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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Tue

Jan 22
2002

21:24Z

[Cel] Burcacny RESULTS 1430

Actions in Game Year 1430

Society Name: Burcancy

Action 1 & 2 - the Federation of the Inland Sea.  In light of the
excellent relations between Burcancy, Tanimbar and now Vieinia,
King Villard suggests that these relations be formalized and expanded.
All sides have now signed a free trade pact, negotiations will continue
to
establish a defense pact amongst the aforementioned
societies.  The proposed Federation will remain open to accept other
societies in the future.  While Vieinia has been quite enthusiastic,
there has been some reluctance on the part of Tanimbar.  More efforts
will be concentrated in Tanimbar.  And Parglur is also asked to
consider joining.

King Villard and family travels to Parglur so the betrothed might meet
and
to bring aid against the ravages of the hurricane.

Prime Determinant: Secondary Philosophical Orientation (Conquest)
All participants will be offered gifts in the right places and some
early trade concessions.  This will be concentrated in Tanimbar &
Parglur.  Tanimbar & Vieinia will also be approached about being trained

by Burcancy Mages.  Training was highly prized by Tanimbar.  Approaching

Parglur on this subject should be done more cautiously, their reaction
is unknown.  If Tanimbar or Parglur remain reluctant then a pact could
be signed w/ Vieinia early.

King Villard's Authority: Superb
Action: Very Hard (-2)
+2 - Excellent Relations w/ Tanimbar and Vieinia (+1)
+1 - Free trade in each nation's interest
+1 - from +6 success w/ Vieinia
+1 - Double action

+1 - Upcoming marriage between Royal Niece and one of Villard's sons.
+1 - Additional aid is provided assist recovery from the hurricane that
struck Parglur

+3 -2 +3 (-1 -1 0 0) +1 + (-1 -1 0 -1) + (-1 +1 0 +1) + (0 -1 -1 -1)  +2
= 0 Mixed Results

Nothing much happens some trade deals are reached but that is about it.

Action 3
The Brotherhood Continue to Study the Development of War Mages
Action - Internal, Strategic (continued action from previous War Mage
research but we will list this as yr. 9 of 10 (or more))
Secret Action

The King, the Opheir and the Brotherhood are reluctant to surrender
control
to anyone, even w/ their excellent relations with Mir & the potential
marriage, the decision is made to use the trained mages, and the recent
advancements in weather control magic to create an entirely new type of
war mage, possibly able to create localized weather conditions of a
battlefield or even create lightning bolts & other
natural or weather related phenomenon in combat and out. Each of the
10 previously trained war mages by Mir will train other mages, so the
new class of war
mages will consist of 30 mages.

 Actors: King Villard, Opheir, the Brotherhood
Objective: Training of War Mages
Type: Magical/Training
Secrecy: Yes (-1)
Difficulty: Very Hard (-2)
Prime Determinant: Secondary Philosophical Orientation
Conquest (acquisition)
Magical Sophistication - Superb
+2 - Magical Sophistication (Superb)
+1 - previous war mage training

-1-2+1+2+1+1 (+1 +1 0 +1) + 1 + (+1 -1 -1 +1) + (-1 -1 0 0) + (-1 -1 +1
+1) + () =

Contiunes, and things are looking well for next year.

Action 4 (1st of 3 yrs.)
Provide aid to Parglur to recover from the hurricane.
Action- Strategic

Actors: King Villard
Objective: Assist in the rebuilding of Parglur
Secrecy: no
Difficulty: Hard
Prime Determinant: Relations +1 improve relations

+1 - Trade relations between 2 countries is developing w/ the signing of
the
trade pact.  Good merchant fleet and road system between nations.
+1 - Burcancy is a reasonably wealthy society and can afford to provide
aid.

+1 - Upcoming marriage provides additional impetus for success.
-1 - once again aid must go through Count Youness' lands and he is
causing
trouble.

-1 +3 -1 (0 +1 -1 0) + () + ()

The suplies begin to come in but Youness does cause a few problems.


Action 5 - Building a spy network (2nd of 20 yrs.)
Count Youness frustrated by his years of lack of success to gain the
throne, begins to look for people to join his cause.  If they will not
join him willing, he will force them to help his plans.  To do so, Count

Youness starts to expand his spy network throughout the Burcancy and
beyond.  The network will build slowly and carefully.  The Count finds
an
Ex-spy who is willing to train the Count's sons and daughter will be
trained in all techniques.
Actors:  Count Youness
Objective: spy network
Secrecy: Yes
Difficulty: Very Hard -2
Prime Determinant: Count Youness Authority & Sneakiness (Please assist
in
assigning these values)

(Will do this in five year incraments.)
-2 (+1 0 0 +1) + (+1 0 0 +1) + () + () + () =

Informants from diffrent parts of the Country are willing to leand a ear
to the count for gold, but they lack training.

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HurLan
Joel Elfman

Wed

Mar 6
2002

13:48Z

[Cel] Burcacny Moves 1431

Actions in Game Year 1430

Society Name: Burcancy

Action 1  - Travel to the Meeting of Nations.  Burcancy will go as the
Federation of the Inland Sea (currently consisting of Burcancy &
Vieinia).  Tanimbar and Parglur are invited to attend as part of the
Federation on their own or both.  They are invited to be part of all of
the Federation's negotiations.   Trade discussions and exchanges of
knowledge and diplomats are to be given high priority.  King Villard and
family will attend.  Invitations to the wedding of Villard's niece and
the Parglur Royal will be extended to all attendees.  The wedding will
take place 2 months afte the Meeting of Nations.

Prime Determinant: Conquest (Acquisition: increase wealth and power
through trade or conquest.)

King Villard's Authority: Superb
Action: Average (0)
+2 - King Villard and Queen Felicia are superb diplomats and quite
charming people

+3 +2 () =

Action 2
Preparations for the wedding of Parglur and Burcancy.
King Villard's royal niece, Esmerel and Laslo Fire Eyes' son, Kethor
takes place in Burcancy.  No expense is spared for the wedding so that
the Burcancy might shine before the world.
Secondary PO: Conquest (Acquisition: increase wealth and power through
trade or conquest.)
King Villard Power (+2) and Queen Felicia's Authority (+2)

+1+2+2 ( ) =

Action 3
The Brotherhood Continue to Study the Development of War Mages
Action - Internal, Strategic (continued action from previous War Mage
research but we will list this as yr. 10 of 10 (or more))
Secret Action

The King, the Opheir and the Brotherhood are reluctant to surrender
control to anyone, even w/ their excellent relations with Mir & the
potential
marriage, the decision is made to use the trained mages, and the recent
advancements in weather control magic to create an entirely new type of
war mage, possibly able to create localized weather conditions of a
battlefield or even create lightning bolts & other
natural or weather related phenomenon in combat and out. Each of the
10 previously trained war mages by Mir will train other mages, so the
new class of war mages will consist of 30 mages.

 Actors: King Villard, Opheir, the Brotherhood
Objective: Training of War Mages
Type: Magical/Training
Secrecy: Yes (-1)
Difficulty: Very Hard (-2)
Prime Determinant: Secondary Philosophical Orientation
Conquest (acquisition)
Magical Sophistication - Superb
+2 - Magical Sophistication (Superb)
+1 - previous war mage training

-1-2+1+2+1+1 (+1 +1 0 +1) + 1 + (+1 -1 -1 +1) + (-1 -1 0 0) + (-1 -1 +1
+1) + () =


Action 4 (2nd of 3 yrs.)
Provide aid to Parglur to recover from the hurricane.
Action- Strategic

Actors: King Villard
Objective: Assist in the rebuilding of Parglur
Secrecy: no
Difficulty: Hard
Prime Determinant: Relations +1 improve relations

+1 - Trade relations between 2 countries is developing w/ the signing of
the
trade pact.  Good merchant fleet and road system between nations.
+1 - Burcancy is a reasonably wealthy society and can afford to provide
aid.
+1 - The marriage between the royals of both societies provides
additional impetus for success.
-1 - once again aid must go through Count Youness' lands and he is
causing trouble.

-1 +3 -1 (0 +1 -1 0) + () + ()


Action 5 - Building a spy network (3rd of 20 yrs.)
Count Youness frustrated by his years of lack of success to gain the
throne, begins to look for people to join his cause.  If they will not
join him willing, he will force them to help his plans.  To do so, Count

Youness starts to expand his spy network throughout the Burcancy and
beyond.  The network will build slowly and carefully.  The Count finds
an Ex-spy who is willing to train the Count's sons and daughter will be
trained in all techniques.
Actors:  Count Youness
Objective: spy network
Secrecy: Yes
Difficulty: Very Hard -2
Prime Determinant: Count Youness Authority & Sneakiness (+1)

(Will do this in five year incraments.)
-2 (+1 0 0 +1) + (+1 0 0 +1) + () + () + () =





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To unsubscribe, send mail to celandra-off@phoenyx.net.

HurLan
Joel Elfman

Wed

Mar 6
2002

13:48Z

[Cel] Burcacny Moves 1431

Actions in Game Year 1430

Society Name: Burcancy

Action 1  - Travel to the Meeting of Nations.  Burcancy will go as the
Federation of the Inland Sea (currently consisting of Burcancy &
Vieinia).  Tanimbar and Parglur are invited to attend as part of the
Federation on their own or both.  They are invited to be part of all of
the Federation's negotiations.   Trade discussions and exchanges of
knowledge and diplomats are to be given high priority.  King Villard and
family will attend.  Invitations to the wedding of Villard's niece and
the Parglur Royal will be extended to all attendees.  The wedding will
take place 2 months afte the Meeting of Nations.

Prime Determinant: Conquest (Acquisition: increase wealth and power
through trade or conquest.)

King Villard's Authority: Superb
Action: Average (0)
+2 - King Villard and Queen Felicia are superb diplomats and quite
charming people

+3 +2 () =

Action 2
Preparations for the wedding of Parglur and Burcancy.
King Villard's royal niece, Esmerel and Laslo Fire Eyes' son, Kethor
takes place in Burcancy.  No expense is spared for the wedding so that
the Burcancy might shine before the world.
Secondary PO: Conquest (Acquisition: increase wealth and power through
trade or conquest.)
King Villard Power (+2) and Queen Felicia's Authority (+2)

+1+2+2 ( ) =

Action 3
The Brotherhood Continue to Study the Development of War Mages
Action - Internal, Strategic (continued action from previous War Mage
research but we will list this as yr. 10 of 10 (or more))
Secret Action

The King, the Opheir and the Brotherhood are reluctant to surrender
control to anyone, even w/ their excellent relations with Mir & the
potential
marriage, the decision is made to use the trained mages, and the recent
advancements in weather control magic to create an entirely new type of
war mage, possibly able to create localized weather conditions of a
battlefield or even create lightning bolts & other
natural or weather related phenomenon in combat and out. Each of the
10 previously trained war mages by Mir will train other mages, so the
new class of war mages will consist of 30 mages.

 Actors: King Villard, Opheir, the Brotherhood
Objective: Training of War Mages
Type: Magical/Training
Secrecy: Yes (-1)
Difficulty: Very Hard (-2)
Prime Determinant: Secondary Philosophical Orientation
Conquest (acquisition)
Magical Sophistication - Superb
+2 - Magical Sophistication (Superb)
+1 - previous war mage training

-1-2+1+2+1+1 (+1 +1 0 +1) + 1 + (+1 -1 -1 +1) + (-1 -1 0 0) + (-1 -1 +1
+1) + () =


Action 4 (2nd of 3 yrs.)
Provide aid to Parglur to recover from the hurricane.
Action- Strategic

Actors: King Villard
Objective: Assist in the rebuilding of Parglur
Secrecy: no
Difficulty: Hard
Prime Determinant: Relations +1 improve relations

+1 - Trade relations between 2 countries is developing w/ the signing of
the
trade pact.  Good merchant fleet and road system between nations.
+1 - Burcancy is a reasonably wealthy society and can afford to provide
aid.
+1 - The marriage between the royals of both societies provides
additional impetus for success.
-1 - once again aid must go through Count Youness' lands and he is
causing trouble.

-1 +3 -1 (0 +1 -1 0) + () + ()


Action 5 - Building a spy network (3rd of 20 yrs.)
Count Youness frustrated by his years of lack of success to gain the
throne, begins to look for people to join his cause.  If they will not
join him willing, he will force them to help his plans.  To do so, Count

Youness starts to expand his spy network throughout the Burcancy and
beyond.  The network will build slowly and carefully.  The Count finds
an Ex-spy who is willing to train the Count's sons and daughter will be
trained in all techniques.
Actors:  Count Youness
Objective: spy network
Secrecy: Yes
Difficulty: Very Hard -2
Prime Determinant: Count Youness Authority & Sneakiness (+1)

(Will do this in five year increments.)
-2 (+1 0 0 +1) + (+1 0 0 +1) + () + () + () =





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