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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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WalterRydman
Walter Rydman

Wed

Apr 11
2001

06:49Z

[Cel] [Ely] Reyclean 2843 Results

	Below are my 2843 results written out. Very soon you'll also
get 2844 actions.

	Walter

-----------------
> 3. Tactical internal action: Gather information about fanatics
> **+2-1+1+1-1-1(+-+0)=+2  Some inroads into finding out about the
> fanatics begin.**
>
> Because the easy way didn't work and nothing useful was found out.
> Awenor decides to pour more resources in order to find some kind of plan
> behind their actions and then find some measures to dull their
> potential.
> In order to accomplish this Awenor's "agents" are sent to Celmyr where
> they should recruit normal persons as informants. These persons should
> be sensitive enough to be converted by fanatics. Afterwards they then
> start to inform about the actions of fanatics. This recruiting comes in
> addition to normal gathering of information about their structure etc.

	It was hard for Amnall to infiltrate fanatic organisation. But not
hard in a normal sense. Normally these kind of groups keep vigilant watch
against possible spies. This time the difficulty was to find the
organisation itself. Amnall wandered around Celmyr for almost whole spring
without finding any clue about the leaders of fanatic movement. He thought
it very odd because usually leaders flaunt themselves and are very
visible. Well, he was on a kings mission and setbacks wouldn't waver his
determination. Finally Amnall, who during the spring had proven himself as
a staunt man for the cause, was led to a small village somwhere in
northwestern Celmyr. He was introduced to a small woman who lectured a lot
about the justification of this cause  and same time questioned Amnall in
order to find out was he true to his words. Obviously he was because from
that day onward he became an aid for this woman. Amnall decided to stay
low for a while and gather information because as an aid for one of the
leaders he was bound to hear lots of interesting news...


> 4. Tactical external action: Send messages to diplomats in Elyria
> **+1+0+1+1+1-1-1(0000)=+2  Reyclean ships fan out over the known
> world.**
>
> Fanatic problem has really started to annoy Awenor. He orders traders
> and diplomats to gather information about similar outbreaks in Elyria.
> Main focus should be the in reasons these groups formed in the first
> place and the countermeasures governments took in order to suppress
> them. It is then possible to use these results to return Celmyr back to
> its normal state.

	Sending the diplomats out seemed to be good idea. In autumn when
first ships came back they already had knowledge about similar movements
with them. First of all ruling agencies everywhere usually responded to
these outbreaks by violent actions. It seems that while this way is very
effective the results don't last long. Normally even worse outbreaks were
happened some years after the first one.
	Other solutions were few and quite ineffective if one considers
the results. These kingdoms didn't return to their former state but were
somehow changed. Mainly their ruling structure was affected. Some very
religious societies responded to outbreaks with religion. These were the
most effective methods used. However the diplomats found out that fanatic
outbreaks tend to become more organised and thus aquire similarities with
normal rebellions. Therefore it seems the best way to prevent the fanatics
to cause long lasting damage is to prevent the real organisational
structure to form.


> Key element action: Fanatics secure their hold
> **-1+1+1+1-1-1(++-0)=+1  The fanatics continue to make inroads on
> Celmyr.**
>
>  It seems that other islands are not easily converted and the optimum
> place is Celmyr. The fanatic leaders decide then to first secure their
> hold on Celmyr. First of all recruiting is increased and almost all
> resources drawn from other islands. Secondly disruptions against traders
> and other organizations are also increased. This way it is very probable
> that very good base is formed on Celmyr. Besides legion placed on Celmyr
> is not yet acted so it is very probable that Awenor is not going to use
> his army.

	Fanatic hold on Celmyr is strenghtened a lot during this year.
People are supporting them and someplaces their popularity is higher than
kings. Some are even talking about declaring Celmyr's independence. All
who don't support them are harrased and many richer people have moved to
other islands. Some hotheads tried to attack against kings legion, but
they were easily subdued. The fanatic organisation is strengthening and
rapidly becoming a major power on Clemyr. If the king doesn't act
soon he has lost the island.



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