
NathanGilson@cs.com wrote: > Action I-II > Kidnap Empress of Cedonia. Using trade lines through Mir the assassins will > board a Taltheran ship. The High Lord of the Vraa'al will send Twenty of the > country's best assassins and two mages using the trade ships as transports. > Upon reaching the Cedonia coast they will split up into groups of four and > meet in the market place in the capital city. Twelve of the assassins > accompanied by two mages will enter the palace and capture the empress. The > mages will then teleport all of the men to a ship were they will take her to > the Isle of Arelcar. > > Primary Determinant: Assassins and Spies > Difficulty: Very Hard -2 > Actors: Spies > Modifiers: Previous experience in this field+ > Not expected+, (- New trainess) -2 +2 -1 (+1 +1 +1 0) = + 2 Success The Empress is kidnapped, but not after two guards were killed. Their is no sign of who her kidnappers are. She is saftly taken out of the country. When it is discovered the city quikly hears about it. > Action III Gathering the Champions (4 of 5) > > Gather the champions from the festival to be trained as Assassins and Spy's > Primary Determinant's: Authority > Actor: High/Champion's > Difficulty: Hard-1 > Secrecy: Yes > Modifiers: -1 secrecy > +already incredible fighters Results so far: +2 -1 +1 -1 (-1 -1 -1 0) + ( -1 +1 0 0) + 2 + (+1 0 0 0) + (0 +1 0 -1) + () The recruting and training is on sceduale. They are learning the old ways and becoming good at it. > > Action IV Research lighter and stronger metal (4 of 8) > > Primary Determinants: Craft > Actor: metallurgists > Difficulty: Very hard -2 > Secrecy: no > Modifiers: +Magic Results so far -2 +1 (+1 0 0 +1) + (-1 -1 0 0) +2 + (-1 0 -1 +1) +(0 +1 +1 0) = So far a +2 They are making good progress but are comming to the conclusion that it would require magic to make this metal. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.