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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Sat

Jan 27
2001

06:20Z

[Qai] [Actions I, II, III] Mir 1423

Action I: Contiune the War

Action II: Punish the Traitor

With the Traitor captured it is time to punish him. He shall forever
burn.  He will never die becouse of the fire surronding him but he shall
always be in pain.

Primary Determent: Magic Soph (+4)
Difficulty: Normal
Weight: single
Actors: Scholars
Secrecy: none
Modifiers: + United agreement.

Action III: Rebuild the Celamyrsa Family home. (1 of 3 years)

The family home of the Celamyrsa family has laid in ruins since the time
of Imperial Mir.  With the restoration of the Family to the Throne of
Mir Eubrotosa orders that the ancient home be rebuilt.  Located in the
northern part of the island were the family orginated.  It is to be
rebuilt and added on to.

Primary Determent: Wealth
Difficulty: Normal
Weight: Singal
Actors: Builders
Secrecy: none
Modifiers: + National Monument

Jason


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JtSl
jtsl

Sat

Jan 27
2001

23:54Z

[Qai] [Actions I, II, III] Mir 1423

I asked you guys to give time of years and then I forget to due it.  Well
here they are

jtsl@attglobal.net wrote:

> Action I: Contiune the War

(All throught the year.)

> Action II: Punish the Traitor

(Begining of the Year)

>
> With the Traitor captured it is time to punish him. He shall forever
> burn.  He will never die becouse of the fire surronding him but he shall
> always be in pain.
>
> Primary Determent: Magic Soph (+4)
> Difficulty: Normal
> Weight: single
> Actors: Scholars
> Secrecy: none
> Modifiers: + United agreement.
>
> Action III: Rebuild the Celamyrsa Family home. (1 of 3 years)

(all throught the year.

>
> The family home of the Celamyrsa family has laid in ruins since the time
> of Imperial Mir.  With the restoration of the Family to the Throne of
> Mir Eubrotosa orders that the ancient home be rebuilt.  Located in the
> northern part of the island were the family orginated.  It is to be
> rebuilt and added on to.
>
> Primary Determent: Wealth
> Difficulty: Normal
> Weight: Singal
> Actors: Builders
> Secrecy: none
> Modifiers: + National Monument

Jason


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MkeAton
Archangel

Tue

Feb 13
2001

23:31Z

[Qai] [Actions I, II, III] Mir 1423 results

Subject: [Qai] [Actions I, II, III] Mir 1423


| Action I: Contiune the War
|
| Action II: Punish the Traitor
|
| With the Traitor captured it is time to punish him. He shall forever
| burn.  He will never die becouse of the fire surronding him but he shall
| always be in pain.
|
| Primary Determent: Magic Soph (+4)
| Difficulty: Epic (-4) (it's a permanent effect after all, IMMORTALITY,
definitely epic)
| Weight: single
| Actors: Scholars
| Secrecy: none
| Modifiers: + United agreement.
++ Eerith assistance
+4-4+1+2+(0+0+1+-1)=+3 Superior success (which on an epic action means:  it
works)


|
| Action III: Rebuild the Celamyrsa Family home. (1 of 3 years)
|
| The family home of the Celamyrsa family has laid in ruins since the time
| of Imperial Mir.  With the restoration of the Family to the Throne of
| Mir Eubrotosa orders that the ancient home be rebuilt.  Located in the
| northern part of the island were the family orginated.  It is to be
| rebuilt and added on to.
|
| Primary Determent: Wealth (great +2)
| Difficulty: Normal
| Weight: Singal
| Actors: Builders
| Secrecy: none
| Modifiers: + National Monument
|

+2+0+1+(-1-1+0-1)=0Mixed results.  Materials are gathered and plans prepared
but no great progress made on the actual work.


| Jason
|
|
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| To unsubscribe, send mail to celandra-off@phoenyx.net.

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