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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Mon

May 21
2001

00:42Z

[Ely] [Cel][Actions-Results] Helix 2844 - 1st draft results

Helix 2844

Action 1 - 2844 (3rd of 4 years) - The section in Fae was trying to do
info exchange
Single Action:  4 years
Main determinant: Scholastic Diversity (superb) (+3)
Secondary determinant:
** Diffculty: ? **
** Actors: ? **
** Secrecy: ? **
Main Objectives: Begin Knowledge exchange.  The Fae would have a great
knowledge of the dreaming and magic that would fascinate the Order.  The
Order on the other hand would probably have much information about
Elyria that the Fae might not have been exposed to yet, during their
short time here.  so this move is build relations with Fae.
Rating - Hard (-1)
+1 for the next 3 years to the information exchange (2nd of 3 yrs.).


Action 2 - 2844 (3rd of 4 years)   -  the Tulunthian sect (Eleven
cities) was trying to setup more of it's "religions practice".
Main Objective:  The sect has decided to make the Eleven Cities its
home.  To this end it will get more involved in the day to day goings on
of the cities.  The years of Darkness have left more than physical
sickness, many are still haunted by sicknesses that have nothing to do
with the body.  The magic of the order doesn't really extend to mental
help, but they can (as any good religion does...) start to offer
guidance on emotional issues, offer confessional, etc.  (This was the
specialty of the Ether guild, they should have some of these among their
number who can offer this help)
** Primary Determinant: ?**
** Diffculty: ? **
** Weight: ? **
** Actors: ? **
** Secrecy: ? **
Action - Hard (-1)
+1 - Support of the Duke of Benemeth
** +1 – for their successful recruiting and preaching of their message
for the next 3 yrs. **
 (+++0)(+++0)=


Action 3 (2nd of 2 yrs.)-  action for Helix Prime. (In Taseleth).
Setting up an academy in Taseleth.
** Difficulty - Hard (-1) **
** Primary Determinant: ?**
** Diffculty: ? **
** Weight: ? **
** Actors: ? **
** Secrecy: ? **
(continued)
this action will be changed to be only 1 action per year.

In game terms Helix was very successful last year gaining students, and
now have a reasonable number of students.  They will not be actively
searching out students this year. Instead focusing on just maintaining
the Academy & teaching.  Trying to do the best with the students they
have already obtained.
(I'm presuming that 1/2 of the double action was searching out students
& the other half building the academy.  So this should not have a major
impact on the academy side of things.



Action 4 - action for Helix Prime. (In Taseleth).
King Gieran has requested that Helix assist investigating the Teamster
Murders.  The Vice Chancellor is intrigued by the bizarre nature of the
murders, and in particular, the Fae weapon that was found at the scene
of the most recent murder.  He has sent a party to investigate.  As it
is the magic weapon that interests them most, they will make their prime
objective locating where the weapon came from.
** Primary Determinant: ?**
** Diffculty: ? **
** Weight: ? **
** Actors: ? **
** Secrecy: ? **
+ should have some members that can perform scrying / psychometric
magic.
(That should make it relatively quick to find at least the most recent
person to use the weapon.  Then they can use more conventional means to
search further).

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