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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Sat

Sep 9
2000

03:44Z

[Cel] Therani RESULTS

THERANI TURN 1420

1)      Set up defenses in Unnirand against the Shanari
Forces. DOUBLE ACTION.

Under the direction of the Dun Ri himself, the city of
Unnirand becomes a makeshift fortress. Trees are
felled and stone quarried day and night by the workers
of Unnirand and the refugees of Wyr and Hadrair, being
set up into massive dikes surrounding the city and
earthwork fortifications along the route most likely
to be chosen by the army of darkness.

Primary Determinant: Resources (+2)
Difficulty: Very Hard (-2)
Secrecy: None

Modifiers:

+ Desperate measures – this will be the last stand for
the Therani.
+ Many more workers than usual thanks to refugee
situation.
+ Therani are accomplished architects (High Crafts
score in Architecture).
+ Double Action.

- Unsure of the new Dun Ri and his abilities.
- Terror inspired by the Shanari army.

+2 -2 +3 -2 (-1 -1 0 0) +1 = 0 Mixed Success

The refugges are to sacred to be of any help., and due to the gathered
army it throughs even more confusion around.

2)      Attempt to make contact with the Taltheran Wizard’s
Guild

With the fall of Wyr and its massive tower, the
Therani realize that they have been abandoned by the
angels which lived therein and gave the Tower its
potency. As a result, the Church of the Wyrthereyn
Arrach have lost considerable amounts of power. With
the breaking of the Church, the Dun Ri sends his own
son as an ambassador to the Taltheran Wizard’s Guild
with the following promise: Help us drive the Shanari
out of our lands, and you are welcome to examine the
remnants of the Tower of Wyr.

Primary Determinant: Relations (+2)
Difficulty: Standard (0)
Secrecy: None

Modifiers:

+ Wizards curious about Wyr

- Wizards have bad memories of that Tower
- Good relations are technically with the Merchant
Council and Government of Taltheran

+2 +1 -1 (+1 0 +1 0) = +4 Excelten Success

The Wizards are already their helping the army.  The offer up all the
assisantce they can.

3)      External Observation of the Shanari Army

The Dun Ri Teloras Fethoran has ordered the few true
scholars of the Therani into service alongside the
Armies of the Ther Ri. These clerks are to observe and
carefully document as much information about the
Shanari and their allies as possible – how far they
move in a day, how many animals can be seen, what
types of weapons they possess, everything. If the
Therani cannot keep the horde from Unnirand, at least
notes may make it back to the other armies currently
fighting which could prove useful to the cause.

Primary Determinant: Scholastics (-1)
Difficulty: Hard (-1, difficult to keep writing in a
war zone)
Secrecy: None

Modifiers:

+ Scholars feel they are getting some respect.

-1 -1 +1 (0 +1 -1 +1) = 0 Mixed Results

The Scholars are able to gather some information but spend most of their
time running form the oncoming army.
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JtSl
jtsl

Sun

Jun 10
2001

03:25Z

[Cel] Therani RESULTS

Action 1&2: build up confederate legion (aim is to rebuild and secure)
Primary Determinant: military force (?)
Difficulty: hard (-1)
Weight: Double (+1)
Actors: Shield of Therani, Dun Ri - Forces, civil (as recruits)
Secrecy: none
Modifiers: +1 (already a structure), +1 (recent thread)?
-1 +1 +1 (0 +1 0 -1) = +1

Nothing grand is created but the legion is formed.  With further actions
they could get better.

Action 2: (extended action) Build up Hadrair with the help of the legion

Primary Determinant: Resources (good: +1)
Difficulty: hard (-1)
Weight: Single
Actors: all
Secrecy: open
Modifiers: Leadership ?
+1 -1 (-1 +1 0 -1) = -1 Failure

The city has been turned into a swap and most of the year has been spent
just draining the water.

Action 4: establish an politic and civil order with the help of the
legion.
              Establish a senate with Thar Ri and the Dun Ri as highest
executive (for the moment).
Primary Determinant: influence
Difficulty: hard (-1)
Weight: Single
Actors: Thar Ri, Dun Ri
Secrecy: open
Modifiers: - Resistance of the Thar Ri ? +Recently won war by the Dun Ri
?
-1 -1 +1 (0 +1 +1 0) = +1 Success

The Senate is established and helps keeps order but it is week and has
very little authority or populatity




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