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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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ArchangelPressRe
Archangel Press, Remote Office

Wed

Mar 12
2003

20:57Z

[Cel] Fw: Qaiyore Need for consistency in the came?

----- Original Message ----- 
From: Horganus@aol.com 
To: dfsolley@comcast.net 
Sent: Wednesday, March 12, 2003 2:36 PM
Subject: Qaiyore Need for consistency in the came?


  
Seems best to move the discussion here for everyone.  I inserted the answers that I have below.  

 

1.       Who is running the game? make that available for new players andold as well.

 

Currently, I am the acting GM as far as resolving actions and the like.  What I can't get to (and in the case of the website, can't do) is the public relations side of things and the website.  As always, the game remains open to additional players.


         2. During my time playing the terebuani i did not see any changes in current names players or events is this something the gm does?If so you need to update them soon i never saw any changes . maybe having two gms is a good idea so that the first one can make the changes and the second one keeps everything organized.this way as the turns are being played out the first gm can be upgrading the site?

 

The two GM system is the best system I have seen used.  I think Jason and I worked well together.  He was an excellent motivator, organizer, and administrator.  I stayed quietly in the background and dealt with 'game' concerns such as balance, fairness, continuity, plot, etc..


         3. A current list of players and their societies available is propably a good thing to i was not sure who was playing and who was not. most listings in the game were for 2001 or before that dont you think their needs to be a starting point for new players as well? to me that made the game seem stagnant.

 

I have had only one new player ask to join and they await to see if we have enough players to continue playing or not.  Absolutely, the website needs updating.


         4 this is probably the worst point to make but the truth about it is there. actions take to long to keep the game interesting a month is a little excessive to keep the game flowwing faster than the snails pace how about a two turn per month action i know its a lot to ask but that puts the action result figures at a little bit more acceptable pace one week to make your moves one week to resolve the actions and move on?

 

The slow pace of actions is probably the oldest and most heavily debated aspect in the history of the game.  It is a constant tug of war between players and GMs.  I favored the idea advanced for both continents some months ago which was to synchronize the two continents and then proceed at a pace of 3 weeks per turn.  The idea failed before it ever really got a chance but I see no reason not to try again.

 

         5. Having choose to play the terebuanni i realized afterwards that any interaction among societies that were being played was at best a tedious process? limiting the available societies to the same area were all players are having a neighboring society played by some other player makes it best for interaction in game actions?

 

Realistically, there is no way (nor do I think there should be) for the GM to force communication between players.  As far as geographically limiting the societies, I think it is unnecessarily punitive.  Using magic as the great panacea, we consistently gloss over physical distance and let societies interact across great distances in game.


         6 and least but not last get all the gms togheter from both qaiyore and elyria and see about maybe combining the continents so that players from both games may be able to concentrate their efforts? I only ask this because isnt both continents inter twisted in history and societal effects??? If their both in the same worl maybe they should inter play as well wouldn't you think?

 

Again, this touches on past discussions.  Elyria seems to have gone AWOL from a GM standpoint.


                 Having said my peice i think i would like to offer my efforts as a gm  in the game  please return my mail and lets talk soon you can contact me at Horganus at aol.com

 

I would welcome the help or, even you taking over the whole thing (although I don't think you really want to do that, it's a big mess to have dumped in your lap).  Towards this, I'm forwarding this to the main listing for everyone else's input.
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JuhaVesanto
juuso

Thu

Mar 13
2003

10:08Z

[Cel] Fw: Qaiyore Need for consistency in the came?

On Wed, 12 Mar 2003, Archangel Press, Remote Office wrote:
> The slow pace of actions is probably the oldest and most heavily debated
> aspect in the history of the game.  It is a constant tug of war between
> players and GMs.  I favored the idea advanced for both continents some
> months ago which was to synchronize the two continents and then proceed
> at a pace of 3 weeks per turn.  The idea failed before it ever really
> got a chance but I see no reason not to try again.

I think a 1-week per turn was only used at the very beginning of the
Elyria game; and not very long at that. It was a strain for both the GM
(me, then) and the players. From my experiences, a 2- or a 3-week system
is best, although it requires quite a bit work from the GM(s).

> Realistically, there is no way (nor do I think there should be) for the
> GM to force communication between players.  As far as geographically
> limiting the societies, I think it is unnecessarily punitive.

And I have never really seen it being succesfull, either. Although
gamewise it would be better, in the beginning such restrictions seem
to fail in attracting players.

> Using magic as the great panacea, we consistently gloss over physical
> distance and let societies interact across great distances in game.

>          6 and least but not last get all the gms togheter from both
>          qaiyore and elyria and see about maybe combining the continents
>          so that players from both games may be able to concentrate
>          their efforts? I only ask this because isnt both continents
>          inter twisted in history and societal effects???

Well, the two continents are very far from each other, and currently
have no interaction at all. But the point is moot, anyway, since the
Elyria game is as good as dead.

>>                  Having said my peice i think i would like to offer my
>>                  efforts as a gm in the game please return my mail and
>>                  lets talk soon you can contact me at Horganus at
>>                  aol.com
>
> I would welcome the help or, even you taking over the whole thing
> (although I don't think you really want to do that, it's a big mess to
> have dumped in your lap).  Towards this, I'm forwarding this to the main
> listing for everyone else's input.

It would appear to me that the best option would be to have one GM take
care of the action resolution (that would be Keaton), and the other
of the website etc. Notice that this divides the burden about half.
Although action resolution seems like a little thing, it is actually
(or it was for me) a very time-consuming task: the best rate I could
reasonably make was about 0.5 hour / society, meaning the better part
of a work-day with 8-12 players.

juuso
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HurLan
Joel Elfman

Thu

Mar 13
2003

13:03Z

[Cel] Fw: Qaiyore Need for consistency in the came?

Gentlemen,

    My only input is for us to take what little time we have available 
and instead of devoting it to running the game spend the time recruiting 
on the various lists for a GM or two and then let them do the work.  We 
could create a list of fantasy websites for everyone to contact or for 
the future GM to recruit from.  I can not devote time to being GM 
against and you both have limited time.  This seems the best solution or 
the game will have to die until Jason's return.  And even then who knows 
what will happen.

A 3 wk pace w/ a decent sized roster of players should be okay, I think. 
  W/ a young generation used to faster timetables thought it may not be 
enough.

Joel

Juha Vesanto (Juuso) wrote:

>On Wed, 12 Mar 2003, Archangel Press, Remote Office wrote:
>  
>
>>The slow pace of actions is probably the oldest and most heavily debated
>>aspect in the history of the game.  It is a constant tug of war between
>>players and GMs.  I favored the idea advanced for both continents some
>>months ago which was to synchronize the two continents and then proceed
>>at a pace of 3 weeks per turn.  The idea failed before it ever really
>>got a chance but I see no reason not to try again.
>>    
>>
>
>I think a 1-week per turn was only used at the very beginning of the
>Elyria game; and not very long at that. It was a strain for both the GM
>(me, then) and the players. From my experiences, a 2- or a 3-week system
>is best, although it requires quite a bit work from the GM(s).
>
>  
>
>>Realistically, there is no way (nor do I think there should be) for the
>>GM to force communication between players.  As far as geographically
>>limiting the societies, I think it is unnecessarily punitive.
>>    
>>
>
>And I have never really seen it being succesfull, either. Although
>gamewise it would be better, in the beginning such restrictions seem
>to fail in attracting players.
>
>  
>
>>Using magic as the great panacea, we consistently gloss over physical
>>distance and let societies interact across great distances in game.
>>    
>>
>
>  
>
>>         6 and least but not last get all the gms togheter from both
>>         qaiyore and elyria and see about maybe combining the continents
>>         so that players from both games may be able to concentrate
>>         their efforts? I only ask this because isnt both continents
>>         inter twisted in history and societal effects???
>>    
>>
>
>Well, the two continents are very far from each other, and currently
>have no interaction at all. But the point is moot, anyway, since the
>Elyria game is as good as dead.
>
>  
>
>>>                 Having said my peice i think i would like to offer my
>>>                 efforts as a gm in the game please return my mail and
>>>                 lets talk soon you can contact me at Horganus at
>>>                 aol.com
>>>      
>>>
>>I would welcome the help or, even you taking over the whole thing
>>(although I don't think you really want to do that, it's a big mess to
>>have dumped in your lap).  Towards this, I'm forwarding this to the main
>>listing for everyone else's input.
>>    
>>
>
>It would appear to me that the best option would be to have one GM take
>care of the action resolution (that would be Keaton), and the other
>of the website etc. Notice that this divides the burden about half.
>Although action resolution seems like a little thing, it is actually
>(or it was for me) a very time-consuming task: the best rate I could
>reasonably make was about 0.5 hour / society, meaning the better part
>of a work-day with 8-12 players.
>
>juuso
>----------------------------------------------------------------
>To unsubscribe, send mail to celandra-off@phoenyx.net.
>
>  
>

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MelLian
Mellian

Fri

Mar 14
2003

18:39Z

[Cel] Fw: Qaiyore Need for consistency in the came?

I am still around, but I am not even sure this list is getting my post
because of the Moderator...

I can't see how it takes so long to do resolutions, or why there cannot be a
turn per week.  Currently, Qaiyore is going at a pace of 5-10 turns per
year...and so far, less then that.

Anyway, I am available to help keep this game alive.

-Mellian




> Gentlemen,
>
>     My only input is for us to take what little time we have available
> and instead of devoting it to running the game spend the time recruiting
> on the various lists for a GM or two and then let them do the work.  We
> could create a list of fantasy websites for everyone to contact or for
> the future GM to recruit from.  I can not devote time to being GM
> against and you both have limited time.  This seems the best solution or
> the game will have to die until Jason's return.  And even then who knows
> what will happen.
>
> A 3 wk pace w/ a decent sized roster of players should be okay, I think.
>   W/ a young generation used to faster timetables thought it may not be
> enough.
>
> Joel
>
> Juha Vesanto (Juuso) wrote:
>
> >On Wed, 12 Mar 2003, Archangel Press, Remote Office wrote:
> >
> >
> >>The slow pace of actions is probably the oldest and most heavily debated
> >>aspect in the history of the game.  It is a constant tug of war between
> >>players and GMs.  I favored the idea advanced for both continents some
> >>months ago which was to synchronize the two continents and then proceed
> >>at a pace of 3 weeks per turn.  The idea failed before it ever really
> >>got a chance but I see no reason not to try again.
> >>
> >>
> >
> >I think a 1-week per turn was only used at the very beginning of the
> >Elyria game; and not very long at that. It was a strain for both the GM
> >(me, then) and the players. From my experiences, a 2- or a 3-week system
> >is best, although it requires quite a bit work from the GM(s).
> >
> >
> >
> >>Realistically, there is no way (nor do I think there should be) for the
> >>GM to force communication between players.  As far as geographically
> >>limiting the societies, I think it is unnecessarily punitive.
> >>
> >>
> >
> >And I have never really seen it being succesfull, either. Although
> >gamewise it would be better, in the beginning such restrictions seem
> >to fail in attracting players.
> >
> >
> >
> >>Using magic as the great panacea, we consistently gloss over physical
> >>distance and let societies interact across great distances in game.
> >>
> >>
> >
> >
> >
> >>         6 and least but not last get all the gms togheter from both
> >>         qaiyore and elyria and see about maybe combining the continents
> >>         so that players from both games may be able to concentrate
> >>         their efforts? I only ask this because isnt both continents
> >>         inter twisted in history and societal effects???
> >>
> >>
> >
> >Well, the two continents are very far from each other, and currently
> >have no interaction at all. But the point is moot, anyway, since the
> >Elyria game is as good as dead.
> >
> >
> >
> >>>                 Having said my peice i think i would like to offer my
> >>>                 efforts as a gm in the game please return my mail and
> >>>                 lets talk soon you can contact me at Horganus at
> >>>                 aol.com
> >>>
> >>>
> >>I would welcome the help or, even you taking over the whole thing
> >>(although I don't think you really want to do that, it's a big mess to
> >>have dumped in your lap).  Towards this, I'm forwarding this to the main
> >>listing for everyone else's input.
> >>
> >>
> >
> >It would appear to me that the best option would be to have one GM take
> >care of the action resolution (that would be Keaton), and the other
> >of the website etc. Notice that this divides the burden about half.
> >Although action resolution seems like a little thing, it is actually
> >(or it was for me) a very time-consuming task: the best rate I could
> >reasonably make was about 0.5 hour / society, meaning the better part
> >of a work-day with 8-12 players.
> >
> >juuso
> >----------------------------------------------------------------
> >To unsubscribe, send mail to celandra-off@phoenyx.net.
> >
> >
> >
>
> ----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.

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MelLian
Mellian

Fri

Mar 14
2003

19:00Z

[Cel] how about a timewarp?

Why not have a timewarp, like jumping ahead 50-100 years or more? Would
attract bit more people by start fresh without rebooting, in a sense...

also maybe add/allow some interesting technologies base on magic, like
Magitek or whatever?  For a world to continuously stay around the medieval
type  tech levels is a bit ridiculous. I can understand the lack of certaint
resources, but shouldn't prevent the increase in technology, especially with
Magic.

Not saying to turn Celandra into Arcanum, just allow introduction of it...

-Mellian


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Iso88591Qpaul20c
=?iso-8859-1?q?Paul=20Corrish?=

Fri

Mar 14
2003

21:42Z

[Cel] how about a timewarp?

 --- Mellian  wrote: > Why
not have a timewarp, like jumping ahead 50-100
> years or more? Would
> attract bit more people by start fresh without
> rebooting, in a sense...
> 
> also maybe add/allow some interesting technologies
> base on magic, like
> Magitek or whatever?  For a world to continuously
> stay around the medieval
> type  tech levels is a bit ridiculous. I can
> understand the lack of certaint
> resources, but shouldn't prevent the increase in
> technology, especially with
> Magic.
> 
> Not saying to turn Celandra into Arcanum, just allow
> introduction of it...
> 
> -Mellian
> 
> 
>
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> To unsubscribe, send mail to
celandra-off@phoenyx.net. 

I think someone was considering starting a space
station thing based off the game. Personally, although
I'd really like to play my society (a newly created
one for Elyria) or run a campaign (I don't think I've
got enough experience with the rules yet), I wouldn't
mind joining in the Quailore game if we can find
someone to replace Jason, or even Jason himself.

=====
Professor S.
Self Proclaimed Pyro-Mage
Master of Fools
Master of Assassins
Professor of Posions
Professor of Potions
Professor of Pyromancy

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JoelElfman
Joel Elfman

Fri

Mar 14
2003

22:58Z

[Cel] how about a timewarp?

If you are ready to handle the work, I say go for it.  You have Jason and Keaton as back-ups to vet your decisions.  Better to have the game running then to have it die on the vine.  You'll make a few mistakes the first couple years and eventually you'll learn and the players will survive and learn too!
Joel
 
 Paul Corrish  wrote:--- Mellian wrote: > Why
not have a timewarp, like jumping ahead 50-100
> years or more? Would
> attract bit more people by start fresh without
> rebooting, in a sense...
> 
> also maybe add/allow some interesting technologies
> base on magic, like
> Magitek or whatever? For a world to continuously
> stay around the medieval
> type tech levels is a bit ridiculous. I can
> understand the lack of certaint
> resources, but shouldn't prevent the increase in
> technology, especially with
> Magic.
> 
> Not saying to turn Celandra into Arcanum, just allow
> introduction of it...
> 
> -Mellian
> 
> 
>
----------------------------------------------------------------
> To unsubscribe, send mail to
celandra-off@phoenyx.net. 

I think someone was considering starting a space
station thing based off the game. Personally, although
I'd really like to play my society (a newly created
one for Elyria) or run a campaign (I don't think I've
got enough experience with the rules yet), I wouldn't
mind joining in the Quailore game if we can find
someone to replace Jason, or even Jason himself.

=====
Professor S.
Self Proclaimed Pyro-Mage
Master of Fools
Master of Assassins
Professor of Posions
Professor of Potions
Professor of Pyromancy

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