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games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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PiEtt
Piett

Wed

Sep 5
2001

05:15Z

[Cel] Hello everyone

Hello everyone!

I'm SO interesting in getting involved with this game.. but the GM's all seem to be asleep and the games all full.. yet 90% of the leaderships seem to be NPC and so many players haven't even totaly fleshed out their empires.  Sheesh if I was playing this I'd have a map detailing every single house plan in my little territory!  Since both of these games seem full or "sleeping" does anyone know of any similar games that are still alive and accepting players?

Thanks!

-Jarren
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AlanRiddell
Alan Riddell

Wed

Sep 5
2001

11:33Z

[Cel] Hello everyone

> Hello everyone!
>
> I'm SO interesting in getting involved with this game.. but the GM's all
seem to be asleep and the games all full.. yet 90% of the leaderships seem
to be NPC and so many players haven't even totaly fleshed out their empires.
Sheesh if I was playing this I'd have a map detailing every single house
plan in my little territory!  Since both of these games seem full or
"sleeping" does anyone know of any similar games that are still alive and
accepting players?
>
> Thanks!
>
> -Jarren

Having only just joined I thought the same thing myself when first
subscribed to the lists.  The thing to realise is that a turn of the game
takes about 3 weeks so things can be fairly slow, this gives players time to
write actions (or whatever) at their leisure and the GM plenty of time to
resolve actions.

Alan Riddell
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LouisPasztor
Louis Pasztor

Wed

Sep 5
2001

12:20Z

[Cel] Hello everyone

Its a pity that this game is SOOOOOOO Slow. I would have hoot more fun with 
this if it hade more pace. I joined this game like two years ago and we only 
went through 12 to 14 turns since then :P a few took 2-3 months then 2-3 
weeks.......... If it went faster, i would think people would have more 
interest. Sure everybody has a life, but if they can't play for months time, 
then they shouldn't be playing! annoying for the Rest to wait for the last 
few players to post their turns and yes i am not innocent in that 
area................ Such a wonderful world, hate to see it stop and die....

There is TheMain :) is similar and space base....and I am interested in 
playing GM for it... which is my fault for making a strong impact on its 
creation in the first place. But not enough players interested in playing 
that game :/

-LMP

>
> > Hello everyone!
> >
> > I'm SO interesting in getting involved with this game.. but the GM's all
>seem to be asleep and the games all full.. yet 90% of the leaderships seem
>to be NPC and so many players haven't even totaly fleshed out their 
>empires.
>Sheesh if I was playing this I'd have a map detailing every single house
>plan in my little territory!  Since both of these games seem full or
>"sleeping" does anyone know of any similar games that are still alive and
>accepting players?
> >
> > Thanks!
> >
> > -Jarren
>
>Having only just joined I thought the same thing myself when first
>subscribed to the lists.  The thing to realise is that a turn of the game
>takes about 3 weeks so things can be fairly slow, this gives players time 
>to
>write actions (or whatever) at their leisure and the GM plenty of time to
>resolve actions.
>
>Alan Riddell
>----------------------------------------------------------------
>To unsubscribe, send mail to celandra-off@phoenyx.net.


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JuhaVesanto
juuso

Wed

Sep 5
2001

12:42Z

[Cel] Hello everyone

On Wed, 5 Sep 2001, Louis Pasztor wrote:
> There is TheMain :) is similar and space base....and I am interested in 
> playing GM for it...  which is my fault for making a strong impact on its 
> creation in the first place. But not enough players interested in playing 
> that game :/

I don't think it's the lack of players. It's the changing GMs (or 
lack of them). 

juuso

PS. themain list is now dead (by accident or purpose, I don't know, 
but having been comatose for (half) a year, it doesn't make much
difference). Louis, if you want to restart it, I think it is possible, but 
you better do something about it soon.
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HurLan
Joel Elfman

Wed

Sep 5
2001

15:12Z

[Cel] Hello everyone - Elyria's GM

--- "Juha Vesanto (Juuso)"  wrote:
> On Wed, 5 Sep 2001, Louis Pasztor wrote:
> > There is TheMain :) is similar and space
> base....and I am interested in 
> > playing GM for it...  which is my fault for making
> a strong impact on its 
> > creation in the first place. But not enough
> players interested in playing 
> > that game :/
> 
> I don't think it's the lack of players. It's the
> changing GMs (or 
> lack of them). 
> 
> juuso
> 
> PS. themain list is now dead (by accident or
> purpose, I don't know, 
> but having been comatose for (half) a year, it
> doesn't make much
> difference). Louis, if you want to restart it, I
> think it is possible, but 
> you better do something about it soon.
>
----------------------------------------------------------------
> To unsubscribe, send mail to
> celandra-off@phoenyx.net.
> 
> 


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HurLan
Joel Elfman

Wed

Sep 5
2001

15:34Z

[Cel] Hello everyone - Elyria's GM's comments

Players have come and gone, to my knowledge either due
to lack of GM's or real life concerns of their own.

I am as frustrated as some of my players aabout the
speed of this game.  I imagine some of it is
attributable to the combination of my life scheduling
problems and my trying to give everyone plenty of time
for revisions.  Eliminating some of the revision time
and taking more decisions upon myself may help speed
things up.

For discussion purposes any comments anyone has upon
how best to GM this game should be made now.  I ain't
perfect, now is the time to tell me how to fix the
game if we are to continue.  From my perspective, I
spend too much time chasing after many of you to make
corrections to moves that I have suggested.

The main complaint that I have heard from many has
been time between moves.  I am willing to try a
somewhat speeded up version.  Jason & I have tried to
keep turns running together but that may not be
possible.

We can try a 2 week timetable.  And this time it will
be very rigid.  I have tried to give everyone plenty
of time to revise their moves and it appears to have
created too many delays.

My suggestion to speed up the game in addition to a 2
week timetable, I will make more of the revisions of
moves upon myself.  If anyone has strong differences
of opinions, you will have 2 days to comment,
otherwise my rolls and comments will stand.
Those of you who are serious players will respond in a
timely fashion, those who are not as serious will live
w/ the results they get.  Anyone wanting an extension
to the deadline for results or response can ask for
it.

In addition, many of you are not filling providing all
of the data.  Such as secondary or primary
determinants, etc.  I would like to encourage this,
since most of you do not seem to want the benefit (the
carrot), suggestions for a stick are welcome.  Either
the action can be ignored or the roll will
automatically receive a -1 penalty for piece of data
not filled in.
To implement this I suggest, we design a new form that
can be submitted to the GM.

If a 2 week timetable proves unworkable then we can
try shorter or longer.  I do not imagine a shorter one
would work.  Part of the game is supposed to be about
writing stories for your society and that aspect would
risk getting lost in a shorter timetable.

All comments are welcome.

Joel



--- "Juha Vesanto (Juuso)"  wrote:
> On Wed, 5 Sep 2001, Louis Pasztor wrote:
> > There is TheMain :) is similar and space
> base....and I am interested in 
> > playing GM for it...  which is my fault for making
> a strong impact on its 
> > creation in the first place. But not enough
> players interested in playing 
> > that game :/
> 
> I don't think it's the lack of players. It's the
> changing GMs (or 
> lack of them). 
> 
> juuso
> 
> PS. themain list is now dead (by accident or
> purpose, I don't know, 
> but having been comatose for (half) a year, it
> doesn't make much
> difference). Louis, if you want to restart it, I
> think it is possible, but 
> you better do something about it soon.
>
----------------------------------------------------------------
> To unsubscribe, send mail to
> celandra-off@phoenyx.net.
> 
> 


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NonNon
Thalog .

Wed

Sep 5
2001

16:16Z

[Cel] Hello everyone - Elyria's GM's comments

Well hopefully we cna get things going again, i turned in my actions and 
worked with them a long time ago for this year so i have no idea whats 
happening now, are we on to another year, i think ur last on was ??45 or 
something ike that, i dont remember seing how i havent really thought about 
it much.

-John
New Tyrean Empire


>From: 
>Reply-To: celandra@phoenyx.net
>To: celandra@phoenyx.net
>Subject: Re: [Cel] Hello everyone - Elyria's GM's comments
>Date: Wed,  5 Sep 2001 10:34:40 CDT
>
>Players have come and gone, to my knowledge either due
>to lack of GM's or real life concerns of their own.
>
>I am as frustrated as some of my players aabout the
>speed of this game.  I imagine some of it is
>attributable to the combination of my life scheduling
>problems and my trying to give everyone plenty of time
>for revisions.  Eliminating some of the revision time
>and taking more decisions upon myself may help speed
>things up.
>
>For discussion purposes any comments anyone has upon
>how best to GM this game should be made now.  I ain't
>perfect, now is the time to tell me how to fix the
>game if we are to continue.  From my perspective, I
>spend too much time chasing after many of you to make
>corrections to moves that I have suggested.
>
>The main complaint that I have heard from many has
>been time between moves.  I am willing to try a
>somewhat speeded up version.  Jason & I have tried to
>keep turns running together but that may not be
>possible.
>
>We can try a 2 week timetable.  And this time it will
>be very rigid.  I have tried to give everyone plenty
>of time to revise their moves and it appears to have
>created too many delays.
>
>My suggestion to speed up the game in addition to a 2
>week timetable, I will make more of the revisions of
>moves upon myself.  If anyone has strong differences
>of opinions, you will have 2 days to comment,
>otherwise my rolls and comments will stand.
>Those of you who are serious players will respond in a
>timely fashion, those who are not as serious will live
>w/ the results they get.  Anyone wanting an extension
>to the deadline for results or response can ask for
>it.
>
>In addition, many of you are not filling providing all
>of the data.  Such as secondary or primary
>determinants, etc.  I would like to encourage this,
>since most of you do not seem to want the benefit (the
>carrot), suggestions for a stick are welcome.  Either
>the action can be ignored or the roll will
>automatically receive a -1 penalty for piece of data
>not filled in.
>To implement this I suggest, we design a new form that
>can be submitted to the GM.
>
>If a 2 week timetable proves unworkable then we can
>try shorter or longer.  I do not imagine a shorter one
>would work.  Part of the game is supposed to be about
>writing stories for your society and that aspect would
>risk getting lost in a shorter timetable.
>
>All comments are welcome.
>
>Joel
>
>
>
>--- "Juha Vesanto (Juuso)"  wrote:
> > On Wed, 5 Sep 2001, Louis Pasztor wrote:
> > > There is TheMain :) is similar and space
> > base....and I am interested in
> > > playing GM for it...  which is my fault for making
> > a strong impact on its
> > > creation in the first place. But not enough
> > players interested in playing
> > > that game :/
> >
> > I don't think it's the lack of players. It's the
> > changing GMs (or
> > lack of them).
> >
> > juuso
> >
> > PS. themain list is now dead (by accident or
> > purpose, I don't know,
> > but having been comatose for (half) a year, it
> > doesn't make much
> > difference). Louis, if you want to restart it, I
> > think it is possible, but
> > you better do something about it soon.
> >
>----------------------------------------------------------------
> > To unsubscribe, send mail to
> > celandra-off@phoenyx.net.
> >
> >
>
>
>----------------------------------------------------------------
>To unsubscribe, send mail to celandra-off@phoenyx.net.


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

HurLan
Joel Elfman

Wed

Sep 5
2001

18:06Z

[Cel] Hello everyone - Elyria's GM's comments

--- "Thalog ."  wrote:
> Well hopefully we cna get things going again, i
> turned in my actions and 
> worked with them a long time ago for this year so i
> have no idea whats 
> happening now, are we on to another year, i think ur
> last on was ??45 or 
> something ike that, i dont remember seing how i
> havent really thought about 
> it much.
> 
> -John
> New Tyrean Empire
> 
> 
> >From: 
> >Reply-To: celandra@phoenyx.net
> >To: celandra@phoenyx.net
> >Subject: Re: [Cel] Hello everyone - Elyria's GM's
> comments
> >Date: Wed,  5 Sep 2001 10:34:40 CDT
> >
> >Players have come and gone, to my knowledge either
> due
> >to lack of GM's or real life concerns of their own.
> >
> >I am as frustrated as some of my players aabout the
> >speed of this game.  I imagine some of it is
> >attributable to the combination of my life
> scheduling
> >problems and my trying to give everyone plenty of
> time
> >for revisions.  Eliminating some of the revision
> time
> >and taking more decisions upon myself may help
> speed
> >things up.
> >
> >For discussion purposes any comments anyone has
> upon
> >how best to GM this game should be made now.  I
> ain't
> >perfect, now is the time to tell me how to fix the
> >game if we are to continue.  From my perspective, I
> >spend too much time chasing after many of you to
> make
> >corrections to moves that I have suggested.
> >
> >The main complaint that I have heard from many has
> >been time between moves.  I am willing to try a
> >somewhat speeded up version.  Jason & I have tried
> to
> >keep turns running together but that may not be
> >possible.
> >
> >We can try a 2 week timetable.  And this time it
> will
> >be very rigid.  I have tried to give everyone
> plenty
> >of time to revise their moves and it appears to
> have
> >created too many delays.
> >
> >My suggestion to speed up the game in addition to a
> 2
> >week timetable, I will make more of the revisions
> of
> >moves upon myself.  If anyone has strong
> differences
> >of opinions, you will have 2 days to comment,
> >otherwise my rolls and comments will stand.
> >Those of you who are serious players will respond
> in a
> >timely fashion, those who are not as serious will
> live
> >w/ the results they get.  Anyone wanting an
> extension
> >to the deadline for results or response can ask for
> >it.
> >
> >In addition, many of you are not filling providing
> all
> >of the data.  Such as secondary or primary
> >determinants, etc.  I would like to encourage this,
> >since most of you do not seem to want the benefit
> (the
> >carrot), suggestions for a stick are welcome. 
> Either
> >the action can be ignored or the roll will
> >automatically receive a -1 penalty for piece of
> data
> >not filled in.
> >To implement this I suggest, we design a new form
> that
> >can be submitted to the GM.
> >
> >If a 2 week timetable proves unworkable then we can
> >try shorter or longer.  I do not imagine a shorter
> one
> >would work.  Part of the game is supposed to be
> about
> >writing stories for your society and that aspect
> would
> >risk getting lost in a shorter timetable.
> >
> >All comments are welcome.
> >
> >Joel
> >
> >
> >
> >--- "Juha Vesanto (Juuso)" 
> wrote:
> > > On Wed, 5 Sep 2001, Louis Pasztor wrote:
> > > > There is TheMain :) is similar and space
> > > base....and I am interested in
> > > > playing GM for it...  which is my fault for
> making
> > > a strong impact on its
> > > > creation in the first place. But not enough
> > > players interested in playing
> > > > that game :/
> > >
> > > I don't think it's the lack of players. It's the
> > > changing GMs (or
> > > lack of them).
> > >
> > > juuso
> > >
> > > PS. themain list is now dead (by accident or
> > > purpose, I don't know,
> > > but having been comatose for (half) a year, it
> > > doesn't make much
> > > difference). Louis, if you want to restart it, I
> > > think it is possible, but
> > > you better do something about it soon.
> > >
>
>----------------------------------------------------------------
> > > To unsubscribe, send mail to
> > > celandra-off@phoenyx.net.
> > >
> > >
> >
> >
>
>----------------------------------------------------------------
> >To unsubscribe, send mail to
> celandra-off@phoenyx.net.
> 
> 
>
----------------------------------------------------------------
> To unsubscribe, send mail to
> celandra-off@phoenyx.net.
> 
> 


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

HurLan
Joel Elfman

Wed

Sep 5
2001

18:07Z

[Cel] Elyria's GM's comments - 2845 is the current yr. & it is now closed. New Yr. 2846.

2845 is the current year & I am closing it.

Joel
--- "Thalog ."  wrote:
> Well hopefully we cna get things going again, i
> turned in my actions and 
> worked with them a long time ago for this year so i
> have no idea whats 
> happening now, are we on to another year, i think ur
> last on was ??45 or 
> something ike that, i dont remember seing how i
> havent really thought about 
> it much.
> 
> -John
> New Tyrean Empire
> 
> 
> >From: 
> >Reply-To: celandra@phoenyx.net
> >To: celandra@phoenyx.net
> >Subject: Re: [Cel] Hello everyone - Elyria's GM's
> comments
> >Date: Wed,  5 Sep 2001 10:34:40 CDT
> >
> >Players have come and gone, to my knowledge either
> due
> >to lack of GM's or real life concerns of their own.
> >
> >I am as frustrated as some of my players aabout the
> >speed of this game.  I imagine some of it is
> >attributable to the combination of my life
> scheduling
> >problems and my trying to give everyone plenty of
> time
> >for revisions.  Eliminating some of the revision
> time
> >and taking more decisions upon myself may help
> speed
> >things up.
> >
> >For discussion purposes any comments anyone has
> upon
> >how best to GM this game should be made now.  I
> ain't
> >perfect, now is the time to tell me how to fix the
> >game if we are to continue.  From my perspective, I
> >spend too much time chasing after many of you to
> make
> >corrections to moves that I have suggested.
> >
> >The main complaint that I have heard from many has
> >been time between moves.  I am willing to try a
> >somewhat speeded up version.  Jason & I have tried
> to
> >keep turns running together but that may not be
> >possible.
> >
> >We can try a 2 week timetable.  And this time it
> will
> >be very rigid.  I have tried to give everyone
> plenty
> >of time to revise their moves and it appears to
> have
> >created too many delays.
> >
> >My suggestion to speed up the game in addition to a
> 2
> >week timetable, I will make more of the revisions
> of
> >moves upon myself.  If anyone has strong
> differences
> >of opinions, you will have 2 days to comment,
> >otherwise my rolls and comments will stand.
> >Those of you who are serious players will respond
> in a
> >timely fashion, those who are not as serious will
> live
> >w/ the results they get.  Anyone wanting an
> extension
> >to the deadline for results or response can ask for
> >it.
> >
> >In addition, many of you are not filling providing
> all
> >of the data.  Such as secondary or primary
> >determinants, etc.  I would like to encourage this,
> >since most of you do not seem to want the benefit
> (the
> >carrot), suggestions for a stick are welcome. 
> Either
> >the action can be ignored or the roll will
> >automatically receive a -1 penalty for piece of
> data
> >not filled in.
> >To implement this I suggest, we design a new form
> that
> >can be submitted to the GM.
> >
> >If a 2 week timetable proves unworkable then we can
> >try shorter or longer.  I do not imagine a shorter
> one
> >would work.  Part of the game is supposed to be
> about
> >writing stories for your society and that aspect
> would
> >risk getting lost in a shorter timetable.
> >
> >All comments are welcome.
> >
> >Joel
> >
> >
> >
> >--- "Juha Vesanto (Juuso)" 
> wrote:
> > > On Wed, 5 Sep 2001, Louis Pasztor wrote:
> > > > There is TheMain :) is similar and space
> > > base....and I am interested in
> > > > playing GM for it...  which is my fault for
> making
> > > a strong impact on its
> > > > creation in the first place. But not enough
> > > players interested in playing
> > > > that game :/
> > >
> > > I don't think it's the lack of players. It's the
> > > changing GMs (or
> > > lack of them).
> > >
> > > juuso
> > >
> > > PS. themain list is now dead (by accident or
> > > purpose, I don't know,
> > > but having been comatose for (half) a year, it
> > > doesn't make much
> > > difference). Louis, if you want to restart it, I
> > > think it is possible, but
> > > you better do something about it soon.
> > >
>
>----------------------------------------------------------------
> > > To unsubscribe, send mail to
> > > celandra-off@phoenyx.net.
> > >
> > >
> >
> >
>
>----------------------------------------------------------------
> >To unsubscribe, send mail to
> celandra-off@phoenyx.net.
> 
> 
>
----------------------------------------------------------------
> To unsubscribe, send mail to
> celandra-off@phoenyx.net.
> 
> 


----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

HurLan
Joel Elfman

Wed

Sep 5
2001

18:16Z

[Cel] Elyria's GM's comments - Current Player list will be posted tonight. If your name is not on it. Email me and you will magically appear. :-)

The players list subject to change will be based on
who has submitted for the past 2 yrs. of game turns &
email from the players.  Some players did not submit
last year and I will email them to double-check their
their status.

I will also ask a consensus of the players about
speeding up the game.  I believe some like the current
pace, while others want to move faster.

Joel


--- Joel Elfman  wrote:
> 2845 is the current year & I am closing it.
> 
> Joel
> --- "Thalog ."  wrote:
> > Well hopefully we cna get things going again, i
> > turned in my actions and 
> > worked with them a long time ago for this year so
> i
> > have no idea whats 
> > happening now, are we on to another year, i think
> ur
> > last on was ??45 or 
> > something ike that, i dont remember seing how i
> > havent really thought about 
> > it much.
> > 
> > -John
> > New Tyrean Empire
> > 
> > 
> > >From: 
> > >Reply-To: celandra@phoenyx.net
> > >To: celandra@phoenyx.net
> > >Subject: Re: [Cel] Hello everyone - Elyria's GM's
> > comments
> > >Date: Wed,  5 Sep 2001 10:34:40 CDT
> > >
> > >Players have come and gone, to my knowledge
> either
> > due
> > >to lack of GM's or real life concerns of their
> own.
> > >
> > >I am as frustrated as some of my players aabout
> the
> > >speed of this game.  I imagine some of it is
> > >attributable to the combination of my life
> > scheduling
> > >problems and my trying to give everyone plenty of
> > time
> > >for revisions.  Eliminating some of the revision
> > time
> > >and taking more decisions upon myself may help
> > speed
> > >things up.
> > >
> > >For discussion purposes any comments anyone has
> > upon
> > >how best to GM this game should be made now.  I
> > ain't
> > >perfect, now is the time to tell me how to fix
> the
> > >game if we are to continue.  From my perspective,
> I
> > >spend too much time chasing after many of you to
> > make
> > >corrections to moves that I have suggested.
> > >
> > >The main complaint that I have heard from many
> has
> > >been time between moves.  I am willing to try a
> > >somewhat speeded up version.  Jason & I have
> tried
> > to
> > >keep turns running together but that may not be
> > >possible.
> > >
> > >We can try a 2 week timetable.  And this time it
> > will
> > >be very rigid.  I have tried to give everyone
> > plenty
> > >of time to revise their moves and it appears to
> > have
> > >created too many delays.
> > >
> > >My suggestion to speed up the game in addition to
> a
> > 2
> > >week timetable, I will make more of the revisions
> > of
> > >moves upon myself.  If anyone has strong
> > differences
> > >of opinions, you will have 2 days to comment,
> > >otherwise my rolls and comments will stand.
> > >Those of you who are serious players will respond
> > in a
> > >timely fashion, those who are not as serious will
> > live
> > >w/ the results they get.  Anyone wanting an
> > extension
> > >to the deadline for results or response can ask
> for
> > >it.
> > >
> > >In addition, many of you are not filling
> providing
> > all
> > >of the data.  Such as secondary or primary
> > >determinants, etc.  I would like to encourage
> this,
> > >since most of you do not seem to want the benefit
> > (the
> > >carrot), suggestions for a stick are welcome. 
> > Either
> > >the action can be ignored or the roll will
> > >automatically receive a -1 penalty for piece of
> > data
> > >not filled in.
> > >To implement this I suggest, we design a new form
> > that
> > >can be submitted to the GM.
> > >
> > >If a 2 week timetable proves unworkable then we
> can
> > >try shorter or longer.  I do not imagine a
> shorter
> > one
> > >would work.  Part of the game is supposed to be
> > about
> > >writing stories for your society and that aspect
> > would
> > >risk getting lost in a shorter timetable.
> > >
> > >All comments are welcome.
> > >
> > >Joel
> > >
> > >
> > >
> > >--- "Juha Vesanto (Juuso)" 
> > wrote:
> > > > On Wed, 5 Sep 2001, Louis Pasztor wrote:
> > > > > There is TheMain :) is similar and space
> > > > base....and I am interested in
> > > > > playing GM for it...  which is my fault for
> > making
> > > > a strong impact on its
> > > > > creation in the first place. But not enough
> > > > players interested in playing
> > > > > that game :/
> > > >
> > > > I don't think it's the lack of players. It's
> the
> > > > changing GMs (or
> > > > lack of them).
> > > >
> > > > juuso
> > > >
> > > > PS. themain list is now dead (by accident or
> > > > purpose, I don't know,
> > > > but having been comatose for (half) a year, it
> > > > doesn't make much
> > > > difference). Louis, if you want to restart it,
> I
> > > > think it is possible, but
> > > > you better do something about it soon.
> > > >
> >
>
>----------------------------------------------------------------
> > > > To unsubscribe, send mail to
> > > > celandra-off@phoenyx.net.
> > > >
> > > >
> > >
> > >
> >
>
>----------------------------------------------------------------
> > >To unsubscribe, send mail to
> > celandra-off@phoenyx.net.
> > 
> > 
> >
>
----------------------------------------------------------------
> > To unsubscribe, send mail to
> > celandra-off@phoenyx.net.
> > 
> > 
> 
> 
> __________________________________________________
> Do You Yahoo!?
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AlanRiddell
Alan Riddell

Wed

Sep 5
2001

21:16Z

[Cel] Hello everyone - Elyria's GM's comments

----- Original Message -----
From: 
To: 
Sent: Wednesday, September 05, 2001 4:34 PM
Subject: Re: [Cel] Hello everyone - Elyria's GM's comments


> Players have come and gone, to my knowledge either due
> to lack of GM's or real life concerns of their own.
>
> I am as frustrated as some of my players aabout the
> speed of this game.  I imagine some of it is
> attributable to the combination of my life scheduling
> problems and my trying to give everyone plenty of time
> for revisions.  Eliminating some of the revision time
> and taking more decisions upon myself may help speed
> things up.
>
> For discussion purposes any comments anyone has upon
> how best to GM this game should be made now.  I ain't
> perfect, now is the time to tell me how to fix the
> game if we are to continue.  From my perspective, I
> spend too much time chasing after many of you to make
> corrections to moves that I have suggested.
>
> The main complaint that I have heard from many has
> been time between moves.  I am willing to try a
> somewhat speeded up version.  Jason & I have tried to
> keep turns running together but that may not be
> possible.
>
> We can try a 2 week timetable.  And this time it will
> be very rigid.  I have tried to give everyone plenty
> of time to revise their moves and it appears to have
> created too many delays.
>
> My suggestion to speed up the game in addition to a 2
> week timetable, I will make more of the revisions of
> moves upon myself.  If anyone has strong differences
> of opinions, you will have 2 days to comment,
> otherwise my rolls and comments will stand.
> Those of you who are serious players will respond in a
> timely fashion, those who are not as serious will live
> w/ the results they get.  Anyone wanting an extension
> to the deadline for results or response can ask for
> it.
>
> In addition, many of you are not filling providing all
> of the data.  Such as secondary or primary
> determinants, etc.  I would like to encourage this,
> since most of you do not seem to want the benefit (the
> carrot), suggestions for a stick are welcome.  Either
> the action can be ignored or the roll will
> automatically receive a -1 penalty for piece of data
> not filled in.
> To implement this I suggest, we design a new form that
> can be submitted to the GM.
>
> If a 2 week timetable proves unworkable then we can
> try shorter or longer.  I do not imagine a shorter one
> would work.  Part of the game is supposed to be about
> writing stories for your society and that aspect would
> risk getting lost in a shorter timetable.
>
> All comments are welcome.
>
> Joel

This all seems reasonable to me.  I would be willing to abide by such the
restrictions and timetable mentioned above.

Alan Riddell
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HurLan
Joel Elfman

Thu

Sep 6
2001

05:28Z

[Ely] [Cel] Elyria's Player List - Please confirm status, Consensus on Time Frames, Request for Assistance w/ Web Pages

1)    All players, please confirm that you are active and interested in
continuing.  I know some of you have responded previously, my apologies
for asking again.  If you do not respond w/in a few days, I will assume
you are no longer active.  I know there have been a lot of starts and
stops, but if we get up and moving quickly perhaps we can keep going for
a while.

2)    Also, please let me know if you wish to move to a 2 week schedule
or not.

3)    I need someone to update the web pages.  I neither have the time
nor the knowledge.  Any volunteers are welcome.

4)    Player list.  Please confirm.  All other societies are open.  2
open societies that are not on the current web pages are Kragan's Horde,
a small band of northern mercenaries that have settled in the Eleven
Cities area.  Confederacy - a small northern island chain of refugees.

Society: Aloria
Player: Nathan Gilson
email: NathanGilson@cs.com
Status: Questionable – No moves rcv’d for 2845

Society: Aunderli
Player: Matt Taylor
email: sakaran@gmx.net
Status: Questionable – No moves rcv’d for 2845

Society: Dark Shadows
Player: Kevin Urbanczyk
email: kevinurbanczykwjuno.com
Status: Questionable – No moves rcv’d for 2845

Society: Eleven Cities
Player: Juha Vesanto (Juuso)
email: vesanto@cc.hut.fi
Status: Active

Society: Jumalla
Player: Marcus
email: Marcuslore@gmx.de
Status: Questionable – No moves rcv’d for 2845

Society: Mythnir Fae
Player: Jason Heaps
email: jtsl@attglobal.net
Status: Active

Society: New Tyrean Empire
Player: Lord Thalog
email: thalog@hotmail.com
Status: Active

Society: Order of Helix
Player: Matthew Coote
email: matthew.coote@sap.com
Status: Active

Society: Reyclean
Player: Walter Rydman
email: rydman@pcu.helsinki.fi
Status: Questionable – No revisions rcv’d for 2845

Society: Tasaleth
Player: James Bouchie
email: Bouchie.James@bangor.navy.mil
Status: Active

Society: Turunas
Player: Thomas Coveney
kmikaze78@yahoo.com
Status: Active

GM
Joel Elfman
hurlan@earthlink.net

Asst. GM
Jason Heaps
jtsl@attglobal.net

Asst. GM
Juha Vesanto (Juuso)
vesanto@cc.hut.fi


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JuhaVesanto
juuso

Thu

Sep 6
2001

07:18Z

[Ely] [Cel] Elyria's Player List - Please confirm status, Consensus on Time Frames, Request for Assistance w/ Web Pages

On Thu, 6 Sep 2001, Joel Elfman wrote:
> 3)    I need someone to update the web pages.  I neither have the time
> nor the knowledge.  Any volunteers are welcome.

For those who do not know, the web pages are under my care, but I don't
have the time to do the updates. Or, more to the point, to waddle through
the 20-odd societies, and update them to their current status and
situation. To handle the situation, volunteers would be needed to do some
fleshing out the societies (1+ hours per society, depending on how
detailed work you do) and then emaling me the results.  I can edit them to
proper HTML and put on correct place. 

Of course, if anyone would want to take the job entirely, you'd be 
most welcome.

juuso
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JuhaVesanto
juuso

Thu

Sep 6
2001

07:26Z

[Cel] Hello everyone - Elyria's GM's comments

On Wed, 5 Sep 2001 hurlan@earthlink.net wrote:
> We can try a 2 week timetable.  And this time it will
> be very rigid.  I have tried to give everyone plenty
> of time to revise their moves and it appears to have
> created too many delays.

Sounds good.
 
> In addition, many of you are not filling providing all
> of the data.  Such as secondary or primary
 <...>
> the action can be ignored or the roll will
> automatically receive a -1 penalty for piece of data
> not filled in.

Guilty as charged. I agree that a -1 penalty is ok.

> To implement this I suggest, we design a new form that
> can be submitted to the GM.

Ok. 

> If a 2 week timetable proves unworkable then we can
> try shorter or longer.  I do not imagine a shorter one
> would work.  Part of the game is supposed to be about
> writing stories for your society and that aspect would
> risk getting lost in a shorter timetable.

2-3 weeks is good. 1 week is definetly too fast, especially for the poor
GM. 6 weeks seems to be awfully too slow (except for summer when half of
the people are on holidays)

juuso
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NonNon
Thalog .

Wed

Sep 5
2001

16:10Z

[Cel] Hello everyone

Ya um...i realy am not sure about anything that is happening with eather of 
these games, ive been sending in actions whenever i am told i can, i think 
elyria is really open right now im not seeing many players really so  have 
no idea.

-John
New Tyrean Empire


>From: "Piett" 
>Reply-To: celandra@phoenyx.net
>To: celandra@phoenyx.net
>Subject: [Cel] Hello everyone
>Date: Wed,  5 Sep 2001 00:15:41 CDT
>
>Hello everyone!
>
>I'm SO interesting in getting involved with this game.. but the GM's all 
>seem to be asleep and the games all full.. yet 90% of the leaderships seem 
>to be NPC and so many players haven't even totaly fleshed out their 
>empires.  Sheesh if I was playing this I'd have a map detailing every 
>single house plan in my little territory!  Since both of these games seem 
>full or "sleeping" does anyone know of any similar games that are still 
>alive and accepting players?
>
>Thanks!
>
>-Jarren
>----------------------------------------------------------------
>To unsubscribe, send mail to celandra-off@phoenyx.net.


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MkeAton
Archangel

Wed

Sep 5
2001

16:14Z

[Cel] GMs, etc.

While we're on the subject, how far is Ely still behind Qai?  I'm fairly
certain that Q is ready to start the next year.  (I could be totally wrong,
of course.  I'm more of a 'continuity editor' than a GM most of the time.)

M. Keaton

>so many players haven't even totaly fleshed out their empires  (One of the
main reasons I think that the 3 week turn schedule is appropriate.  And yes,
I know that I am several WEEKS behind with the next chapter.  Long story.)


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HurLan
Joel Elfman

Wed

Sep 5
2001

18:05Z

[Cel] GMs, etc.

I believe that Elyria is only one year behind
Qaiyoure.

Joel

--- Archangel  wrote:
> While we're on the subject, how far is Ely still
> behind Qai?  I'm fairly
> certain that Q is ready to start the next year.  (I
> could be totally wrong,
> of course.  I'm more of a 'continuity editor' than a
> GM most of the time.)
> 
> M. Keaton
> 
> >so many players haven't even totaly fleshed out
> their empires  (One of the
> main reasons I think that the 3 week turn schedule
> is appropriate.  And yes,
> I know that I am several WEEKS behind with the next
> chapter.  Long story.)
> 
> 
>
----------------------------------------------------------------
> To unsubscribe, send mail to
> celandra-off@phoenyx.net.
> 
> 


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JtSl
jtsl

Thu

Sep 6
2001

02:21Z

[Cel] GMs, etc.

Yes I have been on vaction for most of the past month, and have just started
college.  I will be ending the year sunday.  Also some of Q players have not
sent in actions in a couple of turn.  If you want to countiune to play I need at
the very lest a note.  More perferable actions.

Jason

Archangel wrote:

> While we're on the subject, how far is Ely still behind Qai?  I'm fairly
> certain that Q is ready to start the next year.  (I could be totally wrong,
> of course.  I'm more of a 'continuity editor' than a GM most of the time.)
>
> M. Keaton
>
> >so many players haven't even totaly fleshed out their empires  (One of the
> main reasons I think that the 3 week turn schedule is appropriate.  And yes,
> I know that I am several WEEKS behind with the next chapter.  Long story.)
>
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.

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LouisPasztor
Louis Pasztor

Thu

Sep 6
2001

03:42Z

[Cel] GMs, etc.

Well, you tsunamied the Razanian Coast without me agreeing to it... what 
else can i do then recover, recover, recover and without anyone actively 
playing Aryisa. Yes, i heard all of the arguments and don't want to start it 
up again...but i want the razanians to have atleast SOME international 
influence, not stuck in a low populated third world Coast that recently got 
Armageddoned without any agreement from the effected players.... So what 
else can i do SERIOUSLY? I rather keep the razanians, but will skip turns 
until i get my WAY with the Coast :P

-LMP

...like airships from sout...



>
>Yes I have been on vaction for most of the past month, and have just 
>started
>college.  I will be ending the year sunday.  Also some of Q players have 
>not
>sent in actions in a couple of turn.  If you want to countiune to play I 
>need at
>the very lest a note.  More perferable actions.
>
>Jason
>
>Archangel wrote:
>
> > While we're on the subject, how far is Ely still behind Qai?  I'm fairly
> > certain that Q is ready to start the next year.  (I could be totally 
>wrong,
> > of course.  I'm more of a 'continuity editor' than a GM most of the 
>time.)
> >
> > M. Keaton
> >
> > >so many players haven't even totaly fleshed out their empires  (One of 
>the
> > main reasons I think that the 3 week turn schedule is appropriate.  And 
>yes,
> > I know that I am several WEEKS behind with the next chapter.  Long 
>story.)
> >
> > ----------------------------------------------------------------
> > To unsubscribe, send mail to celandra-off@phoenyx.net.
>
>----------------------------------------------------------------
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JtSl
jtsl

Thu

Sep 6
2001

02:16Z

[Cel] Hello everyone

Neither of the games are full.  It just we would like players to take an NPC society and play it.

Jason

Piett wrote:

> Hello everyone!
>
> I'm SO interesting in getting involved with this game.. but the GM's all seem to be asleep and the games all full.. yet 90% of the leaderships seem to be NPC and so many players haven't even totaly fleshed out their empires.  Sheesh if I was playing this I'd have a map detailing every single house plan in my little territory!  Since both of these games seem full or "sleeping" does anyone know of any similar games that are still alive and accepting players?
>
> Thanks!
>
> -Jarren
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.

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LouisPasztor
Louis Pasztor

Thu

Sep 6
2001

03:20Z

[Cel] Hello everyone

I need enough Players to make it worth restarting  :/

-LMP


>On Wed, 5 Sep 2001, Louis Pasztor wrote:
> > There is TheMain :) is similar and space base....and I am interested in
> > playing GM for it...  which is my fault for making a strong impact on 
>its
> > creation in the first place. But not enough players interested in 
>playing
> > that game :/
>
>I don't think it's the lack of players. It's the changing GMs (or
>lack of them).
>
>juuso
>
>PS. themain list is now dead (by accident or purpose, I don't know,
>but having been comatose for (half) a year, it doesn't make much
>difference). Louis, if you want to restart it, I think it is possible, but
>you better do something about it soon.
>----------------------------------------------------------------
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