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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Tue

Sep 9
2003

04:48Z

[Qai] Fwd: Actions for 1436

Ok, I'm forwarding my 1436 actions to the list.

Andrew

--- Andrew Janssen  wrote:
> Date: Wed, 16 Jul 2003 01:59:45 -0700 (PDT)
> From: Andrew Janssen 
> Subject: Actions for 1436
> To: celandra+qaiyore@phoenyx.net
> 
> Ok, these are my actions for 1436. Nothing too exciting, yet. I am
> making one change in the previously posted determinants. The numbers
> will stay the same(I'll recap them below) but now, when there are two
> numbers, the first will be for actions attempting to affect the other
> two internal factions and their supporters; the second is for actions
> affecting internal faction affairs, or relations with allied or
> neutral
> groups. I hope that's clear.
> 
> Duke Yarrow of Caladyn(The Rightful Emperor)
> I: -2/0
> A: 0/+2 
> C: -1/+1
> 
> General Zenos(Would-be Usurper)
> I: +2
> A: -3/+2
> C: -2/+3
> 
> Dr. Aldan Vellin(Republican Idealist)
> I: -2/+3
> A: -1/0
> C: 0/+2
> 
> One final note before I get to the actual actions is the size of the
> military forces available to the factions. The old imperial legions,
> the professional core of the army split roughly 50/50 between the
> Duke
> and General Zenos. However, just before the invasion of the Sinari,
> the
> Cedonians started conscription. As a result, the Duke and the General
> have about 40,000-50,000 men each, or a Size of Fair(0). The effect
> of
> losses and conscription has reduced their Force to a level of
> Great(+2).
> As for the republican-leaning cities, their armed forces consist of
> volunteer militia, with a core of professionals, mostly legion
> deserters or soldiers who were discharged for medical reasons;
> approximately 10,000-15,000 men divided among the several cities.
> Their
> combined Size is Mediocre(-1), with a Force of Good(+1).
> 
> And now, the Actions:
> 
> Action 1: The Duke of Caladyn looks to Mir for backing.
> Tactical, External, Negotiation
> Primary Determinant: Relations with Mir
> Secondary: The Duke's influence and authority (0 & +2 in this case)
> Description: Duke Yarrow is an intelligent man. He knows that he and
> his rival General Zenos are nearly evenly matched in men and
> material,
> and that the autonomous cities are not yet willing to support him.
> However, during the Sinari war, the Duke worked closely with the
> Forces
> of Mir, and he respects both their skill in war and their skill in
> magic. The Duke makes no secret of his actions.
> 
> The Duke sends emissaries to the Mir to negotiate for support in men,
> magecraft, and material. He wants aid from the Mirish force in
> Tirmar,
> and in return offers to begin the process of destigmatizing magic in
> Cedonia.
> 
> Modifiers:
> + The Duke and the Warlord of Mir have worked together in the past.
> - The Cedonians have never been comfortable with Mir's high use of
> magic, and the Mir are aware of this.
> - Mir may have too much on its plate already
> 
> Action 2: General Zenos Responds to the Burcancy
> Tactical, External, Negotiation
> Primary Determinant: Relations with Burcancy
> Secondary: Zenos' Influence (+2)
> Description: Zenos accepts the Burcancy's offer to open talks about
> matters of mutual interest, while keeping this fact hidden from the
> other factions in Cedonia. Zenos indicates that while he wants some
> support in troops, his main concern is the status of Vizinia and
> Zelkor. He wants an overland route to Zelkor and its port facilities.
> (Joel, perhaps we can work the details out off-list?)
> Modifiers:
> + Zenos respects the capabilities of Tanimbar and the Burcancy
> - But, some might find his demands unreasonable
> 
> Action 3: Dr. Vellin Opens Relations with Kaeir
> Tactical, External, Opening Relations
> Primary Determinant: Vellin's Influence (+3)
> Description: The concept of the republic is relatively fragile in
> Qaiyore at the moment. So, too, is the situation of the cities of
> northeast Cedonia: Thalcedon, Inibar, Gomel, Zayura, and several
> other
> cities and towns. Dr. Vellin and the other members of the council
> that
> runs Thalcedon and influences the other cities of the informal league
> decide that it would make sense to establish formal relations with
> Kaeir, given that the Kaeireans have the only formally organized
> republic in Qaiyore at the moment.
> 
> Modifiers:
> + Kaeir will gain access to Cedonian markets
> + Cedonia will be able to again take part in the Midsea trade.
> - Despite a superficial similarity, Kaeirean republicanism and
> Cedonian
> republicanism have some differences in form that may cause problems.
> 
> Action 4: Innovation in Metallurgy
> Strategic (1st of 5), Internal, raise technological base from
> Metallurgic to Advanced Metallurgic.
> Primary: Scholastics Sophistication
> Secondary: Scholastics Diversity, Crafts, Vellin's Influence
> Description: Dr. Vellin has become convinced that in order for
> Cedonia
> to truly recover from the effects of the Sinari invasion and
> subsequent
> civil war, they must be innovative. Certain areas in particular are
> of
> grave concern. 
> 
> One lesson learned from the Sinari Invasion and the retreat from
> Tanimbar is that the traditional core of Cedonia's military, the
> heavy
> infantry of the legions, may be on the verge of obsolescence. While
> well-protected on the battlefield, a legionnaire is weighted down,
> slowed down, by the combined weight of his armor, weapons, and other
> gear. A legion simply moves too slowly to be truly effective against
> forces such as the Sinari nomads, or any force with a large cavalry
> component.
> 
> Dr. Vellin and the Thalcedon city council therefore charge the City
> Arsenal with three tasks: trying to develop metal alloys for armor
> that
> can protect a soldier as well as the current model, while being
> lighter
> than current legionary armor; developing better alloys for
> weapons(for
> example, damascened steel swords or a stronger spring steel for
> building crossbows); and developing means of producing those alloys.
> They direct as much funding as possible at the project, because they
> know that when the Duke of Caladyn and General Zenos have settled
> accounts, the winner's attention will turn towards them . . .
> Modifiers:
> + for level of funding
> + for presence of the Imperial University(alchemists, etc.)
> - for difficulty
> 
> Andrew Janssen
> 
> __________________________________
> Do you Yahoo!?
> SBC Yahoo! DSL - Now only $29.95 per month!
> http://sbc.yahoo.com
> 


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JuhaVesanto
juuso

Tue

Sep 9
2003

21:22Z

[Qai] Fwd: Actions for 1436

On Mon, 8 Sep 2003, Andrew Janssen wrote:
> Ok, I'm forwarding my 1436 actions to the list.

Thanks, the results are on the web site. I'll email them here on the
list, too, tomorrow, but now it's 0:30 AM in Finland, and I have to
go to work in six hours. G'night.

juuso
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JuhaVesanto
juuso

Wed

Sep 10
2003

04:38Z

[Qai] Fwd: Actions for 1436

Andrew Janssen wrote:

>>Action 1: The Duke of Caladyn looks to Mir for backing.
>>
Action 1: Hmmm... this one is difficult to handle w/out getting opinions 
from Mir (ie. Keaton?). I'd say Mir wants to say yes, but they might not 
want to get directly involved in this. On domestic side, destigmatizing 
magic might not be something that gains much support in Cedonia, 
although much has changed during the past decade.

Unless Mir announces otherwise, this is what happens:

Resolution
    Diff=easy (+1) + Dice (00++) + Extras (0) = +3 Great success 

Mir sees this both as an obligation to an old friend and as the perfect 
way to get some influence in Cedonia. They wouldn't mind seeing the 
Cedonia's anti-magic position changing either. They eagerly concent to 
the Duke's suggestion and promise to send 1000 troops to aid the Duke. 
These are shipped through Tirmar, and will include heavy-weight magical 
force. (Question to Keaton/Jason: would it be reasonable to assume that 
the troops in question would include a coterie?? By default, I'd say no.)

The feelings in Cedonia to these negotiations (insofar as people know 
about them) are mixed. There's clear potential for later backfire.

Results
    Duke gets his support, and 1000 troops (size: -2, force: +3). But
    there's a potential for backfire among the population due to break
    against tradition (level=very small: -3). 

>>
>>Action 2: General Zenos Responds to the Burcancy
>>
Action 2: Again, I'd need Joel's input for this, and a clarification 
from someone of the exact current relations of Vizinia, Zelkor, Burcancy 
and Tanimbar. Nevertheless, here's my initial resolution.

Resolution
    Diff=Hard (-1) + Dice (0++-) + Extras (0) = 0 Mixed results 

Burcancy is eager to alley with the General, but can't really promise 
what he asks, not right away anyway.

Results
    any kind of treaty is delayed to the next year. However, the default
    difficulity of the action is reduced to normal (0) next year.
    Political support can be counted upon, if nothing else.

>>Action 3: Dr. Vellin Opens Relations with Kaeir
>>
Action 3: Ah... and now I'd need input from Ibrahim. Still, here's my 
take on it.

Resolution
    Diff=Easy (+1) + Dice (00-+) + Extras (0) = +1 Success 

Relations between Cedonia and Kaeir Republic state are opened. Both 
sides are a little bit suspicious of each other, but in general the 
relations are good. There are a number of difficult matters, though, for 
example indirect support of Kaeir to the Duke of Caladyn by letting the 
Mirrish troops travel (and support their troops) through Kaeir.

Results
    relations between Republics of Cedonia and Kaeir are opened with
    value Good (+1).

>>Action 4: Innovation in Metallurgy
>>
Action 4: Now this is interesting. This is a strategic action, and from 
now on, I want to solve them with something I call Success pools. A 
number of succesfull actions are required at a certain fixed difficulity 
level (determined at the beginning), and the action objective is 
achieved when the Success pool is full. In the mean time, throwing 
resources into the action may create some other difficulities.

In this particular case, I'll require 3 successes at the difficulity 
level of very hard (-2): one for finding the alloys, one for finding 
ways to produce them efficiently, and one to developing initial 
facilities to make the armor/weapons using them. Note that success in 
this action does not increase the technological base of the society: for 
that, the technology still has a long way to spread into everyday usage. 
In the mean time, it is a luxury item.

Resolution
    Diff=Huge (-2) + Dice (00-+) + Extras (0) = -2 Failure 

Very small progress so far. There's clear potential for backfire if 
"this misspending of tax money continues".

Results
    Success pool = (0/3). Potential for backfire (level=small: -2). 

There, that was fun. Now, please correct me.

juuso



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HurLan
Joel Elfman

Wed

Sep 10
2003

14:59Z

[Qai] Fwd: Actions for 1436

Just as a quick comment or two.  If you are playing Mir according to Jason's style then I suggest that Jason is usually a little more subtle although if he did take such a direct approach he would add an additional condition or act to give him an additional edge.  Jason is always looking for the advantage. :-)

I will wait on Rollin's decision about taking over Burcancy before I send actions.

Also, I think Juuso's suggestions and changes are excellent ideas for helping to revive the game and add another level.

Joel

-----Original Message-----
From: Juha Vesanto 
Sent: Sep 10, 2003 12:38 AM
To: celandra@phoenyx.net
Subject: Re: [Qai] Fwd: Actions for 1436

Andrew Janssen wrote:

>>Action 1: The Duke of Caladyn looks to Mir for backing.
>>
Action 1: Hmmm... this one is difficult to handle w/out getting opinions 
from Mir (ie. Keaton?). I'd say Mir wants to say yes, but they might not 
want to get directly involved in this. On domestic side, destigmatizing 
magic might not be something that gains much support in Cedonia, 
although much has changed during the past decade.

Unless Mir announces otherwise, this is what happens:

Resolution
    Diff=easy (+1) + Dice (00++) + Extras (0) = +3 Great success 

Mir sees this both as an obligation to an old friend and as the perfect 
way to get some influence in Cedonia. They wouldn't mind seeing the 
Cedonia's anti-magic position changing either. They eagerly concent to 
the Duke's suggestion and promise to send 1000 troops to aid the Duke. 
These are shipped through Tirmar, and will include heavy-weight magical 
force. (Question to Keaton/Jason: would it be reasonable to assume that 
the troops in question would include a coterie?? By default, I'd say no.)

The feelings in Cedonia to these negotiations (insofar as people know 
about them) are mixed. There's clear potential for later backfire.

Results
    Duke gets his support, and 1000 troops (size: -2, force: +3). But
    there's a potential for backfire among the population due to break
    against tradition (level=very small: -3). 

>>
>>Action 2: General Zenos Responds to the Burcancy
>>
Action 2: Again, I'd need Joel's input for this, and a clarification 
from someone of the exact current relations of Vizinia, Zelkor, Burcancy 
and Tanimbar. Nevertheless, here's my initial resolution.

Resolution
    Diff=Hard (-1) + Dice (0++-) + Extras (0) = 0 Mixed results 

Burcancy is eager to alley with the General, but can't really promise 
what he asks, not right away anyway.

Results
    any kind of treaty is delayed to the next year. However, the default
    difficulity of the action is reduced to normal (0) next year.
    Political support can be counted upon, if nothing else.

>>Action 3: Dr. Vellin Opens Relations with Kaeir
>>
Action 3: Ah... and now I'd need input from Ibrahim. Still, here's my 
take on it.

Resolution
    Diff=Easy (+1) + Dice (00-+) + Extras (0) = +1 Success 

Relations between Cedonia and Kaeir Republic state are opened. Both 
sides are a little bit suspicious of each other, but in general the 
relations are good. There are a number of difficult matters, though, for 
example indirect support of Kaeir to the Duke of Caladyn by letting the 
Mirrish troops travel (and support their troops) through Kaeir.

Results
    relations between Republics of Cedonia and Kaeir are opened with
    value Good (+1).

>>Action 4: Innovation in Metallurgy
>>
Action 4: Now this is interesting. This is a strategic action, and from 
now on, I want to solve them with something I call Success pools. A 
number of succesfull actions are required at a certain fixed difficulity 
level (determined at the beginning), and the action objective is 
achieved when the Success pool is full. In the mean time, throwing 
resources into the action may create some other difficulities.

In this particular case, I'll require 3 successes at the difficulity 
level of very hard (-2): one for finding the alloys, one for finding 
ways to produce them efficiently, and one to developing initial 
facilities to make the armor/weapons using them. Note that success in 
this action does not increase the technological base of the society: for 
that, the technology still has a long way to spread into everyday usage. 
In the mean time, it is a luxury item.

Resolution
    Diff=Huge (-2) + Dice (00-+) + Extras (0) = -2 Failure 

Very small progress so far. There's clear potential for backfire if 
"this misspending of tax money continues".

Results
    Success pool = (0/3). Potential for backfire (level=small: -2). 

There, that was fun. Now, please correct me.

juuso



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JuhaVesanto
juuso

Wed

Sep 10
2003

19:29Z

[Qai] Fwd: Actions for 1436

On Wed, 10 Sep 2003, Joel Elfman wrote:
> Just as a quick comment or two.  If you are playing Mir according to
> Jason's style then I suggest that Jason is usually a little more subtle
> although if he did take such a direct approach he would add an
> additional condition or act to give him an additional edge.  Jason is
> always looking for the advantage. :-)

Well, Mirrish military presence in Cedonia, plus deregulation of
the magical arts - that is a nice advantage. But I'll keep your
points in mind. Oh, and about Jason's style: adding new powerful
elements from the mists of the Dreaming or history was another
feature I remember fondly. It was all I could do as a GM to keep him
in some sort of limits... :)

juuso
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HurLan
Joel Elfman

Thu

Sep 11
2003

15:13Z

[Qai] Fwd: Actions for 1436

Juuso,

    I totally agree about Jason, he kept trying to add elements that really gave him an advantage and he presented sound and reasonable arguments it made it difficult to keep his society on the same playing field as the others. :-)

Joel

-----Original Message-----
From: "Juha Vesanto (Juuso)" 
Sent: Sep 10, 2003 3:29 PM
To: celandra@phoenyx.net
Subject: Re: [Qai] Fwd: Actions for 1436

On Wed, 10 Sep 2003, Joel Elfman wrote:
> Just as a quick comment or two.  If you are playing Mir according to
> Jason's style then I suggest that Jason is usually a little more subtle
> although if he did take such a direct approach he would add an
> additional condition or act to give him an additional edge.  Jason is
> always looking for the advantage. :-)

Well, Mirrish military presence in Cedonia, plus deregulation of
the magical arts - that is a nice advantage. But I'll keep your
points in mind. Oh, and about Jason's style: adding new powerful
elements from the mists of the Dreaming or history was another
feature I remember fondly. It was all I could do as a GM to keep him
in some sort of limits... :)

juuso
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JuhaVesanto
juuso

Thu

Sep 11
2003

19:12Z

[Qai] Fwd: Actions for 1436

On Wed, 10 Sep 2003, Joel Elfman wrote:
> I will wait on Rollin's decision about taking over Burcancy before I
> send actions.

Rollin just sent me email that he's going to take Taltheran. So I'll
be waiting for your actions for Burcancy. Unless, of course, you
still want to change to something else...

Keaton: about Taltheran. I informed Rollin that he will not have Agrigax
on top of Taltheran: the old man dies of illness/old age before current
day. Since he appeared in the book, I'd like to hear your thoughts about
this, and of his supposed heir.

juuso
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RollinGilman
rollin gilman

Thu

Sep 11
2003

23:19Z

[Qai] Fwd: Actions for 1436

Can I name the heir Juuso.  I was working today and
was trying to think of some way to kill agrigax but
you already helped me with that.  I await your response.

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JuhaVesanto
juuso

Fri

Sep 12
2003

06:25Z

[Qai] Fwd: Actions for 1436

rollin gilman wrote:

>Can I name the heir Juuso.  I was working today and
>was trying to think of some way to kill agrigax but
>you already helped me with that.  I await your response.
>
Well, as I read the Taltheran description, it appears that Agrigax has 
(had?) two sons.
The official heir was one of those - but your general of choice of 
always do away with
the heir apparent(s) at the cost of civil war...

juuso

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AndrewJanssen
Andrew Janssen

Fri

Sep 12
2003

04:39Z

[Qai] Fwd: Actions for 1436

I'm only going to comment on Action 4, the Strategic action.

--- Juha Vesanto  wrote:
> Andrew Janssen wrote:
> 



> >>Action 4: Innovation in Metallurgy
> >>
> Action 4: Now this is interesting. This is a strategic action, and
> from 
> now on, I want to solve them with something I call Success pools. A 
> number of succesfull actions are required at a certain fixed
> difficulity 
> level (determined at the beginning), and the action objective is 
> achieved when the Success pool is full. In the mean time, throwing 
> resources into the action may create some other difficulities.
> 
> In this particular case, I'll require 3 successes at the difficulity 
> level of very hard (-2): one for finding the alloys, one for finding 
> ways to produce them efficiently, and one to developing initial 
> facilities to make the armor/weapons using them. Note that success in
> 
> this action does not increase the technological base of the society:
> for 
> that, the technology still has a long way to spread into everyday
> usage. 
> In the mean time, it is a luxury item.
> 
> Resolution
>     Diff=Huge (-2) + Dice (00-+) + Extras (0) = -2 Failure 
> 
> Very small progress so far. There's clear potential for backfire if 
> "this misspending of tax money continues".
> 
> Results
>     Success pool = (0/3). Potential for backfire (level=small: -2). 

Here's my interpretation of the result for this year:

The Republican research program initially appeared to begin well.
Unfortunately, the promise of Council funding dragged all kinds of
frauds, charlatans, incompetents and crackpots out of the woodwork like
gnurrs[1]. Their combined efforts wheedled a rather large sum of money
out of the Council before anyone noticed that there was no return on
the Council's investment. While many of the fraudsters take the money
and run, the Council is able to recover about two-thirds of the year's
disbursments; the repayment rate went up after the Council made a
couple of the worst frauds pay an arm and a leg in addition to the base
grant.

Dr. Vellin and the Council decide that they will have to set up a
screening committee of some sort to filter out the nutcases and
criminals before monies are issued, and they will also need a stronger
monitoring body, to keep the remainder honest.

Next year looks interesting.

Andrew Janssen

[1] "The Gnurrs Come From the Voodvork Out." Kudos points to whoever
recognizes this short story title.  

> There, that was fun. Now, please correct me.
>
> juuso
> 
> 
> 
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JuhaVesanto
juuso

Fri

Sep 12
2003

05:53Z

[Qai] Fwd: Actions for 1436

Andrew Janssen wrote:

>The Republican research program initially appeared to begin well.
>


Very nice, I'll put this on the web page. Give us 3 more of the same (1 for
each action), and you have earned 1 fudge point :)

juuso

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JuhaVesanto
juuso

Fri

Sep 12
2003

06:29Z

[Qai] Actions for 1436 - due Sep 21

Hi

Originally I put the deadline for action submissions for 1436 to Sep 
14th. Now, since only Andrew
has submitted actions, and there natually has been some initial  
slowness, I'm extending that to Sep 21th.
Anyway, please submit your actions RSN, so that I have time to resolve 
them before we move to 1437
at the end of September.

juuso

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