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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Wed

Feb 7
2001

05:21Z

[Cel] Zelkor RESULTS 1423

ACT I: Plan Siege of Zelkor
Prince Melorne's dream of retaking his families kingdom of Zelkor is
close
at hand but he does not want his chance to slip through his fingers by
rushing in and foolishly through his newly formed army to the wolves. He
has
decided to plan in great detail a siege of The City of Zelkor. Then plan
is
to take his ships and land them off the coast of Zelkor preventing
anyone
from leaving or entering the city by sea. He will then take his army
backed
by the supporting militia in Zelkor and remove and Cedonian soldiers
from
the city and set up fortifications along the border to prevent any
unwanted
Cedonians from returning. In order to set up any actions like this
Prince
Melorne knows that it has to be planned and all involved must work as a
hand
knowing what each other finger of the hand is doing. In order for this
to
occur Prince Melorne must name Generals to lead the Legion of Zelkor and

train these Generals to complete his dream and take back Zelkor!
Primary Determent: Prince Melorne: Consent: Superb
Difficulty: Hard
Secrecy: Very Secret
Actor: Prince Melorne
Weight: Normal
Modifiers:
-1 Secrecy
+1 Support of the people of Zelkor

+3 -1 -1 +1 (0 +1 +1 +1) = +5 Superb Success

The come up with a briliante paln to retake the city of Zelkor.  +1 to
anything dealing with takeing back zelkor.

Action II&III (Penetration into ZELKOR)
Now that Prince Melorne has regained the support of the people of Zelkor
he
has decided to start a coupe by secretly sending skilled trusted
soldiers to
start an internal militia.
Primary Determent: People of Zelkor???
Difficulty: Hard
Secrecy: Extremely
Actor: Prince Melorne
Weight: Double action
Modifiers:
-1 Secrecy
+1 Rebel Faction
+1 Support of the people

-1 -1 +1 +1 (0 0 0 0) = 0 Mixed Results

Unlike the Planning stage this does not go over as well.  Troops do get
in but the legions in city are freeked out about the Sinari and are
extra careful.

ACT IV: Training the New Combined Army (THE LEGION OF ZELKOR) for a
siege on
the city of ZELKOR
The newly formed Legion of Zelkor may be a superb army of respectable
size
but they have not worked together or have they ever laid siege to an
entire
city. The Legion is to secretly train off the coast of Mir for a siege
of
Zelkor.
Primary Detrement: Legion of Zelkor
Difficulty: Easy (Hard -1)
Secrecy: Very Secret
Actor: Prince Melorne
Weight: Normal
Modifiers:
+1 superb skill of army
+1 Determination of Army to take back Zelkor

-1 +2 (+1 +1 +1 -1) = +3

The troops work together.  They are forming into a working groop.

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