
Action 1 - The Gentle War - Killing w/ Kindness (yr 1 of a potential 2
yr action) (overall this is yr. 8 of Burcancy's involvement of the
Tanimbar/Cedonia border war)
Having done all that can be done to prepare the defenses of
Tanimbar
against Cedonia & the Sinari, a discussion takes place about taking the
offensive. An all out assault is not in anyone's interests especially
if Cedonia is being overrun by the Sinari. To waste all of the
man-power
on both sides would leave the border much too vulnerable to the
trepidations of the Sinari. The King visits with his and the Tanimbar
generals on the Cedonia border. Many plans for an offensive are
discussed but nothing is agreed upon.
Late one night a conversation takes place between 2 inebriated
officers. Cpt. Rillaron who is beginning to slur his words, turns to
his sergeant, Ascora. Rillaron drunkenly asks "What does the king
expect us to do.... bribe the Cedonians out of their forts, throw them a
couple of loaves of bread and some wine and they will come running. Why
don't we offer all of them land in the Burcancy or better Tanimbar?."
Suddenly, a voice from behind, "An excellent idea Rillaron" Turning
they see the king who must have just been returning from the edge of the
woods. The men become sober very suddenly and rocket to attention. The
king once again speaks "Captain, I want a detailed plan about how we can
get those men out of their fortifications in 2 days. Bribe them if you
can figure out a way, do what you have to do, but I want those forts and
you will provide me with the answer."
The best Rillaron can go is mumble a "Yes, your grace" As the king
wonders off, the captain stumbles to the edge of the clearing where he
loses the contents of his stomach and contemplates his fate.
The captain comes up w/ a daring but simple plan, to lay siege to
the fortifications but even more to break the morale of the Cedonian
army. The countryside has
been completely mapped. We know Cedonian supply lines and reinforcement
routes. We even had the timing and the numbers down before supplies and
reinforcements started to appear erratically. We have scouts in place
to
forewarn us. We can intercept most if not all of their supplies and new
troops. With the previous preparation and some assistance from the
mages
we can probably intercept any foraging parties.
These are the simple military plans but there is more. The
Cedonians
will be met w/ enough force (or appearance of force - using the mages)
to
convince them to surrender, thereby minimizing casualties.
During the first 3 months of the year, the siege will commence, all
Cedonian troops will be captured and held, no reinforcements or supplies
will be allowed to reach any of the fortifications. Any soldiers
captured are to be stripped of their weapons and armor but fed and cared
for properly in carefully selected spots deeper in Tanimbar territory.
At the end of the 3 months all Cedonians who have been captured are
offered the option of returning to their units, being given 6 months pay
and allowed to go home, or being given 1 yrs. pay & the promise of a
small piece of land in Tanimbar or the Burcancy if they join one of
their military. Military leaders will receive bigger pieces of land
dependent on the number of their troops that come w/ them. Those who
wish to return to the fortifications are allowed to do so. Under a flag
of truce, a feast is held where this same offer is made to all men in
the Cedonian fortifications. Selected members of the captured forces
will be asked to attend to show that they have been well cared for.
During the next 6 months, the siege at random intervals, feasts
will be prepared for the Tanimbar/Burcancy troops. The feasts are to be
held w/in sight of the
sieged troops. Under the offer of truce Cedonian units will be offered
food and wine. There will serving women and maybe even some noblemen
and women may attend, and during the feast, the option of surrender will
be raised each time. If attacked or raided during the feast the T/B
troops are to back off and let the Cedonians eat.
Also at random intervals, new clothes or blankets will be
offered to the enemy troops. The concept is to weaken the morale of the
troops and minimize losses. Some magic could be used to disrupt or
unnerve the Cedonian troops in their fortifications.
(illusions/despair/cold/damp at night/snakes/bees)
Bribes will be offered to the surrounding Cedonian lords. Given
the current instability of the Empire (are these lands part of Cedonia
proper or the Empire - the Empire would be easier to break-up). Money,
trade goods and titles can be offered. Offers of T/B troops and
protection against Cedonia/Sinari will be made. Obviously, any
protection offered will be limited depending on the size of the Sinari
forces but we can offer shelter and protection to anyone wishing to flee
into Tanimbar lands. Any Cedonian loyalist interfering in the siege
will be treated in the same way as the troops in the fortifications,
captured, bribed, fed and released.
Weather control could possibly be used to dampen the surrounding
areas to
increase the difficulties in resupply or Sinari movement.
Type: Offensive
Secrecy: Yes
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation (Conquest)
Resources: Good
Military Size: Fair
Military Force: Good +1
+1 - Cedonia occupied defensively and w/ building fortifications
+1 for actions on Cedonia-Tanimbar border (2nd yr. of 3 yr. bonus)
+1 - Tanimbar support
+2 - turmoil in Cedonia, good relations established w/ locals & fear of
the Sinari
-1 - could take a while for morale to break
+1 - plan is well-suited to work on the fears and desires of troops and
people on the border
+1 -1 +4 -1 (-1 0 -1 0) + ()
The project starts and does seem to be starting to work.
Action 2 - Propose marriage between Burcancy & Mir royals (OOC - I had
hoped to write a formal marriage proposal to Mir but I guess that will
have to wait)
Type: Diplomatic
Secrecy: No
Difficulty: Easy
Prime Determinant: Secondary Philosophical Orientation (Conquest)
King Villard and Queen Felicia's daughter is age 6 and the Mirish royal
is age 9. It is early to think of marriage but the union will
strengthen both societies. The children will be given plenty of time
and contact to get acquainted with each other over the years before the
marriage is finally consummated and the hope is they will accept this
marriage &/or even grow to love each other. If they do not get along
then the marriage could be annulled.
+1 - good relations w/ Mir
+1 - union would strengthen both sides
+1 - people need a break from the doom and gloom of the war
+1 +2 (0 +1 +1 -1 -1) = +3 Complete Success
The proposal is except and Mir is eagger as well.
Action 3 -
The Brotherhood Fight Alongside Mir in the Sinarian War
Action - External, Strategic (3rd yr of continued action)
Burcancy mages continue to support the war against the Sinari
Actors: King Villard, Queen Felicia, The Opheir & Brotherhood
Objective: Aid in the fight against the Evil One
Type: Offensive
Secrecy: None
Difficulty: Moderate
Prime Determinant: Secondary Philosophical Orientation (Conquest)
Resources: Good
Magical Sophistication: Superb
Magical Diversity: Great
+1 - Good relations w/ Mir
+1 - Fear of Evil One
+1 - Excellent Successes 3 yrs in a row.
Nothing new so just throw in with the United armies actions
Action 4
The Brotherhood Continue to Study the Development of War Mages
Action - Internal, Strategic (continued action from previous
War Mage research but we will list this as yr. 2 of 10 (or more))
Secret Action
Mirish sorcerers finish training about 10 war mages. Further
training could result in surrendering some potential control over the
War Mages to the Mir or a potential clash of loyalties. And the King,
the Opheir and the Brotherhood are reluctant to surrender control to
anyone, even w/ their excellent relations with Mir & the potential
marriage, the decision is made to use the trained mages, and the recent
advancements in weather control magic to create an entirely new type of
war mage, possibly able to
create localized weather conditions of a battlefield or even create
lightning bolts & other natural or weather related phenomenon in combat
and out. Each of the 10 trained war mages will train other mages, so
the new class of war mages will consist of 30 mages.
Actors: King Villard, Opheir, the Brotherhood
Objective: Training of War Mages
Type: Magical/Training
Secrecy: Yes
Difficulty: Hard (Very Hard??)
Prime Determinant: Secondary Philosophical Orientation Conquest
(acquisition)
Magical Sophistication - Superb
+2 - Magical Sophistication (Superb)
+1 - previous war mage training
-1 - secret action
+3 -1 +1 -1 (+1+1 -1 0) + (-1 -1 0 0) + () + () + () + () + () + () + ()
+ ()
Things slow down from last year.
Action 5 - More work on the fleet (Naval/Merchant) (yr. 1 of 5)
Merchant fleets the last year has seen several major breakthroughs
in
technology and skill levels of the fleet. The skills of the fleets of
the
world around them continue to grow as do the fleets themselves of other
nations. The decision is made to continue the progress started. New
ships
will be built and old ones retrofitted w/ new technology. Training will
continue of all sailors. Trading expeditions will be sent to all the
known
lands that can be reached and unknown territories are to be mapped.
These are to be diplomatic missions.
Actors: King Villard, Parliament of Lords
Objective: Increase skills & technology of Navy & Merchant Fleet and
subsequently Fighting Skills, Trade and Wealth/ Expansion of naval base
on Tear Island
Type: Trade/Technology/Fighting
Secrecy: None
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation - Acquisition
(trade)
Technological Base: Metallurgic
Wealth: Good
Exploitation: Good
Resources: Good
Exports: include Iron, Timber (these resources are available for use)
-1 - extra action
+1 - Secondary PO - acquisition
+2 - Exploitation of Resources - Good/ Resources - Good/ Wealth -
Good
Naval (not merchant) construction to take place on Tear Island.
+ 1 to anything dealing with the fleet for the next five years. (1st
of 5 yrs.)
-1 +1 +2 (-1 +1 -1 -1) -1 + () + () + () + ()
The moment has slowed down. Or maybe everyone is waiting to see what
happens with the Sinari.
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Action 1 - The Gentle War - Killing w/ Kindness - The War Expands - The
Capture of Cedonian Lands (yr 2 of a potential 2 yr action) (overall
this is yr. 8 of Burcancy's involvement of the Tanimbar/Cedonia border
war)
The siege of the Tanimbar/Cedonia border forts continues. The
collapse of Cedonia allows the Tanimbar/Burcancy allies to expand the
territories they envelope to all across the nearest Cedonian province
and extend their forces to the sea.
Any Cedonian forces or nobles that wish to join the Burcancy are
allowed to join.
Weather control could possibly be used to dampen the surrounding
areas to increase the difficulties in resupply or Sinari movement.
Type: Offensive
Secrecy: No
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation (Conquest)
Resources: Good
Military Size: Fair
Military Force: Good +1
+2 - Cedonia in collapse
+1 for actions on Cedonia-Tanimbar border (3rd yr. of 3 yr. bonus)
+1 - Tanimbar support
+1 - lands & Cedonia forces are well-scouted
+1 - plan is well-suited to work on the fears and desires of troops and
people on the border
-1+1+2+1 +1+1+1 (-1 0 -1 0) + ()
Action 2 - Provide Assistance to those in need (1st of 3 yrs.)
Offers of assistance will be sent by both land & sea to those recovering
from both the Sinari & the tsunami. Supplies will be sent, along w/
counsel.
Difficulty: Hard (-1)
Prime Determinant: Secondary Philosophical Orientation (Conquest)
Technological Base: Metallurgic
Wealth: Good
Exploitation: Good
Resources: Good
+1 - Secondary PO - acquisition
+2 - Exploitation of Resources - Good/ Resources - Good/ Wealth -
Good
+1 - Supplies & counsel should be welcome in many areas
-1+1+2+1 ()+()=
Action 3 & 4
The Brotherhood Continue to Study the Development of War Mages
Action - Internal, Strategic (continued action from previous
War Mage research but we will list this as yr. 3 of 10 (or more))
Secret Action
Mirish sorcerers finish training about 10 war mages. Further
training could result in surrendering some potential control over the
War Mages to the Mir or a potential clash of loyalties. And the King,
the Opheir and the Brotherhood are reluctant to surrender control to
anyone, even w/ their excellent relations with Mir & the potential
marriage, the decision is made to use the trained mages, and the recent
advancements in weather control magic to create an entirely new type of
war mage, possibly able to
create localized weather conditions of a battlefield or even create
lightning bolts & other natural or weather related phenomenon in combat
and out. Each of the 10 trained war mages will train other mages, so
the new class of war mages will consist of 30 mages.
Actors: King Villard, Opheir, the Brotherhood
Objective: Training of War Mages
Type: Magical/Training
Secrecy: Yes (-1)
Difficulty: Hard (Very Hard??)
Prime Determinant: Secondary Philosophical Orientation Conquest
(acquisition)
Magical Sophistication - Superb
+2 - Magical Sophistication (Superb)
+1 - previous war mage training
+1 - Extra Action
-1-1+1+2+1+1 (+1+1 -1 0) + (-1 -1 0 0) + () + () + () + () + () + () +
()
+ ()
Action 5 - More work on the fleet (Naval/Merchant) (yr. 2 of 5)
Merchant fleets the last year has seen several major breakthroughs
in technology and skill levels of the fleet. The skills of the fleets
of
the world around them continue to grow as do the fleets themselves of
other
nations. The decision is made to continue the progress started. New
ships will be built and old ones retrofitted w/ new technology.
Training will
continue of all sailors. Trading expeditions will be sent to all the
known lands that can be reached and unknown territories are to be
mapped.
These are to be diplomatic missions.
Actors: King Villard, Parliament of Lords
Objective: Increase skills & technology of Navy & Merchant Fleet and
subsequently Fighting Skills, Trade and Wealth/ Expansion of naval base
on Tear Island
Type: Trade/Technology/Fighting
Secrecy: None
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation - Acquisition
(trade)
Technological Base: Metallurgic
Wealth: Good
Exploitation: Good
Resources: Good
Exports: include Iron, Timber (these resources are available for use)
-1 - extra action
+1 - Secondary PO - acquisition
+2 - Exploitation of Resources - Good/ Resources - Good/ Wealth -
Good
Naval (not merchant) construction to take place on Tear Island.
+ 1 to anything dealing with the fleet for the next five years. (2nd
of 5 yrs.)
-1 +1 +2 (-1 +1 -1 -1) -1 + () + () + () + ()
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Actions in Game Year 1425
Society Name: East Torphan
Action 1 & 2 - Consolidation & Assistance to those in need (2nd of 3
yrs.)
With the end of the Tanimbar-Cedonia War and the conquering of
most of the province of Vieinia, the assistance being sent to those
who suffered from the tsunami will be combined
with the consolidation of the new province of Vieninia.
The province will become the center of Burcancy assistance by
land and sea. Troops, merchants and ships will be based in the
province. Units involved in the recent campaigns will be sent home or
allocated as needed to assist societies in need and to maintain order
and peace in Vieinia. Some troops will be assigned to local leaders
who joined the Burcancy to provide assistance if they are threatened
or to aid their efforts to expand their holdings. All joint efforts
will be approved the Burcancy-Tanimbar high command. Local leaders
who do not follow B-T command decisions or rules of engagement will be
penalized.
Former Cedonian units will slowly be rotated to the Burcancy for
additional training and combined with existing units to keep a unified
army. Extra efforts will be made by all commanders to create this
single army. As much as possible Cedonian troops will be
returned home after training in combined units to minimize problems.
As the army develops and the province becomes part of Burcancy, more
troops can be assigned to foreign soil. This rule is subject to
change to allow for specialized Cedonian units that might have been
absorbed.
Some troops can accompany the fleet which has recently been
contacting various nations as part of their diplomatic efforts. And
the troops can help dispense needed supplies for those who have
survived the tsunami. Mages and diplomatic counsel accompany all
diplomatic and supply efforts. Local nobles looking for additional
trade are invited to join.
With the end of the war Villard, the King of Burcancy travels to
Vieinia to address the nobles and the armies.
"Good nobles of Vieinia, mighty armies, the war is over. I salute
all your valiant efforts in fighting for your beliefs and I ask that
we now unite in rebuilding this glorious land. We have all seen too
much suffering, from the Sinari, the collapse of the empire and the
tsunami. In the words of the great goddess it is a time for healing.
In the interest of bringing our people closer together, I announce
the Vieinia will be rebuilt. I have directed that all resupply and
assistance efforts that the Burcancy have provided since the end of
hostilities and the tsunami are to be based here in Vieinia. While
supplies will also be provided to other areas, the people of Vieinia
will receive supplies and aid at reduced rates.
To the most worthy Nobles of Vieinia, those who swear vassalage will
be given additional lands, and men to defend those lands. If they wish
to expand their borders further into other provinces, Burcancy will
provide assistance upon approval of our generals. Those who have sworn
vassalage and take military action into their own hands will be
punished. Assistance to rebuild those who have suffered will be
provided.
To the worthy warriors, who have defended their land so valiantly.
We applaud your efforts and now ask that we might work together. Many
of you have already joined the ranks of the Burcancy army. We invite
the rest of you wish to join to fill the empty spaces beside your
brethren. All those wishing to leave will be given 2 months wages and
the equivalent of those same wages in supplies. Veterans will be given
an additional 1 month of wages and supplies for every 5 years of service
and land of equivalent value for those who wish it. Requests for
additional supplies will be considered.
For those Vieinian soldiers willing to swear service and my loyal
Burcancy troops who have served so well, veterans will be given an
additional 2 months of wages and supplies for every 5 years of service
and land of equivalent value for those who wish it. Requests for
additional supplies will be considered.
Terms for officers who leave or stay are similarly generous.
For those units staying in our army. One quarter of all troops,
Burcancy and Vieinia are to be given 3 months paid leave and sent home.
All troops will be given the opportunity to go home during the year. Of
the remaining troops, one quarter of Vieinia troops are to be sent to
Burcancy for training. The remaining troops with the possible exception
of specialized units will be integrated with standing Burcancy units.
To celebrate all units will be given double pay for the next 3 months.
The determination of which troops travel go on leave or stay will be by
lottery or determined by yourselves if you have a better method.
It is our intention to promote the healing, restoration and union of
Burcancy and Vieinia. I welcome all of you to the our new kingdom. May
we create a better nation"
Difficulty: Hard (-1)
Prime Determinant: Secondary Philosophical Orientation (Conquest)
Technological Base: Metallurgic
+2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good
Military Size: Fair
Military Force: Good +1
Naval Size: Fair
Military Force: Good +1
+2 - Cedonia in collapse/aftermath of the tsunami
+1 - Tanimbar support
+1 - lands & Cedonia forces are well-scouted
+1 - plan is well-suited to work on the fears and desires of troops
and people on the border
+1 - good relations with Vieinia nobles.
+1 - Supplies & counsel should be welcome in many areas
-1 - some rebel forces still active
+1 - extra action
-1+1+2+1 (-1 0 +1 -1 )+(+1 +1 0 +1) +1 = +6 Superb success
Vieinia falls completly in love with Villard. They declare him ruler of
Vienia. The Vieinia join with the Burcancy army. (You basicly control
the area you hold completely) (Talk with some more about it. Don't
have much time.)
Action 3 & 4
The Brotherhood Continue to Study the Development of War Mages
Action - Internal, Strategic (continued action from previous War Mage
research but we will list this as yr. 4 of 10 (or more))
Secret Action
Mirish sorcerers finish training about 10 war mages. Further training
could result in surrendering some potential control over the War Mages
to the Mir or a potential clash of loyalties. And the King, the Opheir
and the Brotherhood are reluctant to surrender control
to anyone, even w/ their excellent relations with Mir & the potential
marriage, the decision is made to use the trained mages, and the
recent advancements in weather control magic to create an entirely new
type of war mage, possibly able to create localized weather
conditions of a battlefield or even create lightning bolts & other
natural or weather related phenomenon in combat and out. Each of the
10 trained war mages will train other mages, so the new class of war
mages will consist of 30 mages.
Actors: King Villard, Opheir, the Brotherhood
Objective: Training of War Mages
Type: Magical/Training
Secrecy: Yes (-1)
Difficulty: Very Hard(-2)
Prime Determinant: Secondary Philosophical Orientation
Conquest (acquisition)
Magical Sophistication - Superb
+2 - Magical Sophistication (Superb)
+1 - previous war mage training
+1 - Extra Action
-1-1+1+2+1+1 (+1+1 -1 0) + (-1 -1 0 0) + (-1 -1 -1 0) + (-1 0 -1 0) +1
+ () + () + () + () + () + ()
Most of the countries effort has been concentrated on Vieinia
Action 5 - More work on the fleet (Naval/Merchant)
(yr. 3 of 5)
Merchant fleets the last year has seen several major breakthroughs in
technology and skill levels of the fleet. The skills of the fleets of
the world around them continue to grow as do the fleets themselves of
other nations. The decision is made to continue the progress started.
New ships will be built and old ones retrofitted w/ new technology.
Training will continue
of all sailors. Trading expeditions will be sent to all the known
lands that can be reached and unknown territories are to be mapped.
These are to be diplomatic missions.
Actors: King Villard, Parliament of Lords
Objective: Increase skills & technology of Navy & Merchant Fleet and
subsequently Fighting Skills, Trade and Wealth/ Expansion of naval
base on Tear Island
Type: Trade/Technology/Fighting
Secrecy: None
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation
- Acquisition (trade)
Technological Base: Metallurgic
Wealth: Good
Exploitation: Good
Resources: Good
Exports: include Iron, Timber (these resources are available for use)
-1 - extra action
+1 - Secondary PO - acquisition
+2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good
Naval (not merchant) construction to take place on Tear Island.
+ 1 to anything dealing with the fleet for the next five years. (3rd
of 5 yrs.)
-1 +1 +2 (-1 +1 -1 -1) + 1 + (+1 0 +1 -1) -1 +1 (+1 0 -1 +1) -1 + () +
()
They navy has picked up speed and is ahead of scedualy this year.
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