
First, I should say that I have a terrible head for arithmatic. :-) Therefore,
any figures relating to the size of the Armies at and around Unnirand(except
for the Cedonians) are probably on the large side.
Second, I referred to Milakanuris being among the Shanari, when, in fact, the
Shanari have taken Myr-Kun, not Milakanur. Mea culpa.
Andrew
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> First, I should say that I have a terrible head for arithmatic. :-) Therefore, > any figures relating to the size of the Armies at and around Unnirand(except > for the Cedonians) are probably on the large side. Numbers tend to be exaggerated, so there's nothing unusual there. I'm sure the GM's can sort it out. > Second, I referred to Milakanuris being among the Shanari, when, in fact, the > Shanari have taken Myr-Kun, not Milakanur. Mea culpa. Whew! I've had a few e-mail issues with changing mail accounts, and I was afraid that my country had been occupied and I'd missed it! :) --Sam ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
> >Numbers tend to be exaggerated, so there's nothing unusual there. I'm sure >the GM's can sort it out. > True and sometimes numbers are underestimated. Like, Populations levels vs the amount of troops. also, can't concentrate all military in one area(s), i am sure you have places to defend/garrison. A lot of populations in various societies is bit to low for such advance societies and i notice that some determinants are accurate or whatever. lets take the Shanari, they have a population of around 300,000 throughout a large expanse of desert, so their population is sparce. So that would make it hard to have a large army pounding through various societies at the western part of the continent. the Shanari has also attacked some societies northern of the continent. in estimating, majority of males are situated western parts and some northern and some around the northern shores of midsea area. For the Cedonians, for them to start invading and maintain a large military, they should have a good size populace. For the Ban Horroth, around 40, 000...most of their population situated in the citadel wherever that is in the mountains, but still have people throughout the Rim Mountains. so very sparse...of course, makes sence that you don't see Ban Horroth so often in the mountains.... For the Razanians, the total population of Razanians on the Coast is about 100,000...is that including the Razanians within Aryisa? if so and for the Razanians to outnumber the Asagmari would boost the population scope to about 300,000-500,000...especially for the Razanians Armies altogether outnumber the Aryisan Military...which both sides has taken losses throughout the years of mass warfare on the coast...so such a war will be hard to maintain with a population scope of 100,000. As usual, like todays population levels in many areas...females outnumber males, since the males are always at war, getting themselves slaughtered and there is also the amount of elders, which is small...and the amount of children....are included in the population scopes? For societies to maintain huge wars like one vs the Shanari and the Razanian Coast war, they should have the population levels to maintain it. Oh and the tech levels of societies are unrealistic/unaccurate aswell. the Shanari more advance than the Razanians? the Shanari are nomads and don't have good access to resources like the Razanians does. their population are sparce aswell..making it hard for them to have such a tech level indicated in their determinants. Determinants should be re-examined. many societies actions bit overboard for determinants to properly accept. I say populations scopes should be increase at various societies or lower the exaggerative actions. hey, the population levels during the Dark and Middle ages in europe is larger than many same size areas on Qaiyore...and we have Magic, which helps. Fantasy land, but yet we want this game to have some commun sence, no? Oh, another thing, how long does the average Human in this world live? is all human populations really Humans? or simply Humanoids of various kinds? I would figure many Sorcerers/magic users can live longer than typecal average person...Dark Elves, or the Vraa'l they are called now, i can see living aslong as any typecal Vulcan. Ban Horroth, sure they have longer life spans i would think. Well, its me seeing the nick nacks of the game and been thinking about lately..... For people part of the themain game...will have the alien game going DEFINATLY before August ends....sorry for waiting so long :( been busy and i will heck of lot busier September, with school starting up again and the many things i am involved in.... -LordLMP ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I think it's probably more useful to look at the determinants, rather than the numbers assigned to them on the pages - the population for Mediocre scope could easily range from 100,000 to 500,000 - or even 750,000 to 1,000,000, possibly. It's true that most societies don't ordinarily concentrate all their military in one area, but it can (essentially) happen, leaving other garrisons abandoned or manned by older troops, cripples, or underage green soldiers. It's certainly happened in our world more than once. I agree that it might be useful to revisit the population numbers associated with the determinants, but I don't think it's a big deal. The Shanari, for instance, are fanatics - the Great Desert is probably almost empty of the followers of the Seeresses. Plus, they've added huge numbers of refugees to their armies - but remember that the determinants for size of armies doesn't scale up that quickly. As for the Cedonians... well, their militant outlook may support more troops than the average society. Also remember that Old Cedonia includes some areas now part of other kingdoms, and most of the "Cedonian" troops in the Old Empire were probably foreign-born working for citizenship (to continue a Roman theme). Population Scope should include every part of the population, but remember that both the Razanians and Arisyans are are on the smaller side of Mediocre population. I would personally opine that the Arisyan number of 120,000 includes Razanian serfs, and the Razanian number of 100,000 are those on the outside, who are free. Could that population support the long war? Probably, on a smaller scale - lots of small-scale generational conflicts have existed. However, I suggest an alternate perspective. How about we assume that the Razanians were (say) about 500,000 to 600,000 in number when the 20,000-50,000 or so Arisyans arrived. The country was split in half, and has slowly been grinding down since then to its current population levels. This would result in a lot of abandoned structures, sacked towns and castles, abandoned farmland, and generational bitterness. Everyone will have lost members of their families. And although mostly men fight in wars, starvation and disease often claim much higher numbers. Have there been great seiges causing widespread starvation? Plagues caused by refugees with poor sanitation? And there's still a stubborn resistance to the idea of letting the war end, fueled by the memory of so many slain relatives on both sides. > For societies to maintain huge wars like one vs the Shanari and the Razanian > Coast war, they should have the population levels to maintain it. I don't agree that greater population levels allow longer wars, they just allow greater slaughter. > Oh and the tech levels of societies are unrealistic/unaccurate aswell. the > Shanari more advance than the Razanians? the Shanari are nomads and don't > have good access to resources like the Razanians does. their population are > sparce aswell..making it hard for them to have such a tech level indicated > in their determinants. I agree that many of the determinants may not make sense on first glance. That's one of the things I find challenging and enjoyable about the game; to come up with a story to explain why this is so. > Determinants should be re-examined. many societies actions bit overboard for > determinants to properly accept. I say populations scopes should be increase > at various societies or lower the exaggerative actions. I don't think any of the actions are patently unreasonable, but there should be consequences to the actions of the game. The determinants for the societies sacked by the Shanari should change drastically. Depending on the outcome of the war, the Shanari's determinants should also change. The main issue I have is that the NPS's tend to be rather brittle and easily defeated - I'd like the idea of giving them some sort of "active defense" to devote actions against PS's that are competing with them. That could be yet more work for the GM's, or a PS acting against an NPS could write "opposing" actions for the other side. That might add more flavor to conflicts... > hey, the population levels during the Dark and Middle ages in europe is > larger than many same size areas on Qaiyore...and we have Magic, which > helps. Fantasy land, but yet we want this game to have some commun sence, > no? Definitely; I think this is something that can be explained. There are probably different explanations for each society as to why they aren't as large as they could be. There could just be a more "sustainable growth" series of religions in this land, rather than the "be fruitful and multiply" religion of mideval Europe. >Oh, another thing, how long does the average Human in this world live? > is all human populations really Humans? or simply Humanoids of various > kinds? These are all good questions. I think that everyone's human except the elves and the Ban Horroth and the Eerith and maybe one other race. The sorcerers would live longer, but there wouldn't be enough of them to really affect the societal average. Something to think about. --Sam Gorton ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
>I think it's probably more useful to look at the determinants, rather than >the numbers assigned to them on the pages - the population for Mediocre >scope could easily range from 100,000 to 500,000 - or even 750,000 to >1,000,000, possibly. > >It's true that most societies don't ordinarily concentrate all their >military in one area, but it can (essentially) happen, leaving other >garrisons abandoned or manned by older troops, cripples, or underage green >soldiers. It's certainly happened in our world more than once. > I know and in Razanians case, we have the Secondary Militia Armies they can call up to do defence. Just annoying a bit. >I agree that it might be useful to revisit the population numbers >associated >with the determinants, but I don't think it's a big deal. > I don't think its a big deal either, but the populations of some areas bit relidiculus and way the society is. I think 100k is bit small for Razanians, even with some food shortages and even if they had a huge plague before. >The Shanari, for instance, are fanatics - the Great Desert is probably >almost empty of the followers of the Seeresses. Plus, they've added huge >numbers of refugees to their armies - but remember that the determinants >for >size of armies doesn't scale up that quickly. > maybe, but we don't update the determinants quickly enough either. >As for the Cedonians... well, their militant outlook may support more >troops >than the average society. Also remember that Old Cedonia includes some >areas now part of other kingdoms, and most of the "Cedonian" troops in the >Old Empire were probably foreign-born working for citizenship (to continue >a >Roman theme). > true. >Population Scope should include every part of the population, but remember >that both the Razanians and Arisyans are are on the smaller side of >Mediocre >population. I would personally opine that the Arisyan number of 120,000 >includes Razanian serfs, and the Razanian number of 100,000 are those on >the >outside, who are free. > but the population scope of the free Razanians bit too small, especially to be able to support kingdoms. I know the more Northern and southern kingdoms would have higher population levels, since their infrastructure and agriculture is still mostly intact and not effected much by warfare. for the three most western Kingdoms are some of the largest aswell, so population scope in those kingdoms higher aswell, but the two small southern kingdoms would have small populations and Tesh and Canor aswell, after been hit so bad by constant raiding by other kingdoms before the war Century Council and the Aryisa and Aryisans conquering them...those two places been effected by the the huge war between the Razanians and Aryisans.....anyway, many determinants is effected by population and hard to see those determinants to be maintain by such a small population. >Could that population support the long war? Probably, on a smaller scale - >lots of small-scale generational conflicts have existed. However, I >suggest >an alternate perspective. How about we assume that the Razanians were >(say) >about 500,000 to 600,000 in number when the 20,000-50,000 or so Arisyans >arrived. The country was split in half, and has slowly been grinding down >since then to its current population levels. > Why would the Razanians populations grind down? maybe down to atlest 300k to 400k, but not by that much, after hundred years especially. as if the Razanians been into many large scale slaughter battles and raids. I do beleive some of the kingdoms bordered to Aryisa populations would lower and the amount of razanians within Aryisa...since the asagmari discourage their growth a bit. 100k would be down to like 80k or less by now then too. yes, the initials many battles between the asagmari and razanians when the asagmari took over part of teh coast certainly lowered the populations a bit and taken most of the good farm lands, but as if it had a huge population impact...and about 80-100 years after, population growth as multiplied, minus the dead from diseaces, which ain;t a huge problem, deaths in raids between kingdoms and Aryisa and so on... so i think the population scope of the Razanians should be atleast 300k to 400k. makes more sence that way. for the Aryisan population, makes sence with its current populations after 20k - 50k arriving to the coast 100 years before. >This would result in a lot of abandoned structures, sacked towns and >castles, abandoned farmland, and generational bitterness. Everyone will >have lost members of their families. And although mostly men fight in >wars, >starvation and disease often claim much higher numbers. Have there been >great seiges causing widespread starvation? Plagues caused by refugees >with >poor sanitation? And there's still a stubborn resistance to the idea of >letting the war end, fueled by the memory of so many slain relatives on >both >sides. > Despite fucking their population levels. >I don't agree that greater population levels allow longer wars, they just >allow greater slaughter. > true, but still. the razanians is fighting along a three long fronts. >I agree that many of the determinants may not make sense on first glance. >That's one of the things I find challenging and enjoyable about the game; >to >come up with a story to explain why this is so. > Rather change the determinants to fit teh current history realisticly. and i am a impatient fellow, so hate waiting for the razanians afte rthe war ends to boost in population after a bit. that would take about 20 turns...and turns don't pass by fast... in one year, we went through only 5-7 turns. bit slow, no? >I don't think any of the actions are patently unreasonable, but there >should >be consequences to the actions of the game. The determinants for the >societies sacked by the Shanari should change drastically. Depending on >the >outcome of the war, the Shanari's determinants should also change. > and the Razanians and few other societies. >The main issue I have is that the NPS's tend to be rather brittle and >easily >defeated - I'd like the idea of giving them some sort of "active defense" >to >devote actions against PS's that are competing with them. That could be >yet >more work for the GM's, or a PS acting against an NPS could write >"opposing" >actions for the other side. That might add more flavor to conflicts... > Well, Aryisa has a Player, but Aaron don't play often...even if it is NPS, Aryisa would be stuck in the defensive with the razanians hitting in three sides and the razanian front within. > > hey, the population levels during the Dark and Middle ages in europe is > > larger than many same size areas on Qaiyore...and we have Magic, which > > helps. Fantasy land, but yet we want this game to have some commun >sence, > > no? > >Definitely; I think this is something that can be explained. There are >probably different explanations for each society as to why they aren't as >large as they could be. There could just be a more "sustainable growth" >series of religions in this land, rather than the "be fruitful and >multiply" >religion of mideval Europe. > I don't see the Razanians as very religious. And population scope should be larger, especially for being around for 1000s of years. >These are all good questions. I think that everyone's human except the >elves and the Ban Horroth and the Eerith and maybe one other race. The >sorcerers would live longer, but there wouldn't be enough of them to really >affect the societal average. Something to think about. > So, we just need to make sure we kill the leaders of old age, if they last that long to have that fate. I see the elves and Ban Horroth to be able to live longer and the Eerith, don't think they even age. The Saraa, i dunno. -LordLMP ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
--- Louis Pasztorwrote: > >I think it's probably more useful to look at the determinants, rather than > >the numbers assigned to them on the pages - the population for Mediocre > >scope could easily range from 100,000 to 500,000 - or even 750,000 to > >1,000,000, possibly. > > > >It's true that most societies don't ordinarily concentrate all their > >military in one area, but it can (essentially) happen, leaving other > >garrisons abandoned or manned by older troops, cripples, or underage green > >soldiers. It's certainly happened in our world more than once. > > In the case of the Cedonians, they've stripped the garrisons from most of the Tirmar region and part of northern Selaria. Most of the rest of the Army is holding down the forts along the other borders, or is on internal security detail. If the Shanari win at Unnirand, of course, stopping them before they reach Thalcedon(the capital) will take top priority, and all other concerns can go hang. > I know and in Razanians case, we have the Secondary Militia Armies they can > call up to do defence. Just annoying a bit. > > > >I agree that it might be useful to revisit the population numbers > >associated > >with the determinants, but I don't think it's a big deal. > > > > I don't think its a big deal either, but the populations of some areas bit > relidiculus and way the society is. I think 100k is bit small for Razanians, > even with some food shortages and even if they had a huge plague before. > > >The Shanari, for instance, are fanatics - the Great Desert is probably > >almost empty of the followers of the Seeresses. Plus, they've added huge > >numbers of refugees to their armies - but remember that the determinants > >for > >size of armies doesn't scale up that quickly. > > Refugees may not be the most appropriate word . . . "converts" and "draftees" come closer. :-) In guesstimating the numbers for the Shanari, I assumed that they consider every male to be a warrior(an advantage of being nomadic). > maybe, but we don't update the determinants quickly enough either. > > > >As for the Cedonians... well, their militant outlook may support more > >troops > >than the average society. Also remember that Old Cedonia includes some > >areas now part of other kingdoms, and most of the "Cedonian" troops in the > >Old Empire were probably foreign-born working for citizenship (to continue > >a > >Roman theme). > > > > true. > > >Population Scope should include every part of the population, but remember > >that both the Razanians and Arisyans are are on the smaller side of > >Mediocre > >population. I would personally opine that the Arisyan number of 120,000 > >includes Razanian serfs, and the Razanian number of 100,000 are those on > >the > >outside, who are free. > > > > but the population scope of the free Razanians bit too small, especially to > be able to support kingdoms. I know the more Northern and southern kingdoms > would have higher population levels, since their infrastructure and > agriculture is still mostly intact and not effected much by warfare. > for the three most western Kingdoms are some of the largest aswell, so > population scope in those kingdoms higher aswell, but the two small southern > kingdoms would have small populations and Tesh and Canor aswell, after been > hit so bad by constant raiding by other kingdoms before the war Century > Council and the Aryisa and Aryisans conquering them...those two places been > effected by the the huge war between the Razanians and Aryisans.....anyway, > many determinants is effected by population and hard to see those > determinants to be maintain by such a small population. > > >Could that population support the long war? Probably, on a smaller scale - > >lots of small-scale generational conflicts have existed. However, I > >suggest > >an alternate perspective. How about we assume that the Razanians were > >(say) > >about 500,000 to 600,000 in number when the 20,000-50,000 or so Arisyans > >arrived. The country was split in half, and has slowly been grinding down > >since then to its current population levels. > > > > Why would the Razanians populations grind down? maybe down to atlest 300k to > 400k, but not by that much, after hundred years especially. as if the > Razanians been into many large scale slaughter battles and raids. I do > beleive some of the kingdoms bordered to Aryisa populations would lower and > the amount of razanians within Aryisa...since the asagmari discourage their > growth a bit. > 100k would be down to like 80k or less by now then too. > yes, the initials many battles between the asagmari and razanians when the > asagmari took over part of teh coast certainly lowered the populations a bit > and taken most of the good farm lands, but as if it had a huge population > impact...and about 80-100 years after, population growth as multiplied, > minus the dead from diseaces, which ain;t a huge problem, deaths in raids > between kingdoms and Aryisa and so on... > so i think the population scope of the Razanians should be atleast 300k to > 400k. makes more sence that way. > for the Aryisan population, makes sence with its current populations after > 20k - 50k arriving to the coast 100 years before. > > >This would result in a lot of abandoned structures, sacked towns and > >castles, abandoned farmland, and generational bitterness. Everyone will > >have lost members of their families. And although mostly men fight in > >wars, > >starvation and disease often claim much higher numbers. Have there been > >great seiges causing widespread starvation? Plagues caused by refugees > >with > >poor sanitation? And there's still a stubborn resistance to the idea of > >letting the war end, fueled by the memory of so many slain relatives on > >both > >sides. > > > > Despite fucking their population levels. > > >I don't agree that greater population levels allow longer wars, they just > >allow greater slaughter. > > > > true, but still. the razanians is fighting along a three long fronts. > > > >I agree that many of the determinants may not make sense on first glance. > >That's one of the things I find challenging and enjoyable about the game; > >to > >come up with a story to explain why this is so. > > > > Rather change the determinants to fit teh current history realisticly. and i > am a impatient fellow, so hate waiting for the razanians afte rthe war ends > to boost in population after a bit. that would take about 20 turns...and > turns don't pass by fast... in one year, we went through only 5-7 turns. bit > slow, no? Patience is a virtue; Impatiens is a flower . . . Seriously, though, I don't think it would take 20 game years to boost the Razanian population after the war there ends. A baby boom would almost certainly follow the cessation of hostilities. Now, it might in fact take twenty game years for those babies to grow to adulthood, but that's a different kettle of fish. > >I don't think any of the actions are patently unreasonable, but there > >should > >be consequences to the actions of the game. The determinants for the > >societies sacked by the Shanari should change drastically. Depending on > >the > >outcome of the war, the Shanari's determinants should also change. > > > > and the Razanians and few other societies. > > >The main issue I have is that the NPS's tend to be rather brittle and > >easily > >defeated - I'd like the idea of giving them some sort of "active defense" > >to > >devote actions against PS's that are competing with them. That could be > >yet > >more work for the GM's, or a PS acting against an NPS could write > >"opposing" > >actions for the other side. That might add more flavor to conflicts... > > > > Well, Aryisa has a Player, but Aaron don't play often...even if it is NPS, > Aryisa would be stuck in the defensive with the razanians hitting in three > sides and the razanian front within. > > > > hey, the population levels during the Dark and Middle ages in europe is > > > larger than many same size areas on Qaiyore...and we have Magic, which > > > helps. Fantasy land, but yet we want this game to have some commun > >sence, > > > no? > > > >Definitely; I think this is something that can be explained. There are > >probably different explanations for each society as to why they aren't as > >large as they could be. There could just be a more "sustainable growth" > >series of religions in this land, rather than the "be fruitful and > >multiply" > >religion of mideval Europe. > > > > I don't see the Razanians as very religious. And population scope should be > larger, especially for being around for 1000s of years. > > >These are all good questions. I think that everyone's human except the > >elves and the Ban Horroth and the Eerith and maybe one other race. The > >sorcerers would live longer, but there wouldn't be enough of them to really > >affect the societal average. Something to think about. > > > > So, we just need to make sure we kill the leaders of old age, if they last > that long to have that fate. I see the elves and Ban Horroth to be able to > live longer and the Eerith, don't think they even age. The Saraa, i dunno. In terms of racial breakdown in Qaiyore, IIRC you have maybe five or six major human races(Avaeran, Balpuri, Cedonian, Torphani, Videssan, Bedu/Shanari) and several minor races, some of whom are algamations of the major races. The Vraa'al, the Saraa, and the Fae are all elven races, who have only relatively recently left the Dreaming. Some sages believe that the longer a race native to the Dreaming stays in Celandra, the more mortal it becomes.The Ban Horroth, being reptiloid, and not humanoid, very likely live much longer than their human neighbors. Finally, the far south of Qaiyore is absolutely infested with goblins, distant relatives of the Elyrian goblin tribes. These goblins were responsible for the fall of the Old Cedonian Empire. It is also possible that some people in Qaiyore have dwarven blood . . . dwarves apparently lived in the Avaeran Isles before the Cataclysm, and Dagorthoria in Elyria is inhabited entirely by half-dwarves. As for the Eerith, who knows? :-) > -LordLMP > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. ===== "Our Lady of Blessed Acceleration, don't fail me now!" --Elwood Blues __________________________________________________ Do You Yahoo!? Yahoo! Mail – Free email you can access from anywhere! http://mail.yahoo.com/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
>Refugees may not be the most appropriate word . . . "converts" and >"draftees" >come closer. :-) In guesstimating the numbers for the Shanari, I assumed >that >they consider every male to be a warrior(an advantage of being nomadic). > After i kick start the Alien Game in themain and after a few turns, have a modern/fantasy game going :P where population levels are higher and the posibility of cloning, genetic engineering and robotic troops :P have it in a alpha centauri tone a bit too...without the mind worms.... have it at a neighbouring world in the Celandra system too :P and still have in the future, half way towards themain era :P > >Patience is a virtue; Impatiens is a flower . . . >Seriously, though, I don't think it would take 20 game years to boost the >Razanian population after the war there ends. A baby boom would almost >certainly follow the cessation of hostilities. Now, it might in fact take >twenty game years for those babies to grow to adulthood, but that's a >different >kettle of fish. > Yes, but if the razanian is coming down from 500k to 600k when the asagmari arrived and continues in that rate...razanians would be instinct in 30-50 years or so. Razanians as been around for awhile, see no reason for their population to be small like that. >In terms of racial breakdown in Qaiyore, IIRC you have maybe five or six >major >human races(Avaeran, Balpuri, Cedonian, Torphani, Videssan, Bedu/Shanari) >and >several minor races, some of whom are algamations of the major races. The >Vraa'al, the Saraa, and the Fae are all elven races, who have only >relatively >recently left the Dreaming. Some sages believe that the longer a race >native to >the Dreaming stays in Celandra, the more mortal it becomes.The Ban Horroth, >being reptiloid, and not humanoid, very likely live much longer than their >human neighbors. Finally, the far south of Qaiyore is absolutely infested >with >goblins, distant relatives of the Elyrian goblin tribes. These goblins were >responsible for the fall of the Old Cedonian Empire. > I have an idea, after the Shanari threat, lets have the dreaming open up again somewhere in Qaiyore and have Orcs come out and start invading the surroundings, like ala Warcraft :) may have link to why the Saraa refugees came to Qaiyore. I have another idea, after the razanians complete retaking the lands from the asagmari, whenever that would be and if the razanians win, which points that way at the moment, unless some natural disaster happens or/and the Aryisans invents a new super weapons/tactics. Thinking maybe some razanians try to ally with the cedonians, few years after the war. Razanians never been conquered by the old cedonian empire and razanians coast at other side of the continent almost. Anyway, getting bit bored with the war and also turns goes by to slow :P -LordLMP ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Whoops, miscalculated. The area of Thalsedon City County is actually 684 square miles. 106.6 *miles* is the perimeter. That makes the population density a more reasonable 160.6 people per square mile. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
.Refugees may not be the most appropriate word . . . "converts" and "draftees" come closer. :-) In guesstimating the numbers for the Shanari, I assumed that they consider every male to be a warrior(an advantage of being nomadic). Note, as well, that a slightly lower number of significantly more motivated refugees will also survive to support the opposition. In this case, it is probably reasonable to assume the two factors offset each other. .Could that population support the long war? Population and agression are a long debated dicotomy in sociology. The discussion would be better pharsed, in this case, as "Can that polulation support an army in the field for a long war?" Our debate here actually centers on the ability to maintain a coherent supply line. Even the primarily nomadic Sinari will face supply concerns in the long term (even assuming that their nomadic army is self-sufficient through forage and scavanging, the first time a culture employs a scorched earth policy against them, they are in for a rude military awakening). In terms of supply lines, the population numbers need to be considered in terms of culture, wealth, and orginization. Sadly, I think that arbitrary game mechanics will not ever be sufficiently worked out to replace subjective decisions. And, gentlemen, please, watch the language. We have youngsters lurking. .The main issue I have is that the NPS's tend to be rather brittle and easily defeated The brittle nature of smaller NPS is a kind of game mechanic gestalt. Large or significant NPS fall under the protective auspice of the GMs and do, indeed, have an active defense (part of the reason we have two GMs). The smaller NPS are deliberately allowed to be swallowed up for simplicity. A society without the creative impitus of a player is terribly stagnant and, very likely, not well developed. The fact that an agressive PS can swallow-up a small NPS does not limit game posibilities (another player can always be added and a re-eruption of a previously conquered/surpress culture can occur) and has the potential to actually improve the developement of the region (a player who conquers a region should attempt to reflect the affect of the aquisition of the new peoples in play). My largest concern with a deliberate opposition (something along the lines of letting another player temporarily assume control of the NPS) is that the actions taken will only be in the context of the short term and will not reflect the history of the people or follow-up their developement. Thus far, the two GM system has worked out well (although it's really going to get a work out over the next few months as the Sanari press south). In regards to the pacing of the game and the resolution of turns in general, I blame the season (vacations, good weather, etc.) but I think we will speed up a bit soon. The next few turns are drawing in story lines which date back to the beginning of the game and it's been a little tricky to weld it all together. (Mostly I'm just making excuses for myself but these darn turns are just plain big and time consuming. I can't speak for Jason but I've been swamped and haven't had time to do the game stuff right but also don't want to do it half-way either.) The Canto of Sand is proving to be even longer than the CoF and Jason has been slowed by waiting for me to sort out all the Eerith/Mir history. In fact, (ignore the man behind the curtian), we're still working out the details of how that silly Golden Mirror thingee works (soon, JTH, soon, I'm workin' on it, really). .So, we just need to make sure we kill the leaders of old age... A favored strategy of the Vraa'al and Eerith .The Saraa, i dunno. As they are defined now, the Saraa have human bodies although they almost have to have eternal spirits that are reincarnated into their children in order for the race to remain consistent to design but not die out. That being said, those definitions could change in a heartbeat if a player took them in a different direction with good detail and narration or the Saraa may have actually forfieted all of their previous spiritual status and are now expressly human (introducing the idea of a degenerating culture into Qai). .The Ban Horroth, being reptiloid, and not humanoid, very likely live much longer than their human neighbors. Finally, the far south of Qaiyore is absolutely infested with goblins, distant relatives of the Elyrian goblin tribes. These goblins were responsible for the fall of the Old Cedonian Empire. Some of the regional descriptions of flora and fauna also hint at other possibly sentient races and certianly leave room for additions. Also some of the sub-cultures within socieites, such as the preists of the oracle, may not be entirely human .As for the Eerith, who knows? :-) (evil smirk) I do. Actually, a significant amount of eerith background, lifespan, and the like were laid out in the Canto of Fire and more is coming (although I think most "biological" information is already presented). What may start to get confusing, if things progress as they have been, is that the eerith, the society, is not comprised exclusively by the eerith, the race. Ok. I've consumed a good deal of posting space without actually saying anything but at least this should put to rest rumors of my demise (small S. Clements reference there as a joke, you see). All right, shuttin' up and going back to work on the game. M. Keaton "Any completion of the phrase 'I am' is a corruption of the entity. The direct object of existential conjugation becomes, not a description, but a restriction." --Oberon to Tristan in "I, Oberon"-- ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.