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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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MichaelBurschik
Michael Burschik

Fri

Aug 9
2002

05:19Z

[Cel] Request to join

Dear fellow gamers,

although this mailing list is decidedly low-volume, the game itself seems to
be going on, and I would like to join Qaiyore, if possible. I have some
experience with interactive history, having participated in a similar game once
before. This effort, simply called the World
(http://www.geocities.com/habubak) is even more free-form than the rules used for Qaiyore, and sadly seems to
be defunct.

I have browsed through the Qaiyore website, studied its geography, its
history and several of its cultures, and would be most comfortable leading Damaris
through ages to come, although I would also accept another culture, if that
were deemed more appropriate. I would, however, prefer a human culture with a
low affinity towards magic.

Regards

Michael Burschik

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ArchangelPressMa
Archangel Press, Main Office

Thu

Aug 15
2002

04:59Z

[Cel] [qai] [admin] Request to join

You are, of course, more than welcome to join.  Qai is on its usual
"official unofficial" summer break (even though we try, every year the game
seems to slow to a halt over the summer while everyone is busy).  I posted
the overview of which societies were available in May (still on the archives
for May).

In short, Qai is still holding in the year 1433.  Take any society you feel
comfortable with from those available and feel free to submit for that year.
I would like to start 1434 around the end of August when the list starts to
get more active in the fall.  With the recovery of Elyria, I expect even
more activity in the near future.

The Shanari and Burcancy have already submitted their turns for 1433.  There
are a few societies that either are not available to players or that I would
prefer that new players not take:  Mir (still played by Jason via the
occasional letter, usually setting up long strategic actions, he was our
primary GM for a long time and I think it's only fair to bend the rules a
bit on this for him), Eerith, L'R, and Onagir (too powerful or confusing)
and, although I would not forbid it, I would recommend that someone think
long and hard about taking one of the war-shatter countries of the Raz.
coast or the Wyr basin (just keep in mind, these societies are really
hurting and will require quite a bit of rebuilding).  Everything else I am
considering wide open unless someone yells.

So, everyone welcome Michael to the world and give him any help that he
needs getting started.  He's taking Damaris (an excellent choice with a lot
of potential especially considering that Videssia is in chaos, the Onagir
have retreated into the deep southern reaches, and the V'raal are still
causing trouble).

Other news:

I recently got news from Jason (our previous GM now in exile).  He's doing
well, reminds me that the child born in 1433 is the Empresses SECOND, and is
still looking forward to seeing how the world progresses.  (He also reminded
me that I haven't finished posting the rest of the chronicles detailing the
transition from the Age of Sorcerers to the Age of Valor (1413-1429).  Ah
well, I'm slow.)  The important thing is:  he's healthy and happy.

As most know, Eric Sortun is set to take over Elyria.  We'll have to wait
for his decision but, for my part, I have no problems with a player running
a society on both continents since the two, for the most part, are
completely separate.  The last turns I saw for Elyria were for their year
2847 and I don't know if they were resolved.  That puts them about a decade
behind Qai so I have no idea if we're going to continue the attempt to sync
up the years and timelines.  For now, I'm assuming no and we'll worry about
it later.

A final note, after the "Age of Valor" plot-line (which passed through about
the past four GMs), the world is wide open.  I have no great global plots in
mind and I'd prefer to let the players set their own agendas rather than
engulf the world in some over-weaning plot.  So, round up a few friends,
shoot some e-mails out, and do what you want.  Good luck to all.  Any
questions?

M. Keaton

PS:  Yes, I know the website is out of date.  You see, no one gave me access
and I'm almost "web-illiterate" as it is.  Anyone interested in helping out
or who knows our access, feel free to volunteer.


----- Original Message -----
From: "Michael Burschik" 
To: 
Sent: Friday, August 09, 2002 1:19 AM
Subject: [Cel] Request to join


| Dear fellow gamers,
|
| although this mailing list is decidedly low-volume, the game itself seems
to
| be going on, and I would like to join Qaiyore, if possible. I have some
| experience with interactive history, having participated in a similar game
once
| before. This effort, simply called the World
| (http://www.geocities.com/habubak) is even more free-form than the rules
used for Qaiyore, and sadly seems to
| be defunct.
|
| I have browsed through the Qaiyore website, studied its geography, its
| history and several of its cultures, and would be most comfortable leading
Damaris
| through ages to come, although I would also accept another culture, if
that
| were deemed more appropriate. I would, however, prefer a human culture
with a
| low affinity towards magic.
|
| Regards
|
| Michael Burschik
|
| ----------------------------------------------------------------
| To unsubscribe, send mail to celandra-off@phoenyx.net.

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To unsubscribe, send mail to celandra-off@phoenyx.net.

MichaelBurschik
Michael Burschik

Thu

Aug 15
2002

15:22Z

[Cel] First Move

Thanks for your kind invitation!

I think I have a fair understanding of how to write up a "move" and hope to
complete my first move during the weekend, but I am less certain about
fleshing out my society.

To which degree am I free to create a more detailed map of the area, for
instance? Where can I find more information about the language of Damaris? Or
can I simply invent something, taking the available information on the
(related) language of Mir into account? What about a list of trade goods, as provided
for Taltheran, for example? Am I free to invent something, or are there
restraints? Am I correct in assuming that the climate of the Free Cities is more
or less Northern Mediterranean (i.e. subtropical maritime climate), and that
flora and fauna are similar?

I have jotted down a few ideas about the culture and society of the
Damarans. Should I post them to the list, or submit them to the GM for endorsement or
possible alteration first?

At any rate, I am looking forward to playing Damaris!

Regards

Michael Burschik

P.S.: I have a fair knowledge of web technology and could lend a hand if
necessary.

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ArchangelPressMa
Archangel Press, Main Office

Fri

Aug 16
2002

06:24Z

[Cel] [qai] First Move

As a  rule of thumb, if it hasn't been detailed already, feel free to make
something up.  This is very much a world in progress.  And always feel free
to put something to the list, even if it needs GM approval.  Often other
players will have input which helps me keep the game in balance or remember
things I have forgotten or overlooked.
M. Keaton


| To which degree am I free to create a more detailed map of the area, for
| instance? Where can I find more information about the language of Damaris?
Or
| can I simply invent something, taking the available information on the
| (related) language of Mir into account? What about a list of trade goods,
as provided
| for Taltheran, for example? Am I free to invent something, or are there
| restraints?

Design it as you wish within logical reason.


Am I correct in assuming that the climate of the Free Cities is more
| or less Northern Mediterranean (i.e. subtropical maritime climate), and
that
| flora and fauna are similar?
|

Yes.  Qai as a continent tends toward arid desert in the north and east and
heavy fauna in the south and west.  The inland sea stabilizes much of the
climate around the center.

| I have jotted down a few ideas about the culture and society of the
| Damarans. Should I post them to the list, or submit them to the GM for
endorsement or
| possible alteration first?

Go ahead and put them to the list.  Frankly, I'm a lousy GM and I can't keep
track of every society's details and how they interract.  Putting it to the
list gives other players a chance to say "Hey, wait a minute, what about
".  I also perfer it that
way because it promotes a sense of community.  I'd much rather that players
look at the world as a joint venture with everyone concentrating on seperate
parts rather than a secretive "me versus them" style.


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IbrahimUnderwood
IJD Underwood

Mon

Aug 19
2002

08:38Z

[Cel] [qai] First Move

I think the northern regions of Qaiyore could do with more societies, it is unrealistically spare society-wise IMHO, and there is are a lot more possibilities too.

cheers,

Ibrahim
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JasonHeaps
Jason Heaps

Thu

Feb 26
2004

18:03Z

[Cel] Request

Hello.  Keaton and Juuso I have a request.  I need to
know that statues of the Warmage training.  Like how
many coutiers are there an estemint on full trained
warmages and an estiment of how many are in training. 
This information would help me to know kinda what to
do.  I would like to be more detailed then just saying
train more warmages.  I would like to mention spacific areas.

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