of Haran ( 3 to 5 )

The Razanian Front leaders had made a meeting somewhere, hidden from the

Aryisans. They have to start focusing than spread out all over the
place,
not doing enough damage in anyone place. The Aryisans have already
starting
to find some Razanian Front hideouts and resistence cells, so they must
start concentrating on a target, Haran. After some agreements, they
decide
that should try concentrating on liberating Haran, where the Aryisans
have
their second largest city and port. The Majority of Razanian Front
resources
will be put into doing this, but they'll still have other hideouts at
other
parts of Aryisa to keep the Asagmari a hard time.

Action IV. - Strategic/Tactical, internal/external (Razanian Front)

Actors: Razanian Front
Objective: Liberating Kingdom of Haran
Type: Espionage/Rebelling/hiding/whatever
Secrecy: Yes
Difficulty: Very Hard
Prime Determinant: War
Secondary Determinant: Survival
Modifiers:
+Razanian Front already spread out in Haran
+Aryisa transfering more and more Southern military to the northern
front
+concentration in one area than all over the place
-Risk of having the Aryisan stopping the Front for good
+Century Council support
Reaction: Cautious

Results -2 +3 -1 (0 +1 +1 +1 ) + ( +1 0 0 +1) + (0 0 +1 0) + ( ) + ( )

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LouisPasztor
Louis Pasztor

Sat

Sep 9
2000

03:57Z

[Cel] Razanian RESULTS

>Action I and II. - Invasion of Aryisa continues
>
>Now that the Northern and Western Armies are together they'll continue
>pushing into Aryisa, towards the capital. Northern Armies will continue
>to
>push from the north while the Western Armies continue pushing from the
>west... With last years successful breakthroughs, they are closer to
>their
>objective...but the Aryisa military of the two fronts are into one now,
>so
>making the push harder still.
>
>Action I. - Strategy, External
>Actor: Northern Kingdoms
>Objective: Invade Aryisa from the North
>Type: Invasion
>Secrecy: None
>Difficulty: Very Hard, Aryisa tight Defences
>Prime Determinants: Secondary Philosophical Orientation, Force Great on
>razanian soil
>Modifiers:
>(+1) Secondary Philosophical Orientation: War
>(+1) hatred for the Asagmari
>(+1) united force
>(-1) kingdoms have problems working together
>(+1) great on razanian soil
>(+1) Razanian Front
>(+1) Use of Gurders and Minot Catapults
>(-1) Aryisa military is more concentrative into one huge front now
>(+1) Double Action
>Reaction: Heroic
>
>Razanian Force +1
>+Moral
>
>Aryisa Force +2
>+Defencive
>
>R +1 +1 (0 -1 -1 0) = 0
>A +2 +1 (0 +1 -1 -1) = +2
>
>Suggestion: Due to the major Aryisa defet last year the Razanian enter
>this year over comfeneded and were defeted and lost half of the land the
>gained last year.
>

Damn you :P

-LordLMP
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NStevens
N Stevens

Sun

Sep 10
2000

16:46Z

[Cel] Razanian RESULTS

On Fri, 8 Sep 2000 jtsl@attglobal.net wrote:

> 
> Action III. - Southern Armies targets the City of Haran
> 
> The Aryisan southern military are stuck into the defensive and recently
> acquiring the knowledge that the Razanian Front are preparing to
> liberate
> Haran and has already started causing problems to the Asagmari there and
> at
> the City of Haran... the city is still well defended, the most defended
> place in Haran almost... the Front will have trouble liberating the
> city.
> The Southern Armies decided to make it easier for them by starting to
> harass
> various Aryisa positions across the river near the city by bombarding
> them
> with Catapults...
> 
> Actor: Southern Kingdoms
> Type: Defence
> Secrecy: None, but being cautious of any Aryisan Spies/Scouts.
> Difficulty: Very Hard
> Prime Determinant: Secondary Philosophical Orientation: War, Great on
> Razanian Soil
> Modifiers:
> (+1) Secondary Philosophical Orientation: War
> (+1) Razanian Front
> (+1) Great on Razanian Soil
> (-1) problems working together
> (-1) tight Aryisa Defenses
> Reaction: Cautious
> 
> -2 +2 -1 (-1 -1 0 -1) = -4
> 
> It does not work.
> ***
> 

This should be more than simply not working.  I would think for a failure
this huge the catapults would blow up in their faces and most of the
catapult force is destroyed.  Or Aryisa learns of their planned attack and
the catapult units are infiltrated and destroyed.  Or a traitor is among
them and sabotaged the artillery units killing many Razanians, and the
traitor is still not found or even known of.  Perhaps the traitor is more
then a few men but a whole unit of soldiers or something.  


Take this in stride.
N Stevens

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SamGorton
Sam Gorton

Sun

Sep 10
2000

18:00Z

[Cel] Razanian RESULTS

>
> This should be more than simply not working.  I would think for a failure
> this huge the catapults would blow up in their faces and most of the
> catapult force is destroyed.  Or Aryisa learns of their planned attack and
> the catapult units are infiltrated and destroyed.  Or a traitor is among
> them and sabotaged the artillery units killing many Razanians, and the
> traitor is still not found or even known of.  Perhaps the traitor is more
> then a few men but a whole unit of soldiers or something.

I agree; I talked a bit with the player and he's open to suggestions.

I did think of something - what if the local Razanian Front was infiltrated,
captured, and executed?  This would prevent it from being a factor in
actions involving Haran for the next... five years?  Ten years?  And perhaps
give them a -1 penalty for the next year if they try to take any actions
anywhere?

-4 is bad.  Gotta roll with it, and come up with something fun.

--Sam Gorton

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LouisPasztor
Louis Pasztor

Sun

Sep 10
2000

21:53Z

[Cel] Razanian RESULTS

>
>I did think of something - what if the local Razanian Front was 
>infiltrated,
>captured, and executed?  This would prevent it from being a factor in
>actions involving Haran for the next... five years?  Ten years?  And 
>perhaps
>give them a -1 penalty for the next year if they try to take any actions
>anywhere?
>
>-4 is bad.  Gotta roll with it, and come up with something fun.
>
>--Sam Gorton


Razanian Front can't simply be stoped, unless Aryisa decides to commit mass 
genocide and kill every single Razanian in Aryisa. To me, to big losses is 
very counter productive and i am stuck in war for who knows how much longer. 
Don't want to win and i atleast take as much territory as possible before 
considering a Truce. Even that idea is ruined for several more turns 
equalling several more months real time. as i mentioned before, i am 
impatient. :P  if our lives is runned by dices/numbers, uh, whats the point 
of living?
I want the Razanian Front to survive because i have plans for them, after i 
the razanians defeat Aryisa or atleast liberate enough land.

How much creativity i can do in a freakin war anyway? i tried some, which 
ends up being negative results and the suggestion of, doesn't work.

-LordLMP
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JuhaVesanto
juuso

Mon

Sep 11
2000

04:46Z

[Cel] Razanian RESULTS

On Sun, 10 Sep 2000, Louis Pasztor wrote:
> >-4 is bad.  Gotta roll with it, and come up with something fun.

Well, -4 is pretty bad but it's not a total catastrophe. Remember, 
the result scale goes down to -8 (and beyond). In my book, -4 is 
'Serious failure' but not more. But I agree, you could rip some
fun out of it :) 

> How much creativity i can do in a freakin war anyway? i tried some, which 
> ends up being negative results and the suggestion of, doesn't work.

You had bad luck (a roll of -3). I know it's frustrating to come up with a
good idea and see it turn to nothing just because of the die roll, but I'm
afraid there's no other solution for it other than come up with another
good idea. At least you can have some fun with the -4 result. Find some
traitors among the catapult crews, make them bombard and kill the visiting
Grand General, and then hang 'em - things like that ;-).

juuso
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LouisPasztor
Louis Pasztor

Tue

Sep 12
2000

01:27Z

[Cel] Razanian RESULTS

>On Sun, 10 Sep 2000, Louis Pasztor wrote:
> > >-4 is bad.  Gotta roll with it, and come up with something fun.
>
>Well, -4 is pretty bad but it's not a total catastrophe. Remember,
>the result scale goes down to -8 (and beyond). In my book, -4 is
>'Serious failure' but not more. But I agree, you could rip some
>fun out of it :)
>
> > How much creativity i can do in a freakin war anyway? i tried some, 
>which
> > ends up being negative results and the suggestion of, doesn't work.
>
>You had bad luck (a roll of -3). I know it's frustrating to come up with a
>good idea and see it turn to nothing just because of the die roll, but I'm
>afraid there's no other solution for it other than come up with another
>good idea. At least you can have some fun with the -4 result. Find some
>traitors among the catapult crews, make them bombard and kill the visiting
>Grand General, and then hang 'em - things like that ;-).
>

Okay okay okay, a nuke apeared out of nowhere and blew the catapults sky 
high and the surrounding areas get radiation sickness. Rest of razanians 
than blame Mir for it since their the only ones that can do such "god like" 
damage with their damn "god like" magic.

Or some yut scared some of those riding animals and they had stampede 
through the catapults. The Catapult crew had a bit to much to drink and 
instead of shooting Aryisans, they were shooting the opposite way. Aryisa 
recently invented huge tennis rackets and hit the catapult fireballs back at 
the Razanians. The razanians argued among themselves on how to operate and 
all decided to be hot shots, screwing each other up. hmmm, what else? even, 
which this loss and the Northern/Western armies pushed back, screws 
everything up. overconfidents my butt.

-LordLMP
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HurLan
Joel Elfman

Tue

Sep 12
2000

04:33Z

[Cel] Razanian RESULTS

Dice can be incredibly annoying and they can really force you to think
and be creative especially when they do not go your way (just like real
life) and turn the disadvantage to your advantage.

The catapults could have be caught in an earthquake (or a geologically
weak area) and fallen into an underground chasm which leads to the
discovery of new resources, a magic item or an underground set of
passages deep into enemy territory.
    A flash flood could have swept through the catapults and also
through the neighboring woods creating a new shortcut through enemy
lines.
    The rebel forces torch the catapults, which throw their now flaming
loads into soldiers ranks, tents & buildings doing even more damage and
revealing a brand new tactic to use against future foes.

MAKE LEMONADE & pull your head out of the ....... sand (LOL)

Joel

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