
Events 2845 +5% for minor disaster or blessing +1% for major disaster or blessing Players can change the results of the rolls. Please consult w/ the GM before doing so. Aunderli (100) The stars and portents fall favorably upon Aunderli. There are rumors of a Great Druid being born. The gardens of the hospital produce herbs in great abundance and new discoveries are made. +1 to the healing arts. Order of Helix (01) The head researcher in Taseleth for the assassins gets tainted by a Nightmare. –1 to all research. (if the Nightmare is discovered this could lead too fast to the QoN so this might not be the best idea.) In the alternative, the remainder of colony on New Hope is infested by Nightmares. Church of Ezrai (05) The Church is no longer recognized by Duke Merelbar as the official church of his lands. Kross Barony (04) The Baroness takes ill again. –1 to all the society’s actions. Sealords (96) The Sealords succeed in striking back at Nazclan taking some revenge for their recent losses. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Action 1: Duchess Manund stays in Manund preparing for the eventual recapture attempt. The city is prepared for a long siege, the populace is trained in the use of arms, and emissaries are sent to all other dukes, the Fae, and Hur'Mel for support: be it military, economical or political. She sends her son to the court of Duke Helemur for safe-keeping. Base: Power in Manund (+1) Modifiers: - poor financial situation in Manund + loyal populace Action 2: The Church of Ezrai has included the "Voice of the Goddess" as part of their religion. The Goddess' words are repeated as part of the sermons. The Church tries to reclaim some of its lost impetus (and support) by using this mystical experience as the springboard. Base: Religious Tolerance (+1) Modifiers: + poor status of the Calarrian Church Action 3: The Calarrian Church holds a conference in Benemeth to discuss the meaning of the Voice of the Goddess. Participants have come from all over the known world, including druids from Aunderli, rykosi from Aloria, priests of the lake from Ardrian, velok mystics, scholar knights of Mel, and wizards from various Orders. Base: Religious Tolerance (+1) Modifiers: - huge undertaking - no knowledge of events on Qaiyore Action 4: Duke Merelbar tries to recapture Manund. He takes the task very personally, and will equip a large force to do it (mercenaries: Force +1, Size: Mediocre). An important objective is to capture the Duchess as well. Base: resolved as a military conflict Merelbar forces: force +1, size -1 Manund forces: force 0, size -2, +1 defence, +/-(additional forces due to action 1) juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
"Juha Vesanto (Juuso)" wrote: > Action 3: The Calarrian Church holds a conference in Benemeth to discuss the meaning > of the Voice of the Goddess. Participants have come from all over the known world, including druids from Aunderli, rykosi from Aloria, priests of the lake from Ardrian, velok mystics, scholar knights > of Mel, and wizards from various Orders. Would the Fae mages have been invited. > Base: Religious Tolerance (+1) > Modifiers: > - huge undertaking > - no knowledge of events on Qaiyore If the Fae mages are invited this - will be cancled. Jason ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
On Fri, 6 Jul 2001 jtsl@attglobal.net wrote: > > Action 3: The Calarrian Church holds a conference in Benemeth to discuss the meaning > > of the Voice of the Goddess. Participants have come from all over the known world, including druids from Aunderli, rykosi from Aloria, priests of the lake from Ardrian, velok mystics, scholar knights > > of Mel, and wizards from various Orders. > > Would the Fae mages have been invited. Yes, definetly. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I have been watching the list for a only couple of days, but I have read over the web pages and am interested in joining one of the games. From what I have seen I would guess that Elyria is the more active game and as such I would probably join it (if possible) rather than Qaiyore. I dont have a firm idea on exactly what kind of Society I would like to control. Also as the web page states that the game is closed and I would have to pick an existing NPC society, my options are limitied. It appears that the webpage has not been updated in a while (4th August 1999), so I am not sure if I would be able to join at all. Either way let me know, but if I can join I would find it very useful to have uptodate information on which societies I could take control of, also as the links to maps are broken on the webpage a good map would be useful to gain a better idea of the geography of the place. Alan Riddell ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Alan,
Both games, Elyria & Qaiyoure are active and open. Elyria has not
had its web pages updated for some time. As the GM for the past year
that has been my fault. I am not familiar w/ doing web pages and my
time has been limited by other aspects of real life.
I will be away for the next 2 weeks until 7/30, but Jason at
jtsl@attglobal.net is the GM of Qaiyoure and can very likely answer any
questions you have and give some suggestions about what societies are
open. The preference is to fill up the current map as much as possible,
but we do accept new societies on occasion. You are also free to play
in both games if you wish.
I look forward to seeing which society or societies you have chosen
in Elyria/Qaiyoure when I return. Good luck and enjoy the game.
Joel Elfman
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"Juha Vesanto (Juuso)" wrote: > Action 1: Duchess Manund stays in Manund preparing for the eventual recapture attempt. The > city is prepared for a long siege, the populace is trained in the use of arms, and emissaries are sent to all other dukes, the Fae, and Hur'Mel for support: be it military, economical or political. She sends her son > to the court of Duke Helemur for safe-keeping. > > Base: Power in Manund (+1) > Modifiers: > - poor financial situation in Manund > + loyal populace ** +1-1+1 (0+-0) = +1 Siege preparations go well. The Fae, Kragan's Horde & Helemar provide support. ** > > > Action 2: The Church of Ezrai has included the "Voice of the Goddess" as part of their religion. > The Goddess' words are repeated as part of the sermons. The Church tries to reclaim some > of its lost impetus (and support) by using this mystical experience as the springboard. > Difficulty: Hard (-1) > Base: Religious Tolerance (+1) > Modifiers: > + poor status of the Calarrian Church ** -The Church is a NPS & I do not believe that you can write actions for a society other then your own, NPS or otherwise. Please rewrite, modify or discuss. ** > > > Action 3: The Calarrian Church holds a conference in Benemeth to discuss the meaning > of the Voice of the Goddess. Participants have come from all over the known world, including druids from Aunderli, rykosi from Aloria, priests of the lake from Ardrian, velok mystics, scholar knights > of Mel, and wizards from various Orders. > > Base: Religious Tolerance (+1) > Difficulty: Normal > Modifiers: > - huge undertaking > - no knowledge of events on Qaiyore > ** +1-1-1 (00++) = +1 The religious leaders gather to discuss. I'll leave the results in your hands. ** > > Action 4: Duke Merelbar tries to recapture Manund. He takes the task very personally, and will equip a large force to do it (mercenaries: Force +1, Size: Mediocre). An important objective is to capture the Duchess as well. > > Base: resolved as a military conflict > Merelbar forces: force +1, size -1 > Manund forces: force 0, size -2, +1 defence, +/-(additional forces due to action 1) > Merelbar (000-) > Manund (00+0) ** Results are +0. Merelbar's attempt on Manund fails this year. ** > > juuso > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
On Sat, 14 Jul 2001, Joel Elfman wrote: > > Action 2: The Church of Ezrai has included the > > "Voice of the Goddess" as part of their religion. <...> > ** -The Church is a NPS & I do not believe that you can write actions > for a society other then your own, NPS or otherwise. Please rewrite, > modify or discuss. ** Sorry, got a little carried away there. Forget that action, and make the Calarrian church action a double. > > Action 3: The Calarrian Church holds a conference in Benemeth to discuss the meaning > > of the Voice of the Goddess. Participants have come from all over the known world, including druids from Aunderli, rykosi from Aloria, priests of the lake from Ardrian, velok mystics, scholar knights > > of Mel, and wizards from various Orders. <...> > ** +1-1-1 (00++) = +1 The religious leaders gather to discuss. I'll > leave the results in your hands. ** +1 for double action (see above) -> +2 The conference succeeds superbly. Mostly thanks to Fae mages, and tyrean priests, the conference reaches (and spreads) a relatively good understanding of the event (on a very general level - events on Qaiyore, or the fact that the event took place on Qaiyore, or even the existece of Qaiyore still remain hidden). This is a big boost for the status of the Calarrian Church. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
> > >> Action 1: Duchess Manund stays in Manund preparing for the eventual >> recapture attempt. The >> city is prepared for a long siege, the populace is trained in the >> use of arms, and emissaries are sent to all other dukes, the Fae, >> and Hur'Mel for support: be it military, economical or political. >> She sends her son >> to the court of Duke Helemur for safe-keeping. >> >> Base: Power in Manund (+1) >> Modifiers: >> - poor financial situation in Manund >> + loyal populace > > ** +1-1+1 (0+-0) = +1 Siege preparations go well. The Fae, Kragan's > Horde & Helemar provide support. ** > >> >> >> Action 2: The Church of Ezrai has included the "Voice of the >> Goddess" as part of their religion. >> The Goddess' words are repeated as part of the sermons. The Church >> tries to reclaim some >> of its lost impetus (and support) by using this mystical experience >> as the springboard. >> Difficulty: Hard (-1) >> Base: Religious Tolerance (+1) >> Modifiers: >> + poor status of the Calarrian Church > > ** -The Church is a NPS & I do not believe that you can write actions > for a society other then your own, NPS or otherwise. Please rewrite, > modify or discuss. ** > >> >> >> Action 2 & 3: The Calarrian Church holds a conference in Benemeth to >> discuss the meaning >> of the Voice of the Goddess. Participants have come from all over >> the known world, including druids from Aunderli, rykosi from Aloria, >> priests of the lake from Ardrian, velok mystics, scholar knights >> of Mel, and wizards from various Orders. >> >> Base: Religious Tolerance (+1) >> > > Difficulty: Normal > >> Modifiers: >> - huge undertaking >> - no knowledge of events on Qaiyore > +1 Double action >> > > ** +1-1-1+1 (00++) = +2 The conference succeeds superbly. Mostly thanks to Fae mages, and tyrean priests, the conference reaches (and spreads) a relatively good understanding of the event (on a very general level - events on Qaiyoure, or the fact that the event took place on Qaiyoure, or even the existence of Qaiyoure still remain hidden). This is a big boost for the status of the Calarrian Church. > > >> >> Action 4: Duke Merelbar tries to recapture Manund. He takes the task >> very personally, and will equip a large force to do it (mercenaries: >> Force +1, Size: Mediocre). An important objective is to capture the >> Duchess as well. >> >> Base: resolved as a military conflict >> Merelbar forces: force +1, size -1 >> Manund forces: force 0, size -2, +1 defence, +/-(additional forces >> due to action 1) > Adding in the Fae's spell Manund has a +3 to defense (+2 grass/+1 wall) >> >> > > Merelbar (000-) > >> Manund (00+0) > > > ** Results are -3. Merelbar's attempt on Manund fails this year. > Many of his forces are captured by the grass and Merelbar has to > ransom the mercenaries from the Duchess.** ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
On Sat, 4 Aug 2001, Joel Elfman wrote: > >> Action 2: The Church of Ezrai has included the "Voice of the > >> Goddess" as part of their religion. <...> > > ** -The Church is a NPS & I do not believe that you can write actions > > for a society other then your own, NPS or otherwise. Please rewrite, > > modify or discuss. ** Sorry. Forget this action. (I thought I cancelled it already, but you may have missed it.) juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
You are right. I made the religious conference actions 2 & 3 but forgot to remove the action for the Church of Ezrai. Revision II is coming. :-) Joel "Juha Vesanto (Juuso)" wrote: > On Sat, 4 Aug 2001, Joel Elfman wrote: > > >> Action 2: The Church of Ezrai has included the "Voice of the > > >> Goddess" as part of their religion. > <...> > > > ** -The Church is a NPS & I do not believe that you can write actions > > > for a society other then your own, NPS or otherwise. Please rewrite, > > > modify or discuss. ** > > Sorry. Forget this action. (I thought I cancelled it already, but you > may have missed it.) > > juuso > ---------------------------------------------------------------- > To unsubscribe, send mail to celandra-off@phoenyx.net. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
>> > Action 1: Duchess Manund stays in Manund preparing for the eventual >> > recapture attempt. The >> > city is prepared for a long siege, the populace is trained in the >> > use of arms, and emissaries are sent to all other dukes, the Fae, >> > and Hur'Mel for support: be it military, economical or political. >> > She sends her son >> > to the court of Duke Helemur for safe-keeping. >> > >> > Base: Power in Manund (+1) >> > Modifiers: >> > - poor financial situation in Manund >> > + loyal populace >> >> ** +1-1+1 (0+-0) = +1 Siege preparations go well. The Fae, >> Kragan's Horde & Helemar provide support. ** >> >> > >> > >> >> > >> > Action 2 & 3: The Calarrian Church holds a conference in Benemeth >> > to discuss the meaning >> > of the Voice of the Goddess. Participants have come from all over >> > the known world, including druids from Aunderli, rykosi from >> > Aloria, priests of the lake from Ardrian, velok mystics, scholar >> > knights >> > of Mel, and wizards from various Orders. >> > >> > Base: Religious Tolerance (+1) >> > >> >> Difficulty: Normal >> >> > Modifiers: >> > - huge undertaking >> > - no knowledge of events on Qaiyore >> > +1 Double action > >> > >> >> ** +1-1-1+1 (00++) = +2 > > The conference succeeds superbly. Mostly thanks to Fae mages, and > tyrean priests, the conference reaches (and spreads) a relatively good > > understanding of the event (on a very general level - events on > Qaiyoure, or the fact that the event took place on Qaiyoure, or even > the existence of Qaiyoure still remain hidden). This is a big boost > for the status of the Calarrian Church. > >> >> >> > >> > Action 4: Duke Merelbar tries to recapture Manund. He takes the >> > task very personally, and will equip a large force to do it >> > (mercenaries: Force +1, Size: Mediocre). An important objective is >> > to capture the Duchess as well. >> > >> > Base: resolved as a military conflict >> > Merelbar forces: force +1, size -1 >> > Manund forces: force 0, size -2, +1 defence, +/-(additional forces >> > due to action 1) >> > Adding in the Fae's spell Manund has a +3 to defense (+2 grass/+1 > wall) > >> > >> >> Merelbar (000-) >> >> > Manund (00+0) >> >> >> ** Results are -3. Merelbar's attempt on Manund fails this year. >> Many of his forces are captured by the grass and Merelbar has to >> ransom the mercenaries from the Duchess.** > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Reviewing my folders I appear to missing moves/results from the following societies. If moves/results have been sent please send me a copy so I might update my records. I find it hard to believe that so many were unresolved, but something may have slipped through the cracks or been misfiled in the rush to go on vacation. If you have not submitted please do so. Lets finish up and move onto 2846. Thanks. Joel Missing moves/results Aloria Aunderli Dark Shadows Helix Hur'Mel Ayzan-Jumalla Turunas ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
Hello,
Is anyone out there listening? :-)
Joel Elfman wrote:
> Reviewing my folders I appear to missing moves/results from the
> following societies. If moves/results have been sent please send me a
> copy so I might update my records. I find it hard to believe that so
> many were unresolved, but something may have slipped through the cracks
> or been misfiled in the rush to go on vacation.
> If you have not submitted please do so. Lets finish up and move onto
> 2846.
> Thanks.
>
> Joel
>
> Missing moves/results
>
> Aloria
> Aunderli
> Dark Shadows
> Helix
> Hur'Mel
> Ayzan-Jumalla
> Turunas
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I have heard from: 11 Cities Fae Helix New Tyrean Empire Reyclean Taseleth Turunas Call, write, e-mail or send up psychic smoke signals when you have the opportunity. Thanks. Joel ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
I am sending out individual messages to the missing players to find out, hopefully, who is on vacation or still interested in playing. Perhaps this game needs to go on hiatus to revamp the web pages and bring everything up to date. I hope this might help recruitment to bring our numbers back up. Joel ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.
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The body of the message is not coming through. Joel --- "Thalog ."wrote: > ---------------------------------------------------------------- > To unsubscribe, send mail to > celandra-off@phoenyx.net. > > ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.