
Society Name: Razanians
Action I. - Invasion of Northern Aryisa
Northern Armies continue their push from the north...
Action I. - Strategy, External
Actor: Northern Kingdoms
Objective: Invade Aryisa from the North
Type: Invasion
Secrecy: None
Difficulty: Very Hard, Aryisa tight Defences
Prime Determinants: Secondary Philosophical Orientation, Force Great on
razanian soil
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms have problems working together
(+1) great on razanian soil (this counts anywhere on the Coast,
including
Aryisa)
(+1) Razanian Front
(+1) Use of Gurders and Minot Catapults
(-1) Aryisa military reorganized
Reaction: Heroic
Razanian Good
Aryisa Great
Razanian +1 (+1 +1 0 0) = +3
Arysia +2 ( -1 -1 -1 +1) = 0
The Aryisa army is pushed south until the Razanian army controls all of
the west bank of the Razan River north of the were the Karan and the
Razan River join. The Razanian control over the contry extends from
their to the coast. Now the Razanian Western Army crosses the River to
join the Northern army, and the two northen Aryisa armies join into
one. The Southern Army may need to be called up to help defend the
Capital of Arysia as it lies close to the Northern conflict.
***
Action II. - Western Armies raids West Aryisa
After fortifying their lines a bit, the Western Armies sends raids at
various Aryisan positions along the east side of the river. The river
would
be hard to get across, especially since many bridges are destroyed. So
they
attack during the night, to surprise the Aryisan Army.
Action II. - Strategy, External
Actors: Western Kingdoms
Objective: Fortifying along the west side of the Razan River
Type: Defence
Secrecy: None
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation
Resources:
Modifiers:
(+1) Secondary Philosophical Orientation: War
(-1) kingdoms have problems working together
(+1) great on Razanian Soil
(+1) Razanian Front
(+1) lead by the kingdom of Karan
(-1) river hard to get across
(+1) the Razanians good at raiding.
(-1) Aryisa haves tight defences
Reaction: Normal
-1 -2 +2 (0 +1 -1 0) = -1 Failure
Caught and killed.
***
Action III. - Southern Armies starts raiding aswell
Now that they are well fortified, they decided to start raiding various
Aryisan positions aswell.
Actor: Southern Kingdoms
Type: Defence
Secrecy: None, but being cautious of any Aryisan Spies/Scouts.
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation: War, Great on
Razanian Soil
Resources: Fair
Engineering: Great
Crafts: Fair
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) Razanian Front
(+1) Great on Razanian Soil
(-1) problems working together
Reaction: Cautious
-1 (+1 0 +1 -1) = 0 Mixed Results
Can't get over the river.
***
Action IV. - Liberation of Haran ( 2 to 5 )
The Razanian Front leaders had made a meeting somewhere, hidden
from the
Aryisans. They have to start focusing than spread out all over the
place,
not doing enough damage in anyone place. The Aryisans have already
starting
to find some Razanian Front hideouts and resistence cells, so they must
start concentrating on a target, Haran. After some agreements, they
decide
that should try concentrating on liberating Haran, where the Aryisans
have
their second largest city and port. The Majority of Razanian Front
resources
will be put into doing this, but they'll still have other hideouts at
other
parts of Aryisa to keep the Asagmari a hard time.
Action IV. - Strategic/Tactical, internal/external (Razanian Front)
Actors: Razanian Front
Objective: Liberating Kingdom of Haran
Type: Espionage/Rebelling/hiding/whatever
Secrecy: Yes
Difficulty: Very Hard
Prime Determinant: War
Secondary Determinant: Survival
Modifiers:
+Razanian Front already spread out in Haran
+Aryisan military busy with several fronts
+concentration in one area than all over the place
-Risk of having the Aryisan stopping the Front for good
+Century Council support
Reaction: Cautious
Results -2 +3 -1 (0 +1 +1 +1 ) + ( +1 0 0 +1) + ( ) + ( ) + ( )
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Action I and II. - Invasion of Aryisa continues Now that the Northern and Western Armies are together they'll continue pushing into Aryisa, towards the capital. Northern Armies will continue to push from the north while the Western Armies continue pushing from the west... With last years successful breakthroughs, they are closer to their objective...but the Aryisa military of the two fronts are into one now, so making the push harder still. Action I. - Strategy, External Actor: Northern Kingdoms Objective: Invade Aryisa from the North Type: Invasion Secrecy: None Difficulty: Very Hard, Aryisa tight Defences Prime Determinants: Secondary Philosophical Orientation, Force Great on razanian soil Modifiers: (+1) Secondary Philosophical Orientation: War (+1) hatred for the Asagmari (+1) united force (-1) kingdoms have problems working together (+1) great on razanian soil (+1) Razanian Front (+1) Use of Gurders and Minot Catapults (-1) Aryisa military is more concentrative into one huge front now (+1) Double Action Reaction: Heroic Razanian Force +1 +Moral Aryisa Force +2 +Defencive R +1 +1 (0 -1 -1 0) = 0 A +2 +1 (0 +1 -1 -1) = +2 Suggestion: Due to the major Aryisa defet last year the Razanian enter this year over comfeneded and were defeted and lost half of the land the gained last year. *** Action III. - Southern Armies targets the City of Haran The Aryisan southern military are stuck into the defensive and recently acquiring the knowledge that the Razanian Front are preparing to liberate Haran and has already started causing problems to the Asagmari there and at the City of Haran... the city is still well defended, the most defended place in Haran almost... the Front will have trouble liberating the city. The Southern Armies decided to make it easier for them by starting to harass various Aryisa positions across the river near the city by bombarding them with Catapults... Actor: Southern Kingdoms Type: Defence Secrecy: None, but being cautious of any Aryisan Spies/Scouts. Difficulty: Very Hard Prime Determinant: Secondary Philosophical Orientation: War, Great on Razanian Soil Modifiers: (+1) Secondary Philosophical Orientation: War (+1) Razanian Front (+1) Great on Razanian Soil (-1) problems working together (-1) tight Aryisa Defenses Reaction: Cautious -2 +2 -1 (-1 -1 0 -1) = -4 It does not work. *** Action IV. - Liberation of Haran ( 3 to 5 ) The Razanian Front leaders had made a meeting somewhere, hidden from the Aryisans. They have to start focusing than spread out all over the place, not doing enough damage in anyone place. The Aryisans have already starting to find some Razanian Front hideouts and resistence cells, so they must start concentrating on a target, Haran. After some agreements, they decide that should try concentrating on liberating Haran, where the Aryisans have their second largest city and port. The Majority of Razanian Front resources will be put into doing this, but they'll still have other hideouts at other parts of Aryisa to keep the Asagmari a hard time. Action IV. - Strategic/Tactical, internal/external (Razanian Front) Actors: Razanian Front Objective: Liberating Kingdom of Haran Type: Espionage/Rebelling/hiding/whatever Secrecy: Yes Difficulty: Very Hard Prime Determinant: War Secondary Determinant: Survival Modifiers: +Razanian Front already spread out in Haran +Aryisa transfering more and more Southern military to the northern front +concentration in one area than all over the place -Risk of having the Aryisan stopping the Front for good +Century Council support Reaction: Cautious Results -2 +3 -1 (0 +1 +1 +1 ) + ( +1 0 0 +1) + (0 0 +1 0) + ( ) + ( ) ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
>Action I and II. - Invasion of Aryisa continues > >Now that the Northern and Western Armies are together they'll continue >pushing into Aryisa, towards the capital. Northern Armies will continue >to >push from the north while the Western Armies continue pushing from the >west... With last years successful breakthroughs, they are closer to >their >objective...but the Aryisa military of the two fronts are into one now, >so >making the push harder still. > >Action I. - Strategy, External >Actor: Northern Kingdoms >Objective: Invade Aryisa from the North >Type: Invasion >Secrecy: None >Difficulty: Very Hard, Aryisa tight Defences >Prime Determinants: Secondary Philosophical Orientation, Force Great on >razanian soil >Modifiers: >(+1) Secondary Philosophical Orientation: War >(+1) hatred for the Asagmari >(+1) united force >(-1) kingdoms have problems working together >(+1) great on razanian soil >(+1) Razanian Front >(+1) Use of Gurders and Minot Catapults >(-1) Aryisa military is more concentrative into one huge front now >(+1) Double Action >Reaction: Heroic > >Razanian Force +1 >+Moral > >Aryisa Force +2 >+Defencive > >R +1 +1 (0 -1 -1 0) = 0 >A +2 +1 (0 +1 -1 -1) = +2 > >Suggestion: Due to the major Aryisa defet last year the Razanian enter >this year over comfeneded and were defeted and lost half of the land the >gained last year. > Damn you :P -LordLMP _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
On Fri, 8 Sep 2000 jtsl@attglobal.net wrote: > > Action III. - Southern Armies targets the City of Haran > > The Aryisan southern military are stuck into the defensive and recently > acquiring the knowledge that the Razanian Front are preparing to > liberate > Haran and has already started causing problems to the Asagmari there and > at > the City of Haran... the city is still well defended, the most defended > place in Haran almost... the Front will have trouble liberating the > city. > The Southern Armies decided to make it easier for them by starting to > harass > various Aryisa positions across the river near the city by bombarding > them > with Catapults... > > Actor: Southern Kingdoms > Type: Defence > Secrecy: None, but being cautious of any Aryisan Spies/Scouts. > Difficulty: Very Hard > Prime Determinant: Secondary Philosophical Orientation: War, Great on > Razanian Soil > Modifiers: > (+1) Secondary Philosophical Orientation: War > (+1) Razanian Front > (+1) Great on Razanian Soil > (-1) problems working together > (-1) tight Aryisa Defenses > Reaction: Cautious > > -2 +2 -1 (-1 -1 0 -1) = -4 > > It does not work. > *** > This should be more than simply not working. I would think for a failure this huge the catapults would blow up in their faces and most of the catapult force is destroyed. Or Aryisa learns of their planned attack and the catapult units are infiltrated and destroyed. Or a traitor is among them and sabotaged the artillery units killing many Razanians, and the traitor is still not found or even known of. Perhaps the traitor is more then a few men but a whole unit of soldiers or something. Take this in stride. N Stevens ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
> > This should be more than simply not working. I would think for a failure > this huge the catapults would blow up in their faces and most of the > catapult force is destroyed. Or Aryisa learns of their planned attack and > the catapult units are infiltrated and destroyed. Or a traitor is among > them and sabotaged the artillery units killing many Razanians, and the > traitor is still not found or even known of. Perhaps the traitor is more > then a few men but a whole unit of soldiers or something. I agree; I talked a bit with the player and he's open to suggestions. I did think of something - what if the local Razanian Front was infiltrated, captured, and executed? This would prevent it from being a factor in actions involving Haran for the next... five years? Ten years? And perhaps give them a -1 penalty for the next year if they try to take any actions anywhere? -4 is bad. Gotta roll with it, and come up with something fun. --Sam Gorton ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
> >I did think of something - what if the local Razanian Front was >infiltrated, >captured, and executed? This would prevent it from being a factor in >actions involving Haran for the next... five years? Ten years? And >perhaps >give them a -1 penalty for the next year if they try to take any actions >anywhere? > >-4 is bad. Gotta roll with it, and come up with something fun. > >--Sam Gorton Razanian Front can't simply be stoped, unless Aryisa decides to commit mass genocide and kill every single Razanian in Aryisa. To me, to big losses is very counter productive and i am stuck in war for who knows how much longer. Don't want to win and i atleast take as much territory as possible before considering a Truce. Even that idea is ruined for several more turns equalling several more months real time. as i mentioned before, i am impatient. :P if our lives is runned by dices/numbers, uh, whats the point of living? I want the Razanian Front to survive because i have plans for them, after i the razanians defeat Aryisa or atleast liberate enough land. How much creativity i can do in a freakin war anyway? i tried some, which ends up being negative results and the suggestion of, doesn't work. -LordLMP _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
On Sun, 10 Sep 2000, Louis Pasztor wrote: > >-4 is bad. Gotta roll with it, and come up with something fun. Well, -4 is pretty bad but it's not a total catastrophe. Remember, the result scale goes down to -8 (and beyond). In my book, -4 is 'Serious failure' but not more. But I agree, you could rip some fun out of it :) > How much creativity i can do in a freakin war anyway? i tried some, which > ends up being negative results and the suggestion of, doesn't work. You had bad luck (a roll of -3). I know it's frustrating to come up with a good idea and see it turn to nothing just because of the die roll, but I'm afraid there's no other solution for it other than come up with another good idea. At least you can have some fun with the -4 result. Find some traitors among the catapult crews, make them bombard and kill the visiting Grand General, and then hang 'em - things like that ;-). juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
>On Sun, 10 Sep 2000, Louis Pasztor wrote: > > >-4 is bad. Gotta roll with it, and come up with something fun. > >Well, -4 is pretty bad but it's not a total catastrophe. Remember, >the result scale goes down to -8 (and beyond). In my book, -4 is >'Serious failure' but not more. But I agree, you could rip some >fun out of it :) > > > How much creativity i can do in a freakin war anyway? i tried some, >which > > ends up being negative results and the suggestion of, doesn't work. > >You had bad luck (a roll of -3). I know it's frustrating to come up with a >good idea and see it turn to nothing just because of the die roll, but I'm >afraid there's no other solution for it other than come up with another >good idea. At least you can have some fun with the -4 result. Find some >traitors among the catapult crews, make them bombard and kill the visiting >Grand General, and then hang 'em - things like that ;-). > Okay okay okay, a nuke apeared out of nowhere and blew the catapults sky high and the surrounding areas get radiation sickness. Rest of razanians than blame Mir for it since their the only ones that can do such "god like" damage with their damn "god like" magic. Or some yut scared some of those riding animals and they had stampede through the catapults. The Catapult crew had a bit to much to drink and instead of shooting Aryisans, they were shooting the opposite way. Aryisa recently invented huge tennis rackets and hit the catapult fireballs back at the Razanians. The razanians argued among themselves on how to operate and all decided to be hot shots, screwing each other up. hmmm, what else? even, which this loss and the Northern/Western armies pushed back, screws everything up. overconfidents my butt. -LordLMP _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Dice can be incredibly annoying and they can really force you to think
and be creative especially when they do not go your way (just like real
life) and turn the disadvantage to your advantage.
The catapults could have be caught in an earthquake (or a geologically
weak area) and fallen into an underground chasm which leads to the
discovery of new resources, a magic item or an underground set of
passages deep into enemy territory.
A flash flood could have swept through the catapults and also
through the neighboring woods creating a new shortcut through enemy
lines.
The rebel forces torch the catapults, which throw their now flaming
loads into soldiers ranks, tents & buildings doing even more damage and
revealing a brand new tactic to use against future foes.
MAKE LEMONADE & pull your head out of the ....... sand (LOL)
Joel
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