> Action 1 - The Gentle War - Killing w/ Kindness (yr 1 of a potential 2
> yr action) (overall this is yr. 8 of Burcancy's involvement of the
> Tanimbar/Cedonia border war)
>
> Having done all that can be done to prepare the defenses of
> Tanimbar
> against Cedonia & the Sinari, a discussion takes place about taking the
> offensive. An all out assault is not in anyone's interests especially
> if Cedonia is being overrun by the Sinari. To waste all of the man-power
> on both sides would leave the border much too vulnerable to the
> trepidations of the Sinari. The King visits with his and the Tanimbar
> generals on the Cedonia border. Many plans for an offensive are
> discussed but nothing is agreed upon.
> Late one night a conversation takes place between 2 inebriated
> officers. Cpt. Rillaron who is beginning to slur his words, turns to
> his sergeant, Ascora. Rillaron drunkenly asks "What does the king
> expect us to do.... bribe the Cedonians out of their forts, throw them a
> couple of loaves of bread and some wine and they will come running. Why
> don't we offer all of them land in the Burcancy or better Tanimbar?."
> Suddenly, a voice from behind, "An excellent idea Rillaron" Turning
> they see the king who must have just been returning from the edge of the
> woods. The men become sober very suddenly and rocket to attention. The
> king once again speaks "Captain, I want a detailed plan about how we can
> get those men out of their fortifications in 2 days. Bribe them if you
> can figure out a way, do what you have to do, but I want those forts and
> you will provide me with the answer."
> The best Rillaron can go is mumble a "Yes, your grace" As the king
> wonders off, the captain stumbles to the edge of the clearing where he
> loses the contents of his stomach and contemplates his fate.
> The captain comes up w/ a daring but simple plan, to lay siege to
> the fortifications but even more to break the morale of the Cedonian
> army. The countryside has
> been completely mapped. We know Cedonian supply lines and reinforcement
>
> routes. We even had the timing and the numbers down before supplies and
>
> reinforcements started to appear erratically. We have scouts in place
> to
> forewarn us. We can intercept most if not all of their supplies and new
>
> troops. With the previous preparation and some assistance from the
> mages
> we can probably intercept any foraging parties.
> These are the simple military plans but there is more. The
> Cedonians
> will be met w/ enough force (or appearance of force - using the mages)
> to
> convince them to surrender, thereby minimizing casualties.
> During the first 3 months of the year, the siege will commence, all
> Cedonian troops will be captured and held, no reinforcements or supplies
> will be allowed to reach any of the fortifications. Any soldiers
> captured are to be stripped of their weapons and armor but fed and cared
> for properly in carefully selected spots deeper in Tanimbar territory.
> At the end of the 3 months all Cedonians who have been captured are
> offered the option of returning to their units, being given 6 months pay
> and allowed to go home, or being given 1 yrs. pay & the promise of a
> small piece of land in Tanimbar or the Burcancy if they join one of
> their military. Military leaders will receive bigger pieces of land
> dependent on the number of their troops that come w/ them. Those who
> wish to return to the fortifications are allowed to do so. Under a flag
> of truce, a feast is held where this same offer is made to all men in
> the Cedonian fortifications. Selected members of the captured forces
> will be asked to attend to show that they have been well cared for.
> During the next 6 months, the siege at random intervals, feasts
> will be prepared for the Tanimbar/Burcancy troops. The feasts are to be
> held w/in sight of the
> sieged troops. Under the offer of truce Cedonian units will be offered
> food and wine. There will serving women and maybe even some noblemen
> and women may attend, and during the feast, the option of surrender will
> be raised each time. If attacked or raided during the feast the T/B
> troops are to back off and let the Cedonians eat.
> Also at random intervals, new clothes or blankets will be
> offered to the enemy troops. The concept is to weaken the morale of the
> troops and minimize losses. Some magic could be used to disrupt or
> unnerve the Cedonian troops in their fortifications.
> (illusions/despair/cold/damp at night/snakes/bees)
> Bribes will be offered to the surrounding Cedonian lords. Given
> the current instability of the Empire (are these lands part of Cedonia
> proper or the Empire - the Empire would be easier to break-up). Money,
> trade goods and titles can be offered. Offers of T/B troops and
> protection against Cedonia/Sinari will be made. Obviously, any
> protection offered will be limited depending on the size of the Sinari
> forces but we can offer shelter and protection to anyone wishing to flee
> into Tanimbar lands. Any Cedonian loyalist interfering in the siege
> will be treated in the same way as the troops in the fortifications,
> captured, bribed, fed and released.
> Weather control could possibly be used to dampen the surrounding
> areas to
> increase the difficulties in resupply or Sinari movement.
> Type: Offensive
> Secrecy: Yes
> Difficulty: Hard
> Prime Determinant: Secondary Philosophical Orientation (Conquest)
> Resources: Good
> Military Size: Fair
> Military Force: Good +1
> +1 - Cedonia occupied defensively and w/ building fortifications
> +1 for actions on Cedonia-Tanimbar border (2nd yr. of 3 yr. bonus)
> +1 - Tanimbar support
> +2 - turmoil in Cedonia, good relations established w/ locals & fear of
> the Sinari
> -1 - could take a while for morale to break
> +1 - plan is well-suited to work on the fears and desires of troops and
> people on the border
>
> Action 2 - Propose marriage between Burcancy & Mir royals (OOC - I had
> hoped to write a formal marriage proposal to Mir but I guess that will
> have to wait)
> Type: Diplomatic
> Secrecy: No
> Difficulty: Easy
> Prime Determinant: Secondary Philosophical Orientation (Conquest)
> King Villard and Queen Felicia's daughter is age 6 and the Mirish royal
> is age 9. It is early to think of marriage but the union will
> strengthen both societies. The children will be given plenty of time
> and contact to get acquainted with each other over the years before the
> marriage is finally consummated and the hope is they will accept this
> marriage &/or even grow to love each other. If they do not get along
> then the marriage could be annulled.
> +1 - good relations w/ Mir
> +1 - union would strengthen both sides
> +1 - people need a break from the doom and gloom of the war
>
> Action 3 -
> The Brotherhood Fight Alongside Mir in the Sinarian War
> Action - External, Strategic (3rd yr of continued action)
>
> Burcancy mages continue to support the war against the Sinari
>
> Actors: King Villard, Queen Felicia, The Opheir & Brotherhood
> Objective: Aid in the fight against the Evil One
> Type: Offensive
> Secrecy: None
> Difficulty: Moderate
> Prime Determinant: Secondary Philosophical Orientation (Conquest)
> Resources: Good
> Magical Sophistication: Superb
> Magical Diversity: Great
> +1 - Good relations w/ Mir
> +1 - Fear of Evil One
> +1 - Excellent Successes 3 yrs in a row.
>
> Nothing new so just throw in with the United armies actions
>
> Action 4
> The Brotherhood Continue to Study the Development of War Mages
> Action - Internal, Strategic (continued action from previous
> War Mage research but we will list this as yr. 1 of 10 (or more))
> Secret Action
>
> Mirish sorcerers finish training about 10 war mages. Further
> training could result in surrendering some potential control over the
> War Mages to the Mir or a potential clash of loyalties. And the King,
> the Opheir and the Brotherhood are reluctant to surrender control to
> anyone, even w/ their excellent relations with Mir & the potential
> marriage, the decision is made to use the trained mages, and the recent
> advancements in weather control magic to create an entirely new type of
> war mage, possibly able to
> create localized weather conditions of a battlefield or even create
> lightning bolts & other natural or weather related phenomenon in combat
> and out. Each of the 10 trained war mages will train other mages, so
> the new class of war mages will consist of 30 mages.
>
> Actors: King Villard, Opheir, the Brotherhood
> Objective: Training of War Mages
> Type: Magical/Training
> Secrecy: Yes
> Difficulty: Hard (Very Hard??)
> Prime Determinant: Secondary Philosophical Orientation Conquest
> (acquisition)
> Magical Sophistication - Superb
>
> +2 - Magical Sophistication (Superb)
> +1 - previous war mage training
> -1 - secret action
>
> +3 -1 +1 -1 +1 + () + () + () + () + () + () + () + () + ()
>
> Action 5 - More work on the fleet (Naval/Merchant) (yr. 1 of 5)
>
> Merchant fleets the last year has seen several major breakthroughs
> in
> technology and skill levels of the fleet. The skills of the fleets of
> the
> world around them continue to grow as do the fleets themselves of other
> nations. The decision is made to continue the progress started. New
> ships
> will be built and old ones retrofitted w/ new technology. Training will
>
> continue of all sailors. Trading expeditions will be sent to all the
> known
> lands that can be reached and unknown territories are to be mapped.
> These are to be diplomatic missions.
>
> Actors: King Villard, Parliament of Lords
> Objective: Increase skills & technology of Navy & Merchant Fleet and
> subsequently Fighting Skills, Trade and Wealth/ Expansion of naval base
> on Tear Island
> Type: Trade/Technology/Fighting
> Secrecy: None
> Difficulty: Hard
> Prime Determinant: Secondary Philosophical Orientation - Acquisition
> (trade)
> Technological Base: Metallurgic
> Wealth: Good
> Exploitation: Good
> Resources: Good
> Exports: include Iron, Timber (these resources are available for use)
> -1 - extra action
> +1 - Secondary PO - acquisition
> +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth -
> Good
> Naval (not merchant) construction to take place on Tear Island.
> + 1 to anything dealing with the fleet for the next five years. (1st
> of 5 yrs.)
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