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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Edward
Edward

Wed

Sep 6
2000

19:42Z

[Cel] Torphan Actions for 1420

Sorry this is so late.  I just got around to it.  Is it still 1420? 
Or, is it 1421 now?  Either way these are going to be my actions for
whichever it is.

Action 1 & 2:  Fotify the pass (2 of 3 years)

With the pass secure and the deamons being driven futher away the
Emperor decides to make sure that
any attempts by the deamons to retake area beyond the pass is more
difficult than it had been the first time.  So he has ordered the
construction and fortification of a new bas at the mouth of the pass.
 It will only take a few years to complete the project, but he hopes
that it will keep the deamons away from the rest of Torphan.

Primary Determinet: Construction
Actor: The engineers and architects
Weight: Double (+1)
Difficutly: Hard -1
Secrecy: None
Modifiers: + Skilled workmen
+ More men can now be diverted back to protect the city
+ large supply of needed resources closes by
(i.e. lumber, rock, metel, etc.)

Action 3 & 4:  Upgrade Workmens efficiency

With the construction of a new city and the possibility of more the
emperor decides that the men building these cities should be tought
and trained in new and faster ways of constuction.

Primary Determinet: Construction
Actor: The engineers and architects
Weight: Double (+1)
Difficutly: Normal
Secrecy: None
Modifiers: + City to practice on
+ Architecture and building techiques have been changed and improved
on since they went into isolation
+ Large amount of supplies to use for practice


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MkeAton
Archangel

Sat

Sep 16
2000

00:08Z

[Cel] Torphan results for 1420

I just barely caught this in time to squeeze it into 1420.  After this, I
have to write up the combined action results for the various armies (that
whole Sinari mess) and then it's merrily on to the events to begin 1421.
M. Keaton
----- Original Message -----
From: Edward 
To: 
Sent: Wednesday, September 06, 2000 3:42 PM
Subject: [Cel] Torphan Actions for 1420


Sorry this is so late.  I just got around to it.  Is it still 1420?
Or, is it 1421 now?  Either way these are going to be my actions for
whichever it is.

Action 1 & 2:  Fotify the pass (2 of 3 years)

With the pass secure and the deamons being driven futher away the
Emperor decides to make sure that
any attempts by the deamons to retake area beyond the pass is more
difficult than it had been the first time.  So he has ordered the
construction and fortification of a new bas at the mouth of the pass.
 It will only take a few years to complete the project, but he hopes
that it will keep the deamons away from the rest of Torphan.

Primary Determinet: Construction
Actor: The engineers and architects
Weight: Double (+1)
Difficutly: Hard -1
Secrecy: None
Modifiers: + Skilled workmen
+ More men can now be diverted back to protect the city
+ large supply of needed resources closes by
(i.e. lumber, rock, metel, etc.)

+1-1+3+(+1+1+0+0)=+5 (as year 2 of 3, this project is proceeding along
extremely well and ahead of schedule)


Action 3 & 4:  Upgrade Workmens efficiency

With the construction of a new city and the possibility of more the
emperor decides that the men building these cities should be tought
and trained in new and faster ways of constuction.

Primary Determinet: Construction
Actor: The engineers and architects
Weight: Double (+1)
Difficutly: Normal
Secrecy: None
Modifiers: + City to practice on
+ Architecture and building techiques have been changed and improved
on since they went into isolation
+ Large amount of supplies to use for practice

+1+0+3+(0+0+0-1)=+3
A solid success.  As a training excercise, the work is very successful and
the new city is construsted with minimal disruptions, even employing newer
and "untrained" techniques.


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