> Actions in Game Year 1425
>
> Society Name: East Torphan
>
>
> Action 1 & 2 - Consolidation & Assistance to those in need (2nd of 3
> yrs.)
> With the end of the Tanimbar-Cedonia War and the conquering of
> most of the province of Vieinia, the assistance being sent to those
> who suffered from the tsunami will be combined
> with the consolidation of the new province of Vieninia.
>
> The province will become the center of Burcancy assistance by
> land and sea. Troops, merchants and ships will be based in the
> province. Units involved in the recent campaigns will be sent home or
> allocated as needed to assist societies in need and to maintain order
> and peace in Vieinia. Some troops will be assigned to local leaders
> who joined the Burcancy to provide assistance if they are threatened
> or to aid their efforts to expand their holdings. All joint efforts
> will be approved the Burcancy-Tanimbar high command. Local leaders
> who do not follow B-T command decisions or rules of engagement will be
> penalized.
> Former Cedonian units will slowly be rotated to the Burcancy for
> additional training and combined with existing units to keep a unified
> army. Extra efforts will be made by all commanders to create this
> single army. As much as possible Cedonian troops will be
> returned home after training in combined units to minimize problems.
> As the army develops and the province becomes part of Burcancy, more
> troops can be assigned to foreign soil. This rule is subject to
> change to allow for specialized Cedonian units that might have been
> absorbed.
> Some troops can accompany the fleet which has recently been
> contacting various nations as part of their diplomatic efforts. And
> the troops can help dispense needed supplies for those who have
> survived the tsunami. Mages and diplomatic counsel accompany all
> diplomatic and supply efforts. Local nobles looking for additional
> trade are invited to join.
With the end of the war Villard, the King of Burcancy travels to
Vieinia to address the nobles and the armies.
> "Good nobles of Vieinia, mighty armies, the war is over. I salute
> all your valiant efforts in fighting for your beliefs and I ask that
> we now unite in rebuilding this glorious land. We have all seen too
> much suffering, from the Sinari, the collapse of the empire and the
> tsunami. In the words of the great goddess it is a time for healing.
In the interest of bringing our people closer together, I announce
the Vieinia will be rebuilt. I have directed that all resupply and
assistance efforts that the Burcancy have provided since the end of
hostilities and the tsunami are to be based here in Vieinia. While
supplies will also be provided to other areas, the people of Vieinia
will receive supplies and aid at reduced rates.
To the most worthy Nobles of Vieinia, those who swear vassalage will
be given additional lands, and men to defend those lands. If they wish
to expand their borders further into other provinces, Burcancy will
provide assistance upon approval of our generals. Those who have sworn
vassalage and take military action into their own hands will be
punished. Assistance to rebuild those who have suffered will be
provided.
To the worthy warriors, who have defended their land so valiantly.
We applaud your efforts and now ask that we might work together. Many
of you have already joined the ranks of the Burcancy army. We invite
the rest of you wish to join to fill the empty spaces beside your
brethren. All those wishing to leave will be given 2 months wages and
the equivalent of those same wages in supplies. Veterans will be given
an additional 1 month of wages and supplies for every 5 years of service
and land of equivalent value for those who wish it. Requests for
additional supplies will be considered.
For those Vieinian soldiers willing to swear service and my loyal
Burcancy troops who have served so well, veterans will be given an
additional 2 months of wages and supplies for every 5 years of service
and land of equivalent value for those who wish it. Requests for
additional supplies will be considered.
Terms for officers who leave or stay are similarly generous.
For those units staying in our army. One quarter of all troops,
Burcancy and Vieinia are to be given 3 months paid leave and sent home.
All troops will be given the opportunity to go home during the year. Of
the remaining troops, one quarter of Vieinia troops are to be sent to
Burcancy for training. The remaining troops with the possible exception
of specialized units will be integrated with standing Burcancy units.
To celebrate all units will be given double pay for the next 3 months.
The determination of which troops travel go on leave or stay will be by
lottery or determined by yourselves if you have a better method.
It is our intention to promote the healing, restoration and union of
Burcancy and Vieinia. I welcome all of you to the our new kingdom. May
we create a better nation"
>
> Difficulty: Hard (-1)
> Prime Determinant: Secondary Philosophical Orientation (Conquest)
> Technological Base: Metallurgic
> +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good
>
> Military Size: Fair
> Military Force: Good +1
> Naval Size: Fair
> Military Force: Good +1
+2 - Cedonia in collapse/aftermath of the tsunami
> +1 - Tanimbar support
> +1 - lands & Cedonia forces are well-scouted
> +1 - plan is well-suited to work on the fears and desires of troops
> and people on the border
+1 - good relations with Vieinia nobles.
> +1 - Supplies & counsel should be welcome in many areas
-1 - some rebel forces still active
+1 - extra action
>
>
> Results so far -1+1+2+1 (-1 0 +1 -1 )+() =
>
>
>
> Action 3 & 4
> The Brotherhood Continue to Study the Development of War Mages
> Action - Internal, Strategic (continued action from previous War Mage
> research but we will list this as yr. 4 of 10 (or more))
> Secret Action
>
> Mirish sorcerers finish training about 10 war mages. Further training
> could result in surrendering some potential control over the War Mages
> to the Mir or a potential clash of loyalties. And the King, the Opheir
> and the Brotherhood are reluctant to surrender control
> to anyone, even w/ their excellent relations with Mir & the potential
> marriage, the decision is made to use the trained mages, and the
> recent advancements in weather control magic to create an entirely new
> type of war mage, possibly able to create localized weather
> conditions of a battlefield or even create lightning bolts & other
> natural or weather related phenomenon in combat and out. Each of the
> 10 trained war mages will train other mages, so the new class of war
> mages will consist of 30 mages.
>
> Actors: King Villard, Opheir, the Brotherhood
> Objective: Training of War Mages
> Type: Magical/Training
> Secrecy: Yes (-1)
> Difficulty: Very Hard(-2)
> Prime Determinant: Secondary Philosophical Orientation
> Conquest (acquisition)
> Magical Sophistication - Superb
>
> +2 - Magical Sophistication (Superb)
> +1 - previous war mage training
> +1 - Extra Action
>
> -1-1+1+2+1+1 (+1+1 -1 0) + (-1 -1 0 0) + (-1 -1 -1 0) + () + () + () +
> () + () + () + ()
>
> With the end of sinari threat the mages seem to be losing steam.
>
> Action 5 - More work on the fleet (Naval/Merchant)
> (yr. 3 of 5)
>
> Merchant fleets the last year has seen several major breakthroughs in
> technology and skill levels of the fleet. The skills of the fleets of
> the world around them continue to grow as do the fleets themselves of
> other nations. The decision is made to continue the progress started.
> New ships will be built and old ones retrofitted w/ new technology.
> Training will continue
> of all sailors. Trading expeditions will be sent to all the known
> lands that can be reached and unknown territories are to be mapped.
> These are to be diplomatic missions.
>
> Actors: King Villard, Parliament of Lords
> Objective: Increase skills & technology of Navy & Merchant Fleet and
> subsequently Fighting Skills, Trade and Wealth/ Expansion of naval
> base on Tear Island
> Type: Trade/Technology/Fighting
> Secrecy: None
> Difficulty: Hard
> Prime Determinant: Secondary Philosophical Orientation
> - Acquisition (trade)
> Technological Base: Metallurgic
> Wealth: Good
> Exploitation: Good
> Resources: Good
> Exports: include Iron, Timber (these resources are available for use)
> -1 - extra action
> +1 - Secondary PO - acquisition
> +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good
> Naval (not merchant) construction to take place on Tear Island.
> + 1 to anything dealing with the fleet for the next five years. (3rd
> of 5 yrs.)
>
> -1 +1 +2 (-1 +1 -1 -1) -1 + (+1 0 +1 -1) + () + () + ()
>
>
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