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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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LouisPasztor
Louis Pasztor

Tue

Sep 12
2000

01:33Z

[Cel] [AtM] Is anyone still interested in themain:alien game?

>
>Skipping dice is a bigger change that would certainly take the game a big
>step towards interactive storytelling. If you discard the dice, there
>suddenly is very much less uncertainty in the game. Any conflicting
>actions must be resolved by GM decision alone - which is ok as long as the
>players feel they can trust the GM. But it can be hard.
>

I know and i am Fair. Fair enough that i am willing to remove the annoying 
Dice aspect.

>Aside from resolving the success of actions, the most important input from
>the GM is to expand and evolve further the actions of the players. Act as
>a kind of playback device or sounding board. This would become even more
>important in a game with no dice.
>

I know, thats why will establish rules to prevent most problems and prevent 
unrealistic actions. The more details how it can work without conflicting 
with the determinants, rules, pass actions of that player and others and so 
on. I have done stuff liek this before and i have experience with it. I know 
what to aspect as problems and know how to resolve it. Anyway, just asking 
if people that are playing are interested or not.

>Hmm... not being actually a player in the Alien game, I have really no
>vote in the matter. Or even an absolute opinion about it. I'm just
>pointing these things out.
>

I know and thank you. :)

-LordLMP
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