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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Thu

Jul 12
2001

04:50Z

[Ely] [Cel][Actions 1st Draft] 2845 Aerphal actions

Daniel Lansman wrote:

> Aerphal 2845
> Action 1 and 2 Propaganda to west of West Aerphral (3nd of 6yrs)
> After last years more positive results, the Houses continue but also provide
> presents to those of importants.
> Difficulty – Hard (-1)
> +1 Presents/bribery of areas important members
> +1 Full support of the Aphreal houses(future trade advantage)
> +1 Double action.
> +1 Double the amount of time spent(6 years instead of three)

-1 bad blood between east & west encouraged by Hyrea’s Cry

>
> +3Modifier
>

**  -1-1+1+1+1+1 (0000) + (0000) +(-000) + () + () + () = +1  The slow progress
continues. **

>
> Action3 - New Religion appears Hyrea`s Cry (2nd of 4 yrs.)
> Dissatisfied with their leaders wish to reunite Aerphral, numerous
> "Young Lords" band together with several clergymen and found Hyrea`s
> Cry. Named after the Goddesses cry heard all over the continent. Its aim
> is..the aim is to travel across the continent gaining wealth and
> experience in warfare (& maybe battle magic) to gain/found a brotherhood
> of Arms, and once perceived to be ready to conquer the upstarts of East
> Aerphal.  With last years positive results the Brotherhood steps up its
> actions.  With open debates created in the market places, the youth trying
> to convince the older generation of the Brotherhoods good intents(thus
> gaining more infleunce and resources) etc etc
>
> Primary Determinant – Religion
> Difficulty – Very Hard (–2)
> +1 - Memory is still fresh of invasion
> +1 - young bloods need for action, and Bravado
> +1  - Bad blood between West & East Aerphal
> >+1 – double time taken (4 years instead of 2)
> >+2 Modifier.
>

** -2+1+1+1+1 (000-) + (0-00) =+1  The group starts to attract some attention,
small groups start spring up. **


>
> Action 4  ( 2nd of four years)
> With the cooling of talks between the two states the Houses decide to take a
> more measured approach
> Difficulty – Hard (-1)
> +1 Added time
> +1 Goodwill shown from both sides
> +1 Political gain to attending members
> -1 Still some staunch critics
> +1 Potential financial gain on both sides
> -1 bad blood between east & west encouraged by Hyrea’s Cry
> Primary Determinant - Diplomacy
> +1 Modifier
>
> ** -1+1+1+1-1+1-1(0-00) + (0000)=+1  Talks start to turn positive again. **
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