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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Mon

Nov 26
2001

06:30Z

[Cel] Burcancy RESULTS 1429

Actions in Game Year 1429

Society Name: Burcancy

Action 1 & 2 - the Federation of the Inland Sea.  In light of the
excellent relations between Burcancy, Tanimbar and now Vieinia,
King Villard suggests that these relations be formalized and expanded.
A defense and free trade pact be created between the aforementioned
societies.  The proposed Federation will remain open to accept other
societies in the future.  While Vieinia has been quite enthusiastic,
there has been some reluctance on the part of Tanimbar.  More efforts
will be concentrated in Tanimbar.  And Parglur will also be asked to
consider joining.

After traveling with the Royal Family to Tanimbar last year, King
Villard travels to Parglur next year.

Prime Determinant: Secondary Philosophical Orientation (Conquest)
All participants will be offered gifts in the right places and some
early trade concessions.  This will be concentrated in Tanimbar &
Parglur.  Tanimbar & Vieinia will also be approached about being trained

by Burcancy Mages.  Training was highly prized by Tanimbar.  Approaching

Parglur on this subject should be done more cautiously, their reaction
is unknown.  If Tanimbar or Parglur remain reluctant then a pact could
be signed w/ Vieinia early.

King Villard's Authority: Superb
Action: Very Hard (-2)
+2 - Excellent Relations w/ Tanimbar and Vieinia
(+1)
+1 - Free trade in each nation's interest
+1 - from +6 success w/ Vieinia
+1 - Double action

+3 -2 +3 (-1 -1 0 0) +1 + (-1 -1 0 -1) + (-1 +1 0 +1) = +1 Success

A trade agreement is reached with Parglur.

Action 3
The Brotherhood Continue to Study the Development of War Mages
Action - Internal, Strategic (continued action from previous War Mage
research but we will list this as yr. 8 of 10 (or more))
Secret Action

The King, the Opheir and the Brotherhood are reluctant to surrender
control
to anyone, even w/ their excellent relations with Mir & the potential
marriage, the decision is made to use the trained mages, and the recent
advancements in weather control magic to create an entirely new type of
war mage, possibly able to create localized weather conditions of a
battlefield or even create lightning bolts & other
natural or weather related phenomenon in combat and out. Each of the
10 previously trained war mages by Mir will train other mages, so the
new class of war
 mages will consist of 30 mages.

 Actors: King Villard, Opheir, the Brotherhood
Objective: Training of War Mages
Type: Magical/Training
Secrecy: Yes (-1)
Difficulty: Very Hard (-2)
Prime Determinant: Secondary Philosophical Orientation
Conquest (acquisition)
Magical Sophistication - Superb
+2 - Magical Sophistication (Superb)
+1 - previous war mage training


-1-2+1+2+1+1 (+1 +1 0 +1) + 1 + (+1 -1 -1 +1) + (-1 -1 0 0) + () + ()=

Contiunes

Action 4
Propose some strategic marriages between nobility of Parglur and
Burcancy
Action- Strategic


 Actors: King Villard
Objective: Marriage Proposal
Secrecy: no
Difficulty: Hard -1
Prime Determinant: Relations
+1 improve relations

-1 0 +1  (+1 0 +1 0) = +2 Success

A marriage is porposed to a Niece of the King

Action 5 - Building a spy network (1st of 20 yrs.)
Count Youness frustrated by his years of lack of success to gain the
throne, begins to look for people to join his cause.  If they will not
join him willing, he will force them to help his plans.  To do so, Count

Youness starts to expand his spy network throughout the Burcancy and
beyond.  The network will build slowly and carefully.  The Count's sons
and daughter will be trained in all techniques.
Actors:  Count Youness
Objective: spy network
Secrecy: Yes
Difficulty: Very Hard -2
Prime Determinant: Count Youness Authority & Sneakiness

(Will do this in five year incraments.)
-2 (+1 0 0 +1) + () + () + () + ()

The Count finds an Ex-spy who is willing to train the Counts children.

Jason

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HurLan
Joel Elfman

Sun

Jan 6
2002

08:46Z

[Cel] Burcancy RESULTS 1430

> Actions in Game Year 1430
>
> Society Name: Burcancy
>
> Action 1 & 2 - the Federation of the Inland Sea.  In light of the
> excellent relations between Burcancy, Tanimbar and now Vieinia,
> King Villard suggests that these relations be formalized and expanded.
> All sides have now signed a free trade pact, negotiations will continue to
> establish a defense pact amongst the aforementioned
> societies.  The proposed Federation will remain open to accept other
> societies in the future.  While Vieinia has been quite enthusiastic,
> there has been some reluctance on the part of Tanimbar.  More efforts
> will be concentrated in Tanimbar.  And Parglur is also asked to
> consider joining.
>
> King Villard and family travels to Parglur so the betrothed might meet and
> to bring aid against the ravages of the hurricane.
>
> Prime Determinant: Secondary Philosophical Orientation (Conquest)
> All participants will be offered gifts in the right places and some
> early trade concessions.  This will be concentrated in Tanimbar &
> Parglur.  Tanimbar & Vieinia will also be approached about being trained
>
> by Burcancy Mages.  Training was highly prized by Tanimbar.  Approaching
>
> Parglur on this subject should be done more cautiously, their reaction
> is unknown.  If Tanimbar or Parglur remain reluctant then a pact could
> be signed w/ Vieinia early.
>
> King Villard's Authority: Superb
> Action: Very Hard (-2)
> +2 - Excellent Relations w/ Tanimbar and Vieinia (+1)
> +1 - Free trade in each nation's interest
> +1 - from +6 success w/ Vieinia
> +1 - Double action

+1 - Upcoming marriage between Royal Niece and one of Villard's sons.
+1 - Additional aid is provided assist recovery from the hurricane that
struck Parglur

>
>
> +3 -2 +3 (-1 -1 0 0) +1 + (-1 -1 0 -1) + (-1 +1 0 +1) + () = +1 Success
>
>
> Action 3
> The Brotherhood Continue to Study the Development of War Mages
> Action - Internal, Strategic (continued action from previous War Mage
> research but we will list this as yr. 9 of 10 (or more))
> Secret Action
>
> The King, the Opheir and the Brotherhood are reluctant to surrender
> control
> to anyone, even w/ their excellent relations with Mir & the potential
> marriage, the decision is made to use the trained mages, and the recent
> advancements in weather control magic to create an entirely new type of
> war mage, possibly able to create localized weather conditions of a
> battlefield or even create lightning bolts & other
> natural or weather related phenomenon in combat and out. Each of the
> 10 previously trained war mages by Mir will train other mages, so the
> new class of war
>  mages will consist of 30 mages.
>
>  Actors: King Villard, Opheir, the Brotherhood
> Objective: Training of War Mages
> Type: Magical/Training
> Secrecy: Yes (-1)
> Difficulty: Very Hard (-2)
> Prime Determinant: Secondary Philosophical Orientation
> Conquest (acquisition)
> Magical Sophistication - Superb
> +2 - Magical Sophistication (Superb)
> +1 - previous war mage training
>
> -1-2+1+2+1+1 (+1 +1 0 +1) + 1 + (+1 -1 -1 +1) + (-1 -1 0 0) + () + ()=
>
> Contiunes
>
> Action 4 (1st of 3 yrs.)
> Provide aid to Parglur to recover from the hurricane.
> Action- Strategic
>
>  Actors: King Villard
> Objective: Assist in the rebuilding of Parglur
> Secrecy: no
> Difficulty: Hard
> Prime Determinant: Relations +1 improve relations

+1 - Trade relations between 2 countries is developing w/ the signing of the
trade pact.  Good merchant fleet and road system between nations.
+1 - Burcancy is a reasonably wealthy society and can afford to provide aid.

+1 - Upcoming marriage provides additional impetus for success.
-1 - once again aid must go through Count Youness' lands and he is causing
trouble.

>
>
> -1 0 +1  (+1 0 +1 0) = +2 Success
>
>
> Action 5 - Building a spy network (2nd of 20 yrs.)
> Count Youness frustrated by his years of lack of success to gain the
> throne, begins to look for people to join his cause.  If they will not
> join him willing, he will force them to help his plans.  To do so, Count
>
> Youness starts to expand his spy network throughout the Burcancy and
> beyond.  The network will build slowly and carefully.  The Count finds an
> Ex-spy who is willing to train the Count's sons and daughter will be
> trained in all techniques.
> Actors:  Count Youness
> Objective: spy network
> Secrecy: Yes
> Difficulty: Very Hard -2
> Prime Determinant: Count Youness Authority & Sneakiness (Please assist in
> assigning these values)
>
> (Will do this in five year incraments.)
> -2 (+1 0 0 +1) + () + () + () + () =
>
>
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