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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Sat

Jul 14
2001

06:46Z

[Ely] 2845 Jawalla 1st draft orders - Results

** Sorry for not realizing and discussing w/ you previously the possible result
of destroying the old religion.  It was not until I read action 4 that it really
came home to me what you had done.  I strongly suggest choosing to change Action
4 to mitigate some of the damage done.  Please feel free to discuss this if you
disagree. **

** The game encourages you to think of these societies as real.   Your
timetables still appear to be a little fast.  Think about how fast or how slow
change has occurred in the history of our world. **

s346223 wrote:

> Action One:  continued construction of fleet.
> *Internal/Tactical
> *Construction of oceanic Mashican fleet (Difficulty( -1), it is war-time,
> but Jawallans are a maritime race).  Goal is 50 long range warships
> (triremes, kind of), capable of supporting 5000 troops.
> *Actors - Mashican Datuk, Suparto (+1); Mashican House Engineers.
> *5 year action (2nd year).
> *No secrecy
> *Primary determinant: Craft (skilled maritimers (+1)).
> *Difficulty: Hard (-1)
> *Reaction:  Business as usual.

**-1 destruction of the river gods religion upsets the maritime trades and
seamen. **
** -1+1+1-1-1 (-++0) (+000)()()() =+0  Protests over the death of the clergy and
destruction of properties disrupts all construction.  No progress this year. **

>
>
> Action Two: Organisation of Jawallan standing army - the Hawkwarriors.
> *Internal/Tactical.
> *Development.
> *Organisation of the five thousand Hawkwarriors into decimal units - 5
> legions of 1000 each, comprising ten units of 100, and ten of 10.  The
> purpose of this is to improve the military efficiency of the Garud Kris
> (Obsidian Hawks).
> *Actors:  Garud Kris (Obsidian Hawks); the Raya Datuk, Suparto Mashica;
> Rumah Tulis Tlan (Hall of Scribes).
> *single action.
> *No secrecy.
> *Primary determinant:  Authority (Great - it is the Great Lord after all)
> +2.
> *Diffulty: -1 (Hard), as change is never embraced completely.
> *Reaction: + 1 (Risky).  If successful, improved military efficiency and
> order.

** -1 - this seems a little fast to create w/in one yr. **

> ** +2 -1 +1-1 (+000) = +2  The reorganization is smooth and easy.  **
>
> Action Three:  Integration and settlement of Bugis.
> *Internal/Strategic.
> *Development.
> *Following the conquest of the independent city-state of Bugis, northernmost
> city on the Jawallan riverland, the city is to be integrated into the
> Mashican Kingdom, and settled by large numbers of Mashican soldiers.  15,000
> provisionals to migrate to Bugis in clan units, where they will be allocated
> annexed land on a clan by clan basis.  Their families to follow in 2nd year.
> *Actors:  Rumah Tulis Tlan (Hall of Scribes - bureaucracy), Garud Kris
> (Obsidian Hawks - Mashican army), Aztlan Pasaar Halaq (Aztlani Merchant
> Circle), Mashican clans.
> *Two year action - military settlement this year, related families/servants
> following year.
> *No secrecy.
> *Primary determinant: Military force (+2 great) and efficiency (+1
> bureaucracy & clan organisation).
> *Difficulty: Very Hard (-2)
> *Reaction: Heroic (+2 reputation of the Raya Datuk, Suparto Mashica).  ** He
> is not recognized as their leader yet, and they could be hostile.  I do not
> see giving a +2, maybe a +1 at best. **

** -1 Hostile Bugis people & the dispossessed. **
** -1 clearing land, settling and supplying 15,000 people, let alone their
dependents is difficult **
** -1 the destruction of the religion in Mashica angers the Bugis. **

>
> ** +2-2 +1-1-1-1 (0000)() = -2  Not enough supply trains or supplies are sent
> north.  Constant arguments break out about who gets what land.  The Bugis
> provide quiet resistance.  Peace brings chaos. **
>
> Description:
>
> Radna Lantai paused momentarily at the peak of the hill, taking in the view
> of valley as squads from his clan, the Lantai, clients to the junior Mashica
> clan of Madurana, marched past him. Below him stretched the long wide Bugis
> valley, the upper Jawalla river gracefully snaking its way through lush
> farmland and forests.  His brothers from the Lantai cajoled him, questioning
> his age and ability to handle this short stroll from Aztlan.  Laughing back
> at them, he picked up his sack and continued into the valley, hoping indeed
> that the promises of Bugis were worth this treck from one end of the world
> to the other.
>
> Further north, in the Assembly Hall of the Bugis Houses, an circle of men
> where gathered in intense discussion, as had been the custom since before
> could be remembered.  This circle however shared no bloodlines or titles
> with those of previous generations, for the original owners of the Hall, the
> chieftains of the Bugis clans, were now scattered to the winds on desperate
> refugee caravans heading north and east, or in bondage heading south to the
> slave markets of Aztlan.
>
> In their place sat many of the senior men of the Mashica: the Merah Besar
> Kecil Datuk (Small Lord of Merah Besar), Sudarmardi Mashica, the governor of
> Merah Besar and son of the Great Lord Suparto Mashica; the Tulis Tun Kecil
> Datuk (Small Lord of Scribes), Daaya Teotlani, governor of the Mashican Hall
> of Scribes; the Sarif (Chief) of the Aztlani Merchant Circle, Zanihua
> Mindutlani; and the Kris Kecil Datuk (Small Lord of Obsidian), Tanjaan
> Rendana, sub-commander of Mashican Hawk Warriors, and right hand man of the
> Great Lord himself.  Around them sat countless secretaries, bondsmen and
> liutenants, recording every decision and plan, and rushing off with messages
> and orders.  The task that lay on their shoulders was heavy - to divide the
> spoils of Bugis amongst the Mashican clans and their clients, and thereby
> incorporate the city and its hinterland into the Mashican Kingdom.  Each
> clan had to receive its correct share according to rank and privilege, no
> more or less, yet thought had to be given to preserving the infrastructure
> and society of those Bugis clans who had surrendered, be it initially or
> eventually.
>
> Action Four:  The One Thousand Prophets.
> *Internal/Strategic
> *Development.
> *Actors:  Aztlan Pasaar Halaq (Aztlani Merchant Circle), Dewan Mashica
> (Mashican Assembly of Clans), Neo-Tlan Tlan (Tlan Tlan client clans), Garud
> Kris (Obsidian Hawks - the Mashican army), Rumah Tulis Tun (Hall of
> Scribes - bureaucracy).
> *The destruction of the Jawallan priesthood by the Mashica Clan has left the
> Jawalla in a state of religious freefall.  Localised centres of political
> and economic power (merchants, nobles, the army, the bureaucrats) become the
> next source of religious authority - each adapting existing religious dogma
> to suit their own needs, resulting in a never before experienced divergency
> in religious beliefs amongst the Jawalla.  +1 (people want something to
> believe in)
> *Single - but only time can tell...
> *Physical manifestations of reformations are public - no secrecy.
> *Primary determinant - influence & consent.(each agency has influence
> amongst certain sections of the populace).  Of the agencies, the army (+1)
> and merchants (+1) have the widest and strongest influence.

** Neither the army or the merchants are usually looked upon for religious
leadership.  Most people have reasonable intelligence and will know when a
struggle for economic or political power is occurring. **

>
> *Difficulty - Hard (-1). ** Huge (-3)  Religion nor people's beliefs do not
> change easily, nor do they change w/in a year's time. **
> *Reaction - heroic (+2).  A strengthening of popular religious faith would
> invigorate populous, many of whom are still in shock at the destruction of the
> clergy.  ** I am not sure where all these heroic reactions are supposedly
> coming from but if people are in shock over the destruction from their clergy
> how are a couple of merchants or army leaders shouting about new religions
> going to reinvigorate religious faith.  See previous note about power plays.
> I strongly suggest that this action be rewritten. **
> Army: +1 -1 +1 +1 = +2
> Merchants: +1 -1 +1 +1 = +2
> Bureacrats: +1 -1 -1 +1 = +1
> Mashican nobles: +1 -1 -1 +1 = +1
> Tlan Tlan nobles: +1 -1 -1 +1 = +1
> ** -1 people are in shock and upset over the destruction of their clergy.  **

** -1 people still cling to their old religion **
** -1 people know an attempt to grab power when they see it. **
** +1 popular and successful leader. **

+1-3-1-1+1 (0000) = -3  People are angry over the destruction of their religion
and the attempts to create new ones, anger them further.  -1 to all economic
activities for the next 3 yrs. **

>
> Description:
>
> To the Great Lord, the Raya Datuk, Parto Mashica.
>
> >From Sashim Hajaj, bondsman.
>
> O Mashica, there are changes abreast in the land.  The people are hungry for
> religion, many trying desperately to cling to the old ways of the Water
> Serpent, but lack the knowledge.  The temples of the old priesthood, the
> Jarsa, whose tyranny you destroyed, remain largely empty save for the odd
> faithful brave enough to ignore the traditional taboo.
>
> Many have started to respond to this:  the Pasaar Halaq in Aztlan, the new
> clans of Tlan Tlan stock, the Scribes, a number of the Mashican noble clans,
> even your own Obsidian Hawks.  You have heard the talk amongst the Mashican
> Assembly of the Mashica being supernatural, a divine blessing evident in
> your destruction of the Jarsa.  An merchant of Aztlan, a senior man of the
> Merchants Circle, has preached in the markets of the southern ports,
> including Aztlan.  Every second Scribe of our House of Mashica that i
> encounter as i travel doing your bidding tries to con me with insane stories
> of the Serpent.  Some of my lieutenants have reported to me from Tlan Tlan
> and Aztlan that the clans who sided with you in the war against Tlan Tlan
> talk  of messengers from the Sender of Rain.  Even your own Obsidian Hawks,
> loyal armsmen as they are, have erected shrines in every of their camps,
> from the South to your new conquest of Bugis in the north with some
> worshipping the Serpent and others all sorts of creatures and things.
>
> I cannot tell you more than this, O Great Lord, for i know nothing little
> more right now.  It is difficult to estimate whether these winds will
> benefit the House and your Lordship.  It is evident though, that the people
> are listening to these new tales.  I shall instruct my men to continue their
> work, and await your further instructions.
>
> Sashim Hajjaj, your loyal bondsman.
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